These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

New War Dec Prices on Test

Author
Aleksander Erkkinen
Deep Core Mining Inc.
Caldari State
#41 - 2012-05-03 19:11:18 UTC
Oh lord, I sincerely hope that, in the event that this does hit TQ exactly as on the tin, that the bears all form one massive "undeccable" alliance and laugh at their brilliance. Every missioner, ratter, miner, ect to drive up war dec costs to unimaginable highs... because 2.2 seconds later, someone in the CFC would wardec them and invite all of Eve to join in the massacre for free. The influx of lulz, rage and emotears would blot not just the sun, but every sun in new eden. Burn Jita and Hulkageddon would be pennies on the dollar compared to the wholesale slaughter that would follow.

Now that would be fun... but I doubt it would happen.

Honestly, I agree with the opinion that all the 500k fee does is punish david, since poor old goliath needs so much help from the devs. It's there to kill any chance of a return of something like the PVTR era, because we absolutely must keep highsec safe for the bears, mustn't we?
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#42 - 2012-05-03 20:56:49 UTC
War is for mean people Sad

No trolling please

Weaselior
GoonWaffe
Goonswarm Federation
#43 - 2012-05-03 21:24:12 UTC
the one fix this needs is to be able to shoot anyone in your alliance without being concorded

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Tarsas Phage
Sniggerdly
#44 - 2012-05-03 22:39:55 UTC
Aesheera wrote:


Arrow Neutral logistics. End this. Make out of corp Logi's suspects for anyone to agress, or better yet, give them GCC.
The amount of neutral RR seen as an over(ab)used tactic has gotten way out of hand.
There's ways to deal with this ofcourse, but i personally feel that use of Logi's should be restricted to in-alliance/in-corp usage.


Neutral logis are already no longer neutral once they start doing their job. Why are you not shooting them? Why are you not even accounting for their possibility in the first place?

If you've got your undies in a twist over neutral logis, then you might as well also rail against out-of-corp baiting BSes that have a cyno with a bridging titan on the other end elsewhere and any number of other tactics that depend on such surprises.

/T
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#45 - 2012-05-04 00:06:26 UTC
Tarsas Phage wrote:


If you've got your undies in a twist over neutral logis, then you might as well also rail against out-of-corp baiting BSes that have a cyno with a bridging titan on the other end elsewhere and any number of other tactics that depend on such surprises.

/T


While I understand the point you are trying to make, this isn't exactly comparing apples to apples. In order for the baiting BS to work as you suggested, you have to be in low/null sec where you can be attacked anytime, not just when you rep someone.

As far as neutral rr goes, I am not around it enough to care too much. That said, I can see why some people have issue with it.





No trolling please

Zills
State War Academy
Caldari State
#46 - 2012-05-04 00:11:27 UTC
Goatfather wrote:
[quote=Eternal Error]
I do not think CCP is dumb, I feel CCP is making a choice based on what they felt was good. What means they utilized to decide what is good, who knows.


Crack kills, even game developers.
SB Rico
Sumo Wrestlers
#47 - 2012-05-04 04:43:30 UTC
Am i the only one to have already considered a per member cost can easily be abused if every member uses their 3 slots to join a corp then creates a rolling string of trial characters to push their corp "membership" to ridiculous levels.

500 man corps with 1 RL person here we come...

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

Aleksander Erkkinen
Deep Core Mining Inc.
Caldari State
#48 - 2012-05-04 05:55:25 UTC
SB Rico wrote:
Am i the only one to have already considered a per member cost can easily be abused if every member uses their 3 slots to join a corp then creates a rolling string of trial characters to push their corp "membership" to ridiculous levels.

500 man corps with 1 RL person here we come...

