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Soundwave, a challenge for you

Author
Darth Tickles
Doomheim
#21 - 2012-05-05 01:23:25 UTC
Again, this isn't some one-man shadowy conspiracy...this is the lead game designer explicitly leading game design in a purposeful direction, which includes a purposeful reduction of relative hisec rewards.

Arugas Koken
Caldari Provisions
Caldari State
#22 - 2012-05-05 01:45:00 UTC
OPs post history clearly shows he likes his rewards with no risk. Hopefully CCPs push to balance risk vs reward will push OP to find a game that better suits his character.
Vince Snetterton
#23 - 2012-05-05 01:53:44 UTC
Darth Tickles wrote:
Again, this isn't some one-man shadowy conspiracy...this is the lead game designer explicitly leading game design in a purposeful direction, which includes a purposeful reduction of relative hisec rewards.



Gee, what a revelation you have provided.
Some of us have been sounding the alarm about this null sec zealot based attack for months.
You guys are sufficiently comfortable now that you can openly state it, now that your lead designer ex-goon (or maybe not ex?) has conveniently given you everything you could ask for.

Do you seriously think that I believe that Soundwave will listen to me?
That would be insane on my part.
I am precisely the type of player he and all he other null sec zealots want to drive from the game.

No, the purpose of my posts is to raise the awareness of the high sec players as high as I can, and when they see what is happening, several things may happen:

1. The openly revolt in game and on the forums. Quite unlikely.
2. They meekly accept these changes and soldier on making a shred of what they did.
3. They say the hell with it and quit the game, which many of your null sec brethrenn would rejoice at.

You zealots see a 4th option, that we high sec players will have an epiphany and realize how wonderful null sec life is and thank you and Soundwave and the rest of the zealots for converting them.

Guess what, that 4th option ain't happening baby.
Vince Snetterton
#24 - 2012-05-05 01:57:15 UTC
Arugas Koken wrote:
OPs post history clearly shows he likes his rewards with no risk. Hopefully CCPs push to balance risk vs reward will push OP to find a game that better suits his character.


Liar.

You may know NOW how I play the game. but you have no idea how I have played the game, what risks I have taken, nor any way of knowing where I made the vast majority of my ISK.

I suppose you could look over all my posts, I have given enough clues, but I doubt you have the inclination.
Ten Bulls
Sons of Olsagard
#25 - 2012-05-05 01:59:51 UTC
Polly Oxford wrote:
Vince Snetterton wrote:

Oh, and also for those that don't know, Soundwave was, and most likely still is, goons.
Below is the youtube link of him doing a goon presentation at Fanfest.
http://www.youtube.com/watch?v=j1sdTzj9iac


Why are you pubbies outraged about this years after he joined CCP? Also good job insinuating that he leaks stuff to us although you have zero proof.


The problem is CCP Soundwave is BEHAVING like a goon, not that he is/has associated with them.


Oh, and, i thought Goons where called pubbies ?
Vince Snetterton
#26 - 2012-05-05 01:59:56 UTC
Arugas Koken wrote:
OPs post history clearly shows he likes his rewards with no risk. Hopefully CCPs push to balance risk vs reward will push OP to find a game that better suits his character.



Further, your suggestion that CCP is attempting to "balance" risk vs reward is laughable.
You and your null sec buddies believe that high sec means zero risk, therefore should have zero reward.
Darth Tickles
Doomheim
#27 - 2012-05-05 02:03:30 UTC
Vince Snetterton wrote:
Further, your suggestion that CCP is attempting to "balance" risk vs reward is laughable.
You and your null sec buddies believe that high sec means zero risk, therefore should have zero reward.


An ounce of evidence to support this?

This is a pretty hysterical, and hilarious, overreaction to a risk/reward re-balancing.
Rengerel en Distel
#28 - 2012-05-05 02:03:54 UTC
How exactly does this benefit the nulls when he stated his purpose was to drive income into low? Everyone is losing the "passive" income, while FW pilots gain.
I'd rather they just took away the passive income, and double the RP when you complete the mission. That way, those actively doing the RP would stay the same, and the others would lose out.
Claiming it in some way benefits null pilots seems dumb though.

With the increase in shiptoasting, the Report timer needs to be shortened.

Torneach
Doomheim
#29 - 2012-05-05 02:12:42 UTC
It would be nifty if there could be a puzzle-style minigame that lets people collect datacores actively, with skills influencing payout and number of minigame sessions available per day, and have it so that these datacores can be produced in any station with research facilities.

That way, RPs are no longer passively acquired, and people who prefer not to be engaged in combat don't have to be.
Vince Snetterton
#30 - 2012-05-05 02:14:02 UTC
Darth Tickles wrote:
Vince Snetterton wrote:
Further, your suggestion that CCP is attempting to "balance" risk vs reward is laughable.
You and your null sec buddies believe that high sec means zero risk, therefore should have zero reward.


