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Test Server Feedback

 
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Mass test feedback thread - 3rd of May

First post
Author
Alia Am'aral
Viziam
Amarr Empire
#41 - 2012-05-03 21:08:51 UTC  |  Edited by: Alia Am'aral
Machine Info and Settings
  • How many clients were you running at the same time?

  • 1

  • Graphic setting of the client (low / medium / high):

  • Medium


    User Experience
  • Average FPS:

  • When fighting (POS, gate, NPC)
    5-8, when idling around before it, 30-60 (depending how many ships nearby and what zoom level I was in)

    *Edit* Eve used one CPU core at 100%, GPU was at <40%, Memory wasn't full (though used more than usually)

  • Did you experience any disconnects or crashes?

  • 1 crash, 2 desyncs (or something; logout-login helpd)

  • Describe your experience, make comments, suggestions, etc.:

  • When jumping to POS system I ended up ~1Mkm away from everything in the middle of the space.
    At POS I had hard time to lock on the tower; after I had shot it for a while (it had just entered armor) it got unlocked again.

    After POS when warping to Poitot gate got first desync, relogging got me back to the gate
    At the gate I suddenly teleported >150km away from it; warped back to the gate

    At Poitot I could target and fire normally, then after a minute or so crashed

    Got podded, then docked to a station; left station (in a pod) to watch the NPC fight, desynced at the Planet 1 again.

    I have logs, willing to share if needed.
    Reika Mishima
    Starling Defense and Exploration Federation
    FOG Alliance
    #42 - 2012-05-03 21:09:07 UTC  |  Edited by: Reika Mishima
    Machine Info and Settings

    How many clients were you running at the same time? One
    Graphic setting of the client (low / medium / high): High

    User Experience

    Average FPS: 1920x1080 from 60 during pre test 1 or less during pos assault
    Did you experience any disconnects or crashes? Crashed 3 times
    Describe your experience, make comments, suggestions, etc.: Memory usage was through the roof. Could never do anything due to no control over ship once I was in a testing area. Also my ship kept teleporting around the grid which made what little control I had during NPC test useless.
    Just Alter
    Futures Abstractions
    #43 - 2012-05-03 21:09:30 UTC
    Machine Info and Settings

    OS version: windows xp service pack 3.
    CPU: intel E6600
    GPU: geforce 7950gt
    RAM: 2gb
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): lowest

    User Experience

    Average FPS during fight at the gate in Poitot, zoomed out (no brackets): 19
    Average FPS - Zoomed in (no brackets): 3

    On a scale of 1-10, how would you compare FPS and performance between this test and TQ?
    3. awful. the only positive thing is that it never crashed.

    Did you experience any disconnects or crashes? none

    Describe your experience, make comments, suggestions, etc.:
    no sound at all;
    Darth Behelzebhu
    Lair of Demons
    #44 - 2012-05-03 21:09:35 UTC
    Machine Info and Settings

    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): High

    User Experience

    Average FPS: 3-5 zoomed in 10-12 zoomed out
    Did you experience any disconnects or crashes? No crash or disconnect
    Describe your experience, make comments, suggestions, etc.: Mem usage max: 6.1gb, not any other issues during test
    Extreme warp/jump lag after test, when changing ammo in grouped torps, only the first got loaded.
    Shish Tukay
    Caldari Provisions
    Caldari State
    #45 - 2012-05-03 21:09:36 UTC  |  Edited by: Shish Tukay
    Windows 7 64-bit
    Athlon II X4 640 3GHz
    4Gb RAM
    Geforce GTS 450

    One client, high settings
    8FPS

    One crash
    One app not responding
    One graphics card reboot just before my ship popped (both my monitors filckered off and on again, other apps re-rendered themselves, eve was stuck as an unresponsive white screen)

    The new explosions are very pretty :3

    I seemed to be teleporting around the battlefield a lot at the POS and the NPC shoot; the gatecamp seemed OK though

    After the end of the test, even with <100 people in local, trying to move anywhere resulted in lots of teleporting
    Grideris
    The Scope
    Gallente Federation
    #46 - 2012-05-03 21:10:41 UTC
    Machine Info and Settings

    • How many clients were you running at the same time? 1
    • Graphic setting of the client (low / medium / high): High

