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Soundwave, a challenge for you

Author
Nick Bison
Bison Industrial Inc
Cat Scratch Fevers
#81 - 2012-05-05 15:06:18 UTC
Andski wrote:

okay what makes wormholes a more attractive option to risk-averse hiseccers than nullsec

Umm ...
- they don't have to deal with crappy sov mechanics
- they don't have to deal with super-blobs
- smaller groups actually have a chance to make something of their own

Darth Tickles wrote:

nullsec players have been complaining about the tech imbalance and the generally broken nature of moons for over a year

Given as fact. Interesting how CCP has chosen to never address any of the gamebreaking issues in null but instead try to "fix" things that are not really broken.

Dang, what's the world coming to, I am agreeing with Darth T now Shocked

Nothing clever at this time.

Antisocial Malkavian
Antisocial Malkavians
#82 - 2012-05-05 15:06:22 UTC
Thomas Orca wrote:
Andski wrote:
Darth Tickles wrote:
nullsec players have been complaining about the tech imbalance and the generally broken nature of moons for over a year


sshhh, don't tell them that


We wouldn't want them to think we want to play a good game.


Wouldnt want ppl to think there was balance or anything...

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Antisocial Malkavian
Antisocial Malkavians
#83 - 2012-05-05 15:09:20 UTC
Faith Patrouette wrote:
Andski wrote:
Asuri Kinnes wrote:
Funny thing is, the people who *want* to be in null-sec, are there. Change hi-sec all you want, in whatever direction you want, but it *won't* get more people into null. They will either adapt and change their game, or leave. Because if they *wanted* to be in Null-sec there are ways to get there.


Since they aren't there now . . .


So you want hisec to be ridiculously lucrative to play in while stealth-nerfing nullsec into the ground?


nullsec is already rediculously lucrative, for those sitting on tech. This should be nerfed first, instead of catering to the whims of the biggest group of whiny kids screaming highsec risk vs reward is broken.
Nullsecs risk vs reward is so broken big alliences sitting on so much tech it comes out of every hole they have are quickly growing too big to be overthrown. And there is the problem, because they get bored and start whining en masse to ccp about high sec being broken, and see how far they can get ccp to cater their sorry asses. Forum pvp is the new pvp there.

I see how CCP wants people to move to low and null, and i see the changes they make hoping this will make that happen, problem being it wont, unless they make fixes to the broken low and null sec first, instead of making quick decisions that will not only break the sandbox, but make the problem worse.


yeah I cant wait for the new wardec when its effectively impossible for huge alliances to be decced.

Didnt you guys qq the moast about dec shields in the first place? OH only when they didnt benefit you I get it

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Darth Tickles
Doomheim
#84 - 2012-05-05 15:10:02 UTC
Faith Patrouette wrote:
I am not saying they havent, I am just saying that this whiney **** about omg there is no risk in high sec and too much is isk is taken out of context so far it is rediculous.

I get why ccp want people to move to low / fw and move to null and why those should be made attractive to newer players and not just rich vets,
problem being these changes wont make that happen.


Except you're ignoring the severe geographical limitation of tech income and the organization of its extraction. The vast majority of nullsec players don't see a mentionable income from moons because almost all the value goes into the tech bottleneck which is limited mostly to 7 out of 40 possible regions, with a little reserved for neodymium. Furthermore, moons are usually only an incentive for content-generators because they are easy to control at an executive level, unlike pve content which has to go through the base level player. The only reason any nullsec grunt sees any real moon money is because goons run their alliance and coalition in a way that is genberally focused on the enjoyment of the line member, and not the content-generating elite.

