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New Dev Blog: Time Dilation Video Demo

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Author
Jaggins
Aliastra
Gallente Federation
#61 - 2011-09-30 22:20:19 UTC
Does this mean I can't blame my stupid mistakes that get me killed on lag anymore?

Good job, and I also agree about trying to avoid the UI slowdown if possible.
Vincent Athena
Photosynth
#62 - 2011-09-30 22:20:40 UTC
CCP Veritas wrote:
Vincent Athena wrote:
CCP Veritas: any possibility of getting a number for the little TiDi level indicator, otherwise known as Gamma? Starting at 100% and dropping as things slow? Also the stuttering is sort of annoying. And if Gamma got down to 10% or 5%, the slowing of the UI panning or typing would be a major annoyance.


There is a tooltip when hovered over on the latest internal build. I still think you're the only one calling it Gamma though Blink

.


Actually I'm not. Everyone who works with Relativity, where the term Time Dilation comes from, calls the time rate ratio Gamma. I'm just going with the majority.

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CCP Veritas
C C P
C C P Alliance
#63 - 2011-09-30 22:42:06 UTC
Vincent Athena wrote:
Actually I'm not. Everyone who works with Relativity, where the term Time Dilation comes from, calls the time rate ratio Gamma. I'm just going with the majority.


Hey, you get your facts right out of here.

CCP Veritas - Technical Director - EVE Online

GeeShizzle MacCloud
#64 - 2011-09-30 22:45:48 UTC
hehe! =)
Lady Zarrina
New Eden Browncoats
#65 - 2011-09-30 22:52:02 UTC  |  Edited by: Lady Zarrina
Sounds cool. To be a total **** about it though, the server is slow so now we have a meter to tell us it is slow?

I know I know, it is way more than that, and that is not what you are doing, but ... perhaps a video showing us two identical setups. One with time dilation and one without. Then this would plainly show us how awesome this is.

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Sanyo Santiago
Homicidal Nomads
#66 - 2011-09-30 23:13:26 UTC
Is time dilated server-wide or on a system-by-system basis?
Razin
The Scope
#67 - 2011-09-30 23:29:25 UTC
CCP Veritas wrote:
bldyannoyed wrote:
Really could do with getting rid of the camera and targetting effect (and in fact any UI) dilation. Whats the point of developing a system that will help beat lag if you then go out of your way to make everything still look like its lagged to hell?

I dunno about you but stuttery cameras and stuff are just going to irritate the hell out o fme.


The advancement of time changes rarely enough that I really wouldn't call it stuttery. The goal was to convey that time is, in fact, slowed. There's no point in pretending its not.

Is there any reason why the user interface performance can't be divorced from the time dilatation effect? I can just see the shitstorm if TD goes live in this state...
Vincent Athena
Photosynth
#68 - 2011-09-30 23:39:05 UTC
Sanyo Santiago wrote:
Is time dilated server-wide or on a system-by-system basis?


Node-by-node basis. Most nodes run several solar systems that are close to each other and all on that node would get slowed. But if you requested a reinforced node for a big fight you will get just one solar system on that node, and when it goes into TiDi, just one solar system will be affected.

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Vincent Athena
Photosynth
#69 - 2011-09-30 23:40:32 UTC
CCP Veritas wrote:
Vincent Athena wrote:
Actually I'm not. Everyone who works with Relativity, where the term Time Dilation comes from, calls the time rate ratio Gamma. I'm just going with the majority.


Hey, you get your facts right out of here.



Never! Get an umbrella, because its raining cold had facts.

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Hatsumi Kobayashi
Perkone
Caldari State
#70 - 2011-09-30 23:52:46 UTC
Have you tested specific situations under time dilation yet, such as bombing runs, logistics module and so on so forth, or have you kept testing to seeing if time is actually slowed down to allow proper gun cycling, leaving the rest to the SiSi mass tests?