    User Experience

    • Average FPS: 8-10
    • Did you experience any disconnects or crashes? No
    • Describe your experience, make comments, suggestions, etc.:

    • During the POS bash phase, the health of the tower wasn't decreasing at all. Also no objects in space were updating, so ships weren't moving, guns didn't stop appearing to fire, dead ships weren't leaving etc. However, when I attempted to interact with these objects they behaved as per their proper state server side (i.e. my sentry drones when they were destroyed, despite still appearing visible, would not respond to commands, with the client stating they were absent). While my ship did not respond to any commands other than activating/deactivating guns, I was able to jump out to a Cyno when it was lit for the final phase. Might add that during the POS bash phase, log server was spewing out a lot of "information" lines regarding missiles to the point where it was opening a new file (100,000 lines) once every few seconds.

      From watching the logserver logs, it seems that the missiles + their destiny balls were throwing a very very large number of exceptions. Don't know if that's the memory leak issue you were talking about, I have all the logs if you want to take a look. Maximum RAM usage was about 2GB, sitting on 1.8GB after I got podded and sent to station. There was a massive delay in actually reaching the station after I was podded to the point where windows thought that EVE crashed (I let it continue to see what would happen), but it eventually sorted itself out and I woke up in station. The whole time I was waiting between being podded and getting into the hanger was when most of the missile ball exceptions came up.

    http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com -** the** blog site with everything else DUST 514 you need

    Falaharn Mistwarden
    State War Academy
    Caldari State
    #47 - 2012-05-03 21:11:16 UTC
    Machine Info and Settings

    How many clients were you running at the same time?

    one client


    Graphic setting of the client (low / medium / high):

    low-medium with brackets turned off


    User Experience

    Average FPS: before first jump around 60, after jumping and start of testing low around 2

    Did you experience any disconnects or crashes? no dceds, but crashed 7 times, with crashing before client fully loaded the game up.

    Describe your experience, make comments, suggestions, etc.: it was a good test, smooth flow and what was expected from testing with that many people.

    Uskaanax
    Sebiestor Tribe
    Minmatar Republic
    #48 - 2012-05-03 21:11:31 UTC
    CCP Habakuk wrote:
    Hi! If you participated in the mass-test on the 3rd of May, please reply in this thread to give your feedback, based on following template:

    Machine Info and Settings

    • How many clients were you running at the same time?
    • Graphic setting of the client (low / medium / high):

    User Experience

    • Average FPS:
    • Did you experience any disconnects or crashes?
    • Describe your experience, make comments, suggestions, etc.:

    1 client. Graphic settings here: http://twitpic.com/9gw21f
    Average FPS was about 30-40 with a few dips down to 10 and one or two points where I hit 3 or less. I saw the client hit a 3.1gb memory footprint before it crashed.
    Overall the experience was OK, but was seriously marred by the teleportation experience. That is to say that I would appear to be orbiting a planet, and I would try to enable my cloak only to be told that I was too close to a dreadnought or other ship when nothing was visible around me. Using the ship stop command would sometimes improve this and I was able to shoot at the POS in this manner. Actual distances were constantly misrepresented in fleet operations such as the pvp or pve, although things seemed OK after undocking in the origin station. Eventually, I was podded and completely unable to react to even being shot at as I was taking damage, then warping, then podded and disconnected/crashed.
    Trap Commander
    Perkone
    Caldari State
    #49 - 2012-05-03 21:11:31 UTC  |  Edited by: Trap Commander
    Machine Info and Settings


    -Laptop:
    -Intel i7-2630QM
    -16GB Ram DDR3 1333
    -Nvidia GTX 485m
    -SSD Hard Disk
    -Windows 7 x64
    -2 connected displays

    How many clients were you running at the same time?
    -2 Clients, one on each monitor

    Graphic setting of the client (low / medium / high):

    -Highest settings, only antialiasing turned off

    Average FPS:
    -something about 30-40fps without brackets

    Did you experience any disconnects or crashes?
    -5 crashes with the client located at the POS, no crash with the other client

