These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Leave learning implants alone, give easier access to jump clones!

Author
Sid Hudgens
Doomheim
#1 - 2012-05-05 16:23:33 UTC
Since the discussion in the implants thread is mostly by people who didn't read past the title of the post, let's discuss this counter-proposal. This would address the new-player issues that can be caused by implants while not affecting any of you crusty old veterans. By simply making jump clone standings less of a grind, or by increasing awareness of some excellent services like Estel Arador we could help keep newbies from falling into the following trap:

(from my post in the other thread)
Quote:

I can tell you that the learning implants can get new EVE players into a bad place in game. It happened to me and several people that I know. The cycle goes like this:


1. Start playing eve - learning, reading, tutorials, holy crap this is cool, what a deep game, etc
2. Hey I finished some skills and now I can fly a bigger, cooler ship! Sweet!
3. I wonder if I can train these skills faster so I can fly more even cooler ships?
4. Attribute implants! Perfect! ... and expesive
5. Grind ... Grind ... Grind
6. Woohoo implants! Evemon says this is gonna save so much time.
7. PVP? And loose the implants I spent all that time grinding for? No way!
8. Hmmm ... jump clones you say? Yes that's pefect then I can try pvp without loosing my implants!
8. I need to get my standings to what?
9. Grind missions
10. Grind missions
11. Grind missions
12. Grind missions
13. This game is so boring, **** this.


And that is why I quit EVE the first time I tried it. Same for some friends ... because of the damn jump clone standings grind. I came back; they haven't yet. Part of the reason I came back is because I learned about the Estel Arador corp and the shortcut to jump clones. Not sure if that service was around when I quit the first time but I know I hadn't heard of it.


I guess I would say that maybe the issue is more with jump clones than it is with learning implants.

I don't think any of it is an issue for veteran players ... but they can really get a newbie off the track of having fun at the beginning.



With all the complaining that happens about EVE players who don't/won't PVP ... this would help lower one of those mental obstacles for new pilots to head out there and get blown up. All we have to do is help provide some additional awareness of jump clone services.

"....as if 10,058 Goon voices cried out and were suddenly silenced."

Andski
Science and Trade Institute
Caldari State
#2 - 2012-05-05 16:25:59 UTC
yes let's introduce them to the horrible timer nonsense

i can tell from your signature that you think things through

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Vito Antonio
Doomheim
#3 - 2012-05-05 16:28:37 UTC
Removing learning implants is not enough, attributes should be removed altogether. Set training speed 2700 for everyone!
Sid Hudgens
Doomheim
#4 - 2012-05-05 16:29:50 UTC
I wouldn't mind seeing the timer on jump clones reduced as well, but I didn't want to get into a whole argument about how that would be dumbing down the game, etc.

"....as if 10,058 Goon voices cried out and were suddenly silenced."

Andski
Science and Trade Institute
Caldari State
#5 - 2012-05-05 16:30:15 UTC
Vito Antonio wrote:
Removing learning implants is not enough, attributes should be removed altogether. Set training speed 2700 for everyone!


i love this slippery slope nonsense

keep it up npc alts

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Laviski
Sebiestor Tribe
Minmatar Republic
#6 - 2012-05-05 16:32:43 UTC
12 hr jump clone is wots needed.
and as a 2003 player i would not consider this dumbing down.
Vito Antonio
Doomheim
#7 - 2012-05-05 16:35:24 UTC
Laviski wrote:
12 hr jump clone is wots needed.
and as a 2003 player i would not consider this dumbing down.

12hr jump clones? what next? orcs and elves?!
Lexmana
#8 - 2012-05-05 16:43:02 UTC
Just give a buff of +3 to all attributes while a character is in low/null. Problem solved.
SilentDagger Scott
Republic Military School
Minmatar Republic
#9 - 2012-05-05 17:02:22 UTC
Lexmana wrote:
Just give a buff of +3 to all attributes while a character is in low/null. Problem solved.


This is an epic idea. Even just a +2 would be rad. It would really encourage people moving from the safety of high sec to low sec and spread the eve population a bit more then it is. Plus it will be super fun for us gatecampers Pirate
Ocih
Space Mermaids
#10 - 2012-05-05 17:12:57 UTC
EVE Online is a life sucking grindwhore?

Nobody told me!
Takseen
Federal Defense Union
Gallente Federation
#11 - 2012-05-05 17:20:01 UTC
Lexmana wrote:
Just give a buff of +3 to all attributes while a character is in low/null. Problem solved.


