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Help me put the finishing touch to the perfect (pilgrim) explorer ship

Author
J'as Salarkin
Imperial Academy
Amarr Empire
#1 - 2012-05-04 12:04:06 UTC
I am currently in an arbitrator, can fly a pilgrim, but want recon 5 first to fit all the nice stuff on it. Aim is to create the prefect radar-mag exploring ship for low/null sec.

(My) layout of the ship:

Highs:
cov ops cloak
salvager II
sister launcher
X- free high (to be decided)

Mids:
10mn microwarp II
10mn afterbruner II
analyzer II
codebreaker II
Large capacitor battery II

Lows:
Med. armor rep II
Hardener II
Hardener II
1600 mm rolled tungsten
X-free low (I will put a drone damage II mod here once it comes out)

Rigs:
Gravity Capacitor Upgrade x2
with all skills to 5 (and assuming the drone damage mod to take 40 cpu and 1 MW) I have 34.5 cpu and 11.5 MW left.

Cap last fine as long as you know what you do. You can run two hardeners and the afterburner with some pulsing of the repper. Drones and hardeners as one sees fit.


What to put in the high slot?? (and what to change if there is something to change on the rest of the setup?)
If I could fit a launcher I would get some faction/meta stuff and fit an assault launcher, good range and does kill a frig or two before your drones have finished the rest. Now I do not know.

Small neutralizer to get away from attackers (EC drones will probably work better)?
Nos on NPC ships to run repper a bit longer?
Tractor beam?
Random half decent gun to pull aggro (I have not had problems with this so a gun is not really necessary)?
A small remote armor rep to fix your drones (I carry one light armor drone so I do not really need it)?
A drone link augmentor (a bit low on cpu and the range is not really needed)?
Something else?

So, what would YOU put in the spare high?


Garnoo
Eternity INC.
Goonswarm Federation
#2 - 2012-05-04 12:14:53 UTC
armor rap and plate? better replace pate with more resists or something for cap
its a pilgrim - one of the worst recon ship in eve...

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

J'as Salarkin
Imperial Academy
Amarr Empire
#3 - 2012-05-04 12:18:27 UTC
Garnoo wrote:
armor rap and plate? better replace pate with more resists or something for cap
its a pilgrim - one of the worst recon ship in eve...


I am sorry, but you are terribly incorrect Blink... The pilgrim is perfect for this role. The repper is to repair the damage (think no uncamped stations for ages) and the plate to survive the incoming damage while the drones kill of the npc ships. Works great! Its even used in solo pvp I have heard.
SpaceSquirrels
#4 - 2012-05-04 12:38:11 UTC
Drone range to high?

Why did you go dual prop? (curious) For the low stick an EAMN or another battery.
Skelee VI
Swamp Panthers
Bog Brotherhood
#5 - 2012-05-04 12:39:21 UTC
Great ship and yes it is a great recon. I would put a neut in there for sure, gets bonuses anyway. damage control in the low for extra tank or ANP
J'as Salarkin
Imperial Academy
Amarr Empire
#6 - 2012-05-04 12:45:57 UTC
SpaceSquirrels wrote:
Drone range to high?

Why did you go dual prop? (curious) For the low stick an EAMN or another battery.



Skelee VI wrote:
Great ship and yes it is a great recon. I would put a neut in there for sure, gets bonuses anyway. damage control in the low for extra tank or ANP


In null its a great thing to have when travelling (bubbles) and the distance between cans is huge sometimes so you save time for sure.

Neut to get away from an attacker then? I have only been tackled and killed once (in an arbitrator) and that was because of a pilot error. But it is still an option for sure. You gave it a +1 at least. Damage control is OK, but not really needed. Does not give you a huge bonus to the tank. If I have to choose between a drone damage mod and a EANM/damage control the drone mod wins. It will clear the site faster, increasing my isk and lowering my risk while the extra tank only slightly increases the time it takes to get killed, something you should not be risking anyway... that is my reasoning at least.
Zhilia Mann
Tide Way Out Productions
#7 - 2012-05-04 15:29:30 UTC
Personally, I'd choose between a small RR and an agro gun (can be civilian, whatever, just make sure it doesn't use any ammunition). I tried the NOS thing and just wasn't impressed. The range is limiting (though you can always NOS a can if you want to; I was trying to use it to grab agro on occasion and it didn't reach far enough).

