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New Cyno Effects With Vid, Bitter Vets Check In

First post
Author
Steph Wing
No Dukks Given
#41 - 2011-10-01 01:11:24 UTC
EDIT: whoops
J Kunjeh
#42 - 2011-10-01 05:24:23 UTC
Wow, seriously good work here CCP. Shocked

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Alpheias
Tactical Farmers.
Pandemic Horde
#43 - 2011-10-01 08:06:23 UTC
I like it. It is not the old effect but it will do.

As for the jump in, I'd like the appearance of a jump in to be similar to a wormhole for the whole impression that you are looking into a different star system.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Aldarica
Perkone
Caldari State
#44 - 2011-10-01 08:18:11 UTC  |  Edited by: Aldarica
Timing is definitely a bit off and they could use more lightning IMO, but overall it's pretty good.

Old cyno still looks better, though.
okst666
Federal Navy Academy
Gallente Federation
#45 - 2011-10-01 09:36:47 UTC
It would be awesome if they add that godrays effect (like in the incursions) for the moment of that big flash.

[X] < Nail here for new monitor

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#46 - 2011-10-01 10:54:46 UTC  |  Edited by: Jaroslav Unwanted
Large Collidable Object wrote:
It's ok - the old one looked a tad weird at times in mass-jumps (particulary the cones orientation).

The only thing I'd like to see improved is the order at which things take place - right now it's:

ship appears -> flash

where it should be

flash -> ship appears

So the ship becomes visible after the maximum amplitude of the flash starts to fade...


well according to what physical law you assuming your timing is right one ?

I mean the one given could be right one too .. ship appears causes change of energy flow with following effect of energy explosion.

Dont know i am not physicist but for me its matter of opinion and your own perception of what looks right and what wrong ..

Just curious how it would look for the covops pilot to open cyno for titan bridge with 700+ BS and support fleet.. well i know its old school but one can hope that battleships become the main firepower.
Tenchi Sal
White Knights of Equestria
#47 - 2011-10-01 11:40:46 UTC
looks nice. timing with the ship and effect is off though.
Murixo
Caldari Provisions
Caldari State
#48 - 2011-10-01 11:48:33 UTC
Not bad, but when you've got a PL-sized super fleet jumping around you're gonna start frying gfx cards.
Decus Daga
Unfit for Duty
#49 - 2011-10-01 11:49:39 UTC
Yay! Love it :D

Edit:

Go CCP Loving it!
Shade Millith
Tactical Farmers.
Pandemic Horde
#50 - 2011-10-01 11:58:21 UTC
My honest opinion.

Far better than the place holder, with a good 'oomph' behind it, but still doesn't hold a candle to the old one's style.

The cone of lightning was f'ing sweet.

To be better, I'd suggest doing the reverse of the jump out animation, having a beam of light fly in towards the ship.
Large Collidable Object
morons.
#51 - 2011-10-01 12:10:37 UTC
Jaroslav Unwanted wrote:


well according to what physical law you assuming your timing is right one ?

I mean the one given could be right one too .. ship appears causes change of energy flow with following effect of energy explosion.

Dont know i am not physicist but for me its matter of opinion and your own perception of what looks right and what wrong ..



The jumpdrive opens a spacial rift the ship then jumps through - assuming the light and flashes represent that spacial rift, it would make sense to jump when the rift is at its maximum. It should also be accompanied by a loud 'Swoosh' sound, because we all know that's how rifts sound (due to the doppler effect).

regards

Large Collidable Object, CCP Physics Consultant
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
CCP Manifest
CCP Retirement Home
#52 - 2011-10-01 12:16:29 UTC
It's my understanding that these aren't quite final...hence them being on SiSi.

======== o7 _CCP Manifest | Public Relations and Social Media | @ccp_manifest_

Zey Nadar
Aliastra
Gallente Federation
#53 - 2011-10-01 12:24:19 UTC
The new effects are pretty good, not half as bad as I was expecting from the comments. Is there sound? I remember I miss the BOOM sound effect most from the old jump animation.
Daemon Angel
Brutor Tribe
Minmatar Republic
#54 - 2011-10-01 12:43:26 UTC
Better then the current ones, but still freaking horrible compared to the old onesWhat?
Rhaegor Stormborn
Sebiestor Tribe
Minmatar Republic
#55 - 2011-10-01 12:52:12 UTC
Better than what we have now, but could use more blue lightning and the animation of the ship appearing needs work. It appears to quickly, and I feel it is at the wrong time in the sequence.
Cypermethren
Perkone
Caldari State
#56 - 2011-10-01 13:34:11 UTC
The ships appearing before the light is an easy fix... probably caused in part by server and client lag.

What's the bet that CCP wont spend 30 seconds to impliment a delay on the actual ship appearing to allow for the flash to happen first?
Aloe Cloveris
The Greater Goon
#57 - 2011-10-01 13:50:45 UTC
Hell yeah new cyno owns
T'amber Anomandari Demaleon
#58 - 2011-10-01 14:12:59 UTC  |  Edited by: T'amber Anomandari Demaleon
bring on the new particle system that was promised in 2007.
That nos effect they demo'd at the fanfest was awesome and much more up with the latest graphics available in games.

These all look like DX7/8 dual texture effects with a single dx10 effect over the top (the bubble effect), although not terrible i guess.

Roll

www.shipsofeve.com

DarkAegix
Center for Advanced Studies
Gallente Federation
#59 - 2011-10-01 14:29:43 UTC
Cypermethren wrote:
The ships appearing before the light is an easy fix... probably caused in part by server and client lag.

What's the bet that CCP wont spend 30 seconds to impliment a delay on the actual ship appearing to allow for the flash to happen first?

There's an even easier/lazier fix which doesn't involve messing with player positions, session timers, jumping delays, etc.

Simply add a huge, obscuring flash at the moment the ship appears. Implosion-charing-effect/explosion-blinding-flash/whatever. As long as it starts large enough to hide the ship then all's good Smile.

I hope that the issue is addressed one way or another, though.
ArmyOfMe
State War Academy
Caldari State
#60 - 2011-10-01 15:13:48 UTC
The people saying that the new jump effects rock cant have seen the old onesRoll

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.