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Horrible textureresolution of some Amarr vessels after V3

First post
Author
Einar Matveinen
Mahe Ratu
#21 - 2012-05-04 13:33:16 UTC
I think new V3 caldari and gallente textures from Crucible have better resolution than the new V3 Amarr textures.
Oberine Noriepa
#22 - 2012-05-04 13:47:30 UTC
The DX11 project will probably solve whatever quality issues there are since, instead of relying on normal mapping, details will be represented with actual geometry. This is assuming that every asset in the game will end up with the same quality as the Sansha mothership featured in the DX11 preview. I'm hoping that ends up being the case.

marVLs
#23 - 2012-05-04 16:34:13 UTC
Einar Matveinen wrote:
I think new V3 caldari and gallente textures from Crucible have better resolution than the new V3 Amarr textures.


This. Some V3 textures are like they supposed to be, look at Naga, Ibis, and here with amarr we get a little crappy redesign Sad it's like they were maked in hurry and with "i don't give a shi..." in mind.
TheButcherPete
KarmaFleet
Goonswarm Federation
#24 - 2012-05-04 16:48:35 UTC
CCP is probably going to fix that with the whole Tesselation thing, with DX11

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

marVLs
#25 - 2012-05-04 16:56:23 UTC
TheButcherPete wrote:
CCP is probably going to fix that with the whole Tesselation thing, with DX11


Probably You're right, cause new and redesign models have better textures than old models with just texture upgrade, but... DX11 in EVE? Maybe 2014... Roll despite the fact that it's necessary now.
bassie12bf1
Republic Military School
Minmatar Republic
#26 - 2012-05-04 17:20:08 UTC
Amarr battleships were pretty bad in terms of graphics quality since forever as far as i know.
Avila Cracko
#27 - 2012-05-04 21:31:37 UTC
bassie12bf1 wrote:
Amarr battleships were pretty bad in terms of graphics quality since forever as far as i know.



And thats just sad.
Nice design and bad quality... what a waste. Sad

truth, the whole truth and nothing but the truth.

Aralieus
Shadowbane Syndicate
#28 - 2012-05-04 22:24:42 UTC
Oh gawd...my eyeballs! Not going to emo-rage cause after all this is just test server but sheet man. My beautiful golden hulls look like crap. If this is their proposed change and its final I would just rather they not **** with them at all.

Oderint Dum Metuant

bassie12bf1
Republic Military School
Minmatar Republic
#29 - 2012-05-04 22:36:05 UTC
The raven isn't that good in terms of texture quality atm on TQ either (all variations).
Einar Matveinen
Mahe Ratu
#30 - 2012-05-04 23:20:06 UTC
V3 Oracle, Purifier or Maller have better resolution textures than the rest of new Amarrian V3 textures. Apoc Navy for example, have the same textures it had before, the only difference is the Amarr Navy emblem on the hull.
Burhtun
Burhtun Shipyards
#31 - 2012-05-05 03:18:56 UTC
If I remember correctly, the diffuse texture was actually REDUCED in the V3 process. They doubled the normal map texture resolution and halved the diffuse map resolution. So its reversed from what it used to be. I too would like prettier spaceships, but it becomes hard to justify if there is any performance hit at all because you hardly ever see any of the spaceships in this game during actual gameplay. Would be nice to have the option to have double texture res though, for those with machines and play styles that can handle it. Or for when you feel like taking screenshots.

I agree some currently V3ed ships definitely look better than others. Ships with lots of drawn-on detailing such as the plating on Amarr ships look very blurry. Drawn-on circular shapes also look bad, more likely to find those on Amarr and Gallente than Minmatar or Caldari. The Harbinger normal map looks kinda messy, but they should probably just redesign that ship eventually anyway like the bombers and Raven. Looks like a chicken. :)

Would be nice if all ships were as crisp as the Impairor...
Jerick Ludhowe
Internet Tuff Guys
#32 - 2012-05-05 13:56:25 UTC
Burhtun wrote:
If I remember correctly, the diffuse texture was actually REDUCED in the V3 process. They doubled the normal map texture resolution and halved the diffuse map resolution. So its reversed from what it used to be. I too would like prettier spaceships, but it becomes hard to justify if there is any performance hit at all because you hardly ever see any of the spaceships in this game during actual gameplay. Would be nice to have the option to have double texture res though, for those with machines and play styles that can handle it. Or for when you feel like taking screenshots.

I agree some currently V3ed ships definitely look better than others. Ships with lots of drawn-on detailing such as the plating on Amarr ships look very blurry. Drawn-on circular shapes also look bad, more likely to find those on Amarr and Gallente than Minmatar or Caldari. The Harbinger normal map looks kinda messy, but they should probably just redesign that ship eventually anyway like the bombers and Raven. Looks like a chicken. :)

Would be nice if all ships were as crisp as the Impairor...


eve is not a hard game to run, never has been never will be. Justifying shotty quality by "it will cause a performance hit" is a fail argument for many reasons.