While it's really cool to see that things seem to be working as previously advertised, I can't wait to see/feel/hear about TD's effects on other common fleet mechanics that are currently more than a little wonky in current heavy lag.

No sig.

GeeShizzle MacCloud
#71 - 2011-10-01 00:27:30 UTC
not sure if veritas will enjoy this bit of test server tomfoolery but frapsed some stuff done tonight that was interesting and fun when it comes to Time Dilation... hope u guys like btw!

http://youtu.be/qgXp0S0-wPA
Lord Helghast
Center for Advanced Studies
Gallente Federation
#72 - 2011-10-01 01:18:55 UTC
it looks good, but honestly wish there were more signs that it was slowing down so it doesnt just look like u're pc running slow maybe motion blur on camera swing or something....

only other thing that bugs me is ... its stuttering its not a smooth dilation theres visible skips in the rockets which feels patchy
Faith Sunstrider
#73 - 2011-10-01 02:02:42 UTC
I'm indifferent about time dilatation: I'm not going to join a large battle anyway..
But I'm really happy to see that someone in CCP is hearing the player's feedback.
Good job Veritas!
Kossaw
Body Count Inc.
Mercenary Coalition
#74 - 2011-10-01 02:28:47 UTC
GeeShizzle MacCloud wrote:
not sure if veritas will enjoy this bit of test server tomfoolery but frapsed some stuff done tonight that was interesting and fun when it comes to Time Dilation... hope u guys like btw!

http://youtu.be/qgXp0S0-wPA


Oh wow. Nice demo there. It clearly shows how the camera movement and graphic effects are dependent only on the client performance, while the server is now able to gracefully control the lag generated by the number of objects. I'm really looking forward to seeing how this works in action on TQ.

Veritas, please don't stop this tomfoolery. You're dealing with lag, making Eve look good and making people happy. This is not what we expect from CCP. Thanks man.

WTB : An image in my signature

Wolfcan
Caldari Provisions
Caldari State
#75 - 2011-10-01 02:48:51 UTC  |  Edited by: Wolfcan
Dorian Wylde wrote:
It's not there to defeat lag, it's there to make everyone lag equally rather than having a few people with nothing and a few who can't do a thing.

Ui lag is part of lag. There's nothing that can be done about it.


Rubbish, module lag and targeting lag are absolutely crucial for this to work. But the panning of the camera is 100% client side and SHOULDN"T be juttery.

BTW, CCP, good work. If these small problems can be ironed out, it'll be an incredibly popular addition to the game.
Fallicious
A-OK Logistics and Fabrication
StoneGuard Alliance
#76 - 2011-10-01 02:59:41 UTC
Wow, instead of just being laggy, we now have a color indicator to tell us what we can already tell by the actions onscreen... Why fix major game issues when you can pull people's attention from those issues with a little sleight of hand. Hurray?
GeeShizzle MacCloud
#77 - 2011-10-01 03:05:45 UTC
Fallicious wrote:
Wow, instead of just being laggy, we now have a color indicator to tell us what we can already tell by the actions onscreen... Why fix major game issues when you can pull people's attention from those issues with a little sleight of hand. Hurray?


STFU, if u wanna hate then go hate in ur own corp forum, ur just proving to everyone that ur a complete moron!
Andrea Griffin
#78 - 2011-10-01 03:11:16 UTC
What surprised me the most about this video is how hot Veritas is. : >
Dex Tera
Science and Trade Institute
Caldari State
#79 - 2011-10-01 03:17:33 UTC
Ccp tbh this looks like the bigges load of crap ever all i see is lag and a little lag counter I will say it was clever to call lag time dilation that way u can divert ur resources to a me monacelWhat? it's sad that they cant fix it so they just lie to us and say the lag is a new game mecanic it's a. Sad day in new Eden ppl
GeeShizzle MacCloud
#80 - 2011-10-01 03:33:31 UTC  |  Edited by: GeeShizzle MacCloud
sad to see haters hate... well i guess people like dex have to do something when frustrated that their square peg isnt going in the round hole.