    Describe your experience, make comments, suggestions, etc.:
    -After i got some crashes at the POS i disabled the missile effects, no crashes after that!!!
    The whole thing lagged a lot, severaly times i got freezes of about 20-40 seconds
    (And the new item windows are very annoying....!!!!!)
    Eisenklaue
    Caldari Provisions
    Caldari State
    #50 - 2012-05-03 21:11:33 UTC
    Machine Info and Settings

    How many clients were you running at the same time?
    Two
    Graphic setting of the client (low / medium / high):
    Medium

    User Experience

    Average FPS: 15-30 Infight, Outfight 59
    Did you experience any disconnects or crashes?
    No
    Describe your experience, make comments, suggestions, etc.:
    My ship flew around up to 130km and than back to 0km. Sometimes it lagged very hard and sometimes i have the warping sound but my ship dosnt move.
    Nordic Beauty
    Perfect Enemies
    #51 - 2012-05-03 21:11:35 UTC
    Clients: 1
    Graphics: High Res

    Average FPS: 8-9
    Crushes: I had 2 client crashes 5-8 minutes before the start of mass test and relogged manually 1 time when client stucked after killing a POS.
    Experience: Time dilation worked fine untill we almost killed a POS, but after that some commands crushed, then all navigation commands didn't worked at all. Have a good night working :)
    Gin Vash
    Xenon Research Institute
    #52 - 2012-05-03 21:11:37 UTC  |  Edited by: Gin Vash
    Machine Info and Settings
    QX9650 4x3GHz
    GTX275 OC 2GB
    4GB ram

    • How many clients were you running at the same time? 2
    • Graphic setting of the client (low / medium / high): high

    User Experience

    • Average FPS: 20-10
    • Did you experience any disconnects or crashes? no
    • Describe your experience, make comments, suggestions, etc.:
    Nerru
    Apex Clan
    #53 - 2012-05-03 21:13:14 UTC

    Machine Info and Settings


    How many clients were you running at the same time?
    1

    Graphic setting of the client (low / medium / high):
    High


    User Experience


    Average FPS:
    15-20 average

    Did you experience any disconnects or crashes?
    None, but I had to relog due to the game thinking I was somewhere else (and alot of lag) after the pos died.

    Describe your experience, make comments, suggestions, etc.:
    New missiles are awesome.
    Server wasnt too laggy since my modules seemed to cycle properly throughout the whole fight.
    Keras Authion
    Science and Trade Institute
    Caldari State
    #54 - 2012-05-03 21:14:01 UTC
    Machine Info and Settings

    • How many clients were you running at the same time? 1

    • Graphic setting of the client (low / medium / high): Low


    User Experience

    • Average FPS: 8 when it actually loaded

    • Did you experience any disconnects or crashes? 2 crashes, 2 voluntary logoffs

    • Describe your experience, make comments, suggestions, etc.:
    • As laggy as it goes. At pos the client had some trouble deciding if I was 20km or 300km away for a few minutes, then crashed. Logged back and the ship hadn't even e-warped away. Tried to get the last few settings off but crashed again. When jumping back to the FD-MLJ I got to stare "not found" in the overview for 10 minutes, during which the shields went down and got a mail from scc. Relogged, found myself in a new clone, massmoved to FD. Undocked in a new ship, got to stare "checking navigational systems" for 5 minutes before relogging, and was greeted with "the test is now over" when got back to space. But I suppose that's what the 1000+ players does for a masstest Big smile


    This post was rated "C" for capsuleer.

    Lapine Davion
    Outer Ring Applied Logistics
    #55 - 2012-05-03 21:14:35 UTC  |  Edited by: Lapine Davion
    Machine Info and Settings

    Desktop
    Intel Q6700
    6GB DDR2-6400
    ATI Radeon HD 5850 1GB
    SATA HDD
    Windows 7 64-bit
    2 connected monitors

    How many clients were you running at the same time?
    One
    Graphic setting of the client (low / medium / high):
    High
    User Experience

    Average FPS: 5-20
    Did you experience any disconnects or crashes? One crash during gate camp fight, while submitting a bug report
    Describe your experience, make comments, suggestions, etc.: Many graphical errors and glitches, textures showing up with massive whitespace, shaders animating seperate from the rest of the effect, rubberbanding all over the place during POS shoot and NPC shoot, was dumped randomly in space at different times. Warps would happen while not being animated, I'd just be dumped at the gate whiel the warp shake and sound effects played after landing.