Moons do not in any way make up for an imbalance in reward for the average line nullsec member. Fortunately, CCP has also recognized this and are intending to make more of moon value directly accessible to the average nullsec players who are actually in space playing the game through ring mining.
Andski
Science and Trade Institute
Caldari State
#85 - 2012-05-05 15:13:16 UTC
Nick Bison wrote:
Andski wrote:

okay what makes wormholes a more attractive option to risk-averse hiseccers than nullsec

Umm ...
- they don't have to deal with crappy sov mechanics
- they don't have to deal with super-blobs
- smaller groups actually have a chance to make something of their own]


and then they find out that there are no NPCs to bail them out outside of hisec

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Asuri Kinnes
Perkone
Caldari State
#86 - 2012-05-05 15:13:23 UTC
Darth Tickles wrote:
Moons do not in any way make up for an imbalance in reward for the average line nullsec member. Fortunately, CCP has also recognized this and are intending to make more of moon value directly accessible to the average nullsec players who are actually in space playing the game through ring mining.

Actually glad to see this. I have nothing against "null-sec" in and of itself, and doing things to improve life for the grunts who do decide to live there isn't a bad thing at all.

Bob is the god of Wormholes.

That's all you need to know.

Thomas Orca
Broski is ded
#87 - 2012-05-05 15:13:34 UTC
Antisocial Malkavian wrote:


yeah I cant wait for the new wardec when its effectively impossible for huge alliances to be decced.

Didnt you guys qq the moast about dec shields in the first place? OH only when they didnt benefit you I get it


We'll probably get war dec'd about as much as we do now. The majority of those who dec us are space rich anyway.
Andski
Science and Trade Institute
Caldari State
#88 - 2012-05-05 15:13:58 UTC
Antisocial Malkavian wrote:
yeah I cant wait for the new wardec when its effectively impossible for huge alliances to be decced.

Didnt you guys qq the moast about dec shields in the first place? OH only when they didnt benefit you I get it


look at you thinking that wardecs are even a problem for nullsec alliances

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Darth Tickles
Doomheim
#89 - 2012-05-05 15:14:29 UTC
Nick Bison wrote:
Given as fact. Interesting how CCP has chosen to never address any of the gamebreaking issues in null but instead try to "fix" things that are not really broken.


My guess is that there is still some substantial sting left over from the previous failed attempt to rebalance the moon system. I do agree that spreading moon value would be a substantial boon to nullsec content, but I appreciate that they'd rather make the right decision once even if it takes longer instead of mucking it up again in a rushed fix followed by another year of some new imbalance.
Guttripper
State War Academy
Caldari State
#90 - 2012-05-05 15:15:17 UTC
If the old memory is still working, didn't Soundwave:

- Despise the Learning skill tree and get it removed?

- Considered agents of different aspects (advisory, courier, mining, security, etc.) and their quality system to be quite confusing and had it simplified?

- Apparently during this last sausage fest, one of the female CCP employees pointed out some high sec players in attendance and he became irate?

- Now wants to alter the data core system into something from a lore point of view makes no sense?

One man altering machine at CCP - whatever he wants, he gets so seems pointless to debate anything.
Faith Patrouette
Careless Carebears Inc.
#91 - 2012-05-05 15:21:34 UTC
Darth Tickles wrote:
Nick Bison wrote:
Given as fact. Interesting how CCP has chosen to never address any of the gamebreaking issues in null but instead try to "fix" things that are not really broken.


My guess is that there is still some substantial sting left over from the previous failed attempt to rebalance the moon system. I do agree that spreading moon value would be a substantial boon to nullsec content, but I appreciate that they'd rather make the right decision once even if it takes longer instead of mucking it up again in a rushed fix followed by another year of some new imbalance.


Except they are now doing those 'quick fixes' to high sec hoping it will bring more players to do fw and more to low and null,
which will create more imbalance as there is already.
They rather muck up high sec then null sec, because when they make quick fixes to null sec and do muck up, those people are generally of louder voice then the average high sec player.

Sure its better to make a rash decision hoping itll fix things, because it can always be undone just as fast, but we all know how fast CCP 'fixes' things they broke in the past..
I'd rather they go back to the drawing board and think about structural fixes to each area ingame then push quick buttons in the hope that will do the trick.
Darth Tickles
Doomheim
#92 - 2012-05-05 15:34:51 UTC
Faith Patrouette wrote:
Sure its better to make a rash decision hoping itll fix things, because it can always be undone just as fast, but we all know how fast CCP 'fixes' things they broke in the past..
I'd rather they go back to the drawing board and think about structural fixes to each area ingame then push quick buttons in the hope that will do the trick.


