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New dev blog: Unified inventory

First post First post
Author
Aeril Malkyre
Knights of the Ouroboros
#241 - 2012-05-03 15:58:31 UTC
This looks amazing. Can't wait to see the final product.

Re: future improvements

For the love of all that is unholy, give me a 'Sell All Selected' in the right click menu (with a warning pop-up, that can be checked 'Never show me this again'). I've got a pretty good handle on what I should post for profit and what I should just dump for market value. The elimination of Meta 0 items from NPC wrecks has helped this, but sometimes I go a long while before loading up the Mammoth and heading to the trade hub. Selling every item individually in that case is a looooot of work, and boring. Let me select a batch of hybrid parts and torpedoes and armor boosters, things I don't ever use, and just drop them all on the market for whatever the highest buy is. I would love you long time.
IrrerMitPlan
Viziam
Amarr Empire
#242 - 2012-05-03 16:01:11 UTC
i donĀ“t like the new inventory and ship view. the old one was better. i think the new one is very confused and unwieldy, for example fit drones to dronebay. and the window is to big
Phyridean
Derp Shipping Co.
#243 - 2012-05-03 16:01:48 UTC
One problem I noticed on Sisi is that when I'm fitting a ship, I have a container with my modules open in the inventory window on the right, and the fitting window open on the left.

When I go to drag a module onto the fitting window, I have to drag it across the tree view. Sometimes, I either miss the fitting window, or click on my way back, or release the mouse button at the wrong time, and when I go back, I've accidentally clicked on another container.

I know it sounds like I'm just an idiot, but it happened to me multiple times last night with normal usage, and actually became pretty annoying. I suppose I could switch the position of the fitting window and the inventory window, but I'm always moving my windows around, and if I have to drag across the tree in a more pressing situation, this is going to get me killed.

Haemonoculus
ZAR-X Clearings
#244 - 2012-05-03 16:03:48 UTC  |  Edited by: Haemonoculus
So....
Lets say you're currently docked in Jita-4-4 and you have over 9000 assembled ships forming really LONG list.
Lets say you want to move stuff from cargobay of first ship in a list to the last one's.
In old inventory system you just open two windows - cargobays of these ships, and do your task. But how do you manage to do so, in new system with only one window with a VERY long list, which exceeds one screen?

Shouldn't you do special mode (enabled with one little button), which would allow to have two opended cargo locations simultaneously for such situations.
Gevlin
Planned Obsolescence.
No Visual.
#245 - 2012-05-03 16:06:01 UTC
is it possible to put a :

Liquidate All Button on the current inventory window?

or a special window I can move my inventory to the will allow me to sell what what I have that has a Market order are up in just one click.... I will even pay a surecharge (isk sink) to hire my broker to sort through my stuff and sell it.

as a missioner or salvager I am interested in just getting what I can and not putting up buy orders. If there was such a tool It would enable me to just sell and run. I know there will be some Items I may be selling for 1 isk. but oh well, I would have trashed them any ways or recycled them and sold them as minerals.


Just selling 1 item at a time is annoying. Eve as alot of different loot, their for selling them one at a time is time consuming and not a part of the game I enjoy. Please let me sell and run.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

realdognose
Caldari Provisions
Caldari State
#246 - 2012-05-03 16:11:46 UTC  |  Edited by: realdognose
Nice while sitting in station - but useless for Space.

In Situations where you WANT to have multiple windows (solo PVP: open cargo, open can in cargo; Triage Carrier: open Cargo, open Fuel Bay, open Corporatehangar) it fails.

If you want to move Stront quickly for the next triage cycle, you have that big fat window, covering the whole screen and need to compare the list of 20 cargoholds instead of "knowing" where you placed your windows....

Please make it optional, not mandatory :0)

(Or at least add an option to "eject" small, thin windows from this mess like in People and places)
Daedalus II
Aliastra
Gallente Federation
#247 - 2012-05-03 16:12:26 UTC  |  Edited by: Daedalus II
Suggestion:

What about a bar to the right of the window as well? On this bar you should get 4-5 LARGE images of inventories of your choosing. A "quick-bar" of sorts. For example you might want to have your active ship cargo bay there at all times, or your two most favorite corp hangars, or all your different bays (if in orca or carrier for example) and so on. The large images makes it easy to quickly drag and drop stuff into them, and them actually being images means its faster for the brain to know what is what, instead of having to read and find entries in a potentially very large tree.

