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FW stations ALL undockable if you dont own the system - are you high?!

Author
Internet Lawyer Steve
Doomheim
#21 - 2012-05-03 12:21:23 UTC
Cpt Cosmic wrote:
I just resubbed to EVE after long inactivity to check what is going on, just to see FW being turned into .0 like wasteland with station games blob warfareRoll

you dont join FW just to get a pseudo null sec. this change is stupid imho, you can just leave FW for a while to overcome the restrictions or leave it at all and run alts for FW missions or just do regular war decs for pvp action.

imho this will change nothing but make it even worse.



Internet Lawyer Steve on the scene...


I bolded the part where you make no sense. Since FW has been all blobby and about station games since it started. High Sec war Decs are mostly station games. Null sec is blobs or ganks, No really any station games.

Also a note to the OP,

HAHAHAHA your isk faucet is going to be shut off and you have to work for it.


We here at the Law Offices of Internet Lawyer Steve and Associates have a bet going on how long the OP will remain in FW after the changes. We are guessing he will either quit EVE or run level 4 missions. We dont think he is going to fight for anything except for bad posting.


Internet Lawyer Steve and Associates,

Bringing Justice to New Eden, One post at a time...

Jowen Datloran
Science and Trade Institute
Caldari State
#22 - 2012-05-03 12:36:44 UTC
I tried to fix Factional Warfare, but then I got high.Ugh

Mr. Science & Trade Institute, EVE Online Lorebook 

Pr1ncess Alia
Doomheim
#23 - 2012-05-03 12:59:42 UTC
BombDust wrote:
Factional Warfare should bring as many consequences as it can for the player, the harder the better, war is hell,
live with it or don´t enlist in the militia office.


This this this a thousand times ^^THIS^^


Can't stand the heat? Get out of the kitchen.
Cpt Cosmic
Perkone
Caldari State
#24 - 2012-05-03 13:00:21 UTC
Perramas wrote:
Hahaha you complained for years to get attention to FW and now CCP has shoved the fist of change right up your ass.

what attention? all that was done is null sec mechanics converted and pasted into FW :) except there is no real consequence as I can use alts for FW or just leave from FW for a moment when I really need to dock
Soy Mel
#25 - 2012-05-03 13:00:32 UTC
Welcome to 0.0 punk
KrakizBad
Section 8.
#26 - 2012-05-03 13:02:21 UTC
Perramas wrote:
Hahaha you complained for years to get attention to FW and now CCP has shoved the fist of change right up your ass.

Take it like a man.
Pr1ncess Alia
Doomheim
#27 - 2012-05-03 13:11:13 UTC
Cpt Cosmic wrote:
Perramas wrote:
Hahaha you complained for years to get attention to FW and now CCP has shoved the fist of change right up your ass.

what attention? all that was done is null sec mechanics converted and pasted into FW :) except there is no real consequence as I can use alts for FW or just leave from FW for a moment when I really need to dock


So what's the problem?

As long as it's first in a line of changes, sounds good to me.
Jade Constantine
Jericho Fraction
The Star Fraction
#28 - 2012-05-03 13:14:23 UTC
Muad 'dib wrote:
Not being able to dock and take agents in an enemy controlled system i could understand, but all stations is totally stupid!

i have mission agents all over the place and im going to be blocked from them all if the dirty blobby minnies take them all!

I predict a HUGE number of militia corps turning pirate with this patch.

ccp you need to either stop taking those drugs or send me some...

your choice you totally high mother truckers.




funny stuff

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Zverofaust
Ascetic Virtues
#29 - 2012-05-03 13:15:41 UTC
The pub is strong in this one.
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#30 - 2012-05-03 14:15:04 UTC
In before one side of militia cascades leaving only highsec (rubbish) agents available for them.

Suddenly 600m navy geddons / phoons.
Tri Vetra
Native Freshfood
Minmatar Republic
#31 - 2012-05-03 14:26:17 UTC
this game is too hard
Drew Solaert
Aliastra
Gallente Federation
#32 - 2012-05-03 14:36:05 UTC
OH NO!

Your going to actually have to fight, and work as a team!

THIS IS TERRIBLE NEWS

I lied :o

Othran
Route One
#33 - 2012-05-03 15:06:59 UTC
Anything that screws over FW missioners gets a +1 from me.

The FW missioning system has been a licence to print ISK for years. Anything that gets more people into the PvP side of FW and removes people from the PVE side can only be good.
Baron vonDoom
Scorn.
#34 - 2012-05-03 15:09:55 UTC
Sounds good
Castor II
University of Caille
Gallente Federation
#35 - 2012-05-03 15:28:58 UTC
I hate how a cool name is wasted on someone like you Lol
Solstice Project
Sebiestor Tribe
Minmatar Republic
#36 - 2012-05-03 17:00:34 UTC
This sounds great !
Lugalzagezi666
#37 - 2012-05-03 19:03:23 UTC
This thread needs Mistical mights post to be complete.Big smile
Ranger 1
Ranger Corp
Vae. Victis.
#38 - 2012-05-03 20:17:43 UTC  |  Edited by: Ranger 1
I have been assured in the patch feedback thread by multiple FW combat experts that being unable to dock in a system owned by an opposing faction makes it impossible to have combat. After all, how will they get ammo, cap boosters, or reship?

I am also assured that it can only encourage blob warfare, and that smaller roaming gangs will be impossible.

Apparently the only way combat can occur is for the smaller force to seed ships in all of the larger factions owned station systems, and do ninja raids into the nearby plexes... and actually driving the enemy out of the area first would accomplish nothing.

Welp, I'm convinced. Roll

How about you?

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Large Collidable Object
morons.
#39 - 2012-05-03 20:37:36 UTC
Well - the problem is that apparently, all stations seem to flip.

Making only the militia stations flip would have been a far better way - if people want to farm Militia missions, they need to fight for the systems. Moreover, there are systems that only have militia stations which provides quite some advantage and they would probably be fought over more heavily - but why would some Caldari Megacorp having a station in the Bleak Lands suddenly deny Amarr pilots docking rights just because Minmatar Militia occupies the system?

Militia station flipping is great, but neutral stations should remain open to everyone - otherwise things may become way too lopsided and having neutral stations play an independent role would add another tactical layer.
I remember a time when Caldari occuied all Cal/Gal militia space - would be a total pain to recover from something like that.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#40 - 2012-05-03 20:55:30 UTC
ITT: Lots of people who don't understand FW mechanics and think system flipping necessitates any kind of PVP.


It involves going to bed and hoping WTs don't use the 6/7 hours you are sleeping to flip the system.