Again, moons will never solve the problem of base-level content being more lucrative in hisec relative to the risk and effort, ever.

The base level gameplay of undocking by yourself or with a few friends to shoot rats or roids and make a few bucks has to be significantly more lucrative in low, null, and whs. That's it. End of story. Moons are about organizational incentives and large scale conflict driving, but absolutely meaningless without that base level of balance.

I sympathize; it always sucks to have something and then have it taken away instead of just never having it. However, a basic reduction in pve hisec income is happening as a necessary element in a game-wide rebalancing of incentives and risk/reward ratios. I don't think anyone can say for certain whether this general direction of rebalancing that the lead game designer has envisioned for the game will significantly improve it, but it is happening. This new (old) vision for the game will be enacted for better or worse, so people might as well accept it, and then wait for the results.

I hope it works. I believe it can work. I believe it is based on sound principles. All we can do now is wait and see.
Joran Dravius
Doomheim
#93 - 2012-05-05 15:42:02 UTC  |  Edited by: Joran Dravius
Polly Oxford wrote:

Why are you pubbies outraged about this years after he joined CCP? Also good job insinuating that he leaks stuff to us although you have zero proof.

You guys are the new BoB, so why wouldn't Soundwave be the new t20? Not saying that's the case, but after CCP's history it wouldn't surprise me. You can't really blame people for suspecting it.
Antisocial Malkavian
Antisocial Malkavians
#94 - 2012-05-05 15:47:15 UTC
Guttripper wrote:
I
- Considered agents of different aspects (advisory, courier, mining, security, etc.) and their quality system to be quite confusing and had it simplified?


Making the 0.0 vs lvl 4 argument stronger.

Quote:

- Apparently during this last sausage fest, one of the female CCP employees pointed out some high sec players in attendance and he became irate?



makes no sense?

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Faith Patrouette
Careless Carebears Inc.
#95 - 2012-05-05 15:47:18 UTC
Darth Tickles wrote:
[quote=Faith Patrouette]
The base level gameplay of undocking by yourself or with a few friends to shoot rats or roids and make a few bucks has to be significantly more lucrative in low, null, and whs. That's it. End of story. Moons are about organizational incentives and large scale conflict driving, but absolutely meaningless without that base level of balance.



mining is already more lucrative in null..
ratting is just as if not more lucrative then missioning (and yes i tested this with an alt in a crappy nullsec spot. it made me more money then the other char doing missions)
Incursions are more lucrative in null sec
PI is a lot more lucrative in null sec
While in some alliences players may not see much money off the moons, they do generate a large amount of income allience wise, and thus in most cases, ship replacement wise.
Add to that anomalies and such.

So these things are more lucrative in null (not sure about low ) except those people going to null mostly go there to pewpew, and not to mine, or for the pve content.
Thus I fail to see why nerfing the pve content in high sec will change this.


Darth Tickles
Doomheim
#96 - 2012-05-05 15:51:45 UTC
Significantly more lucrative, accounting for effort and risk.

If you think it already is, great. CCP Soundwave disagrees.
Antisocial Malkavian
Antisocial Malkavians
#97 - 2012-05-05 15:57:36 UTC  |  Edited by: Antisocial Malkavian
Joran Dravius wrote:
Polly Oxford wrote:

Why are you pubbies outraged about this years after he joined CCP? Also good job insinuating that he leaks stuff to us although you have zero proof.

You guys are the new BoB, so why wouldn't Soundwave be the new t20? Not saying that's the case, but after CCP's history it wouldn't surprise me. You can't really blame people for suspecting it.