So essentially large, well visible, configurable shortcuts to your favorite hangars. In a quick bar. To the right.

And from what I can see on the images in the blog, the left hand bar can be hidden, and so should the right hand bar. So if one does not want to use it, it's simply hidden. And if one doesn't want to see the tree, then one can hide that instead and only use the quick bar.

Edit: Notice how this would more or less solve the problems for at least three of the posters directly above me.
Flamewave
Crimson Moon Society
#248 - 2012-05-03 16:17:02 UTC
Let's fight the need to have multiple windows open by making it harder to have multiple windows open when you need them, and on top of that waste even more screen space with a lot of unused, negative space. Brilliant! Big smile ... Sad


Do you really need to have "X Items" and "X Est. Price" on two different lines? Look at all the space that wastes. Put them on the same line. Also, inventory windows don't shrink down as small as they do on TQ, wasting more space than they need to.

The ability to open cargo containers in a new window with Shift+Doubleclick is necessary. It would also help to be able to open new inventory windows by shift-clicking the neocom inventory icon, and it'd be really nice if it'd remember window positions for things like the ship hangar and individual cans like station containers, otherwise we spend more time reorganizing windows than we do actually performing the cargo transfers from one window to the other that we set out to do originally.

This is basic functionality we have on TQ right now that's being taken away, basically. The game doesn't need to be any more tedious to play than it already is. What?

Some things ISK can't buy. For everything else, there's Jita.

YouTube

Garrvik
#249 - 2012-05-03 16:17:41 UTC
CCP Explorer wrote:
100th!


Just to nit pick, you're actually 99th. See, the OP is post #1, and the "first" is reserved for the first reply, which is post #2. So, since your post is post #100, that makes you 99th.
Claire Voyant
#250 - 2012-05-03 16:20:47 UTC
Garrvik wrote:
CCP Explorer wrote:
100th!


Just to nit pick, you're actually 99th. See, the OP is post #1, and the "first" is reserved for the first reply, which is post #2. So, since your post is post #100, that makes you 99th.

That is mind blowing.
Race Drones
Garoun Investment Bank
Gallente Federation
#251 - 2012-05-03 16:26:36 UTC
Dennie Fleetfoot wrote:
Sorry guys. I know you've clearly done a lot of thought and effort about this. The tree idea is OK but as for the way its implemented and how windows work within station and space, I can tell you that after over an hour on Sisi you've got it wrong.

But it is fixable.

First of all, quite a few of us LIKE having multiple windows open because then we can organize things how WE want it. This new system doesn't allow for that. If it does, I apologize but you've hidden how to do it very, very well.

I like having a separate window for the cargo hold of the current ship. Its small but it's open at all times both docked and undocked. This new system doesn't allow for that.

I can open a separate window for my currently active ships cargo hold no problem BUT while I leave it open I have no access to opening the full inventory window, either in space or station until that that separate cargo hold window is closed. I can then open the full inventory window again and reopen that separate cargo window again. But you see the problem already, Its an extra step to perform, more effort in a UI that is trying to make it easier.

So I pin the full tree version of the inventory to where I would have it in station, so far so good. Then I fly in space, open a cargo canister from a dropped rat and BOOM the full inventory appears where I pinned it in station right over my overview. All I need from opening that canister is a small separate window that just shows me the loot that's in it. I don't need the tree, filter buttons etc, etc....

Basically, I want windows to open where I want them, I want to remove the tree from those windows when I don't need it. I want the windows to know if i'm in space or not and to remember that in space they open in a different place.

Someone has already said you should make it optional, I agree. It's taken three years to get the UI to do what I want. I'm not happy at the prospect of having to do all that again thank you very much.


^^ THIS !.

Ignorance is curable, Stupidity is not.

The "Planet of the Apes" is not science fiction, is a daily reality.

All is in "The Matrix".

