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FW stations ALL undockable if you dont own the system - are you high?!

Author
Antisocial Malkavian
Antisocial Malkavians
#61 - 2012-05-03 22:23:33 UTC
Cearain wrote:
Antisocial Malkavian wrote:
I have a question, does FW affect those who arent signed up? If my missioning hub is im kandykane lane system and Gallente take it over am I screwed and have to find a new system cause Ill get shot if I go there or does it only mater to ppl who FW?



Pretty much just those in faction war. Neutrals will be able to take advantage of certain system upgrades that the militia can install. Such as decreased clone costs and reduced brokers fees for the market.


ah good, I just wanna mission on my merry way lol

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

m3rb3aSt
Republic Military School
Minmatar Republic
#62 - 2012-05-03 22:29:10 UTC
Antisocial Malkavian wrote:
Cearain wrote:
Antisocial Malkavian wrote:
I have a question, does FW affect those who arent signed up? If my missioning hub is im kandykane lane system and Gallente take it over am I screwed and have to find a new system cause Ill get shot if I go there or does it only mater to ppl who FW?



Pretty much just those in faction war. Neutrals will be able to take advantage of certain system upgrades that the militia can install. Such as decreased clone costs and reduced brokers fees for the market.


ah good, I just wanna mission on my merry way lol


wow its almost like you should just be a highsec carebear
Torneach
Doomheim
#63 - 2012-05-03 22:30:29 UTC
Muad 'dib wrote:
this change will make it IMPOSSIBLE for the underdog to ACTUALLY fight and take systems back.


How so?
Muad 'dib
State War Academy
Caldari State
#64 - 2012-05-03 22:34:27 UTC
Torneach wrote:
Muad 'dib wrote:
this change will make it IMPOSSIBLE for the underdog to ACTUALLY fight and take systems back.


How so?


Think about re shipping and such, the low sec status players that cant stay in high sec. Whats about taking missions for isk or being able to log in a jiffy (we arnt all 4 hour 0.0 roam no lifers believe it or not) convenience is a big factor.

Plus, if you base out of any low sec system and thats taken, boom you just lost access to all your stuff.

This will breed more alts to fw, which was created as a spare slot weekend warrior career and is fast turning into a drama bomb laden with a bazzilion alts

in-freaking-sane

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Cearain
Plus 10 NV
#65 - 2012-05-03 22:37:34 UTC  |  Edited by: Cearain
Torneach wrote:
Muad 'dib wrote:
this change will make it IMPOSSIBLE for the underdog to ACTUALLY fight and take systems back.


How so?



The side with the advantage in numbers will always have enough time to send in the blob and undue any damage the underdog/smaller side can inflict.

If we could at least dock in the enemy occupied area we could plan ahead by having different sized ships there fitted and ready to go. That way when the larger side came with ships for running a minor plex we would be able to jump into ships for medium plexes. Unless they were also ready they would then have to take time to reship. This is harder to do with bigger fleets than with smaller better organized gangs. Hence their numerical advantage would be severely mitigated.

However since we can't dock to switch out ships they will know what we are in and just chase us out with a larger fleet of the same sized ships.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Torneach
Doomheim
#66 - 2012-05-03 23:12:45 UTC  |  Edited by: Torneach
That re-shipping idea is pretty ingenious, I don't think we ever did it when I was in it, and I can see how losing access to that would be very inconvenient.

However, on the other side of the coin, in systems where you had occupancy, you would be at an advantage, while they would have a disadvantage for the same reasons.

In my mind, it makes sense that the defenders would have an advantage, while the attackers have the disadvantage. Couldn't you base ships in neighboring friendly systems and jump back there and reship and return if the enemy countered your current fleet composition?

It would reduce your sphere of influence considerably, but that makes sense to me from a military perspective, since logistics are really an important part of any campaign.
Muad 'dib
State War Academy
Caldari State
#67 - 2012-05-03 23:17:44 UTC
CCP need to increase the time and difficultly of flipping a system, with everything depending on the system occupancy being able to flip a system in 6 hours as it is currently is crazy.

almost seems like ccp want to remove all the current players in fw for this new game play type.

funk knows what im gunna do now, prolly pirate and dec militas Roll

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Ranger 1
Ranger Corp
Vae. Victis.
#68 - 2012-05-03 23:19:59 UTC  |  Edited by: Ranger 1
Cearain wrote:
Ranger 1 wrote:
Cearain wrote:
Ranger 1 wrote:
I have been assured in the patch feedback thread by multiple FW combat experts that being unable to dock in a system owned by an opposing faction makes it impossible to have combat. After all, how will they get ammo, cap boosters, or reship?

