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Amarr usefulness in PvP

Author
Lascero
Doomheim
#1 - 2011-10-01 02:51:41 UTC  |  Edited by: Lascero
I know it probably depends more on who you run with and what they like to fly, but what are the ship roles that Amarr are competitive with? I have a Cov Ops alt / Indy / mission char that I want to turn into a PVPer. He can fly your everyday tackling rifter too, but I've got most of the points invested into Amarr stuff. I'm interested in trying everything, but I'd like to stick to battlecruiser and lower hulls (the idea of getting large energy turret V for T2 kinda puts me off BS level stuff), with an eventual goal of strategic cruisery.
Akuma Tsukai
State Protectorate
Caldari State
#2 - 2011-10-01 05:01:19 UTC
melt faces, nuff said. minnies shoot their alpha but inbetween its lazor job.
Also good ewar and most useful pvp links evah. passable logis too.
ShahFluffers
Ice Fire Warriors
#3 - 2011-10-01 05:20:52 UTC
Amarr ships in general typically fit into the "gank and tank" role.

You'll find that the lowly Punisher is a great ship for some solo work and the Harbinger is a welcome addition to any armor gang/fleet... both having a good balance of tank and firepower.

The Maller and Prophecy are also good ships... but don't really shine in any role outside of "bait." However, some people do "meta-tank" the ships to great effect (i.e. people fit the ships for "maximum gankage," relying on the widely held preconception that the Maller and Prophecy are "uber-tanking" ships to dissuade people from shooting in the first place).

There's also the oddball Amarrian ship, the Arbitrator (and its T2 variants). It can employ debilitating Ewar to great effect in both solo and in gangs. However, understand that you'll usually be set as "primary target" in such a ship.
Dors Venabily
United Starbase Systems
#4 - 2011-10-01 10:24:49 UTC
Oh come on How can you forget the Zealot. Big smile
Sven Hammerstorm
Royal Amarr Institute
Amarr Empire
#5 - 2011-10-01 10:48:55 UTC
Amarr really shines in the battleship department, and if you are not looking to train those... Train minmatar
Koniss
Advanced Technology
#6 - 2011-10-01 11:03:41 UTC
Sven Hammerstorm wrote:
Amarr really shines in the battleship department, and if you are not looking to train those... Train minmatar

yeah curse pilgrim zealot guardian harbinger are all terrible shipsRoll
Friar KIte
Viziam
Amarr Empire
#7 - 2011-10-01 11:32:06 UTC
No love for the sentinel?
Korg Tronix
Mole Station Nursery
#8 - 2011-10-01 12:09:49 UTC
Sven Hammerstorm wrote:
Amarr really shines in the battleship department, and if you are not looking to train those... Train minmatar


Certainly don't have a great frigate in the vengeance either, or the crusader, malediction and slicer.

Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams]

Lugalzagezi666
#9 - 2011-10-01 12:50:29 UTC
Amarr?
As for someone who can fly all subcaps - its basically only slicer, guardian and abaddon that offer something more. Maybe zealot, but i havent seen armor hac gang out for a long time and sniping hac gangs are dead since arty buff. Everything else is from average to meh /im talking about subcaps/.

Lascero wrote:
I'd like to stick to battlecruiser and lower hulls

Stick with minmatar then - this could change with winter expansion... but i dont think so. Lol
Also if you want to get more specific advices, you have to be more specific about your pvp enviroment etc.


Andrea Griffin
#10 - 2011-10-01 14:15:28 UTC
There is a lot of poo in this thread. OP was asking about which ships are competitive, not the best. In general, Amarr T1 ships are not great but there are still some gems. Their T2 lineup is awesome.

Frigates:
The Punisher is not a good solo ship. With only 2 mids you lose all range control when you find someone with a web. Fly the rifter instead.

Their Interceptors are very good. Malediction is a wonderful tackle inty and the Crusader is nasty in combat. Not quite the Taranis, but still very good.

