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Idea for making more people happy.

Author
Eric Konway
Tritanium Wolf Mercenaries
#1 - 2012-05-06 19:03:13 UTC
In light of the "Burn Jita" campaign, and the constant angst about PVE vs. PVP/ Carebear vs....uh... Killbear?.... I have (like a lot of folks) been pondering ways CCP could act in the interest of all players, while keeping the games spirit.

All it took was watching and episode of StarTrek (and playing StarTrek Online while doing so).

Before I get to the Idea however, I would like to put forth my personal opinion (that if you don't care about, feel free to skip ahead) on some of the recent mechanics of the game. First off, I'm of the mind that common sense should guide some of the changes. Ask yourself "If we had real world spaceships in a reality that spanned thousands of systems, would this (change) make sense.

Here, I imply some of the "exploits" used by PVP Pirates. Exploits like "Boomeranging" and "not letting concord kill you". Real world police don't always catch a murderer, so why is it that pirates can't do their dirty deeds in highsec, and turn tail before law enforcement show up? Space is big, and 3 dimensional. That's alot of ground...er...vacuum to cover. As you might already relize, I am against some of these "exploits" being exploits, and am against the speedy reaction time (and the disembodied warpscrambleing) of Concord Police Forces.

Now take the next real world example (for The USA at least) of helping those who are victims of a crime. I think this type of situation may already be covered in a future patch, but I want to speak my piece anyway. There was a man stabbing his wife in a Walmart (classy) near my highschool a few years back. A elderly gentlemen with a concealed firearm carry license opened fire on the man and saved the woman's life (no charges were pressed). Using this example, I support the whole "world criminal flag" of anyone being able to attack who attack an innocent.

Now, If you are skipping past my opinionated babbling, this is where my Idea begins.
From Watching (and playing) StarTrek, I thought that a distress signal, with a button located somewhere out of the way on the hud, would be a great way for making Highsec more secure, while opening up "PVP" actions in it. This will do 2 things.
1st is that it will let players so inclined warp to the distressee and assist in taking down the pirate (with the help of the global criminal flags).
2nd it will also give the ability to implement 2 concord reaction time models. Make Concord respond very slowly, or not at all, when a distress signal not hit in High sec. Make them respond quickly when it is. There are, of course, triggers that have to be met like actually being attacked, but the same triggers that get Concord response can be used for using the button.

This would mean that AFK and bot miners won't get concord help (but i don't have a clue what macros can achieve, so I'm not total sure about that). And people who are playing would not only be more secure in knowing Concord will show quickly, put also that any White Knight types in the area will come a charging.

TLDR;
Let common sense (or real world examples) drive mechanic development.
Distress Signal Button for unprovoked PVP victims. AFK and bots don't get help. Player get not only Concord assistance in highsesc but also player assistance against the aggressor.
And for the love of god get rid of the "avoiding concord is an exploit" ruling.


Please discuss. If you like the idea then pass it on to CCP. Let's bring back PVP.
Bane Necran
Appono Astos
#2 - 2012-05-06 19:10:26 UTC
Eric Konway wrote:
Let's bring back PVP.


This would not bring back PvP. You'd have a couple months of juicy hisec targets with no consequences, then everyone would stop playing, and you'd be out of targets again.

I think efforts like this should instead be directed towards removing gates and/or gatecamps, so people can more easily get into PvP areas. Hisec dwellers really aren't averse to leaving hisec and being in PvP areas, it's just the gatecamps or possibility of them keeping them out.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Degren
The Scope
Gallente Federation
#3 - 2012-05-06 19:11:17 UTC
The beacon would draw more gankers, but I think that makes it funny.

Sure

Hello, hello again.

Eric Konway
Tritanium Wolf Mercenaries
#4 - 2012-05-06 19:12:49 UTC
Degren wrote:
The beacon would draw more gankers, but I think that makes it funny.

Sure


That has happened in Sci-fi fiction, why not EVE?
Destination SkillQueue
Doomheim
#5 - 2012-05-06 19:13:43 UTC
Eric Konway wrote:
In light of the "Burn Jita" campaign, and the constant angst about PVE vs. PVP/ Carebear vs....uh... Killbear?.... I have (like a lot of folks) been pondering ways CCP could act in the interest of all players, while keeping the games spirit.

All it took was watching and episode of StarTrek (and playing StarTrek Online while doing so).

Before I get to the Idea however, I would like to put forth my personal opinion (that if you don't care about, feel free to skip ahead) on some of the recent mechanics of the game. First off, I'm of the mind that common sense should guide some of the changes. Ask yourself "If we had real world spaceships in a reality that spanned thousands of systems, would this (change) make sense.