See Beyond the Obvious.

Cpt Arareb
Viziam
Amarr Empire
#252 - 2012-05-03 16:27:46 UTC
very nice ccp very nice indeed.

that said I want to be able to over the mouse over one used scorch crystal ammo and be abble to see how much damage it have. if you do that ccp I will be very happy!Shocked
CCP Explorer
C C P
C C P Alliance
#253 - 2012-05-03 16:28:04 UTC
Claire Voyant wrote:
Garrvik wrote:
CCP Explorer wrote:
100th!
Just to nit pick, you're actually 99th. See, the OP is post #1, and the "first" is reserved for the first reply, which is post #2. So, since your post is post #100, that makes you 99th.
That is mind blowing.
I'm amazed at the depth of this analysis... but you are right. Big smile

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Vhaine Vhindiscar
Caldari Provisions
Caldari State
#254 - 2012-05-03 16:31:18 UTC
Give me an option to turn it off. I don't like the way multiple windows behave and filters are just something I don't really need. I'm perfectly fine with the eve inventory management and I've recently been bitten way to hard by UI designers working in my best interests. MS Office, Unity and Win8, I'm looking at you.
Dalden V
Yellow Lounge Industries
#255 - 2012-05-03 16:32:59 UTC
I know there's been many comments about the large inventory window in space and that some would prefer a small window in space and the large full inventory when docked.

But, please, if you consider doing that, don't remove the ability to open the full inventory in space. I hardly ever dock and the full inventory screen is amazing for living out of a POS.
Atomic Option
The Scope
Gallente Federation
#256 - 2012-05-03 16:46:52 UTC  |  Edited by: Atomic Option
I jumped onto SiSi To look at the new missile effects without reading this first.

Took me about 15 seconds to figure out that the neocom inventory button had been moved to the top, and 2 minutes to figure out what was up with the new inventory. Took longer because the model for my active ship (a hound named Accidentally A Cyno) was not showing up so I didn't know what I was looking in.

That said as soon as I got used to it, this new inventory system is awesome! Great job thank you!



Would it be possible to get Station Containers in player owned outposts somehow? I know there are Station Warehouses that can be built for obscene prices, but what about outposts without factories? It seems kinda silly that I'm only able to organize my stuff in stations that have kind NPCs or factories that players can use.
okst666
Vision Inc
Hole Control
#257 - 2012-05-03 16:46:57 UTC
When do we get the new fonts like on the last screenshot?

This is my personal favorite and most important Issue. Sometimes. the actual font really takes me to the point where I want to poke my eyes out with bare fingers...

[X] < Nail here for new monitor

cap Mal
Defense Advanced Research Program Agency
#258 - 2012-05-03 16:48:35 UTC
Mind blown.

There is so much awesome in this update, I don't know where to start.

Great work CCP!
Grady Eltoren
Patriotic Tendencies
#259 - 2012-05-03 16:52:13 UTC
Looks pretty--darn--cool CCP! Cool

I echo the sentiment of a lot of other players - GREAT UPGRADE and a +1 for fixing the bloody old code so that things load MUCH faster!


A few Questions / Concerns that I didn't see answered in the 13 pages that have already sprung up today:


1) Is the new inventory system intended to replace the asset tab within the corp management window?....and if so, will you be able to have the same functionality with this new system as you did with the old as a CEO or director? ( suggest lock-down, transfer items to member's hangers and ect.)
1a) Also, how will this affect the Security Officer role within a corp? will they still beable to see into members' hangers?
1b) Will the Directors and CEO's have access to all their stations like we do currently under the Corp Asset window this way????

2) Have you guys also worked on the MAX ITEM limit for hangars?

3) PLEASE TELL ME you fixed the corporate divisions limit with this upgrade as well!!!!! PLEASE.

/Grady


P.S. Game of Drones - Trade Mark pending not patent. : ) hehe
Droxlyn
TOHA Heavy Industries
TOHA Conglomerate
#260 - 2012-05-03 16:53:20 UTC
While you are there, could you add two more split options?
split into N even stacks
and
split into stacks of X units each.

(And maybe a split into stacks of M m3 each.)

Thanks!