I'm not totally sold on the plate/rep setup myself, but I see the argument. As for the extra low, a damage control is going to serve the same purpose as the 1600.

On the mids -- I'll ask again, why dual prop? In this case, why bother with an AB at all? Dropping it frees the slot for a TP or web to increase drone damage -- or even an omni or DNC.

One thing to consider: you can cram an expanded probe launcher on a Pilgrim if you want to. It takes some sacrifices and some cheap faction stuff but it can be done. It's probably not as important if you're just running for mags/radars given that you'll be probing almost every band anyhow.
Ravenesa
School of Applied Knowledge
Caldari State
#8 - 2012-05-04 15:34:45 UTC
I do this as well, though I prefer using an Annathema to do the probing, faster and can get those pesky MAG sites a Pilgrim cannot.

Combat Probing Pilgrim is far more fun to fly :)
J'as Salarkin
Imperial Academy
Amarr Empire
#9 - 2012-05-04 16:04:06 UTC  |  Edited by: J'as Salarkin
Zhilia Mann wrote:
Personally, I'd choose between a small RR and an agro gun (can be civilian, whatever, just make sure it doesn't use any ammunition). I tried the NOS thing and just wasn't impressed. The range is limiting (though you can always NOS a can if you want to; I was trying to use it to grab agro on occasion and it didn't reach far enough).

I'm not totally sold on the plate/rep setup myself, but I see the argument. As for the extra low, a damage control is going to serve the same purpose as the 1600.

On the mids -- I'll ask again, why dual prop? In this case, why bother with an AB at all? Dropping it frees the slot for a TP or web to increase drone damage -- or even an omni or DNC.

One thing to consider: you can cram an expanded probe launcher on a Pilgrim if you want to. It takes some sacrifices and some cheap faction stuff but it can be done. It's probably not as important if you're just running for mags/radars given that you'll be probing almost every band anyhow.


Good to know about the nos, then I will just skip that.

I realized that my comment about the damage control seemed opposite to what I said about the plate. However. I have found that I need a buffer (perhaps due to my own reckless flying). 800mm rolled tungsten would be enough, but as I have the powergid for 1600mm I might as well use that. In other words, I can not see any situation where I need more buffer, even though I need "some" buffer.

Dual prop is... well, something I could change. The microwarp drive is for getting out of bubbles, but mainly for getting between cans. The afterburner is for reducing damage from badly tracking battleships in null, in low sec the after burner is hardly needed.
That said the only thing I could imagine replacing the afterburner for (the microwarp stays no matter what) is a drone mod (some might argue for a cap recharger which has benefits, but cap is not really a problem to begin with).
The drone navigation computer seems to give the best results as the speed of especially the hammerheads means a lot of traveltime between targets.


A web or tp might help the medium drones hit frigates, but my light drones will kill them off easily enough anyway. This is also the reason why the omni. t. link is not as interesting as the nav. comp. (to me).
Aralieus
Shadowbane Syndicate
#10 - 2012-05-04 17:57:21 UTC
Whenever I carebear it up I usually roll with this fit:

[Pilgrim, Exploration]
Armor EM Hardener II
Armor Thermic Hardener II
Damage Control II
Medium Armor Repairer II
1600mm Reinforced Rolled Tungsten Plates I

10MN Afterburner II
Analyzer I
Codebreaker I
Stasis Webifier II
Large Capacitor Battery II

Covert Ops Cloaking Device II
Salvager I
Sisters Core Probe Launcher, Sisters Core Scanner Probe I
Medium Diminishing Power System Drain I

Medium Gravity Capacitor Upgrade II
Medium Auxiliary Nano Pump I


Hobgoblin II x10
Hammerhead II x10


It can handle a lot of punishment with slaves in your head. Not saying you should fit yours exactly like this but just throwing a fit out there for you that has always worked for me. I used it mainly in null, doing mag/radar sites and to date have not attempted a site it couldn't handle. Even ran a 5/10 plex with it, but it took fookin forever and had to warp out a few times. Just keep up your transversal and this little beast will surprise you. Take and leave what you want from the fit, but the core of its pretty solid imo.