The Sentinel is a favorite of mine personally. It can murder most frigates with a combination of neuts and tracking disruption. I kill Wolves and Jaguars with this thing easily and I don't hesitate to engage destroyers either. Also good for some cruisers but you have to be careful here. But: You REALLY need to train EAF to 5.

Vengeance is a nice assault frigate, especially since the rocket buff. And, as heavy tackle, the thing is just a pain to shake off for larger ships.

The Purifier is a decent bomber.

Cruisers:
For PvP, the Amarr T1 cruiser lineup is basically the Arbitrator. The Omen is a glass cannon and even gank fit the Maller is pretty poo. But the Arbitrator - fly it like a cheap Pilgrim. Lots of neuts and a tracking disruptor. It can engage a lot of ships and win.

Both the Pilgrim and Curse are awesome ships. Pilgrim for solo, Curse for gangs. They're terrors against anything that uses guns.

Zealot is one of the best HACs. Sacriige is nice for close-range HAC work in a gang and solo it can be a LOT of fun. Dual rep HAM spammy ship.

Battlecruisers:
Prophecy is poo, even gank fit. But the Harbinger... The Harbinger is a great DPS boat and can field a decent buffer while doing it, too. Minmatar may go neener neener my EFT DPS is higher, but they're often fighting in falloff. You're not. Slap some scorch into those pulse lasers and melt away.

The command ships are pretty good if you want to provide gang bonuses. Otherwise, pass them by.

Amarr battleships are awesome. Armageddon for great DPS, Apoc for sniping, Abaddon for a truly great mix of buffer and damage. They're not very solo capable like some of the Minmatar or Gallente ships are, but in a fleet? Very nice.

Overall, Amarr have a LOT to offer but it takes a LOT of SP to get there.
PriorofDeath
Imperial Academy
Amarr Empire
#11 - 2011-10-01 14:19:48 UTC
The BS line rocks, bricks that spit out a nice hunk of dps. I'll let others get into these as they are not my favorite to fly.

Curse rocks the field and is personally my favorite amarr ship no FC will ever turn this ship away, if he does find a new FC. Pilgrim is solid aswell if you like a lil adventure. Requires Recon V which is a downside for most pilots but best skill in the game

Zealot, beastly ship, armor, shield, nano fit it, you'll find it puts the hurt down in just about any gang. Also next to legion king of the aHac (guess it'd be queen now?)

Sacrilage, very fun ship, active/passive tank, it tanks better than it pews but its a effective ship and should not be overlooked.

Harbinger, Its the workhorse for a reason, this ship is has a very nice balance of tank vs. gank and can be utalized better both ways, but if your going for super tank the prophicy is that way.

Devoter - Brick in Space, best armor HIC in the game, easily fit 200k ehp with cyno and 2 perma points. (Suprize)

Legion, Uh oh, the legion, it sucks, failship, failship, failship. /end sarcasm. There is a great debate on this ship and its sucking. I personally own several legions and feel they all have their uses in very niche spots. They'll be outshined on paper by the other 3 t3's 9/10 times. but in practive knowing how to fit your ship for a specific gang, what your support is, what you need, this ship can get very very nasty with decent dps and a buffer to sick the titanic with. But there are hundreds of posts out there on this topic. google it.

Damnation, brick in space with OMFG FC loves the armor bonus. 450k ehp brick available with FC love in hand.

Absolution, evil ship, very strong dps with room for another huge buffer or active tank. not fast and if you want the chance to run after an engagement has started minmatar is that way, this beast is slow.

Slicer/Vengeance/Punisher, are great frigs, there are some very typical fits out on battleclinic for these, the punisher and vengeance can be decent tacklers but the inties do that better.

I'd offer advice on the remaining ships that I didnt mention but I find that what I left off destroyer, interceptor, interdictor, cruiser I feel minmatar feels better on the whole. Oh almost forgot the arbitrator if you want fun cheap pvp look at the standard battleclinic fits. Hope that answers some questions.



