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Hi-Sec L4 Tengu vs. Mach

Author
Mr Ziggler
Doomheim
#1 - 2011-10-01 02:44:11 UTC


I would like people who have flown these ships to chime in on what you think would be able to blitz L4 missions fastest in Minny space as I need to grind up standings on a char to sell after they can anchor pos in .7 space

I fly a Vargur, seems quick, but another fella I run with seems just a bit faster to clear a pocket in his Mach and certainly gets better bounties.

I have heard many good things about Tengu, but never read of any direct comparisons with the other pve love child, the Mach.

So please list pro's and con's for both as my pve main is just about L5 in all skills for both ships and I would like your valued input in this decision.

Thanks
Kesshisan
#2 - 2011-10-01 03:12:23 UTC
The Tengu can blitz level 3s for the fastest standings gain possible. Furthermore a Tengu can complete the occasional "Pick your Poison" (cruiser or smaller required.)
Substantia Nigra
Polaris Rising
Goonswarm Federation
#3 - 2011-10-01 03:48:16 UTC
tengu is tank with some gank attached ... pretty idiot-proof for mission running.

machariel is gank with some tank attached ... much quicker for most but sometimes need to be careful in the high DPS output missions. Also need to be awake when flying machariel and the little guys get inside your projectile wall-of-death ... at least awake enough to pit the drones onto them.

Tengu is pretty ugly, along with most T3s, and mach is awesomely beautiful.

Tengu is much easier to spell than machariel.

Tengu takes less training time to get the most out of than machariel.

Tengu is for little boys, while Machariel is for us real women.

'Bout it I think.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Spineker
#4 - 2011-10-01 03:59:52 UTC  |  Edited by: Spineker
Tengu hands down

Training alone not to mention just pure ISK wise

Mach is weaker tank wise

Mach is a freudian thing
Firebolt145
The Hatchery
RAZOR Alliance
#5 - 2011-10-01 09:55:03 UTC
Er, what? I'm reading so much wrong stuff here.

If you're blitzing, Mach hands down. It is also SHORTER to train for (don't need cruiser V, thanks).

You don't need the tank if you're blitzing (I get by with 2 omni invulns and 1 x-l shield booster easily). The DPS of the Mach is higher than that of the tengu. You don't need to change ammo each time you switch to killing frigs or wait for target painter cycles, you simply alpha frigs from 70km away.
Dirty Addict
Republic Military School
Minmatar Republic
#6 - 2011-10-01 11:27:18 UTC  |  Edited by: Dirty Addict
Firebolt145 wrote:
Er, what? I'm reading so much wrong stuff here.

If you're blitzing, Mach hands down. It is also SHORTER to train for (don't need cruiser V, thanks).

You don't need the tank if you're blitzing (I get by with 2 omni invulns and 1 x-l shield booster easily). The DPS of the Mach is higher than that of the tengu. You don't need to change ammo each time you switch to killing frigs or wait for target painter cycles, you simply alpha frigs from 70km away.



For blitzing i would always go tengu, i have flown many missions in my tengu and Mach..
I kill everything -frigs faster..
Even bs die so much faster to my furys than the machs 800s..

As for swapping ammo, Scourge fury all the way i dont swap ammo for frigs or spider drones i just set my faction web on them!
Mach can alpha a frig from 70km ok.. But i can kill 2 bs at 110k whilst he closeing in on one at 70k to get real dps on it..
I warp to my mission faster than a Mach, by the time a Mach is docking im already undocking for the next mission..

Tbh there both awesome ships, both fast but for me the tengu wins hands down..
Just dont fail fit the Tengu with a heavy tank..


1 Shield booster, amp, invul, Ab..
Everything else damage mods inc rigs...
Mocam
Aliastra
Gallente Federation
#7 - 2011-10-01 11:51:57 UTC
Firebolt145 wrote:
Er, what? I'm reading so much wrong stuff here.

If you're blitzing, Mach hands down. It is also SHORTER to train for (don't need cruiser V, thanks).