    [b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

    Athraws
    Rising Thunder
    #56 - 2012-05-03 21:15:49 UTC
    Machine Info and Settings

    How many clients were you running at the same time? 2
    Graphic setting of the client (low / medium / high): Low

    User Experience

    Average FPS: <10
    Did you experience any disconnects or crashes? Yes...yes.
    Describe your experience, make comments, suggestions, etc.: Ship teleported randomly, stayed in warp while at gates/locations, dc'd often. interestingly, if i didn't try to move, my ship didn't teleport. but moving caused me to teleport roughly 50+km away from where i actually was. guns read the correct distance when firing, but other modules read the 50+km one
    easterbunny16
    Absolute Order XVIII
    Absolute Will
    #57 - 2012-05-03 21:16:17 UTC
    •OS version: win 7
    •CPU: Intel Core i5-2700k
    •GPU: GeForce GTS 250
    •RAM: 2Gb
    •How many clients were you running at the same time? 2
    •Graphic setting of the client (low / medium / high): high

    User Experience



    •Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 14
    •Average FPS - Zoomed in:8
    •On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 9
    •Did you experience any disconnects or crashes? one client crash...big lag
    •Describe your experience, make comments, suggestions, etc.: cool..nice..i love new launchers!!
    OKISAD
    Albireo Solem
    Pandemic Horde
    #58 - 2012-05-03 21:16:33 UTC
    OS version: win 7
    •CPU: Intel Core i5-2700k
    •GPU: GeForce GTS 250
    •RAM: 2Gb
    •How many clients were you running at the same time? 2
    •Graphic setting of the client (low / medium / high): high

    User Experience



    •Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 14
    •Average FPS - Zoomed in:8
    •On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 9
    •Did you experience any disconnects or crashes? one client crash...big lag
    •Describe your experience, make comments, suggestions, etc.: cool..nice..i love new launchers!!
    Ratatoskur
    Nihil Corporation
    #59 - 2012-05-03 21:16:57 UTC
    Machine Info and Settings

    • How many clients were you running at the same time? 1
    • Graphic setting of the client (low / medium / high):
    High to start with then turned down to low
    User Experience

  • Average FPS: 7-10
  • Did you experience any disconnects or crashes? Many crashes probably more than 10 stopped counting mostly if I ever attempted to move the camera.
  • [*] Describe your experience, make comments, suggestions, etc.: The experience was fairly limited it started off rather smoothly jumping through the first gate but once I got to the PoS things started getting difficult, started experiencing crashes shortly after open firing on it and got caught in a loop of crashing and emergency warping, when I got to the PvP battle my client continued to crash regularly so I was rarely in fleet. My client started to stabilized at the ratting phase.
    Gaia Ma'chello
    Photosynth
    #60 - 2012-05-03 21:17:34 UTC  |  Edited by: Gaia Ma'chello
    Machine Info and Setting

    MacBook Pro 8GB
    OSX 10.7.3
    NVIDIA GeForce GT 330M 512MB

    How many clients were you running at the same time? One
    Graphic setting of the client (low / medium / high): Low


    User Experience


    Average FPS: 3 during the fight, 30 while in clear space.
    Did you experience any disconnects or crashes? Yes, one crash, one lockup requiring a force quit. All during the POS bash.
    Describe your experience, make comments, suggestions, etc.:

    FPS quite low, zooming and brackets made little difference. 3 FPS will all settings low is just too low, its hard to do any action.
    My Hyperion's engine nozzles were purple, and some ships had red ones.
    While moving with TiDi active, my ship would bounce around in odd ways. Distance reported on the screen would not correlate with actions, like being able to shoot the POS and hit while at 220 km.
    When I warped to planet 1, I could still see wrecks and drones at the gate, many AU away.

    Details of an "odd movement" bug. I warped to a gate. My ship entered warp, then was suddenly displayed as at the gate. I tried to jump and got the message to move within 2500 meters, even though I was shown at 1000 meters on the screen and overview. I kept trying to jump and eventually it worked. I assume the server had me in warp even though the client showed me at the gate. Given the timing, I should have been in warp (the server had it right, the client was showing dis-information).