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Test Server Feedback

 
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Mass test feedback thread - 3rd of May

First post
Author
soranno
14th Legion
#81 - 2012-05-03 21:44:44 UTC
clients: 1
settings to low, with maybe 1 at medium

fps, lower than 5
did not crash or disconnect, but seeing the signs knew myself to relog following ship loss in poitot, and finding my pod stuck and unresposive. Relogged to find myself having safely warped off :)
Had I not died so quickly the fight on the gate was running relatively well
gibbo99
Tactical Feed.
Pandemic Horde
#82 - 2012-05-03 21:45:46 UTC
CCP Habakuk wrote:
Hi! If you participated in the mass-test on the 3rd of May, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

  • How many clients were you running at the same time?
  • One
  • Graphic setting of the client (low / medium / high):
  • LOW

User Experience

  • Average FPS:
  • 20-30
  • Did you experience any disconnects or crashes?
  • None, client frose and gave Not responding message when POS popped, but recovered after aout 10 seconds.
  • Describe your experience, make comments, suggestions, etc.:
  • Unable to look at anything other than skill tab in Char sheet.
    Even with TiDi active test still seemed very laggy.

Beardponderer
Aliastra
Gallente Federation
#83 - 2012-05-03 21:45:47 UTC
Machine Info and Settings

W7 64-bit
I7-2600
24GB RAM
GTX 680

How many clients were you running at the same time? 15
Graphic setting of the client (low / medium / high): low

User Experience

Average FPS: 20~
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: TiDi effective as ever. No crashes on my end.

Thank you QA dept. for organizing this test.
w1ndowmaker
Aliastra
Gallente Federation
#84 - 2012-05-03 22:46:12 UTC
Machine Info and Settings

AMD Phenom 9500 (Quad core 2.2)
4GB Ram
Asus EAH5670 (2GB)
Windows 7

How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Low

User Experience

Average FPS: 7fps
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.:
Aside from the obvious memory issues with the server I'd say it went pretty smoothly. The only issue I had was that noone in my fleet knew which fleet we were actually in. This would be an easy fix if there was a way that the FC could name the fleet so that in the chat box the tab says "FleetX" or "FleetW". CCP and BH FC's should also make an effort to invite to fleets from thier designated channels, rather than mass inviting people from local.
Velarra
#85 - 2012-05-03 22:59:19 UTC  |  Edited by: Velarra
Machine Info and Settings

OS: 6.1, build: 7601, Service Pack 1
Video Card: NVIDIA GeForce 8600M GT (Driver: 8.16.11.8861)
CPU: Intel64 Family 6 Model 23 Stepping 6, GenuineIntel @ 2.47 GHz (2 CPUs)
Memory: 4076 MB


How many clients were you running at the same time?
1 x SiSi
1 x TQ

Graphic setting of the client (low / medium / high):
Settings: all High, with AA & HDR off.

User Experience

Average FPS: 10-15 fps

Did you experience any disconnects or crashes?
Yes. Both disconnects & crashes with Task manager showing eve client memory usage in excess of 2gb for 1 client.

Describe your experience, make comments, suggestions, etc.:

-A bit slow on the FPS side of things but remarkably functional.

-Connecting to Fleet audio channel after being invited did not work. Attempting to manually connect to fleet audio was useless.

-TiDi was perfect. Past experience with sisi's TiDi early introduction and use gave rise to violent loss of stomach contents, nausia, dizzyness and general 3d-sickness. This did *not* happen while experiencing TiDi during this test. TiDi experience was perfect. Thank you very much ccp!
Sebastion Heorod
Hellion Support Services
#86 - 2012-05-03 23:46:28 UTC  |  Edited by: Sebastion Heorod
I had 1 client running on an old computer
my settings were set to low

I mostly had 0 fps
I crashed twice and did not try relogging after the 2nd, each time logfile crashed as well so no file to submit
I had alot of lag in the market with orders taking several minutes to process. my first crash was during the pos bash my graphics were set to low and effects were off. As I relogged we received the order to warp to the gate for the gate camp as I entered warp my ship became stuck showing a speed of 175km/s while showing it in warp, it remained stuck for several minutes so I ejected the pod appearing at the gate. I warped to x-bv98 station and purchased a sacrilege and all the fittings, I then selected fit in the fitting window and immediatey crashed.
Meolyne
Perkone
Caldari State
#87 - 2012-05-04 00:03:01 UTC
Machine Info and Settings

MacPro 1,1 2xE5150 OC @ 3.1Ghz (x4)
12Gb Ram FBDIMM DDR2@667 OC @about 750Mhz
ATI 4890 880/999@950/1100Mhz
(who said you can't Overclock a Mac? )

System Windows 7 x64. ( Sad )


  • How many clients were you running at the same time?