You don't need the tank if you're blitzing (I get by with 2 omni invulns and 1 x-l shield booster easily). The DPS of the Mach is higher than that of the tengu. You don't need to change ammo each time you switch to killing frigs or wait for target painter cycles, you simply alpha frigs from 70km away.



This really is rather dependent upon what people think of as "acceptable" skills to use these ships and opinions vary on the topic. So let's see what it takes to train this stuff up.

Note: This is based upon +5 implants, with mapping to perc + will -- ships & weapons spec. Being as sub-systems use 2 different orders on these - the SC "takes a hit" for training but this won't change the fact that the Tengu is faster and easier to get into at "decent levels" - as you'll see.

Mach takes Gallente + Minmatar at battleship level. (doubled the training - 1 set of training for each race so 2x)

Frigates 4 = 2d 19h 2m 46s
Cruisers 4 = 6d 23h 36m 34s
Battleships 4 = 11d 4h 10m 32s
Total: 20d 22h 49m 52s

Compared to level 4's with a SC:
Frigates 4 = 1d 9h 31m 18s
Cruisers 5 = 19d 18h 4m 24s
SC's 4 = 3d 11h 48m 17s
Prop + Offense Sub-systems 4 = 1d 9h 31m 18s (yes, BOTH subsystems to 4 in a bit over 1 day)
the other 3 at 4 = 2d 20h 34m (yes, 3 subsystems all at 4)
Total: 28d 21h 29m 17s

Difference: 7d 22h 39m 25s - mach wins!
So - ship wise, you seem correct but let's get to where the painful part is - weapons.

The Machariel needs large projectile guns.
Tengu needs "medium" (HML, HAM) missiles.

T2 is generally agreed upon to be what you want to fit on these classes of ships and getting T2 weapons is radically different between missiles and guns.

Support skills wise - missiles and guns... meh - no big diff. T2 fitting? Big difference in training as follows - we'll "expedite" by only training up for Auto-cannons.

Small Projectiles 5 = 3d 22h 48m 52s
Small AC Spec 4 = 2d 2h 16m 58s
Medium Projectiles 5 = 11d 20h 26m 38s
Medium AC Spec 4 = 3d 11h 48m 17s
Large Projectiles 5 = 19d 18h 4m 24s
Large AC Spec 4 = 5d 14h 5m 16s
Total: 46d 17h 30m 25s
Welcome to T2 large AC's - without training T2 Artillery.

Standard Missiles 3 = 5h 55m 32s
Heavy Missiles 5 = 11d 20h 26m 38s
Heavy Assault Missiles 5 = 11d 20h 26m 38s
Heavy Missile Spec 4 = 3d 11h 48m 17s
Heavy Assault Spec 4 = 3d 11h 48m 17s
Total: 35d 22h 25m 22s
Welcome to T2 medium missiles - BOTH at spec'd.

The Difference: 10d 19h 5m 3s - tengu wins by a huge margin - double the specialization.

All told, even with that double spec - you're still looking at over 3 days "tengu wins" with their respective skills at 4. Taking out over 15 days for "halving" the missile spec's and it's no contest on which one is easier to get into and use.

Missile skills do NOT need the lower level specialization to train the next step's spec. Guns do. That adds a hell of a lot of time onto guns over training missiles. Especially when comparing medium weapons to large.



Yes the mach is an excellent mission runner but getting gunnery skills up - it is a lot more work and if you pushed ship skills to 5... The mach, with 2 battleships to 5 - takes one hell of a lot longer to train for.

Is the mach "better?" - many agree yes with the caveat that the tengu is one hell of a lot more flexible for uses -AND- right up there with the mach for performance.
LamaLeif Dreper
Caldari Provisions
Caldari State
#8 - 2011-10-01 11:55:33 UTC
The two ships are about even when it comes to completing missions in my opinion, when you consider all their pros and cons.

Tengu:

-Speed tanked Tengu is a very solid ship, and at the same time very cheap if that is something you care about. With it you could aggro the entire Pirate Invasion pocket if you wanted to, although you will always have to shoot webbers first.