I am also assured that it can only encourage blob warfare, and that smaller roaming gangs will be impossible.

Apparently the only way combat can occur is for the smaller force to seed ships in all of the larger factions owned station systems, and do ninja raids into the nearby plexes... and actually driving the enemy out of the area first would accomplish nothing.

Welp, I'm convinced. Roll

How about you?


Yeah listen to the guy who admits he doesn't know anything about plexing - which by the way is how you gain sovereignty in faction war.

Knowing how Faction war actually works is unimportant to how he will make his mind up.


You know, I've tried very hard to be civil... and at least somewhat represent your point of view in other posts.

That will end abruptly if you try to put words in my mouth again.

I said that the plex mechanic in FW may be reworked, if not now then very soon, and that while it determines SOV it by no means should be considered the only way to fight the other faction.

If you can deter the other faction from entering the area of a given plex, or drive them physically away from it, the rest is easy.

Apparently actually fighting the other faction outside of a plex is a concept that is alien to FW fleets.

I try not to misrepresent what you have said in defense of your position, and expect the same courtesy in return.


Is the post I quoted an example of you trying to be”very civil” and somewhat represent views like mine? [

Have you ever even done any faction war plexing? I think you admitted you don't know much about plexing besides that it determines SOV. Seriously, why are you still posting so emphatically about something you know so very little about?


Actually, I could have easily made it much worse. Smile

I notice that you neglect any posts where I state you may have a point about wanting a shorter flip time instead of a longer one... but that there are issues either way.

There you go putting words in my mouth. Please find the quote where I said I knew nothing about FW plex's. I think you'll find I said they should not be the sole focus of a FW fleet, and certainly wouldn't be mine. I said that sneaking into plex's is not the only way to fight your battles, but seems to be all you are focused on.

Yes, currently they have to be done at some point. Putting blinders on to anything else is a recipe for failure, as has been amply demonstrated.

I left FW a long time ago. It was a cess pool at that time, full of people only interested in milking the system and egocentrically insisting on using **** poor tactics. Apparently little has changed since.

With any luck, the new structure will encourage many current FW "officers" to consider pursuits that are more appropriate to their skills and mindset, and open the door to some actual combat, teamwork and fun for a change.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

FeralShadow
Tribal Liberation Force
Minmatar Republic
#69 - 2012-05-03 23:20:48 UTC  |  Edited by: FeralShadow
Idiot (At OP, not anybody else, apologies), you don't join FW to farm the missions for LP. You join FW to PVP. The LP is a byproduct. The very fact that you're complaining about being locked out of the missions means it's already gone too far, and this will rectify the situation. Blob back FFS, nobody's stopping you except the 300 allies who are off doing missions AFK without a care in the world.

Ranger1 is SPOT ON with how FW is behaving. I left for the EXACT SAME REASONS. People wouldn't do ANYTHING because they were SOOOOOOOOOOOOOo damn busy farming their precious *bleeping* LP so they could buy goodies that they would never even use to attack the enemy. You might as well go back to level 4 highsec missions in a noob corp if you're so concerned about it.

The Gallente/Caldari front at least was semi-interesting, and had good fights every now and then. The frogs actually went so far as to make Caldari home systems so inaccessible that the squids packed up and basically left, except for those pubbies that would dock in their pods, get the damn missions, and then go do those, there was no reason for anybody else to stick around. We had good fun fitting out crazy sensor boosted drams to pop those pods repeatedly, but they didn't care. Without docking rights these imbeciles will have to work and defend if they want to see another isk ever again.

Stop complaining and get back your damn systems.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Torneach
Doomheim
#70 - 2012-05-03 23:21:04 UTC
Muad 'dib wrote:
CCP need to increase the time and difficultly of flipping a system, with everything depending on the system occupancy being able to flip a system in 6 hours as it is currently is crazy.


Agreed, if system occupancy will provide tangible effects like that, it should be harder to flip a system.
Muad 'dib
State War Academy
Caldari State
#71 - 2012-05-03 23:23:04 UTC  |  Edited by: Muad 'dib
FeralShadow wrote:
Idiot, you don't join FW to farm the missions for LP. You join FW to PVP. The LP is a byproduct. The very fact that you're complaining about being locked out of the missions means it's already gone too far, and this will rectify the situation. Blob back FFS, nobody's stopping you except the 300 allies who are off doing missions AFK without a care in the world.


if this is at me, i was actually talking about normal low sec agents, not specifically fw ones.

being locked out of all stations makes it near impossible to make isk, which is bad for the the underdog and also bad for the blobbers with nothing to shoot.

being locked out of directly FW based stations i could understand, but locked out of all in the system is pure madness, logistically for isk and being able to safe up when the door bell rings.

low sec is not null sec. dont "fix" fw by breaking everything it is now

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Fannie Maes
Doomheim
#72 - 2012-05-03 23:25:12 UTC
m3rb3aSt wrote:
Antisocial Malkavian wrote:
Cearain wrote:
Antisocial Malkavian wrote:
I have a question, does FW affect those who arent signed up? If my missioning hub is im kandykane lane system and Gallente take it over am I screwed and have to find a new system cause Ill get shot if I go there or does it only mater to ppl who FW?



