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FW stations ALL undockable if you dont own the system - are you high?!

Author
Cearain
Plus 10 NV
#41 - 2012-05-03 20:55:46 UTC
Imagine that. Lots of null sec players think the changes that make faction war more like null sec are good.

Go figure.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Destru Kaneda
Arzad Police Department
#42 - 2012-05-03 21:08:15 UTC
So now you either have to fight for your **** or drop out of the war. Terrible changes. This will ruin FW just like alliances did.
Alaekessa
Matari Combat Research and Manufacture Inc.
#43 - 2012-05-03 21:18:20 UTC
Ranger 1 wrote:
I have been assured in the patch feedback thread by multiple FW combat experts that being unable to dock in a system owned by an opposing faction makes it impossible to have combat. After all, how will they get ammo, cap boosters, or reship?

I am also assured that it can only encourage blob warfare, and that smaller roaming gangs will be impossible.

Apparently the only way combat can occur is for the smaller force to seed ships in all of the larger factions owned station systems, and do ninja raids into the nearby plexes... and actually driving the enemy out of the area first would accomplish nothing.

Welp, I'm convinced. Roll

How about you?


I wonder if CCP will also provide us with some form of ship with a Ship Maintenance Hanger and a Corp Hanger to alleviate the horrors that being locked out of stations will subject us to.

What would they name it though? I'd be a big ship and it'd be helping it's militia kill, hmmmmm..........

Maybe call it a Killer Whale!
Large Collidable Object
morons.
#44 - 2012-05-03 21:18:49 UTC  |  Edited by: Large Collidable Object
Destru Kaneda wrote:
So now you either have to fight for your **** or drop out of the war. Terrible changes. This will ruin FW just like alliances did.



Just out of curiosity as I've only had a character in FW for the first year after release and therefore am quite a bit out of touch with the state of current FW - what impact did alliances being able to join actually have?

From what I've followed on the forums not so much, but Eve-O forums are a very 'special' place. It's all the more interesting as you're stating that alliances in FW have ruined it whilst you're obviously a member of an FW alliance.

Not wanting to derail the thread, but that really puzzles me.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Ranger 1
Ranger Corp
Vae. Victis.
#45 - 2012-05-03 21:32:38 UTC
Large Collidable Object wrote:
Well - the problem is that apparently, all stations seem to flip.

Making only the militia stations flip would have been a far better way - if people want to farm Militia missions, they need to fight for the systems. Moreover, there are systems that only have militia stations which provides quite some advantage and they would probably be fought over more heavily - but why would some Caldari Megacorp having a station in the Bleak Lands suddenly deny Amarr pilots docking rights just because Minmatar Militia occupies the system?

Militia station flipping is great, but neutral stations should remain open to everyone - otherwise things may become way too lopsided and having neutral stations play an independent role would add another tactical layer.
I remember a time when Caldari occuied all Cal/Gal militia space - would be a total pain to recover from something like that.


In all honesty, there are a number of ways to go with this.

FW pilots seem to be of the opinion that Malitia stations should never flip, despite who owns the system.

The way it works on SiSi is that all stations are always open to neutrals, regardless of system ownership, and that all stations in that system become unavailable to hostile factions only.

And then what you brought up is possible, that only the Malitia station would be closed.

The premise that CCP seems to be using is that if you have control of the system (and are presumably upgrading it) you also have some control over who those stations can allow to dock (obviously meaning the opposing faction)... even so far as taking over control of any stations the opposing faction may have there.

To me that makes sense, especially since they are desperately trying to avoid making things too Null secish by having you battle over control of individual stations. Apparently not to everyone though.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Cearain
Plus 10 NV
#46 - 2012-05-03 21:42:21 UTC
Large Collidable Object wrote:
Destru Kaneda wrote:
So now you either have to fight for your **** or drop out of the war. Terrible changes. This will ruin FW just like alliances did.



Just out of curiosity as I've only had a character in FW for the first year after release and therefore am quite a bit out of touch with the state of current FW - what impact did alliances being able to join actually have?

From what I've followed on the forums not so much, but Eve-O forums are a very 'special' place. It's all the more interesting as you're stating that alliances in FW have ruined it whilst you're obviously a member of an FW alliance.

Not wanting to derail the thread, but that really puzzles me.



He was being sarcastic. There were some people who were concerned this would have a large negative impact on faction war. In general it has just had a small slightly positive impact. IMO.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Muad 'dib
State War Academy
Caldari State
#47 - 2012-05-03 21:43:30 UTC  |  Edited by: Muad 'dib
We asked for fw to be given purpose.

what did ccp do?

They took the lazy route and copy and pasted 0.0 sov code into FW rather than ACTUALLY fixing it.

total and utter bollocks, sorry guys, i love fw for what is is and how it is different, this change will make it IMPOSSIBLE for the underdog to ACTUALLY fight and take systems back. totally lazy ******** and quite franky laughable.

do NOT lock us out of low sec or we will leave fw, go pirate and kill EVERYONE instead.

well done, ccp managed to actually make fw worse.....