Oderint Dum Metuant

Zhilia Mann
Tide Way Out Productions
#11 - 2012-05-04 18:03:33 UTC
Aralieus wrote:
Whenever I carebear it up I usually roll with this fit:

[Pilgrim, Exploration]
Armor EM Hardener II
Armor Thermic Hardener II
Damage Control II
Medium Armor Repairer II
1600mm Reinforced Rolled Tungsten Plates I

10MN Afterburner II
Analyzer I
Codebreaker I
Stasis Webifier II
Large Capacitor Battery II

Covert Ops Cloaking Device II
Salvager I
Sisters Core Probe Launcher, Sisters Core Scanner Probe I
Medium Diminishing Power System Drain I

Medium Gravity Capacitor Upgrade II
Medium Auxiliary Nano Pump I


Hobgoblin II x10
Hammerhead II x10


That's pretty close to what I used for a while, but I came to the same conclusion as the OP that a MWD saved a huge amount of time/energy in radars/mags.


Aralieus wrote:
Even ran a 5/10 plex with it, but it took fookin forever and had to warp out a few times.


You have the patience of a saint.
J'as Salarkin
Imperial Academy
Amarr Empire
#12 - 2012-05-04 18:11:43 UTC
Zhilia Mann wrote:
Aralieus wrote:
Whenever I carebear it up I usually roll with this fit:
...


That's pretty close to what I used for a while, but I came to the same conclusion as the OP that a MWD saved a huge amount of time/energy in radars/mags.


Aralieus wrote:
Even ran a 5/10 plex with it, but it took fookin forever and had to warp out a few times.


You have the patience of a saint.


Thank you both for your answers. I am more and more sure about my fitting as I have presented it now . It is just that last high slot that I need to fill... Once I have decided on what to pick I will come back and revive this thread Smile

I am not looking to run plexes, but it is good to know it can handle up to 5/10 Cool.
Melina Lin
Universal Frog
#13 - 2012-05-04 19:14:01 UTC
In radars/Mags I rarely need to force rat aggro in my Pilgrim. +1 for Drone Link Augmentor.
J'as Salarkin
Imperial Academy
Amarr Empire
#14 - 2012-05-04 22:24:24 UTC
Melina Lin wrote:
In radars/Mags I rarely need to force rat aggro in my Pilgrim. +1 for Drone Link Augmentor.


Indeed. I am thinking if I should get the drone link in the high, exchange the afterburner for a drone navigation comp in the mids and get a drone damage mod (once they are released) in the lows... Will need to get faction hardeners for it to fit, but sounds interesting...

Would mean that the scanning is maximized, the salvaging, hacking, and analyzing too and the drones have been made as effective as possible. Only drawback is no afterburner (to mitigate damage) which I should survive with the big buffer the 1600mm gives.
Darthewok
Perkone
Caldari State
#15 - 2012-05-05 07:11:36 UTC
First of all, for the high slot,
1) Another salvager, 2 salvagers salvage faster, why waste time on salvaging.
OR
2) Laser (Medium or Small) for null as the rats there be nastee.

Secondly,
GET AN MWD not an AB.
You will save a ridiculous amount of travel time moving from spot to spot in the exploration sites.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Anya Ohaya
School of Applied Knowledge
Caldari State
#16 - 2012-05-05 10:58:20 UTC
I'd rather have a DCU than a plate because of the speed and align time. You never know when you might need to align out in a hurry.

For the high I'd probably go for artillery to draw aggro and because it's long range and cap-free use.