These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Horrible textureresolution of some Amarr vessels after V3

First post
Author
Jaina Doombringer
Grapes of Wrath
#1 - 2012-05-03 12:30:29 UTC
Ok jumped onto Sisi and hoped for the best.

First impressions where quite nice of the V3 update, but after undocking my Abaddon i was shocked about how bad the textures look if you zoom into close range.

Up to 5Km distance it looks ok, but as soon as it gets closer, its getting terrible.

Abaddon closeup

All setting on max 1920X1080.

I remember the Hyperion suffered the same problems but got fixed some time ago. I hope Abaddon and some other ships will get these love too.
bornaa
GRiD.
#2 - 2012-05-03 12:37:49 UTC
Auch... Ugh
Thats just ugly... Ugh
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Jaina Doombringer
Grapes of Wrath
#3 - 2012-05-03 12:40:51 UTC
Yep, thats why i posted it What?

Generaly V3 ftw... but its a shame that everything bigger than a cruiser gets problems with the skins resolutions Sad
Apoc and Armageddon need some resolutionlove too.
Klingon Admiral
Carcinisation
#4 - 2012-05-03 13:05:08 UTC
Well, the ships didn't get new textures, just the shaders were changed. So ships like the 'Baddon are in terms of texture resolution still in good ol' '07. Which probably also explains CCP's reluctance to v3 caps ... their textures are even worse.
Jaina Doombringer
Grapes of Wrath
#5 - 2012-05-03 13:12:40 UTC
Yeah, seems so... but its realy a shame that so much potential of the shaders are wasted cause of those ****** up skin resolutions Sad
Mayda Junichiro
Vascerum Maximus Inc.
#6 - 2012-05-03 13:25:38 UTC
Could be an issue with the LOD on different distances from an object. Have you filed a bug report? Seems much worse than it should be.
non judgement
Without Fear
Flying Burning Ships Alliance
#7 - 2012-05-03 13:28:34 UTC
Damnation looks great. Except, when I undock it is invisible. The missiles come from the side of the warfare link effect. Wooo yeah!
bornaa
GRiD.
#8 - 2012-05-03 14:37:21 UTC
i hope CCP fix this.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Silly Slot
State War Academy
Caldari State
#9 - 2012-05-03 14:42:04 UTC
ewwwwwwwwwwwwwwwwwwwwww
marVLs
#10 - 2012-05-03 14:43:33 UTC
tbh all that V3 changes are cool but they are like 2-3 years too late... now textures should have 2-3times bigger resolution on max settings
Lyron-Baktos
The Scope
Gallente Federation
#11 - 2012-05-03 15:05:38 UTC
so the V3 changes were shaders only? I know the Bhaal just got some added paint as well.

is there a dev blog anywhere that states where all the ships/stations are at in terms of graphics and what V3 will accomplish?
Arcadia1701
#12 - 2012-05-03 15:22:14 UTC
This kinda angers me alot, textures use NO resources on a PC other than memory.

It takes no effort to add in nice high-res texures, even make this an optional download like a lot of games do these days.

Since when an ART asset is created , they create it in massive mega HD file , they have already done the work.. I dont see how so many ship textures in eve look like i drew them in MS paint.
Sellendis
The Ares project
#13 - 2012-05-03 15:25:12 UTC
Ugly textures aside, ships now look so dark, and they completely lost the golden hull image.
Now its just dark & dirty.
Arcadia1701
#14 - 2012-05-03 16:14:23 UTC  |  Edited by: Arcadia1701
Another major gripe i have. the OLD amarr freighter ( pre trinity ) looked 100 times better than the NEW one even on ultra settings..

See here

http://youtu.be/BrWAOeIN4Ik?t=2m23s

and here

http://youtu.be/e5LdPf2J_hs?t=4m40s

I Don't get how CCPs art team can be even slightly happy with how crap it looks today.

http://dl.eve-files.com/media/1205/2012.05.03.16.17.37.jpg

mm yeh id be embarrsed at how a new updated graphics ship to use all modern fancy features look like it was done in MS paint compared to the OLD... one.. ( i know it hasnt been V3ed yet.. so i pray for a decent update. )

And to comment on other amarr V3s. Why is every ship SOOO dark? Mostly tech 2 ships. I i can hardly see my ship, its just a shadow and an outline...
heres a hint, dark things hide bad art work. cough cough.
Jaina Doombringer
Grapes of Wrath
#15 - 2012-05-03 17:00:00 UTC
Everybody has another opinion of beautyful colors on spaceships Blink

The colorrevamp isn't that bad, but the red on the T2 variants is a little bit too dark.
Thats something that can be fixed pretty fast, and the look depends very much on the system your in. In caldari space the ships looks quite different than in amarr space.
What realy annoys me are the low res skins.
I hoped they would upgrade the skins as they did with some caldari and gallente vessels.
Best example is the Drake.

Sellendis
The Ares project
#16 - 2012-05-03 17:36:12 UTC
I agree, launchers and turrets are hires models. But the ships when zoomed in are horrible.

Pic

In this day and age, why cant ships get a sharp and detailed texture when we zoom in on them. And a normal or lower texture when its zoomed out.
bornaa
GRiD.
#17 - 2012-05-03 18:06:41 UTC  |  Edited by: bornaa
Sellendis wrote:
I agree, launchers and turrets are hires models. But the ships when zoomed in are horrible.

Pic

In this day and age, why cant ships get a sharp and detailed texture when we zoom in on them. And a normal or lower texture when its zoomed out.


The problem is that texture resolution for BS and for rocket launcher is the same.
Textures are of the same size, and when you apply it to rocket launcher or laser turret it will look awesome and you will see every detail... but when you apply it on BS you will stretch it and it will look horrible and you wont see anything when you zoom in.

I am sad that its like that... same resolution of textures for guns, missiles, frigates, dessies, cruisers, BC, BS... its just too much.
Size difference is too great so bigger things look like ****.

Capitals, SC, Titans and stations have bigger resolution textures and thats why they are not done now.
But again, its too low for things of that scale.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Avila Cracko
#18 - 2012-05-04 10:04:51 UTC
I have no idea why CCP cant increase resolutions of textures.
Why cant resolutions scale with the size of ship?

truth, the whole truth and nothing but the truth.

Jerick Ludhowe
Internet Tuff Guys
#19 - 2012-05-04 11:07:27 UTC
marVLs wrote:
tbh all that V3 changes are cool but they are like 2-3 years too late... now textures should have 2-3times bigger resolution on max settings


Pretty much this. V3 is nothing impressive... Instead of going through and fixing lots of the major issues with previous skins/textures they seem to have just slightly upped the res, changes some colors around, and left all the texture issues. Selling 3-4 year old tech likes it's new is kind of insulting as well as the fact this is basically round three on textures and we're still seeing major issues with seams and bad plotting.

What's needed is some actual time spent on each individual model... What's also needed is artists that actually zoom in on the models they are texturing and take pride in it looking immaculate... If thousands of bozos playing your game can find these issues inside of 30 seconds I''d hope the artists would too... Get it together.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#20 - 2012-05-04 11:33:58 UTC
To be honest, we need the same level of texture detail on ships as we do on turrets and launchers. If the texture resolutions aren't matched properly, you have a very detailed launcher or turret sitting on a somewhat blurry hardpoint, which just looks weird and incongrous.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

123Next pageLast page