I would totally like that. Probably prone to all sorts of abuse, but the concept is sound.
Lexmana
#12 - 2012-05-05 17:23:39 UTC
SilentDagger Scott wrote:
Lexmana wrote:
Just give a buff of +3 to all attributes while a character is in low/null. Problem solved.


This is an epic idea. Even just a +2 would be rad. It would really encourage people moving from the safety of high sec to low sec and spread the eve population a bit more then it is. Plus it will be super fun for us gatecampers Pirate


You can show your support in this thread in Features & Ideas
Aqriue
Center for Advanced Studies
Gallente Federation
#13 - 2012-05-05 17:27:32 UTC
Vito Antonio wrote:
Removing learning implants is not enough, attributes should be removed altogether. Set training speed 2700 for everyone!

I agree and just do not understand why this was implemented in the first place at game release, as well as just letting the points accrued over time incase you forgot or decided at the moment your skill plan was done until suddenly you got that new interest in another racial line so you could dump the points in at anytime (you did pay for the time to play game, that should include the thirty days of SP which is alloted at the end of the old billing cycle when it renews into the next one).

But what ever, if it needs to be harsh so be it. No more clones, no more medical insurance, full character death with a back up that has less SP then before you died (same amount loss in this version of EVE as when your clone was not up to date in the current version) and your pod goes down with the ship which causes SP loss (kind of like a T3, but any ship but rookies and shuttles). Blam! There goes Battleship 5....BLAM! There went large turret 5...BLAM! Opps, next to go is battlecruiser skill. You basicly lose SP the more aggressive you are if you win, the more risk adverse you are the higher it will go until you lose a ship through any of the standard ways. Would be ******* awesome, highrisk and now everyone is at equal risk of losing something of value more then isk (cause you can't replace lost time Twisted)

Or we stay with the standard model, increase the faction requirements to 9.95 + at least 7 with an empire faction, 30 days between clone jumps, tripple medical clone costs starting at the 20m SP mark and 10x the cost of the sub 20m grades, and Rorqs + SC give unlimited clone jumps because they are player controlled....with 5% of your SP lost between jumps (since you didn't bother to use the free and more riskless NPC). Hehe, more risky and more grindy. Need to make EVE even more grindy then mission bountie ticks and killmail bleeps Lol
Aqriue
Center for Advanced Studies
Gallente Federation
#14 - 2012-05-05 17:30:49 UTC
Lexmana wrote:
Just give a buff of +3 to all attributes while a character is in low/null. Problem solved.

Yeah...no. No free + attribute, its an isk sink. Now if CCP could get off their collective viking ass, create a +attribute system that doesn't require implants but uses POS fuel (cheaper in the short run, just as expensive in the long run) that affects the pod without installing hardwiring, implants become the cheaper alternative in the really long run (like after a couple years if you didn't lose them)...then you are good. Still lose something, still gain something, equal maintained balance.
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#15 - 2012-05-05 17:49:53 UTC
Takseen wrote:
Lexmana wrote:
Just give a buff of +3 to all attributes while a character is in low/null. Problem solved.


I would totally like that. Probably prone to all sorts of abuse, but the concept is sound.



It's not sound at all.
Lexmana
#16 - 2012-05-05 17:51:06 UTC
Gorki Andropov wrote:
Takseen wrote:
Lexmana wrote:
Just give a buff of +3 to all attributes while a character is in low/null. Problem solved.


I would totally like that. Probably prone to all sorts of abuse, but the concept is sound.



It's not sound at all.

Care to elaborate?
Doctor Ungabungas
Doomheim
#17 - 2012-05-05 17:56:25 UTC
Remove the timer entirely, it doesn't add anything to the game.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#18 - 2012-05-05 17:58:49 UTC  |  Edited by: Digital Messiah
EVE Online is a game about risk and reward. If you are bad we take away nice things. If you are good and kill the bad you take nice things. If you are stupid and can not plan ahead. You won't get far down your skill plan. I like this model, it provides a market and constant exchange of goods. Do you know what happened after they removed armor / weapon decay from SWG? It became a horrible wow clone that no one wanted to play.

So think about what you are proposing before you yourself help contribute to trying to make EVE more WOW like.

Something clever

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#19 - 2012-05-05 18:09:16 UTC
Well the current system just leads to people not pvp'ing as they're so busy trying to catch up and not wanting to lose that extra sp/hour, evemon is an addictive game.
Joran Dravius
Doomheim
#20 - 2012-05-05 18:12:25 UTC
Jump clones are carebear bull **** that remove risk. They need to be changed so that you can't use them to save your precious implants.
123Next page