*sarcastic golfclap*

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Cearain
Plus 10 NV
#48 - 2012-05-03 21:45:19 UTC
Ranger 1 wrote:
I have been assured in the patch feedback thread by multiple FW combat experts that being unable to dock in a system owned by an opposing faction makes it impossible to have combat. After all, how will they get ammo, cap boosters, or reship?

I am also assured that it can only encourage blob warfare, and that smaller roaming gangs will be impossible.

Apparently the only way combat can occur is for the smaller force to seed ships in all of the larger factions owned station systems, and do ninja raids into the nearby plexes... and actually driving the enemy out of the area first would accomplish nothing.

Welp, I'm convinced. Roll

How about you?


Yeah listen to the guy who admits he doesn't know anything about plexing - which by the way is how you gain sovereignty in faction war.

Knowing how Faction war actually works is unimportant to how he will make his mind up.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ranger 1
Ranger Corp
Vae. Victis.
#49 - 2012-05-03 21:52:49 UTC  |  Edited by: Ranger 1
Cearain wrote:
Ranger 1 wrote:
I have been assured in the patch feedback thread by multiple FW combat experts that being unable to dock in a system owned by an opposing faction makes it impossible to have combat. After all, how will they get ammo, cap boosters, or reship?

I am also assured that it can only encourage blob warfare, and that smaller roaming gangs will be impossible.

Apparently the only way combat can occur is for the smaller force to seed ships in all of the larger factions owned station systems, and do ninja raids into the nearby plexes... and actually driving the enemy out of the area first would accomplish nothing.

Welp, I'm convinced. Roll

How about you?


Yeah listen to the guy who admits he doesn't know anything about plexing - which by the way is how you gain sovereignty in faction war.

Knowing how Faction war actually works is unimportant to how he will make his mind up.


You know, I've tried very hard to be civil... and at least somewhat represent your point of view in other posts.

That will end abruptly if you try to put words in my mouth again.

I said that the plex mechanic in FW may be reworked, if not now then very soon, and that while it determines SOV it by no means should be considered the only way to fight the other faction.

If you can deter the other faction from entering the area of a given plex, or drive them physically away from it, the rest is easy.

Apparently actually fighting the other faction outside of a plex is a concept that is alien to FW fleets.

I try not to misrepresent what you have said in defense of your position, and expect the same courtesy in return.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Large Collidable Object
morons.
#50 - 2012-05-03 22:07:10 UTC  |  Edited by: Large Collidable Object
Cearain wrote:


Yeah listen to the guy who admits he doesn't know anything about plexing - which by the way is how you gain sovereignty in faction war.

Knowing how Faction war actually works is unimportant to how he will make his mind up.



Well - didn't they announce they'd change the occupancy system as well?

I don't think anything major has changed after week one of FW (they changed flipping requiremets one week after 0utbreak curbstomped Amarr occupancy within a week after deployment iirc).

Then I remember reading about some minor tweaks to cloaked plexing, friendly militia plexing and after DT plex spawns (?).

The fact that Amarr and Gallente plexes could be done in a reaper with a pimped propmod whilst you'd get missile bombarded and target painted in Minmatar Plexes and being permajammed and mssile-spammed in Caldari plexes was never looked at (?) and should be fixed prior to occupancy having any meaning of course.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Antisocial Malkavian
Antisocial Malkavians
#51 - 2012-05-03 22:08:18 UTC  |  Edited by: Antisocial Malkavian
Muad 'dib wrote:
Not being able to dock and take agents in an enemy controlled system i could understand, but all stations is totally stupid!

i have mission agents all over the place and im going to be blocked from them all if the dirty blobby minnies take them all!

I predict a HUGE number of militia corps turning pirate with this patch.

ccp you need to either stop taking those drugs or send me some...

your choice you totally high mother truckers.


dont FW.

/thread

Quote:
Cearain wrote:


Yeah listen to the guy who admits he doesn't know anything about plexing - which by the way is how you gain sovereignty in faction war.

Knowing how Faction war actually works is unimportant to how he will make his mind up.


You have to buy plex to gain sov in FW?? THATS how theyre making money. Are they going f2p? This sounds like a f2p move

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

MotherMoon
Tribal Liberation Force
Minmatar Republic
#52 - 2012-05-03 22:08:49 UTC
It's SiSi, things break.

what children we have on the forums nowadays

http://dl.eve-files.com/media/1206/scimi.jpg

Kytayn
Kronos TEchnologies
#53 - 2012-05-03 22:09:40 UTC
Wait... You mean there's going to be a reason for factions to fight each other in Low?

Be careful in Pulsar systems, you might get Pod Flu.

(Bio for YouTube reading)

Antisocial Malkavian
Antisocial Malkavians
#54 - 2012-05-03 22:11:02 UTC  |  Edited by: Antisocial Malkavian
MotherMoon wrote:
It's SiSi, things break.

what children we have on the forums nowadays


"update unsuccessful" every time I try to get on there -.-

Kytayn wrote:
Wait... You mean there's going to be a reason for factions to fight each other in Low?