-Heavy missiles will hit anything anywhere inside of 120km, regardless of transversal and angular velocity. The damage is of course relative to the targets signature radius and speed. But a speed tanked Tengu with 2x Rigor II and 1x Flare II will hit frigates very well with T1 ammo, and still somewhat good with T2 ammo. The downside to missiles in missions is having to count volleys, in order to avoid "wasting" volleys due to travel time, and being "stuck" with kinetic missiles.

-It is also a very good ship in Wormhole space, a handful RR Tengus can run C5 sites without having to rely on Logi support for example.

Machariel:

-It has a weaker tank than a Tengu, but it will still clear lvl4s very easy. If you fit an afterburner you won't even have to activate the XLSB in some missions, and it will do 540m/s.

-Autocannons do alot of dps and pop frigates in one volley beyond 10km, if they get within that range Hobgoblins deal with them. You will have to babysit the ship more than you would in a Tengu, due to transversal and angular. You will also have the ability to switch between EM/Heat/Expl ammo at will.
Firebolt145
The Hatchery
RAZOR Alliance
#9 - 2011-10-01 13:34:21 UTC
You don't need t2 guns for a mach, whereas tengu you need them for scourge fury.

How many missions spawn at 110km? Only one I can think off in minnie space which has a spawn that far away is Massive Attack. And no, tengus do not align much faster than a mach. And put an MWD on your mach please.
Goose99
#10 - 2011-10-01 14:39:20 UTC
Firebolt145 wrote:
You don't need t2 guns for a mach, whereas tengu you need them for scourge fury.

How many missions spawn at 110km? Only one I can think off in minnie space which has a spawn that far away is Massive Attack. And no, tengus do not align much faster than a mach. And put an MWD on your mach please.


Scourage Fury is neither needed nor desirable. Tengu has no drones, and depend entirely on hml to kill frig rats. Gun and launcher balancing between t2 and faction is different. T2 guns with faction ammo gets greater dps than faction guns with faction ammo at specilization 4. Faction hml + faction ammo gets greater dps than t2 hml + faction missile even at specilization 5.
Firebolt145
The Hatchery
RAZOR Alliance
#11 - 2011-10-01 15:17:01 UTC  |  Edited by: Firebolt145
Care to share your fit, goose99? Let's do a few EFT comparisons. Not being offensive, I just would like to back up my information with a few numbers/graphs and I'd like to compare them with yours.

edit: Anyone else is free to share their tengu fits as well.
Kilrayn
Caldari Provisions
#12 - 2011-10-01 15:32:54 UTC
Firebolt145 wrote:
Care to share your fit, goose99? Let's do a few EFT comparisons. Not being offensive, I just would like to back up my information with a few numbers/graphs and I'd like to compare them with yours.

edit: Anyone else is free to share their tengu fits as well.


I use evehq (and it's on my home comp, so can't link the fit) and the ammo damage analysis showed scourge fury was top damage over faction missiles. This is probably once you train for offensive sub 5 and some other skills, but scourge fury was tops on the list for sure.

"Music is a mysterious thing. Sometimes it makes people remember things they do not expect. Many thoughts, feelings, memories... things almost forgotten... Regardless of whether the listener desires to remember or not." - Citan Uzuki, Xenogears

Goose99
#13 - 2011-10-01 15:33:25 UTC  |  Edited by: Goose99
Firebolt145 wrote:
Care to share your fit, goose99? Let's do a few EFT comparisons. Not being offensive, I just would like to back up my information with a few numbers/graphs and I'd like to compare them with yours.

edit: Anyone else is free to share their tengu fits as well.


Rack of 6 hml, 4 cn bcs, t2 rigors. Pretty standard stuff. Focus less on EFT, more in game.
Firebolt145
The Hatchery
RAZOR Alliance
#14 - 2011-10-01 15:58:18 UTC
In game my experience is that Mach is better than Tengu. However this is very hard to fairly compare because everyone's piloting style is slightly different, people have different skills, etc. EFT is a nice guide to show what POTENTIAL each ship has.