An ounce of evidence to support this?

This is a pretty hysterical, and hilarious, overreaction to a risk/reward re-balancing.



OK, Mr. Wise and Fair:

In your opinion, what should be the maximum amount of ISK/ hour a high sec player should be able to make?
Not what they make now.

What YOU think is a fair rate?
Thomas Orca
Broski is ded
#31 - 2012-05-05 02:17:25 UTC  |  Edited by: Thomas Orca
Ten Bulls wrote:


The problem is CCP Soundwave is BEHAVING like a goon, not that he is/has associated with them.


Oh, and, i thought Goons where called pubbies ?


I was unaware the developing EVE, and nerfing and removing things that a good many Goons profit from for the cause of balance was "BEHAVING like a goon".

If it is, I wish for more of EVE's developers to behave like goons.
Darth Tickles
Doomheim
#32 - 2012-05-05 02:18:39 UTC
Vince Snetterton wrote:
OK, Mr. Wise and Fair:

In your opinion, what should be the maximum amount of ISK/ hour a high sec player should be able to make?
Not what they make now.

What YOU think is a fair rate?


lol

well more than zero, so there goes your ridiculously overblown accusation
Vince Snetterton
#33 - 2012-05-05 02:20:32 UTC
Darth Tickles wrote:
Vince Snetterton wrote:
OK, Mr. Wise and Fair:

In your opinion, what should be the maximum amount of ISK/ hour a high sec player should be able to make?
Not what they make now.

What YOU think is a fair rate?


lol

well more than zero, so there goes your ridiculously overblown accusation


Expected you to dodge the question.
Same old crap from a goon.
Thomas Orca
Broski is ded
#34 - 2012-05-05 02:20:35 UTC
Vince Snetterton wrote:

OK, Mr. Wise and Fair:

In your opinion, what should be the maximum amount of ISK/ hour a high sec player should be able to make?
Not what they make now.

What YOU think is a fair rate?


Incredibly high amounts through trading, not through the mindless killing of red crosses and asteroids.
Vince Snetterton
#35 - 2012-05-05 02:22:20 UTC
Thomas Orca wrote:
Vince Snetterton wrote:

OK, Mr. Wise and Fair:

In your opinion, what should be the maximum amount of ISK/ hour a high sec player should be able to make?
Not what they make now.

What YOU think is a fair rate?


Incredibly high amounts through trading, not through the mindless killing of red crosses and asteroids.


Once again dodging the question.

Darth Tickles
Doomheim
#36 - 2012-05-05 02:25:27 UTC
Vince Snetterton wrote:
Expected you to dodge the question.
Same old crap from a goon.


I answered your question

now some evidence to support your claim that there is a shadowy conspiracy of players and devs scheming to reduce hisec payouts to zero
Thomas Orca
Broski is ded
#37 - 2012-05-05 02:29:22 UTC
Vince Snetterton wrote:

Once again dodging the question.



No, I answered it quite accurately. There should be no limit to what a wealthy trader can make in highsec without even undocking. Therefore, there should be "No maximum isk/hr" for highsec players.
Vince Snetterton
#38 - 2012-05-05 02:30:09 UTC
Darth Tickles wrote:
Vince Snetterton wrote:
Expected you to dodge the question.
Same old crap from a goon.


I answered your question

now some evidence to support your claim that there is a shadowy conspiracy of players and devs scheming to reduce hisec payouts to zero


You answered nothing.
How hard is it to give a number?

Surely, from your myriad of posts about how we are all so overpaid in high sec you have done some analysis and have a number in your head?

It is not like you have merely griefing all this time in your posts?
Vince Snetterton
#39 - 2012-05-05 02:32:13 UTC
Thomas Orca wrote:
Vince Snetterton wrote:

Once again dodging the question.



No, I answered it quite accurately. There should be no limit to what a wealthy trader can make in highsec without even undocking. Therefore, there should be "No maximum isk/hr" for highsec players.



Oh, I see, so a new character should immediately be wealthy and immediately jump into trading?
And what about all the other high sec players that choose not to or cannot trade?

What pray tell, should they do?
Once again, give me a number.
Torneach
Doomheim
#40 - 2012-05-05 02:34:34 UTC
Vince Snetterton wrote:
Thomas Orca wrote:
Vince Snetterton wrote:

Once again dodging the question.



No, I answered it quite accurately. There should be no limit to what a wealthy trader can make in highsec without even undocking. Therefore, there should be "No maximum isk/hr" for highsec players.



Oh, I see, so a new character should immediately be wealthy and immediately jump into trading?
And what about all the other high sec players that choose not to or cannot trade?

What pray tell, should they do?
Once again, give me a number.


I think what he's trying to say is that the amount of money shouldn't be capped at any number. The 'cap' of amount of money a player can earn depends on his profession.

At least I think that's what he's trying to say.... What?