Pretty much just those in faction war. Neutrals will be able to take advantage of certain system upgrades that the militia can install. Such as decreased clone costs and reduced brokers fees for the market.


ah good, I just wanna mission on my merry way lol


wow its almost like you should just be a highsec carebear



Care-bear a word to throw around making you sound l33 I suppose? I bet you are the perfect example of a hardcore eve citizen. I bet you have to D-scan a lot up in goon spaceBlink
Cearain
Plus 10 NV
#73 - 2012-05-03 23:25:56 UTC
Torneach wrote:
That re-shipping idea is pretty ingenious, I don't think we ever did it when I was in it, and I can see how losing access to that would be very inconvenient.

However, on the other side of the coin, in systems where you had occupancy, you would be at an advantage, while they would have a disadvantage for the same reasons.

In my mind, it makes sense that the defenders would have an advantage, while the attackers have the disadvantage. Couldn't you base ships in neighboring friendly systems and jump back there and reship and return if the enemy countered your current fleet composition?


Let me speak from the amarr perspective. BTW we will likley get steamrolled if plexing all of a sudden becomes worth something big.

Yeah there are a few systems that we could base out of akkio(caldari low sec), egghelende (its gallente low sec but not fw) and the various amarr high sec entrances (assuming your sec status is high enough). Basing out of minmatar high sec has other issues like its npc navy will keep attacking you. In sum there aren't that many potential staging grounds after we get steamrolled.

If it is going to take 40 hours straight of plexing to flip a system the larger side could easilly mobilize a blob to protect any "front line" system before we flip it. And again even if we flip it we won't be able to sustain it.

Now of course we likely wouldn't be able to sustain it even if we could dock in various places. But the actual battles we would have all over faction wars regions would be as fun as I could imagine eve being. Here we can try to make a push on a frontline system but its just going to get crushed out without much fanfare. Plus everyone can look at a map and see where those are. So its not the same as being able to plot a few days before and just keep popping up like dandelions.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

FeralShadow
Tribal Liberation Force
Minmatar Republic
#74 - 2012-05-03 23:27:18 UTC  |  Edited by: FeralShadow
Muad 'dib wrote:
FeralShadow wrote:
Idiot, you don't join FW to farm the missions for LP. You join FW to PVP. The LP is a byproduct. The very fact that you're complaining about being locked out of the missions means it's already gone too far, and this will rectify the situation. Blob back FFS, nobody's stopping you except the 300 allies who are off doing missions AFK without a care in the world.


if this is at me, i was actually talking about normal low sec agents, not specifically fw ones.

being locked out of all stations makes it near impossible to make isk, which is bad for the the underdog and also bad for the blobbers with nothing to shoot.

being locked out of directly FW based stations i could understand, but locked out of all in the system is pure madness, logistically for isk and being able to safe up when the door bell rings.

low sec is not null sec. dont "fix" fw by breaking everything it is now


No, sorry, it was directed at the OP and Cearain. Apologies.

Another note I want to say is that Blobs are a fact of warfare. You aren't going to avoid them. Larger forces win out over smaller forces, more dedicated forces win out over wimpy forces, etc. etc. That's simply how it is. If you're saying that your side is going to lose because they're going to bring more numbers than you every-single-time than that is just unrealistic, or your side is complete crap and you should go elsewhere.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Lady Aja
#75 - 2012-05-03 23:27:19 UTC
So what ya saying is...

when null sec aliances loose thier ooutposts. they should be able to dock and undock still? even if the new ownes do not want them to?

same **** different bucket.

Muad 'dib wrote:
Not being able to dock and take agents in an enemy controlled system i could understand, but all stations is totally stupid!

i have mission agents all over the place and im going to be blocked from them all if the dirty blobby minnies take them all!