I don't think trial accounts work to inflate numbers. I read that somewhere as either a quote from CCP or a dev blog, but I don't remember where so take it with a grain of salt. It does mean that someone with a lot of accounts (like, say, a botter) can avoid decs by alting up his corp. Same with particularly successful corps - you know, the ones that competition would target - they can use their surplus isk for plex to make their corps undeccable through numbers.
TheGunslinger42
All Web Investigations
#49 - 2012-05-04 12:15:11 UTC
The per-member price is a bit insane. A small corporation deccing a bigger corp/alliance is already at a disadvantage in numbers, but now they get screwed isk-wise, and the other side of that is big alliances have an easier time attacking small corps (especially if the stacking is removed, which some have said it is/will be)

oh well whatever, I havent been in a war eons. Wormholes4lyf
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#50 - 2012-05-04 12:22:51 UTC  |  Edited by: Pinky Feldman
Bane Nucleus wrote:
Tarsas Phage wrote:


If you've got your undies in a twist over neutral logis, then you might as well also rail against out-of-corp baiting BSes that have a cyno with a bridging titan on the other end elsewhere and any number of other tactics that depend on such surprises.

/T


While I understand the point you are trying to make, this isn't exactly comparing apples to apples. In order for the baiting BS to work as you suggested, you have to be in low/null sec where you can be attacked anytime, not just when you rep someone.

As far as neutral rr goes, I am not around it enough to care too much. That said, I can see why some people have issue with it.



While I understand the point you are trying to make, this isn't exactly comparing apples to apples. In order for the neutral logistics to work as you suggested, there has to be an active war target which can be shot anytime, not just when the titan bridges the fleet.

Because we all know that being able to hide your entire fleet an entire region away, is much easier to counter and plan for than being able to "hide" a couple logistics ships sitting on the top of a station that show up on your overview.

While I think that neutral logi needs to be fixed and is a bad mechanic, which will be fixed with the 60 second aggression timer. If you really want to get into bad game design that ruins potential good fights, why not talk about the Titan bridge, which even small 100 man pirate alliances have at least one of nowadays. Whats the value of roaming or camping with a gang when you know its only inevitable that your gang will get bridged on? Why would you ever want to go roaming when you have titan bridge capabilities and can cover a whole region at a time with alts? The only reason we don't hear more about Titan bridges being OP is because pretty much every major alliance nowadays uses them so frequently, that if you took them out of the game they wouldn't be able to PVP anymore because it would be *gasp* effort.
Joran Dravius
Doomheim
#51 - 2012-05-04 15:42:13 UTC  |  Edited by: Joran Dravius
Eternal Error wrote:
I don't think CCP is dumb enough to put a system like that in place.

You must be new. Go take a look at the bounty system or faction warfare or captains quarters.
Plekto
Aliastra
Gallente Federation
#52 - 2012-05-04 16:04:50 UTC
So everyone creates an alt and presto - Goons or whatever alliance suddenly has... double the fee to war dec? Fail.

The proper way to deal with it is to have a formula where the cost is inversely proportional to difference between your sizes,with a percentage limit. And make it based upon paid accounts, not characters. ie - you can have 8 accounts in your alliance, but you only count as one person in that fee calculation.

That way it would, for instance, tell a small alliance of 20 (actual credit cards on file) people that they are too small to war dec Goons (and vice-versa - tiny alliances are too small for them to go after)

But once you pass that threshold, smaller guys should have no difficulty in going after larger targets. Partially because the larger targets are almost certain to win the fight,but also to encourage smaller groups to go after the giants (Goons just being the current big target, not that they will be the last large alliance, either.) in the game and thereby hopefully break some of the stagnation that has infected the game. And large alliances going after each other should be full cost, since they can obviously afford it and it's a potential game-changing event.
Jacob Staffuer
Doomheim
#53 - 2012-05-04 17:33:46 UTC
Why would anyone waste time declaring war on TEST or Goons? These groups are already irrelevant, and a wardec is not required to pew pew them. Or any null-holding alliance.

For hi-sec this won't be that big of a deal. Just HTFU about it.
Rezig Huruta
Republic Military School
Minmatar Republic
#54 - 2012-05-04 18:02:02 UTC
I'm not quite sure I understand the war dec costs... particularly in respect to the price per member.

Why does the member count of the TARGET cost 500k? Shouldn't it be the member count of the deccing corp? You know, the cost of managing a large corporation for war should be based on the number of members.

That, and if corps are allowed 3 wars, shouldn't getting HELP as a defender use up one slot?

For instance:

Corp Monsta Stompas has 10 members and declares a single war on Orange Pukers. That costs 50m + 500k x 10 = 55m.

Orange Pukers have 100 members and two wars against other corps. Orange Pukers can use their last 'war slot' to hire a merc corp or bring some other corp into the war against monster stompers (thus filling all 3 war slots).

In summary:
The size of the TARGET ought not matter. It should be the size of the deccing corporation for cost.
The defender can hire X allies, each ally filling one of the defender's war dec slots.
DarthNefarius
Minmatar Heavy Industries
#55 - 2012-05-04 18:35:36 UTC
Eternal Error wrote:
Is this 50m starting for a corporation of any size? That's ridiculous. That being said, I don't think CCP is dumb enough to put a system like that in place.


After what I've seen done with the Anom nerf & the Incursion NERF I've come to learn that underestimating CCP's dumb bonheadedness when it comes to overboard NERFing is a mistake
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Xolve
State War Academy
Caldari State
#56 - 2012-05-04 19:13:30 UTC
JitaPriceChecker2 wrote:
4,2 billions to war dec goons.

This is madness.


Madness is paying to kill Goons, when you can fly into 0.0 and do it for free.

Everyone in High Sec is absolutely inconsequential to everyone in Null Sec, your 'wars' have little to no impact on the grand scheme of anything; the only visible annoyance you get for paying your wardec fee's now is a glowing mail icon that annoys a few hundred people, and thats about it.

Pinky Feldman wrote:
CCP's argument is that you should have to pay more to have more targets to shoot at, but the fundamental issue with that is that it provides built in protection for larger entities that should theoretically be able to protect themselves better anyways.


None of these entities really care about your wardecs though.

We are however still laughing about that Moar Tears Proteus that died to a Welp Cane (with no point) at 0 on a gate.
Most of the time, the people that wardec Goons/TEST don't even destroy ships in equal value to the war dec fee, here's
looking at you Double Tap/GOD SQUAD.

Pinky Feldman wrote:
...why not talk about the Titan bridge, which even small 100 man pirate alliances have at least one of nowadays. Whats the value of roaming or camping with a gang when you know its only inevitable that your gang will get bridged on? Why would you ever want to go roaming when you have titan bridge capabilities and can cover a whole region at a time with alts?


Do you have any idea how much it costs in fuel to repeatedly bridge fleets through a titan? There is a metric in place to offset the 'easy mode' titan bridging. Also- its not nearly as common as you think it is; coming from someone that has actually seen a titan.

All the people that have titans, and actively use them in LowSec/NullSec have been doing so for some time, and just about all the residents of those areas have all those pilots on their watch list in one form or another. Essentially, if you get bridged on you either accepted it would possibly happen when you left; you are completely incompetant and ignorant of your local area dwellers; or some strange combination of the two that typically evolved from extreme laziness. In 'Held' SovNull, jumpbridges are often used to out maneuver hostile fleets, a Titan could be used, but Liquid Ozone is pretty cheap.

Aleksander Erkkinen
Deep Core Mining Inc.
Caldari State
#57 - 2012-05-04 21:29:37 UTC
Xolve wrote:

Everyone in High Sec is absolutely inconsequential to everyone in Null Sec, your 'wars' have little to no impact on the grand scheme of anything; the only visible annoyance you get for paying your wardec fee's now is a glowing mail icon that annoys a few hundred people, and thats about it.
Well, according to the devs that's wrong. Most manufacture doesn't happen in nullsec - its actually done wherever it is cheapest in the long run, and that usually means purchasing components and sometimes ore in Jita and transporting them (jump frieghter I believe) into Null - so even if it's a null alt in highsec, its still a toon in highsec influencing their alliance. It's not inconsequential, it's actually a vital part of the supply route.

Now, it is true that must null seccers couldn't give two shticks about highsec exclusive players, but since most ore was coming from mission runners it damn sure influenced nullsec supply. Remember that highsec ore is rarer in nullsec. So they may not of cared, but they do influence null quite directly.


Quote:
None of these entities really care about your wardecs though.
I don't know of any coordinated efforts to jack up null sec supply routes, probably because a lot of null seccers don't realize how important the supply routes are, a lot of high seccers are too carebear to be aware of this or even care and because of how easy it is to just ship with a blue'd alt leaving the would be gankers/deccers in the dark. Unfortunately that wont change even with the dec change and if the dec change did threaten supply, it'd be no problem to do this more. So of course you wouldn't care. If your supply routes got hit intelligently and precisely, though, you'd care.

Think about it this way: in your corp/alliance, have you ever run the numbers on the average ore/hour you produce (of each type) based on the number of dedicated miners+mining ops? Does it cover the entire production of everything your corp consumes/creates? If not, that ore/material is coming from highsec.

As for titans, I fly NPC null often enough, and have never seen a titan so I wont bother with arguing about them. All I usually see are 20+ man fleets (lul, that's not a small gang) or solo pilots who will not engage. When they do, it's quite fun... but even 1v1 I see more running than fighting, unless they seriously outclass their target (T3 vs T1 frig for instance). I will tip my hat though, to those who have stood their ground, and especially to the one's who've popped me before.
Xolve
State War Academy
Caldari State
#58 - 2012-05-05 01:33:12 UTC
Aleksander Erkkinen wrote:
Stuff about logistics


We, like many nullsec alliances have ship builders and industrial aligned corps within our organization; they provide many invaluable services (Jump Freighter, Cap Production, T2 Production, Ammo Production, etc) to aide our alliance. Although TEST much like it allies is free from the 'Mandatory' Ops, CTA's and whatevers you see all over the southern block, the only entity up north that even has these that I know of is IRC (who are bad in their own right).

But even with the jump freighter services, its all done on out of alliance alts with a already put in place cyno alt chain (not that its really important as most of Fountain is within JDC V range of three seperate lowsec entrances to Empire.


Aleksander Erkkinen wrote:
Think about it this way: in your corp/alliance, have you ever run the numbers on the average ore/hour you produce (of each type) based on the number of dedicated miners+mining ops? Does it cover the entire production of everything your corp consumes/creates? If not, that ore/material is coming from highsec.


I am not the industrial minded person, and often overlook the people that find enjoyment in these mundane and boring tasks, but thankfully we have them, and we also boast one of the best seeded markets in the North because of them; there are also plenty of people, myself included that use Red Frog/Black Frog to import items into the closest lowsec to move onto the market or into our personal hangars.

As it stands right now- I have the utmost faith that my alliance could exist without any interaction with empire space save for maybe infrastructure mods and occasionally fuel for the individuals that don't produce their own.
Kriegman
Deep Core Mining Inc.
Caldari State
#59 - 2012-05-05 01:42:58 UTC  |  Edited by: Kriegman
It's ironic that highsec dwellers think that wardecs matter to us. All serous industrial players have neutral NPC alts with personal jump freighters for a complete access to any empire market. I think on average day GSF has a dozen or so pubbie wardecs active. It seriously matters not. I chuckle at the idiots that blow their wad thinking it will make a difference if they wardec goons or friends.

If you wanna pew pew, get FC join fleet and come over to our scary nullsec enclave. No concord, no station games, just bubbles and pew pew.
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#60 - 2012-05-05 01:50:55 UTC
Xolve wrote:

sperge


The fact that Goonswarm and TEST are some of the main ones leading the charge that war decs are "unfair" says otherwise about the so-called not caring about war decs. Considering the amount of time that you guys spend either saying the mechanics need to be changed or saying that you don't care, I don't think you can deny that it does affect you somehow. Snot Snot might not be truly impacted by things that Goonswarm does, but with the amount of time he spends posting about them you can't deny that he cares about what they do.

Titan bridges being "expensive" to use is a relative term and in a post-Incursion isk faucet EVE, i'd hardly call it cost prohibitive. While if you're smart in a best case scenario you'd watch list everyone you could, you neglect to mention the amount of range they have. Just because I accept that i'm going to get Titan bridged when flying around in null/low doesn't mean its a good game mechanic. Likewise, accepting that you'll be going up against neutral logi in highsec doesn't mean it doesn't ruin potentially good fights.