Will get back to you once I've finished some EFT. Relax, if you're right, I'll happily admit it.
Songbird
#15 - 2011-10-01 16:16:01 UTC
there was a guy who quoted some very short mission completion times with a tengu , basically the tengu has 110 km range and can kill triggers only.
OTOH if you need to kill everything(or everything up to a certain point) I'd say go for mach.
Jennifer Starling
Imperial Navy Forum Patrol
#16 - 2011-10-01 16:22:54 UTC  |  Edited by: Jennifer Starling
Mocam wrote:

Mach takes Gallente + Minmatar at battleship level. (doubled the training - 1 set of training for each race so 2x)
Total: 20d 22h 49m 52s

Compared to level 4's with a SC:
SC's 4 = 3d 11h 48m 17s
Prop + Offense Sub-systems 4 = 1d 9h 31m 18s (yes, BOTH subsystems to 4 in a bit over 1 day)
the other 3 at 4 = 2d 20h 34m (yes, 3 subsystems all at 4)
Total: 28d 21h 29m 17s

Difference: 7d 22h 39m 25s - mach wins!

You don't need SC IV, it's only useful for overheating, which is basically mostly used in PvP.
So actually the difference, Spaceship Command skills wise, is just a little over 4 days.

Mocam wrote:
The Machariel needs large projectile guns.
Tengu needs "medium" (HML, HAM) missiles.

Total: 46d 17h 30m 25s
Welcome to T2 large AC's - without training T2 Artillery.

Standard Missiles 3 = 5h 55m 32s
Heavy Missiles 5 = 11d 20h 26m 38s
Heavy Assault Missiles 5 = 11d 20h 26m 38s
Heavy Missile Spec 4 = 3d 11h 48m 17s
Heavy Assault Spec 4 = 3d 11h 48m 17s
Total: 35d 22h 25m 22s
Welcome to T2 medium missiles - BOTH at spec'd.

Yes - both specced. But for practical purposes you can skip the whole HAM part as you won't be using those for missions, so you can take another 15 days 7 hours off.

Quote:
The Difference: 10d 19h 5m 3s - tengu wins by a huge margin - double the specialization.

- Or like 29 days without HAM and SC IV.
Firebolt145
The Hatchery
RAZOR Alliance
#17 - 2011-10-01 16:39:50 UTC  |  Edited by: Firebolt145
So here we go.

Here's a screenshot of the stats for the Tengu.
http://i.imgur.com/P1owP.jpg

And the Mach:
http://imgur.com/6MGQW

Now for a graph of them shooting a BC (I used a simple Cyclone as placeholder) with resists turned off and all ships stationary, so explosion velocity does not play a factor in this comparison.

http://imgur.com/JVRuC

Notes:
- Drones are all disabled in these screenshots, although I should mention that the Mach has the capability of fielding up to 4 sentry drones, or up to 5 regular small/medium/heavy drones.
- All examples are with all V's, no implants.

So now for some comparison.

DPS
- Mach does 1083 dps at optimal, range is 4.4km + 75km falloff.
- Tengu does 715 dps up to ~120km, its max range.
- According to the graph when all ships are completely stationary, the Mach outdpses a stationary target at ranges up to 54km, at which point the Tengu starts outdpsing the Mach. At an average range of 30km, the Mach does 970dps over the Tengu's normal 715dps, a full 33% increase in dps.
- When shooting a frigate moving at 400m/s, the Mach completely outdpses the Tengu at all ranges if the Tengu sticks to Scourge Fury. If the Tengu chooses to switch to CN Scourge (better than precision) then the Tengu does better dps at 100km, though the Mach cannot lock this far anyway.
- Assuming worst case scenario for shooting a BC, the Mach still outdpses the Tengu between 12km and 60km.