1. As I stated game will never be resource intensive
2. Client side, no server performance hit
3. Variability of graphic quality, don't like pretty stuff cuz it's slowing down your comp while multiboxing 10 accounts? Turn down your settings, problem solved.


Truth is that these v3 changes are god awful... We have turret hard points showing on ships that don't have them, we also have huge issues with seams and texture plotting.... Stop the amateur hour please and act like a company that has been around for 12 years.....

As for the whole Teselation thing... Going to be 2+ years out and by the time they get to introducing their inevitable shotty attempt new tech will be out and we will be asking for new updates the moment it goes live. CCP is almost printing money with the sale of plex... No reason to not have an industry leading graphics team... Take some pride in your game...................
Jiji Hamin
Aliastra
Gallente Federation
#33 - 2012-05-05 15:26:20 UTC  |  Edited by: Jiji Hamin
Guys chill out this is test server and there is almost a month before the patch launches. If it hits live server like that then flip out, sure, but it's probably still WIP. The purpose of the test server is to test things, don't just hop on it and then complain because things are unfinished and you want them to be pretty.
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#34 - 2012-05-05 23:50:37 UTC  |  Edited by: Aurelius Valentius
Jaina Doombringer wrote:
Ok jumped onto Sisi and hoped for the best.

First impressions where quite nice of the V3 update, but after undocking my Abaddon i was shocked about how bad the textures look if you zoom into close range.



I have the same problem with women in low lit bars and pubs... I really do need to update my optical receptors, in the mean time I would suggest you do as I do... BEER!!! Goggles - in the NEX, 100.00 but well worth it, and def needed in the morning... *Al Bundy* - OMG!!!... OMG, I'm Blind!!!...
Jaina Doombringer
Grapes of Wrath
#35 - 2012-05-06 11:51:19 UTC  |  Edited by: Jaina Doombringer
Aurelius Valentius wrote:


I have the same problem with women in low lit bars and pubs... I really do need to update my optical receptors, in the mean time I would suggest you do as I do... BEER!!! Googles - in the NEX, 100.00 but well worth it, and def needed in the morning... *Al Bundy* - OMG!!!... OMG, I'm Blind!!!...


Tried it, didn't work out Sad

Haven't had any success with pimpin womens appearance in bars, neither the abaddon in space, by drinking beer.
Ugly bit**es stayed ugly... and i needed to throw up... so beer isn't the solution to this problem Straight

Maybe I need to try my Uber "LongIslandIceTeagooglesofpimpage" but even those won't be mighty enough to pimp that ugly piece of **** called abaddonSad
MotherMoon
Tribal Liberation Force
Minmatar Republic
#36 - 2012-05-06 21:50:17 UTC  |  Edited by: MotherMoon
Klingon Admiral wrote:
Well, the ships didn't get new textures, just the shaders were changed. So ships like the 'Baddon are in terms of texture resolution still in good ol' '07. Which probably also explains CCP's reluctance to v3 caps ... their textures are even worse.


Sorry but this isn't true. the diffuse maps have been cut to 256x256 and the normal maps textures have been increased to 512x512

It's not just new shaders check the dev blog again

I'm thinking they need to just increase the client a bit for larger ships, Normalmaps can't normally be tiled very well as they are based on the high poly 5 million poly sculpt. What going on here is a simple issue of not enough UV space for the textures. If you want I can post the new texture maps laid out in this thread so you can pick them apart.

http://dl.eve-files.com/media/1206/scimi.jpg

Spc One
The Chodak
Void Alliance
#37 - 2012-05-07 05:44:24 UTC
Little inspiration, this is how paladin should look like ( Colors ):

http://images4.wikia.nocookie.net/__cb20120404161009/marvelmovies/images/4/41/Avenger_IronMan.jpg
Ogogov
Arpy Corporation
#38 - 2012-05-07 14:05:08 UTC
It's mostly down to the fact CCP had to cater to those strange people still running 128mb graphics cards who for some reason run ten accounts but don't have $200 to put down on a modern mid-range card. Until they stop whining in every dev blog about graphical updates, CCP will keep the game hamstrung because it has to run across a huge variety of hardware.

Either way, it does indeed suck. I was quite disappointed with the visual gains from most of Gallente ships I fly, too.
Burseg Sardaukar
Free State Project
#39 - 2012-05-07 18:27:47 UTC
Not to get too RP-nitpick-y, but I also noted that the T2 Amarr ships didn't have the proper Corporation logos on the hulls. For example, the Pilgrim had the Sarum logo.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Severian Carnifex
#40 - 2012-05-07 22:59:16 UTC
Ogogov wrote:
It's mostly down to the fact CCP had to cater to those strange people still running 128mb graphics cards who for some reason run ten accounts but don't have $200 to put down on a modern mid-range card. Until they stop whining in every dev blog about graphical updates, CCP will keep the game hamstrung because it has to run across a huge variety of hardware.

Either way, it does indeed suck. I was quite disappointed with the visual gains from most of Gallente ships I fly, too.



signed.

People want to play video game on tipewriter... What?

CCP told us that they can boost visuals ... and i dont see why the hell they do not do it... Ugh