Thought that was Datacores

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Cearain
Plus 10 NV
#55 - 2012-05-03 22:11:30 UTC
Ranger 1 wrote:
Cearain wrote:
Ranger 1 wrote:
I have been assured in the patch feedback thread by multiple FW combat experts that being unable to dock in a system owned by an opposing faction makes it impossible to have combat. After all, how will they get ammo, cap boosters, or reship?

I am also assured that it can only encourage blob warfare, and that smaller roaming gangs will be impossible.

Apparently the only way combat can occur is for the smaller force to seed ships in all of the larger factions owned station systems, and do ninja raids into the nearby plexes... and actually driving the enemy out of the area first would accomplish nothing.

Welp, I'm convinced. Roll

How about you?


Yeah listen to the guy who admits he doesn't know anything about plexing - which by the way is how you gain sovereignty in faction war.

Knowing how Faction war actually works is unimportant to how he will make his mind up.


You know, I've tried very hard to be civil... and at least somewhat represent your point of view in other posts.

That will end abruptly if you try to put words in my mouth again.

I said that the plex mechanic in FW may be reworked, if not now then very soon, and that while it determines SOV it by no means should be considered the only way to fight the other faction.

If you can deter the other faction from entering the area of a given plex, or drive them physically away from it, the rest is easy.

Apparently actually fighting the other faction outside of a plex is a concept that is alien to FW fleets.

I try not to misrepresent what you have said in defense of your position, and expect the same courtesy in return.


Is the post I quoted an example of you trying to be”very civil” and somewhat represent views like mine? [

Have you ever even done any faction war plexing? I think you admitted you don't know much about plexing besides that it determines SOV. Seriously, why are you still posting so emphatically about something you know so very little about?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Antisocial Malkavian
Antisocial Malkavians
#56 - 2012-05-03 22:13:47 UTC
I have a question, does FW affect those who arent signed up? If my missioning hub is im kandykane lane system and Gallente take it over am I screwed and have to find a new system cause Ill get shot if I go there or does it only mater to ppl who FW?

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Cearain
Plus 10 NV
#57 - 2012-05-03 22:17:26 UTC
Large Collidable Object wrote:
Cearain wrote:


Yeah listen to the guy who admits he doesn't know anything about plexing - which by the way is how you gain sovereignty in faction war.

Knowing how Faction war actually works is unimportant to how he will make his mind up.



Well - didn't they announce they'd change the occupancy system as well?

I don't think anything major has changed after week one of FW (they changed flipping requiremets one week after 0utbreak curbstomped Amarr occupancy within a week after deployment iirc).

Then I remember reading about some minor tweaks to cloaked plexing, friendly militia plexing and after DT plex spawns (?).

The fact that Amarr and Gallente plexes could be done in a reaper with a pimped propmod whilst you'd get missile bombarded and target painted in Minmatar Plexes and being permajammed and mssile-spammed in Caldari plexes was never looked at (?) and should be fixed prior to occupancy having any meaning of course.



No one has identified any changes on the sisi server regarding plexing except:

1) they give lp
2) the rats *may* drop better tags
3) the rats *might* be a little bit weaker.
4) Each plex does not count as much toward flipping. They count 1/5 as much as they used to. Which means it will take longer to flip a system
5) Each plex will respawn after an hour instead of every half hour. (Which combined with the above means it will take about 10s as long to flip a system)

there may be other changes coming but this is all we have identified so far.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Muad 'dib
State War Academy
Caldari State
#58 - 2012-05-03 22:18:27 UTC
reasons and conseqences are greta and we want that.

CCPs sov style changes mean that if you are loosing you weill continue to loose and fighting back gets even harder.

The underdog is screwed.

I you have lived in low sec for a while you will no doubt have bad sec status, thus high sec is near out of the question, also i forsee milita gate camps on low sec entrances.

Its totally fracking nuts, ccp are going to really mess up fw.

0.0 dwellers please realise that fw players mostly come from 0.0 because that sucks with blobs drama and sov, we did not all come from high sec and we are not all high sec pvp wannabes at all.

Im fearful for the future of a part of the game i pay to enjoy.

CCP please realise what this sov stuff and station locks outs actually mean.

FW is not perfectly balanced with numbers and skill, the strong get stronger, the weak get weaker.

really?

for cereal?

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Cearain
Plus 10 NV
#59 - 2012-05-03 22:19:18 UTC
Antisocial Malkavian wrote:
I have a question, does FW affect those who arent signed up? If my missioning hub is im kandykane lane system and Gallente take it over am I screwed and have to find a new system cause Ill get shot if I go there or does it only mater to ppl who FW?



Pretty much just those in faction war. Neutrals will be able to take advantage of certain system upgrades that the militia can install. Such as decreased clone costs and reduced brokers fees for the market.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

m3rb3aSt
Republic Military School
Minmatar Republic
#60 - 2012-05-03 22:19:56 UTC
Destru Kaneda wrote:
So now you either have to fight for your **** or drop out of the war. Terrible changes. This will ruin FW just like alliances did.


wait you either have to fight for your ****..... or drop out of the war?

what do you think should happen if you don't fight for your ****? you just get a mean letter from the other side?


I think this change is great and how faction warfare should be.