Stopped reading right here. It's a stupid premise to start from and usually leads to horribad ideas, that don't make sense in a game.
Andski
Science and Trade Institute
Caldari State
#6 - 2012-05-06 19:15:54 UTC
Bane Necran wrote:
I think efforts like this should instead be directed towards removing gates and/or gatecamps, so people can more easily get into PvP areas. Hisec dwellers really aren't averse to leaving hisec and being in PvP areas, it's just the gatecamps or possibility of them keeping them out.


Please tell me more about the PvP areas being camped - all of the game is a PvP area.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Eric Konway
Tritanium Wolf Mercenaries
#7 - 2012-05-06 19:18:03 UTC
Bane Necran wrote:
Eric Konway wrote:
Let's bring back PVP.


This would not bring back PvP. You'd have a couple months of juicy hisec targets with no consequences, then everyone would stop playing, and you'd be out of targets again.

I think efforts like this should instead be directed towards removing gates and/or gatecamps, so people can more easily get into PvP areas. Hisec dwellers really aren't averse to leaving hisec and being in PvP areas, it's just the gatecamps or possibility of them keeping them out.


While I agree with the gate camps, I haven't thought up any ideas on it, so I'm sticking with something for the highsec complaints.
Also, I think giving the white knight types to warp in and save the day would be nice. It makes Highsec dangerous to low security characters and gankers for more then just Concord, and gives folks like me more chance to play hero.
Eric Konway
Tritanium Wolf Mercenaries
#8 - 2012-05-06 19:19:58 UTC
Destination SkillQueue wrote:
Eric Konway wrote:
In light of the "Burn Jita" campaign, and the constant angst about PVE vs. PVP/ Carebear vs....uh... Killbear?.... I have (like a lot of folks) been pondering ways CCP could act in the interest of all players, while keeping the games spirit.

All it took was watching and episode of StarTrek (and playing StarTrek Online while doing so).

Before I get to the Idea however, I would like to put forth my personal opinion (that if you don't care about, feel free to skip ahead) on some of the recent mechanics of the game. First off, I'm of the mind that common sense should guide some of the changes. Ask yourself "If we had real world spaceships in a reality that spanned thousands of systems, would this (change) make sense.



Stopped reading right here. It's a stupid premise to start from and usually leads to horribad ideas, that don't make sense in a game.


Verses the horrible ideas that don't make sense in the game and could have been prevented with that frame of mind?
Alavaria Fera
GoonWaffe
#9 - 2012-05-06 19:22:36 UTC
Andski wrote:
Bane Necran wrote:
I think efforts like this should instead be directed towards removing gates and/or gatecamps, so people can more easily get into PvP areas. Hisec dwellers really aren't averse to leaving hisec and being in PvP areas, it's just the gatecamps or possibility of them keeping them out.


Please tell me more about the PvP areas being camped - all of the game is a PvP area.

I think he's trying to imply there would be "non PvP" areas where they could have their invulnerability when afk-with-hulk mining their veldspar...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Bane Necran
Appono Astos
#10 - 2012-05-06 19:22:56 UTC
Andski wrote:
Please tell me more about the PvP areas being camped - all of the game is a PvP area.


My point is that the threat of gatecamps is what keeps people out of lowsec, for the most part. Not the fear of PvP, like so many seem to think.

Instead of trying to devise ways to make people in hisec easier victims, we should instead be working on ways to make it easier for hisec dwellers to leave hisec.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Citizen Smif
Pator Tech School
Minmatar Republic
#11 - 2012-05-06 19:24:14 UTC
Eric Konway wrote:

(and playing StarTrek Online while doing so).


For all I know the OP might be saying something really insightful and useful.. but I stopped reading at this point.
Eric Konway
Tritanium Wolf Mercenaries
#12 - 2012-05-06 19:30:53 UTC
Bane Necran wrote:
Andski wrote:
Please tell me more about the PvP areas being camped - all of the game is a PvP area.


My point is that the threat of gatecamps is what keeps people out of lowsec, for the most part. Not the fear of PvP, like so many seem to think.

Instead of trying to devise ways to make people in hisec easier victims, we should instead be working on ways to make it easier for hisec dwellers to leave hisec.


One thing i have to bring up (I'm sure you already know it) is by changing any mechanic that could reduce of prevent gatecamps, you change the strategic validity of maintaining a blockade inside or outside of Highsec.

The only Idea I have at this moment can't work because concord doesn't go into lowsec.
Eric Konway
Tritanium Wolf Mercenaries
#13 - 2012-05-06 19:31:29 UTC
Citizen Smif wrote:
Eric Konway wrote:

(and playing StarTrek Online while doing so).