Fon Revedhort
Monks of War
#12 - 2011-10-01 18:49:16 UTC
Same (EFT)DPS and range with Matari, subpair at anything else. Make your pick.

There are few unique ships (curse/guardian/bhaalgorn), but as a whole Amarrian lineup has nothing to offer these days. I blame TEs, armour tank and rigs - the faults in design of those, to be precise.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Lugalzagezi666
#13 - 2011-10-01 19:24:44 UTC
You cant argue with people, that consider punisher or even maller and prophecy "good" ships...
Wylee Coyote
Imperial Academy
Amarr Empire
#14 - 2011-10-01 20:29:06 UTC
Lugalzagezi666 wrote:
You cant argue with people, that consider punisher or even maller and prophecy "good" ships...


You can't argue with people that don't consider what a great tanking ship can do... Nor can you argue with people that use the word "good" inappropriately, seeing as how it's subjective and all...

PVP is not just about the highest damage done, sometimes it's about outlasting/outsmarting your enemy as well.

Let's say your ship does 600dps, and I only 300dps, and your ship has 60,000 ehp, while mine has 160,000 ehp, you'd better hope you can dissengage or that your friends show up before mine.
Lugalzagezi666
#15 - 2011-10-01 21:02:55 UTC
Yeah, its every fcs wet dream to primary the ship with highest ehp on field and non existant dps/utility over ship that actually contributes somehow to the enemy gang.Lol

So for "tanking" role in pvp.
Wylee Coyote
Imperial Academy
Amarr Empire
#16 - 2011-10-01 21:21:00 UTC  |  Edited by: Wylee Coyote
Lugalzagezi666 wrote:
Yeah, its every fcs wet dream to primary the ship with highest ehp on field and non existant dps/utility over ship that actually contributes somehow to the enemy gang.Lol

So for "tanking" role in pvp.


If all your fleet's ships have 60,000 ehp and do 600 dps, and all my fleet's ships have 160,000 ehp and do 300 dps...
Lugalzagezi666
#17 - 2011-10-01 21:29:56 UTC
Only problem is, its actually 720dps/75k ehp vs 420dps/85k ehp with 1 less midslot. Lol
Wylee Coyote
Imperial Academy
Amarr Empire
#18 - 2011-10-01 21:41:51 UTC  |  Edited by: Wylee Coyote
Lugalzagezi666 wrote:
Only problem is, its actually 720dps/75k ehp vs 420dps/85k ehp with 1 less midslot. Lol


Only problem is, you still don't understand the definition of subjective, and therefore everything posted here is moot.Blink
Lugalzagezi666
#19 - 2011-10-01 22:12:55 UTC
Confirming, that trying to prove how terrible and broken are punisher, maller, prophecy etc. to someone who has absolutely no idea about pvp and pulls random numbers from unknown places /at best/ is waste of time.

It was only me, sven hammerston and fon revedhort who answered OPs question. Only roles where amarr ships are competitive is brick dps, logistics and in some special situations energy neutralizing. And slicer that can compete with most frigs.

Investing skillpoints into amarr ships if your goal is flying bcs and down - ship classes that are used JUST because they are faster and more agile than usual plated bricks, is waste. Train minmatar, train for range control, train for selectable damage type, best tracking, top alphas, cap independent weapons, comfortable fittings and highest versatility.

You wont ever regret it.
Wylee Coyote
Imperial Academy
Amarr Empire
#20 - 2011-10-01 22:45:48 UTC  |  Edited by: Wylee Coyote
Lugalzagezi666 wrote:
Confirming, that trying to prove how terrible and broken are punisher, maller, prophecy etc. to someone who has absolutely no idea about pvp and pulls random numbers from unknown places /at best/ is waste of time.


Confirming that you have no clue.

Confirming that i liked the part where you too posted random number/pulled random numbers from unkown places.

Also confirming that googling words you don't know should be your next step.
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