  • 2

  • Graphic setting of the client (low / medium / high):
  • 3840x1200px dualbox
    Well... I think you would call it medium+, no missile effect (any way you can't see them at long range)


User Experience

Drexx Charante
Looking for Friendship
#88 - 2012-05-04 01:22:31 UTC
Machine Info and Settings
AMD Phenom II x6 1100T 3.3GHz
8GB Mushkin Silverline 1333MHz RAM
ATI 6870 1024MB 930MHz core / 1050MHz GDDR5 VRAM

Win7 Ultimate 64bit

How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): low

User Experience


Average FPS: didn't check but it was low 10-15 maybe
Did you experience any disconnects or crashes? twice within a few minutes
Describe your experience, make comments, suggestions, etc.:

I joined the POS bash, managed to start shooting and then my game froze and crashed, i relogged and i was in a pod, because someone was smartbombing then my game froze again and crashed after that i gave up as my graphics were on low yet i still had problems (the last mass test i done went WAY more smoothly.)

my arazu kept teleporting around as many other people have said, other than that i cant comment much as i gave up as the lag was bad :(.
Kraig2
DTOR Squad
#89 - 2012-05-04 01:33:04 UTC  |  Edited by: Kraig2
i3-330m (2.13 Ghz)
4Gb DDR3 ram
NVIDIA GeForce 310M
Windows 7 32-bit.

Game settings:
Resolution 1680 x 1050
Everything set on High except:
Shader on Medium
LOD activated and quality on High
Post-Processing on Low
Anti-Aliazing on Medium
HDR on
Ressource Cache Off

Running a single client.

User Experience:
Average Fps: Between 0.96 and 2 FPS (I kid you not)
I experienced 1 single crash, but I had to manually shutdown the client multiple time due for being completely out of control of my ship and getting stuck at some odd places in space.

Describe your experience, make comments, suggestions, etc.:

It was horrible. I almost couldn't control my ship, I had trouble looking at different chat screens, trouble locking, reloading, warping and activating modules. The client seemed to be out of sync of the game as when we were going to shoot the POS the range being indicated on my overview wasn't stable and kept switching between: 10km, 40km, 110km, etc and at the same time my ship was being literally being teleported at different places all around the POS, it was very weird and not comfortable. The initial gate jump took many minutes for all players to jump and without being an expert on Mass Invasion in Nullsec, I guess wouldn't be great to wait for your entire fleet to jump in different waves in order to take over a system.
On my overview I saw ships at 60 AU, got stuck multiple time in warp (visually and not), couldn't see any weapons being shot probably due to my amazing 0.96 average FPS.
As pointed out at the end of the Test, there was a memory leak which, unfortunately, wasn't fix on the Sisi version we tested on today and I would actually want to make the same test with this memory leak finally fix to see the difference.
Leane Masing
Native Freshfood
Minmatar Republic
#90 - 2012-05-04 01:56:44 UTC

Machine Info and Settings


How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): low on all settings on both


User Experience


Average FPS: 2-3

Did you experience any disconnects or crashes? No disconnects or crashes per se, but my ships became unresponsive when I would try to make them move or go to warp.

Describe your experience, make comments, suggestions, etc.: The overview would also freeze up. During the POS bash, the POS was at 99% shield, 100% armor, and 100% structure the whole time for me. Ships also would not show damage once I target locked them during the pvp portion of the test.

CCP Habakuk wrote:
Hi! If you participated in the mass-test on the 3rd of May, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

  • How many clients were you running at the same time?
  • Graphic setting of the client (low / medium / high):

User Experience

  • Average FPS:
  • Did you experience any disconnects or crashes?
  • Describe your experience, make comments, suggestions, etc.:

Neerg Ohu
Imperial Shipment
Amarr Empire
#91 - 2012-05-04 03:03:44 UTC
Machine Info and Settings
Windows 8 Developer Preview
AMD Hexcore
8gb RAM
ATI 5870

How many clients were you running at the same time?
2

Graphic setting of the client (low / medium / high):
Started on high, but after cripping lag reduced to low. Report below is with settings on low.

User Experience
Average FPS:
4

Did you experience any disconnects or crashes?
My client locked up 3 times, my other character (St1ngerella) had 4 crashes

Describe your experience, make comments, suggestions, etc.:
Given the scale of the test and the unfortunate memory leak, overall wasn't bad at all. It would be really nice if people who cannot seem to follow the rules could be excluded from further masstests, or perhaps Singularity in general.
Spc One
The Chodak
Void Alliance
#92 - 2012-05-04 03:25:51 UTC  |  Edited by: Spc One
Machine Info and Settings

  • OS version: Windows Server 2003 R2 Datacenter Edition, SP2 (32bit) (Direct X 9.0c, SM 3.0)
  • CPU: Core 2 Quad Q6700 @ 3.15GHz
  • GPU: ATi Radeon 6970 2GB, latest ATi XP drivers (1920x1200)
  • SPU: Creative X-Fi Elite PRO
  • RAM: 5GB
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): All on High, AA off


User Experience

  • Average FPS - Zoomed in (no brackets): 1.3 FPS (POS Shooting), 8.4 (PVPing)
  • Average FPS - Zoomed out (no brackets): 0.3 FPS (POS Shooting), 7.9 (PVPing)
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? 1
  • Did you experience any disconnects or crashes? Yes, multiple, 5 client crashes.
  • Did you notice any problems with the buff bar (above the ship ui): No
  • Describe your experience, make comments, suggestions, etc.:

  •    . New unified system is very had to do pvp or pve, please make it optional more here:

    https://forums.eveonline.com/default.aspx?g=posts&m=1240496#post1240496

tiger roze
Aliastra
Gallente Federation
#93 - 2012-05-04 07:16:24 UTC
•How many clients were you running at the same time? 1

•Did you experience any disconnects or crashes? Yes, multiple, 2 times
so mutch lag only can shoot the tower
CCP Habakuk
C C P
C C P Alliance
#94 - 2012-05-04 11:57:11 UTC
Thank you all for participating in yesterday's mass test and for writing feedback here. We had nearly 1400 users at the same time on Singularity and we strained both server and client quite a lot.

Yes, there was a lot of lag and broken stuff. We identified several major problems, which are partially already fixed by now (and should be on Singularity within the next days) and others are still being investigated.

Thank you!

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Elias Genvalo
Sleeping Heroes
#95 - 2012-05-04 13:26:34 UTC
Machine Info and Settings

  • Number of clients: One
  • Graphic setting of the client (low / medium / high): High (GPU was near idling during engagements)

User Experience

  • Average FPS: POS shootout 2.5 fps; gate camp 2.5 fps.
  • Did you experience any disconnects or crashes? Crash during gate camp fight, perhaps three to five minutes from fleet Y arrival.
  • Describe your experience, make comments, suggestions, etc.: POS shootout: teleporting around the battlefield randomly (from 11km to 397km and anything in between). Warping to Poitot gate: couple minutes lag in entering warp, instantly teleporting to the gate but remaining in warp unable to move. Poitot camp: Surprisingly responsive (no teleporting) comparing to previous shootout, sudden crash after a few minutes.
norema Uitra
Rapid Unscheduled Disassembly.
Minmatar Fleet Alliance
#96 - 2012-05-04 14:27:15 UTC
i only had one client, low graphics, my average fps was about 0.5-1 this only happened when attack the pos. my comp crashed due to lag issues. fun little gathering though
XLoneStarX
XLostCauseX
Now You're Gone
#97 - 2012-05-04 14:42:50 UTC
Machine Info and Settings


How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): high at first low in the end


User Experience


Average FPS: 2
Did you experience any disconnects or crashes? my alt crashed soon as i hit the pos
Describe your experience, make comments, suggestions, etc.: my main never crashed threw the hole test the graphics on my computer were severely lagged while all the players were firing there weapons which resulted me in finding my self in 3 different places at the same time i was even firing inside the pos shield's a few times
rvil fusk is my other char i could not log him back in during the test my computers memory was running to high at that point to run a second client
Mikuru Chan
Garoun Investment Bank
Gallente Federation
#98 - 2012-05-04 16:11:17 UTC
**** this sht. XAttention

[u]This is just the Beginning.[/u]

Mithrantir Ob'lontra
Ixion Defence Systems
#99 - 2012-05-04 19:53:33 UTC
Machine Info and Settings


How manyMachine Info and Settings


How many clients were you running at the same time? 1 client
Graphic setting of the client (low / medium / high): high. I disabled some effects after some time to increase my fps from 5 constant.


User Experience


Average FPS: around 5 and up to 15. It depended on how close was the cam to my ship (and the blob).
Did you experience any disconnects or crashes? I only experienced a desync that forced me relog
Describe your experience, make comments, suggestions, etc.:
As far as I remember SiSi is running on a lower (than the TQ servers) end server. The experience was laggy even more than fleet battles I have experienced in TQ with more persons in system (up to ~1900). But overall and considering the circumstances it was ok.
Lokeus
Pator Tech School
Minmatar Republic
#100 - 2012-05-05 00:41:08 UTC  |  Edited by: Lokeus
for the mass test 3rd of may

Machine Info and Settings

one client running
client installed on 120gb SSD drive
8g ram DDR3 (i think remeber)
i7 proccesor ( ithink)


How many clients were you running at the same time?
Graphic setting of the client (low / medium / high):

nvidia 570 card
settings was everything maxed @ the pos shooting
rest of the test was on low.

User Experience


Average FPS:
Around 20fps with fraps running brackets on. @ low settings
Around 10fps with fraps running brackets on @ high settings

Did you experience any disconnects or crashes?

crashed 5-6 times while shooting the pos,
gate fight no crash
and npc fight was 1 crash


Describe your experience, make comments, suggestions, etc.:

excperience was ok would like to have abit more usefull info "ingame" what the time dialation effect meens when you hover over it. (maybe im just a ******) or it doesnt give me relevant information.

i allso excperienced heavy grid teleporting in random directions and distances when activating the MWD.
(after the test was done i stayed on the server at that time everytime i gained speed i started to grid teleport)

seems like most of the commands sent to the server like activating modules responed atleast

and the warping was wierd as soon as you hit warp you were on the ,target destination with your ship but still in warp.

(if ccp is interested i could upload the vid of the whole test, give me a shout if thats the case)

ps: ill even cut away me sneasing in the vid :P