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The Six-Week Guide to Newbie Retention

Author
Poetic Stanziel
The Scope
Gallente Federation
#1 - 2012-05-05 22:10:13 UTC
from http://poeticstanziel.blogspot.ca/2012/05/road-to-new-player-retention.html

I have a friend at work, mostly plays theme park MMOs, grew bored with World of Warcraft after a few years of playing, and recently grew bored with Star Wars: The Old Republic, after several months of playing.

He knows I play EVE. I've talked about it, the politics and drama happening, from time to time. He always seemed interested, yet wary. The lawlessness of the game, even in areas with law. The scale of the game, "Guilds with over 5000 members?!" Corporations, I had to correct him.

Now he wants something different. He's read that the learning curve for EVE is steep. Incredibly steep. He's seen the learning curve graph. He wanted some advice on how best to learn EVE without become lost and ultimately frustrated.

Some folks think I'm 100% against EVE University. Not the case. When it comes to the fundamentals of the game, they do a great job. It's just everything after the fundamentals that they attempt that I have reservations with.

This is the advice I gave to him. A six-week program that will teach him every fundamental, allowing him to move into the game with all the basic skills, and the desire to utilize and expand upon them properly.

  1. Do the newbie tutorials, all of them, except do not join Faction Warfare at the end of the advanced combat stream. This will give you a rough idea of the direction you might like to take in the game. You'll likely change your mind later, but it is important to get some structure into your initial skill queue as quickly as possible.

  2. Download EVEMon and EVE Fitting Tool (EFT).

  3. Join EVE University for six weeks. No more, no less. You'll learn bad habits should you stay longer, and you run the risk of getting sucked into the super-carebear mindset that permeates most of the organization.

  4. While waiting to be accepted into EVE University, start the Blood-Stained Stars epic mission arc.

  5. Once you've been accepted into the University, apply for a mentor. You may get a great one. You will likely get a dud. You'll be able to tell which is which, simply by how they communicate with you.

  6. Set-up your overview to University standards. It's a good solid set-up for the beginner. You'll also learn how to set it up for your own needs down the road.

  7. Join the University's Mumble server. Politely ask questions while you're playing. You can learn a lot chatting, asking questions and listening. Confused by a class or a UI element, or something that just happened to you in-game? Ask on Mumble. There are a tonne of helpful people on the Mumble server. You'll come to know Seamus Donohue quite well there. He's long-winded, but very knowledgeable and always eager to help.

  8. Take every class available, especially anything labeled as 101: Missions 101, Clones 101, Directional Scanner 101, Aggression 101, Combat Mechanics 101, Gunnery 101, EVE Concepts: Tanking, Shield Tanking 101, Armor Tanking 101, Drones 101, Missiles 101, Gallente Ships 101, Minmatar Ships 101, Amarr Ships 101, Caldari Ships 101, Skirmishing 101, Solo PvP 101, Roaming 101, Probing 101, Scouting 101, Bookmarking 101, Fleets 101, Fleets 102, Wormholes 101, Nullsec 101, Lowsec 101. If you're interested in any areas of industry, make sure to take those classes as well. If a class isn't on the current schedule, then head to the class library to listen to a recording.

  9. Learn how to operate your ships. Do security missions while learning the fundamentals.

  10. Once you've completed the fleet courses and you've been in the University for two to three weeks, head to their lowsec camp. Join roams, both blob and small-gang. Learn fleeting fundamentals, the command structure, some of the language involved (much is standardized, but many corporations have their own peculiarities.)

  11. Keep your head low while in the Uni. Don't attract negative attention. Some of the officers and directors (like any player organization lead by people who don't have the skills to lead in real-life) love pointing out obscure rules and power-tripping on those who break them. Like any bureaucracy, the University has rules upon rules upon rules. (They may have space hamsters in the sub-levels of their POS churning out new rules daily.)

  12. Ignore the fear-mongerers; those that will tell you how dangerous lowsec and nullsec are, and warn you from ever going there. (Which leads to the next point.)

  13. Ignore those who fear losing ships. Do not get caught up in the theme park MMO idea that you must keep upgrading. Every ship class is viable, always, for as long as you play. The number one thing you must learn is that everything you buy, you've bought it to be destroyed at some point.

  14. As a corollary to the point preceding: don't get attached to things. If you're not attached to your stuff, you'll enjoy EVE that much more. (This alone deserves its own post soon.)

  15. Do not participate in any of the University's Shoot the Officer events. These are simple e-peen affairs where the directors let the newbies fawn over them." OMG! You own a Gila and a Flycatcher? You must be rich! Is that how you fit those ships? Cool!"

  16. Do not participate in any large fleets run by Silentbrick. These will ultimately fail, be exceptionally lengthy, and you'll wish you'd have gone and done anything else.

  17. The one director you should get to know is Darian Reymont. His attitude towards the game should be the future of EVE University (should Kelduum ever give up the reins.)

  18. After your six weeks are up, head to a corporation in lowsec, nullsec, or wormhole space where you can take the fundamentals you've learned and apply them properly.

(Article continues at the link above. EVE Online forum character limit reached.)
Liam Mirren
#2 - 2012-05-06 08:02:13 UTC  |  Edited by: Liam Mirren
Looks like a well thought out plan, do realise though that different people like different things, learn at different speeds and are motivated differently. A method that works for one person doesn't necessarily work for someone else. This also assumes that the corp the person joins (at step 18) is a good one with knowledgeable people capable of teaching/helping newbies, and we all know how often you run into those...