I predict a HUGE number of militia corps turning pirate with this patch.

ccp you need to either stop taking those drugs or send me some...

your choice you totally high mother truckers.

where is my ability to link a sig properly CCP you munters!!
Fannie Maes
Doomheim
#76 - 2012-05-03 23:29:12 UTC
Lady Aja wrote:
So what ya saying is...

when null sec aliances loose thier ooutposts. they should be able to dock and undock still? even if the new ownes do not want them to?

same **** different bucket.

Muad 'dib wrote:
Not being able to dock and take agents in an enemy controlled system i could understand, but all stations is totally stupid!

i have mission agents all over the place and im going to be blocked from them all if the dirty blobby minnies take them all!

I predict a HUGE number of militia corps turning pirate with this patch.

ccp you need to either stop taking those drugs or send me some...

your choice you totally high mother truckers.




So what you are saying is that EVE the sandbox game has several different avenues and things you can play and partake in, but they are all the exact same game-play as nullsec?

Diversity sucks!!!

Lol
Cearain
Plus 10 NV
#77 - 2012-05-03 23:29:22 UTC
Torneach wrote:
Muad 'dib wrote:
CCP need to increase the time and difficultly of flipping a system, with everything depending on the system occupancy being able to flip a system in 6 hours as it is currently is crazy.


Agreed, if system occupancy will provide tangible effects like that, it should be harder to flip a system.



I think this needs to be thought through better. This is the kneejerk response to having station lockouts.

However longer flip times just means the side with more firepower has more time to form up their blobs. Shorter flip times would give the underdog more opportunity to do coodinated attacks that accomplish something.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Sid Hudgens
Doomheim
#78 - 2012-05-03 23:38:03 UTC  |  Edited by: Sid Hudgens
Muad 'dib wrote:

The underdog is screwed.


Isn't that why they're called the underdog?

Muad 'dib wrote:

really?

for cereal?


Really.

for Coooooooookie Crisp!

why?

Because CCP is koo-koo for cocoa-puffs!

P.S. I think these changes are Grrrrrrrrrreat!

"....as if 10,058 Goon voices cried out and were suddenly silenced."

Torneach
Doomheim
#79 - 2012-05-03 23:44:05 UTC
Cearain wrote:
Torneach wrote:
Muad 'dib wrote:
CCP need to increase the time and difficultly of flipping a system, with everything depending on the system occupancy being able to flip a system in 6 hours as it is currently is crazy.


Agreed, if system occupancy will provide tangible effects like that, it should be harder to flip a system.



I think this needs to be thought through better. This is the kneejerk response to having station lockouts.

However longer flip times just means the side with more firepower has more time to form up their blobs. Shorter flip times would give the underdog more opportunity to do coodinated attacks that accomplish something.


Honestly, I think that the underdog needs to consider other options besides trying to counter-blob the blob. I tried to get this across to the Amarr militia when I was in it, but nobody really did anything besides my corporation.

There are plenty of clever tactics that one could do other than just do what people have always been doing.

Anyways, with regards to flip times, it doesn't make much sense, at least to me, that a small, short-lived raid-style party could influence something which is supposed to be major (ie occupancy). It should be easier that sovereignty, but still not as simple and PvE-esque as plexing.

I'm not sure what system could be used other than placing specific items into structures and/or shooting them as well, though.
Antisocial Malkavian
Antisocial Malkavians
#80 - 2012-05-04 00:14:29 UTC  |  Edited by: Antisocial Malkavian
m3rb3aSt wrote:
Antisocial Malkavian wrote:
Cearain wrote:
Antisocial Malkavian wrote:
I have a question, does FW affect those who arent signed up? If my missioning hub is im kandykane lane system and Gallente take it over am I screwed and have to find a new system cause Ill get shot if I go there or does it only mater to ppl who FW?



Pretty much just those in faction war. Neutrals will be able to take advantage of certain system upgrades that the militia can install. Such as decreased clone costs and reduced brokers fees for the market.


ah good, I just wanna mission on my merry way lol


wow its almost like you should just be a highsec carebear


really? Where did I say I was not?
ah you assumed. You shouldnt do that, makes you look like an ass you know

Cearain wrote:



The side with the advantage in numbers will always have enough time to send in the blob and undue any damage the underdog/smaller side can inflict.

If we could at least dock in the enemy occupied area we could plan ahead by having different sized ships there fitted and ready to go. That way when the larger side came with ships for running a minor plex we would be able to jump into ships for medium plexes. Unless they were also ready they would then have to take time to reship. This is harder to do with bigger fleets than with smaller better organized gangs. Hence their numerical advantage would be severely mitigated.

However since we can't dock to switch out ships they will know what we are in and just chase us out with a larger fleet of the same sized ships.

Since when has combat in EVE been anything but the blob?

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.