Speed and aligning
- If both ships are mwding (I believe most Tengus use an AB, but we shall use an MWD for this comparison's sake), the Tengu moves at 1250m/s while the Mach moves at 1505m/s.
- With MWD's off, the Tengu aligns in 5.4 seconds while the Mach aligns in 7.8 seconds.

Tank
- This is slightly irrelevant as as long as you can tank the mission, you have a good enough tank. But for comparison's sake, the Tengu has a tank of 238/359 while the Mach has a tank of 220/391. MWD's off, obviously. Both ships have an option of switching to AB's to help speed tank a little better, although this helps the Tengu more than the Mach for obvious reasons.

Misc
- With MWD's off and permarunning the shield boosters, the Mach has a cap life of 4m 33s while the Tengu has 4m 5s.


Notes
- Missiles have a travel time and take a while before actually applying their damage. This can result in wasted weapon cycles for inexperienced missioners who do not realise that the previous salvo will kill the target in due time.
- The Mach obviously cannot hit targets that have managed to get under its guns (usually frigs). For this he has drones which aren't included in the above graphs and screenshots anyway.
- Using Scourge Fury on frigs achieves much lower dps. This may be irrelevant as it may still be enough to alpha them, but I am not sure about this. If not, the Tengu is even slower as it will have to change ammo every time it engages frigates.




---

Tl;dr comparison
- Mach has better dps than the Tengu up to 54km. I would argue that in almost all missions, targets spend most of their time within this range. If you are at >50km, you spend most of your time alphaing frigs while burning in, so all extra dps that the Tengu has is wasted. The only exception to this rule that I can think of is the l4 mission Massive Attack, which has one spawn at about 100km away that the Tengu can engage from the get-go while the Mach will have to burn about 40km before engaging.
- Mach applies instant damage which means you don't have to wait for missile time before doing mission objectives/taking gates/etc. This factor is small but adds up.
- Speed wise the Mach is 255m/s faster than the Tengu allowing it to burn around faster, pick up objectives faster etc.
- Align wise the Tengu is 2.4s faster to enter warp. Also a small factor but adds up.
- Training time wise, the Tengu NEEDS t2 missile launchers to use t2 missiles and obviously requires Caldari Cruiser V, a rather long train. The Mach does not need t2 AC's (although they account for up to 8% [10% in rare cases] dps) or any Battleship V to still be the beast it is.


Final personal impression
If you are looking for the best ship for pure isk/time spent missioning, the Mach is the winner. However, the Tengu certainly does come close.
I should also remark that missioning in a Mach is mindblowingly simple and efficient - you warp in, approach the next gate and F1 everything. If however you are looking for something that is good but is also fun, I will admit that the Tengu is much more enjoyable to fly.


---

If anyone has any criticisms please feel free to add them.
Firebolt145
The Hatchery
RAZOR Alliance
#18 - 2011-10-01 16:44:03 UTC
Songbird wrote:
there was a guy who quoted some very short mission completion times with a tengu , basically the tengu has 110 km range and can kill triggers only.
OTOH if you need to kill everything(or everything up to a certain point) I'd say go for mach.

I feel I should address this quickly. The only mission that I feel the Tengu has the advantage by being able to shoot the triggers and NOTHING else is Blockade, as it can burn to 110km and still apply full dps. The Mach cannot fully emulate this as it needs to be in range to even lock targets, but is not able to tank the entire mission's worth of spawns and thus must kill everything. Personally, I kill all of the first 2-3 spawns then only kill triggers for the last 2-3. (I forget exactly how many spawns there are, it has been a while since I last did Blockade.)

The Mach can tank all other missions easily while blitzing the exact same way a Tengu does thanks to it's 4.4 + 75km range.
Nephilius
Deep Core Mining Inc.
Caldari State
#19 - 2011-10-01 16:46:22 UTC
The only thing I don't like about my Tengu is that it takes longer to pop BS rats than it did flying a BS. That's about it. Without that, I love the Tengu, hands down.
"If."
Orlacc
#20 - 2011-10-01 16:47:58 UTC
All things being equal, the best one is the one you ENJOY most...

"Measure Twice, Cut Once."

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