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EVE New Citizens Q&A

 
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Electron-Ion-Neutron Blasters?

First post
Author
Aston Bradley
Aliastra
Gallente Federation
#1 - 2011-10-01 09:09:34 UTC  |  Edited by: Aston Bradley
I need some advice about which blaster i should fit on a gallente BC or BS.

From my understanding :

- Electrons are the weakest : low damage mod, and range. They have a higher rate of fire however, as well as better tracking speed.

- Ions are the middle choice. Better damage and range than electrons, but lower rate of fire and tracking speed.

- Neutrons have the highest damage and range, but have lower rate of fire and tracking speed than ions and electrons. Also they are the most difficult to fit, due to their high CPU and powergrid demand.

Now, here is what i don't understand. I see a lot of BS fittings with electrons. I can understand why one wouldn't use Neutrons because of the lack of fitting flexiblilty, [u]but why not choose Ion blasters instead? They still allow you to fit 3 mag stabs for greater dps and range, so why choosing a weaker kind of blasters?

And what about neutrons? I am gonna ding AWU 4 soon, so i should be able to fit them on my shield tank brutix.

But i see so few neutron fits, i kinda wonder if i am missing something here. Maybe they are too capacitor vore? I don't know....

Any advice will be appreciated.

Note : I also use Void charges, but my FC keeps telling me i should go for CN antimatter charge M. Agreed they hit hard, but the range penality is a huge pain. Should i follow his advice?

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

GM Horse
Game Master Retirement Home
#2 - 2011-10-01 09:45:11 UTC
The main reason is that Electrons don't actually do a whole lot less damage than Ions - A maxed Megathron with two magstabs, ions, and faction ammo will do 780 DPS from it's guns, whereas with electrons it will do 728. That's a negligible difference.

The biggest difference is the range - The Ions have a range of 3.8km +10km falloff, whereas the Electrons have a range of 3km+7.5. That extra 2.5 kilometers of falloff will significantly increase the effective range.

Electrons, as you said, use less cap and less fittings. This will allow you to fit a pretty formidable tank. A ion fit will be much more brittle.
Aston Bradley
Aliastra
Gallente Federation
#3 - 2011-10-01 10:19:06 UTC
Ok so those electron fits are used because it's the only way to fit those other modules.

Now... on a pure DPS perspective, should i go neutrons? Or is it best to use ions or electrons and compensate with damage modifier modules?

I am just trying to understand why would someone use Neutrons in the first place, since they seem to be rather unpopular.

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Gregor Palter
#4 - 2011-10-01 13:08:17 UTC
The answer isn't that easy as it depends on many factor. For instance if you're in a fleet (and they don't laugh away your blaster fit) you'll probably want the extra range the neutrons give you, solo it's less of an issue but solo BS pvp doesn't happen all to often. There's way too many variables at work and most people do the "fit tank + mid slots, then find out which guns will fit". Generally fitting the biggest guns hurts your fitting way too much.

Excuses are the refuge of the weak.

Mocam
Aliastra
Gallente Federation
#5 - 2011-10-02 07:52:47 UTC
I honestly don't see what you do in the game. I've found more players that seem to think neutrons + anti-matter are the only ammo and guns worth putting on a ship simply because they think "on-paper" DPS is the way to go.

As is pointed out here - that isn't the case at all but it is a very common mindset... it boggles me.

That is why your comments about ships fitting the smaller guns doesn't seem to fit what I tend to bump into with far more regular frequency. I am glad to see others appreciate the distinctions but I don't see where your neutron comments come from.

Then again, it may be simply due to my hanging with more noob type players and, to most of them whatever the numbers show to be biggest - that is the best (which is far less the case).
Aston Bradley
Aliastra
Gallente Federation
#6 - 2011-10-02 10:58:33 UTC
Mocam wrote:
I honestly don't see what you do in the game. I've found more players that seem to think neutrons + anti-matter are the only ammo and guns worth putting on a ship simply because they think "on-paper" DPS is the way to go.

As is pointed out here - that isn't the case at all but it is a very common mindset... it boggles me.

That is why your comments about ships fitting the smaller guns doesn't seem to fit what I tend to bump into with far more regular frequency. I am glad to see others appreciate the distinctions but I don't see where your neutron comments come from.

Then again, it may be simply due to my hanging with more noob type players and, to most of them whatever the numbers show to be biggest - that is the best (which is far less the case).



Well i am here with those questions for a good reason.

Fact being, if only cared about pure dps i would simply go for neutrons instead of coming her for anwsers. As i said, i am kinda new to the game so yes i could be a noob at this point. Like you, i want to fly the most effective ship, and not just a pure dps machine. So i come here to know if fitting neutrons are that much or cost that you are better off taking electrons or Ions for the benefit of better armor tanking ect....

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Lady Go Diveher
Doomheim
#7 - 2011-10-02 13:16:21 UTC  |  Edited by: Lady Go Diveher
It's going to be situation dependent, of course, and it all comes down to your skills. Are neutrons better to fit in a fleet / small gang situation? Yes, almost definitely. Are they going to be best in a solo situation? Almost certainly not.

In a fleet, you will be relying on logistics to keep you up. In which case the things that are important to fit are resists - and you can get a decent resists profile alongside the neutrons.

In a situation without logi, you'll be leaning on a heavier plated fit (max EHP) so you'll more than likely want to drop down the gun size a level to make it fit.

In terms of JUST the numbers, load three fits into EFT, and DPS graph them. That will show you the effective differences between them. I went ahead and did it for you, based on a Mega shooting a Drake:

http://i55.tinypic.com/35m05jr.jpg

As you can see, the difference at point blank ranges is fairly negligible. As soon as you start losing range, the larger guns help.
Aston Bradley
Aliastra
Gallente Federation
#8 - 2011-10-02 18:04:25 UTC
Lady Go Diveher wrote:
It's going to be situation dependent, of course, and it all comes down to your skills. Are neutrons better to fit in a fleet / small gang situation? Yes, almost definitely. Are they going to be best in a solo situation? Almost certainly not.

In a fleet, you will be relying on logistics to keep you up. In which case the things that are important to fit are resists - and you can get a decent resists profile alongside the neutrons.

In a situation without logi, you'll be leaning on a heavier plated fit (max EHP) so you'll more than likely want to drop down the gun size a level to make it fit.

In terms of JUST the numbers, load three fits into EFT, and DPS graph them. That will show you the effective differences between them. I went ahead and did it for you, based on a Mega shooting a Drake:

http://i55.tinypic.com/35m05jr.jpg

As you can see, the difference at point blank ranges is fairly negligible. As soon as you start losing range, the larger guns help.


It's all cristal clear now.

Thank you.

Since i usually do solo or small gang pvp, i don't i'll have much use of neutrons after all.

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]