EXACTLY why they want ppl to stfu about T20

Faith Patrouette wrote:
Darth Tickles wrote:
[quote=Faith Patrouette]
The base level gameplay of undocking by yourself or with a few friends to shoot rats or roids and make a few bucks has to be significantly more lucrative in low, null, and whs. That's it. End of story. Moons are about organizational incentives and large scale conflict driving, but absolutely meaningless without that base level of balance.



mining is already more lucrative in null..
ratting is just as if not more lucrative then missioning (and yes i tested this with an alt in a crappy nullsec spot. it made me more money then the other char doing missions)
Incursions are more lucrative in null sec
PI is a lot more lucrative in null sec
While in some alliences players may not see much money off the moons, they do generate a large amount of income allience wise, and thus in most cases, ship replacement wise.
Add to that anomalies and such.

So these things are more lucrative in null (not sure about low ) except those people going to null mostly go there to pewpew, and not to mine, or for the pve content.
Thus I fail to see why nerfing the pve content in high sec will change this.




cause what they TRULY want is unknowing noobs to be thrown to the wolves of 0.0 so they can meatgrinder them in easy kills whatever they PRETEND they want.

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Faith Patrouette
Careless Carebears Inc.
#98 - 2012-05-05 15:58:42 UTC  |  Edited by: Faith Patrouette
Darth Tickles wrote:
Significantly more lucrative, accounting for effort and risk.

If you think it already is, great. CCP Soundwave disagrees.


I know he does, and I am saying he is wrong.

Nerfing high sec pve, will not make people do more pve in null and low, because.. people dont go to low and null to pve.
It will only stop newer players from beefing their wallets before they dare going into low and null, discouraging new players to venture there because they don't have the piggybank to lose ships.

Putting datacores into low sec or fw will not make industrial high sec players all of a sudden wish to do pvp, those that want to pvp are already doing it.

To make nul sec and high sec more attractive, they have to fix low and null sec, plain and simple.
Messing about with things that arent broken is not going to fix those things that have been broken in other areas of the game for ages.
Antisocial Malkavian
Antisocial Malkavians
#99 - 2012-05-05 16:00:51 UTC
Faith Patrouette wrote:
Darth Tickles wrote:
Significantly more lucrative, accounting for effort and risk.

If you think it already is, great. CCP Soundwave disagrees.


I know he does, and I am saying he is wrong.

Nerfing high sec pve, will not make people do more pve in null and low, because.. people dont go to low and null to pve.
It will only stop newer players from beefing their wallets before they dare going into low and null, discouraging new players to venture there because they don't have the piggybank to lose ships.

Putting datacores into low sec or fw will not make industrial high sec players all of a sudden wish to do pvp, those that want to pvp are already doing it.

To make nul sec and high sec more attractive, they have to fix low and null sec, plain and simple.
Messing about with things that arent broken is not going to fix those things that have been broken in other areas of the game for ages.


And yet SUPPOSEDLY they ARENT going forward with the "we know best" "see what they do not what thwey say" attitude. Looks like all that bs they pushed this summer to retain accounts was just that.

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Darth Tickles
Doomheim
#100 - 2012-05-05 16:04:34 UTC  |  Edited by: Darth Tickles
Faith Patrouette wrote:
Nerfing high sec pve, will not make people do more pve in null and low, because.. people dont go to low and null to pve. It will only stop newer players from beefing their wallets before they dare going into low and null, discouraging new players to venture there because they don't have the piggybank to lose ships.


And now you're regurgitating an argument that I have said is blatantly false from personal experience. You have grunt nullsec players moving their base income-making to hisec to then go back to nullsec to fight. They like the mechanics of nullsec conflict, but it is relatively better for them to make money in hisec. That is fact. That is what a nerf to hisec income does. It moves the generation of income into the regions that people want to play in because that creates even better content for those regions, making both the gameplay itself and the income incentives a bigger draw for more players.

Nobody cares about the people who will never leave hisec under any circumstances. They don't compute into any of these balancing calculations. However, saying that everyone is where they are and will stay there for ever regardless of incentives or the effect of incentives on gameplay itself is blatantly false.