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Corp Hopping Abuse in High Sec Wars must Die

First post
Author
Lady Hofstedar
Doomheim
#141 - 2012-05-04 16:00:02 UTC
Parsee789 wrote:
I find it rather frustrating that when my corpmates and I camp one of the aggressors. They dock up and hop out of their corp and join another one of their war dec corps. They undock and we are simply unable to do anything about it.

When they find a target to gank they quickly join back into the corp, attempt a gank, and then leave the corp afterwards to avoid retaliation.

Hiring mercs are useless as the aggressors will just simply corp hop to a different corp.

Highsec wars are a complete joke because of this.

Since they started the war, they should be obligated to fight and not simply jump out of corp so quickly and easily when things aren't in their favor.

1. Either CCP allow War Targets to be kicked out of station so my friends and I can beat them to a pulp.

2. Or fix the Corp Hopping scheme going on.

They should not be able to join or leave a war dec corp instantly. They should have to wait perhaps 24 hours before they can leave or join a wardecced corp.

That way they should commit more to the fight and not simply be able to gank and escape.


lol? why u playing wars in high sec? Oh wait... i don't really need to ask do i?

Go for more butthurt :)
Takseen
Federal Defense Union
Gallente Federation
#142 - 2012-05-04 16:59:14 UTC
Lady Hofstedar wrote:


lol? why u playing wars in high sec? Oh wait... i don't really need to ask do i?

Go for more butthurt :)


Quote:
Parsee789 wrote:
I find it rather frustrating that when my corpmates and I camp one of the aggressors.


camp one of the aggressors
aggressors
aggressors

He's rightfully pointing out that even when defenders want to play out a wardec "properly", the aggressors can weasel out of way too easily.


xxxTRUSTxxx
Galactic Rangers
#143 - 2012-05-05 12:32:32 UTC
Corsal wrote:
How bout all you high sec griefer corps move out to 00 where your want for kills is needed. Stop harassing the industrial corps that cant even fight.


not a fix. but close Blink

lots of indy corps are alts of people who fly in null & low sec.

this is why some indy corps get war decced, to disrupt alt corps and remove the ability to replace lost ships/equipment, which are shipped to the original owners.

there is also the war dec to remove indy corps so you can dictate prices or the flow of ore/ships/equipment from one area.

i think you are on the right track though Corsal.

don't move people to 0.0, move 0.0 to the people.

the stupid high sec system that is at fault, it creates a system where people think they have the right to build and supply an area with weapons ammo and ships for a possible enemy/war target without ever being attacked.

nobody can say a system where players protect players to allow you to mine and build and ship everything you want to anywhere is a bad thing, it would create a better game for us all.
don't believe me ? look at incursions, a great system that shows anyone will fly with anyone when it comes to isk.

it's all shite talk anyway, the system is already in place, you mine, others protect.
you can't have a system where you mine and build whatever and nobody can ever attack you.
it's not about HTFU, it's about get fecking smart and use you head. if you want to do shite, it's going to cost you isk and time.




Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#144 - 2012-05-05 13:55:33 UTC
Just have applications get processed at downtime. Even a very short delay totally negates the tactical use of corp hopping.
Vaju Enki
Secular Wisdom
#145 - 2012-05-05 14:00:04 UTC
Change the system so it takes 7 days to leave a corporation at war/with war declared.

The Tears Must Flow

MadMuppet
Critical Mass Inc
#146 - 2012-05-05 14:12:21 UTC
Vaju Enki wrote:
Change the system so it takes 7 days to leave a corporation at war/with war declared.


That turns corps in to prisons, not a good game mechanic as you could doom a corp forever from disbanding. Example

Someone with two warcdec Corps (A and B) decides he wants to grief Corp C.
Corp A decs Corp C, nobody can leave Corp C now for seven days.
After six days Corp B decs Corp C, so again nobody can leave for seven days (13 days out from first dec)
On day 7 the war with Corp A ends.
On day 12 Corp A decs Corp C again, nobody is able to leave now until until day 19.
War with Corp B ends on day 14.
On day 18 Corp B decs Corp C again. Nobody can leave until day 25
etc...

Not a well thought out idea.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#147 - 2012-05-05 14:13:11 UTC
Meh all that's going to do is make NPC corps more attractive especially as Soundwave said they've changed their minds on NPC corps being terrible places @ fanfest and how they wanted to add functionality to them.
Takseen
Federal Defense Union
Gallente Federation
#148 - 2012-05-05 14:48:12 UTC
Thomas Kreshant wrote:
Meh all that's going to do is make NPC corps more attractive especially as Soundwave said they've changed their minds on NPC corps being terrible places @ fanfest and how they wanted to add functionality to them.


Heh, that's a surprise. Any idea which fanfest video its in, and a rough time frame?
Thomas Kreshant
Brutor Tribe
Minmatar Republic
#149 - 2012-05-05 14:53:12 UTC
Takseen
Federal Defense Union
Gallente Federation
#150 - 2012-05-05 15:34:40 UTC
Thomas Kreshant wrote:
http://www.youtube.com/watch?v=_pLi1J9YrkM&feature=g-user-u

The 18 minute mark or so


Heh, good ole CCP Soundwave. He's right about the chat, its way better than Rookie chat in terms of helping people.
Yes it can also function as a wardec shield, but so does hopping between one man corps, and the latter is even less social.
Spectre80
Caldari Provisions
Caldari State
#151 - 2012-05-05 15:45:47 UTC
i bet tons of corps closing for good and people just flooding to NPc corps when wardecs are changed to carry on even if person hops corps. i have not personally ever been bothered with wardecs as i rarely leave 0.0 anyways but people who are in empire and just wanting to run missions etc.. yea prepare for huge exodus to npc corps.. P
MadMuppet
Critical Mass Inc
#152 - 2012-07-14 18:09:20 UTC  |  Edited by: MadMuppet
Darius Brinn wrote:


2) CCP has clearly said that this has to be FIXED. Links were provided, and people who said that corp-hopping is a legitimate game mechanic have been proven WRONG.


Actually, as it stands right now it is a legitimate game mechanic, at least according to the various tidbits that you have quoted in this thread. CCP has also not said what they are are going to do officially to change any of it, but only to look in to it. I have a feeling that whatever solution they finally provide will never make you happy. Your stance on the issue is not as solid as you think it is and just because you underline it, it doesn't make it true.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

xxxTRUSTxxx
Galactic Rangers
#153 - 2012-07-16 10:46:53 UTC
KIll off NPC corps, they are the devil !

if you don't want to be in a corp, then fly alone, this is what being in an npc corp is, you talk to people and be social and all that, but you do not have a common goal, you are pretty much doing the i don't want to take orders or be told what to do or follow rules style of play which leads in a lot of cases to the stay way too safe in high sec style of player, yes some player do stay solo and fly low sec/null sec, but if we are honest most npc corp members stay in high sec, almopst all npc corp members you see in low/null are scouting/cyno alts.

one thing is true though, no matter what you do someone isn't going to be happy with it, you can't please everyone.
Victoria Sin
Doomheim
#154 - 2012-07-16 12:06:21 UTC
I had recent experience of what a high-sec war is like. Not being decced myself, but watching it happen to another small corp (< 18 players). All they do is mine (mostly) in the system where I have my POS. What I saw were hostiles coming into the system, camping the station, a little chat in local ("don't kill me I'm a harmless miner, I can't even fit guns!") with one group refusing the undock and the other group sitting outside the station. I'm not sure but I think this has been going on for days.

I honestly can't imagine WHY you'd wardec a little corp like that, what you'd gain out of it or what kind of nubs would bother doing it.