For all I know the OP might be saying something really insightful and useful.. but I stopped reading at this point.


That's just mean. Sad
Abel Merkabah
Caldari Provisions
Caldari State
#14 - 2012-05-06 19:39:59 UTC
Bane Necran wrote:
Andski wrote:
Please tell me more about the PvP areas being camped - all of the game is a PvP area.


My point is that the threat of gatecamps is what keeps people out of lowsec, for the most part. Not the fear of PvP, like so many seem to think.

Instead of trying to devise ways to make people in hisec easier victims, we should instead be working on ways to make it easier for hisec dwellers to leave hisec.


It is not hard to leave Hi-Sec...you just have to be smart about it...use scouts, change your route if need be, use the session changes...it just seems to me, like the QQ carebears just want to be able to play without thinking...but what do I know...I'm new...and that is just my observation...

I've been playing 3 weeks and I already feel comfortable in High or Low sec...you just can't blindly go every where in Low sec...and I have lost ships when I first started traveling Low sec, but that is the risk, Low sec from what I understand offers better rewards...however, since I was fortunate to join the Militia and receive some PvP training, I have not lost a ship to gate camping...granted, I play fast frigates, but that is why you have scouts playing frigates to check things out...then alter course if you run into something you can't handle...

James315 for CSM 8!

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#15 - 2012-05-06 19:43:05 UTC
Andski wrote:
Bane Necran wrote:
I think efforts like this should instead be directed towards removing gates and/or gatecamps, so people can more easily get into PvP areas. Hisec dwellers really aren't averse to leaving hisec and being in PvP areas, it's just the gatecamps or possibility of them keeping them out.


Please tell me more about the PvP areas being camped - all of the game is a PvP area.

Confirming that Poinen, Dodixie, Arnon, Hek and all the other highsec systems that have higher numbers of PVP losses per day than Old Man star are all so heavily camped and bubbled that you can't get in or out of them.
SeaBassSA
Caldari Provisions
Caldari State
#16 - 2012-05-06 19:47:28 UTC
Vimsy Vortis wrote:
Andski wrote:
Bane Necran wrote:
I think efforts like this should instead be directed towards removing gates and/or gatecamps, so people can more easily get into PvP areas. Hisec dwellers really aren't averse to leaving hisec and being in PvP areas, it's just the gatecamps or possibility of them keeping them out.


Please tell me more about the PvP areas being camped - all of the game is a PvP area.

Confirming that Poinen, Dodixie, Arnon, Hek and all the other highsec systems that have higher numbers of PVP losses per day than Old Man star are all so heavily camped and bubbled that you can't get in or out of them.


Please tell me about bubbles in hisec.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#17 - 2012-05-06 19:54:28 UTC
I was just confirming Bane Necrans assertion that all "PVP areas" are in fact impossible to get to.
Alavaria Fera
GoonWaffe
#18 - 2012-05-06 19:57:43 UTC
Eric Konway wrote:
2nd it will also give the ability to implement 2 concord reaction time models. Make Concord respond very slowly, or not at all, when a distress signal not hit in High sec. Make them respond quickly when it is. There are, of course, triggers that have to be met like actually being attacked, but the same triggers that get Concord response can be used for using the button.

So, you light your "CONCORD cyno" and they hotdrop people? Hmm..

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sri Nova
Sebiestor Tribe
Minmatar Republic
#19 - 2012-05-06 19:59:23 UTC  |  Edited by: Sri Nova
I like the beacon idea ( i can see it being referred to as the bacon button Twisted )

but im not sure if eves current mechanics allow for something like this to be practical. Even when some one yells for help in corp chat , and there is a few buds a couple hops away, they are usually to late save the (victim) most the time. They get to see the fireworks and maybe just maybe if they are lucky scram the perp and pop him .

its just that things happen to fast in eve for the distress beacon to work as intended . it would become a bacon button .

but that may not be a bad thing.
Eric Konway
Tritanium Wolf Mercenaries
#20 - 2012-05-06 20:01:00 UTC
Alavaria Fera wrote:
Eric Konway wrote:
2nd it will also give the ability to implement 2 concord reaction time models. Make Concord respond very slowly, or not at all, when a distress signal not hit in High sec. Make them respond quickly when it is. There are, of course, triggers that have to be met like actually being attacked, but the same triggers that get Concord response can be used for using the button.

So, you light your "CONCORD cyno" and they hotdrop people? Hmm..


Effectively, yeah. Ideally Concord wouldn't react as quickly as local players might, but given Concords flavor, they would show up.
I'm trying to interperate wether your "Hmm..." is good or bad...
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