Excellence is not a skill, it's an attitude.

Adria Origin
Yar Har Fiddle Di Dee
#3 - 2012-05-06 20:09:29 UTC
Poetic Stanziel wrote:
and recently grew bored with Star Wars: The Old Republic, after several months of playing.

It took him several months?!?!?!
Haven Annaro
Intex Network
#4 - 2012-05-07 06:08:51 UTC
Adria Origin wrote:
Poetic Stanziel wrote:
and recently grew bored with Star Wars: The Old Republic, after several months of playing.

It took him several months?!?!?!


QFT Roll
Sin Pew
Ministry of War
Amarr Empire
#5 - 2012-05-07 06:51:07 UTC
So this is an anti-EveUni post?

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Schmata Bastanold
In Boobiez We Trust
#6 - 2012-05-07 07:12:56 UTC
Instead of gheyplay with EveUni for six weeks your imaginary friend could just spend a few days reading forums and doing tutorials and then just make a skill training plan in Evemon, play with EFT or EveHq with different fittings and actually go out and play. Although I admit he would have to know how to google things or use search functionality of these forums so maybe EveUni is actually better option...

Invalid signature format

Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#7 - 2012-05-07 13:37:16 UTC
I learned the old fashioned way. Getting shot in the face many times and learning how to be the face shooter.

Eve uni is a good Idea as long as you dont make it your permanent home. Take what you need from it learning wise and move on.

Yes people can look up guides but honestly having a friendly voice able to explain things with inflection can be helpful.

As verbose as we all may seem some times we leave stuff out we consider to be common knowledge and those holes can be pitfalls for new peeps who dont know any better. This is where learner corps come in handy.

Id say do blood stained stars first then join EVE uni. They may war dec dodge but it doesn't mean people wont try and find other ways to get at you. You dont want to be missioning and then get caught with your pants down.

No matter what they tell you in EVE uni remember this:

Harvesting, Building and destruction are the engine of eve. It is our circle of life. Violence is a way of life in eve it is essential for the game to work and it is a two way street. The more violence you predicate on others the more you expose yourself too. So all is fair. You're not a bad person if you pvp, gank etc.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Poetic Stanziel
The Scope
Gallente Federation
#8 - 2012-05-07 22:50:59 UTC
Lyric Lahnder wrote:
You're not a bad person if you pvp, gank etc.
This should be part of Aura's welcome speech to new players.
Vilnius Zar
SDC Multi Ten
#9 - 2012-05-08 10:25:26 UTC
Like that is going to sink in with people.
Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#10 - 2012-05-10 12:29:37 UTC
Lyric Lahnder wrote:
You're not a bad person if you gank



Maybe not, except when you target new players because they do not have the skills to defend themselves.
And that cuts both ways as in the game skill abilities to improve damage and ability to fly high end ships as well as in the ability (skill) to play the game itself. It is like taking candy from a baby. But hey its eve right, those new players have to learn sometime might as well be you to teach them.
Poetic Stanziel
The Scope
Gallente Federation
#11 - 2012-05-15 01:41:53 UTC
Hammer Crendraven wrote:
Maybe not, except when you target new players because they do not have the skills to defend themselves.

Well, CCP do have rules in place about keeping the harsh EVE stuff out of the newbie systems. Nobody (who is not an asshat) wants to scare off newbies from the game. We want more newbies.
Lost Greybeard
Drunken Yordles
#12 - 2012-05-15 01:48:42 UTC
I'd advise against Eve-university unless your hypothetical newbie friend really sucks at math or something. Figuring out how everything works keeps the game kind of fun for a couple weeks while you can't quite access all the ships and modules you want to mess with, whereas having someone explain it to you in the form of mindless drills is kinda boring.

Not that I have anything against E-U in theory, it's just kind of Eve's remedial class where you're shielded or banned from most of the fun ways of finding things out. And if being blown up isn't fun for him, our hypothetical friend should probably go back to playing huttball as one of those damned cheating Sages.
Jakob Anedalle
The Scope
Gallente Federation
#13 - 2012-05-15 16:37:07 UTC
As a newb myself I'd recommend the devour information online approach. I'm really enjoying some of the podcasts out there too, good commute listening.

One problem with googling everything is that a lot of the big hits from Google will be to data from years ago that is no longer true. The top hit I ran into before I created my first character recommended what order to take all the Learning skills that apparently were removed from EVE like 2-3 years ago. I think some of the vets here may not recognize that particular problem.

As a person with a fulltime job, family, kids, etc obligation obligation it is tough to take my limited game playing time at night and want to turn it into reading blogs and forums instead of playing EVE. So generally I play Eve, read stuff during warps and jumps and hope I don't get ganked in the extra 15 seconds it takes me to realize the jump is over while I was reading a webpage.

That and reading forums and such during lunch, like right now. Too bad the forum colorscheme is so blatantly not work-related with no way to change it to a more standard white background with black or blue text. :)

So I could see Eve University as a good way to mix learning and playing. For me, I'm diving in and we'll see how much I screw up. Fortunately I have a friend also joined up as a newb, so hopefully between the two of us we can figure things out.

Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist