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Issues, Workarounds & Localization

 
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Anyone else having problems accessing orca hanger from fleet?

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Tyran'te Mas'tere
Hexxed Warriors
#181 - 2012-05-03 19:24:26 UTC
Would it not make sense to remove the corp hanger, but make the ore hold bigger and divide it up into 10 sections.

Allow each section to be named by the orca pilot and not the corp, as that would make life easier for orca owners when out doing fleet op's.
Sentinel Smith
Center for Advanced Studies
Gallente Federation
#182 - 2012-05-03 19:40:06 UTC
Tyran'te Mas'tere wrote:
Would it not make sense to remove the corp hanger, but make the ore hold bigger and divide it up into 10 sections.

Allow each section to be named by the orca pilot and not the corp, as that would make life easier for orca owners when out doing fleet op's.

No, because an Orca isn't just a large Ore hauler.

It's also able to refit ships in space, move materials [ other than ore.. like Minerals, blueprints, fuel for POS's, etc. ].. There is a not insignificant number of people who use an as a mobile base, and not for mining at all.

Honestly, what I'd like to see is a Customization Corp/Fleet hangar. Default would be the Corp Holds [ only accessible to corp ] and a Fleet. But then give the Pilot the option to select what is what.. Maybe you only need Corp hold's 1 and 5 for your operations, so remove the rest.. Or maybe you need 5 Fleet holds for different members/materials/etc so you can remove the corps in favor of more Fleets. Maybe you don't need corp at all, remove them all and just have Fleet.. Or the reverse.
And have it be remembered between launches. I know for me the 'Enable Fleet Access' checkbox every time started to get old.. stuff like that should either be remembered dock to dock either all the time, or at least for the time you are in the fleet. Maybe just make it a popup question when joining a Fleet "Do you with to join fleet y/n" --> "Do you wish to enable fleet access y/n"

The other thing I'd rather like is for the Ore Hold to become part of the Corp/Fleet hanger.. so you can have access to that space for other things.. Or at minimum, I'd like to see it able to hold minerals too.. It's nice space when mining, but half the time it's wasted space for me.. It would be great to load it up with minerals when making a run to sell it.

There are for sure lots of ideas for how to change the Orca's hold structure/function. It's nice to have it as a topic :)
Zetura Omo
The Association
#183 - 2012-05-04 05:13:37 UTC
Here is what CCP returned to me Concerning the Orca Corportion Hangar not working with Non-Corporation Fleet Member and my Solution of the "Jumbo Can"- 50,000m3 Secure Container that can be Anchored in a Belt for access to Orca Pilot and Fleet members with Shared Password. To be launched only by Captal ships.



https://forums.eveonline.com/default.aspx?g=posts&m=1236377#post1236377

"Jumbo Can" should solve the problem if anything be a valued additional tool for Miners!
Sentinel Smith
Center for Advanced Studies
Gallente Federation
#184 - 2012-05-04 05:35:26 UTC
I'll pass on any cans thanks.. the Orca works fine.

And as was said above, they have a general consensus that they want a Fleet Access.
Zetura Omo
The Association
#185 - 2012-05-04 06:32:14 UTC
Sentinel Smith wrote:
I'll pass on any cans thanks.. the Orca works fine.

And as was said above, they have a general consensus that they want a Fleet Access.



The "Jumbo Can"(50,000m3 Secure Container) would also work as an Orca becomes full and has to unload at a station, and the mining doesn't have to stop as miners fill the can. When the Orca pilot returns then the Pilot just emptys the can and everyone continues the Mining Op. Sometime the Orca gets delayed and the miners would have a secure can big enough to handle the Squad or so that is filling the Orca.

It, the "Jumbo Can", would be an immediate fix, doable, implimentable and practical as the Tech has been shown in the Giant Secure Container.

It becomes another Tool in the Mining Industrialist arsonal of very limited tools.

Until they get this Orca Hangar mess fixed, I saw that it would be a easy fix.



Litho Miner
The Scope
Gallente Federation
#186 - 2012-05-04 10:03:46 UTC  |  Edited by: Litho Miner
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.



I will give them 2 weeks to fix this and than start unsubscribimg my mining alt accounts (they are all cash payed) they aren't really addressing the issue (at least not yet), but I suspect a few thousand accounts unsubscribed might change that, and if not I will just have to find another game, It isn't like this is the only one out there.
Litho Miner
The Scope
Gallente Federation
#187 - 2012-05-04 10:08:17 UTC
Zetura Omo wrote:
Sentinel Smith wrote:
I'll pass on any cans thanks.. the Orca works fine.

And as was said above, they have a general consensus that they want a Fleet Access.



The "Jumbo Can"(50,000m3 Secure Container) would also work as an Orca becomes full and has to unload at a station, and the mining doesn't have to stop as miners fill the can. When the Orca pilot returns then the Pilot just emptys the can and everyone continues the Mining Op. Sometime the Orca gets delayed and the miners would have a secure can big enough to handle the Squad or so that is filling the Orca.

It, the "Jumbo Can", would be an immediate fix, doable, implimentable and practical as the Tech has been shown in the Giant Secure Container.

It becomes another Tool in the Mining Industrialist arsonal of very limited tools.

Until they get this Orca Hangar mess fixed, I saw that it would be a easy fix.






I like the jumbo can idea if it can be anchored in any security system and Is only anchorable for 6 hours at a time, add it and still fix the Orca. ( why wste a good idea.)

Cali Zindonas
Rudel Taktik
#188 - 2012-05-04 11:25:39 UTC
Thank you CCP for fixing this!!!!
Zmey Crafter
Tiny Crazy Corp
#189 - 2012-05-04 15:27:28 UTC
They did it. Cant beleive but they did it. Viva CCP. Big smile
Grubgrafter
Fortis fortuna adiuvat
#190 - 2012-05-04 23:35:08 UTC
Thank you
Jockstrap Johnson
Aliastra
Gallente Federation
#191 - 2012-05-04 23:49:53 UTC
Thankyou CCP

I'm surrounded by Trolls.

Ryuku Chent-Shi
Please Try Again War
#192 - 2012-05-05 09:44:59 UTC
Thank you for listening players and change it back.
Dun Bar
Baba Yagas
The Initiative.
#193 - 2012-05-06 23:41:47 UTC
Thank you CCP
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