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Wishlist for Trading Expansion [Link]

Author
Xaqa
Doomheim
#1 - 2012-04-11 00:52:59 UTC  |  Edited by: Xaqa
Rumor has it this is where suggestions should be posted.
I'm making a wishlist of trade features.
Link to the M&D forum.


Apparently there is a format I need to follow; I'll work on that.


In short: traders haven't gotten love in forever. Please give us love. See link for suggestions.

The Cryptic Arch - Always Building

Arduemont
Rotten Legion
#2 - 2012-04-12 11:33:50 UTC
I read "most" of your original post and I support the general idea.

+1

-Selection of multiple orders for cancellation, etc
-Modification of the range, expiration, and quantity of existing orders
-Optimize market interface and/or UI; faster loading/refresh/etc
-A skill to decrease the delay order modification timer
-Fix "Margin trading scams"
-Set threshold for wallet blink
-Option to limit buy orders on sec status
-Make it possible to adjust an order within the market window (It would also be nice to have your own orders highlighted in the market window).


^^ Just a few of my favorite.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Xaqa
Doomheim
#3 - 2012-04-14 08:48:44 UTC  |  Edited by: Xaqa
Thanks for the feedback.

The Cryptic Arch - Always Building

Arduemont
Rotten Legion
#4 - 2012-04-14 21:32:59 UTC
Your welcome.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

PlatinumMercSEAL
Center for Advanced Studies
#5 - 2012-04-17 17:52:16 UTC  |  Edited by: PlatinumMercSEAL
1. A new ingame spreadsheet window. This will allow spreadsheets to be made in game and with the ability to share them to other players accordingly. This will allow traders and directors alike from having to switch between windows. The ability to format the spreadsheet to automatically update itself from the personal/corporate wallet (wallet, journal, transactions, bills, and some the features requested in this forum like my weekly income, expenses, and profit calculator), market prices, planetary interaction, and industry.

2. New contract ideas for loans, investing, and insurance.

2a. Loans should include the principal, interest over time, and the collateral.
2b. Investing should include amount being invested, interest over time, and payout date.
2c. Insurance should include is the insure item, cost for the insurance, and the time to expire.

These loans are not to increase trust, just to make keeping track of these and advertising your service or need a lot more easier. 2b should be able to be issued from the investor and the investee.

3. A new feature to the corporate wallets to calculate income weekly and profit weekly. This will make it easier for CEOs to calculate the dividends. A total weekly costs should be add to help CEOs know how much is being spent vs. how much is being made. These features might be able to be accessible to shareholders.

4. A new feature to make day trading corporate shares possible through an option of corporation types of private and public. Shares of a public corporation can be value at two options, value or demand. Value will place the share value at the value of all items if instantly sold at it position plus the wallet divided by the number of shares not owned by the corporation. Demand will value shares by how many are not in the corporate wallet, and the minimum share value, when no shares are being sold, will be the corporate value per share. To prevent exploiting, A corporation cannot go back to a private corporation without shareholders giving 100% vote approval. Starting share value of a corporation share of a public corporation will use the value divided by the shares already not owned by the corporation.

5. Shareholders should have more abilities with the shares. They should have to fight to get into a corporation to claim CEO-ship. This should be able to be done from a NPC or another player corporation. (if there is no stasis period preventing the ability to leave from a player corporation) An option of being able to appoint individual directors of 6 of the 7 divisions would be appreciated, considering the Vice CEO being the Director of the 1st Division and should be be appointed by the CEO and approved by directors. This will maintain the CEO's and if CEO is not present, Vice CEO, the ability to be tie breaker and the ability to execute passed votes. If this last idea of individual directors and a Vice CEO does come about, shareholders should be able to should be able to replace the CEO with the Vice CEO if the CEO has been absent for more than 1 to 2 weeks and default to replace CEO with the Vice CEO if the CEO resigns.

6. For share to be valued like this will require a new feature of corporate owned ships. So all ships owned by the corp not in hanger can be used to value you a corporation and allow the corporation to own its own fleets and assign ships to members. These ships value will include everything fitted on the ship and the ship itself. To refit one of these ships should require fitting manager or a new role for fitting the ships in the corporate fleet.

7. If a ship is stolen out of the corporate fleet specified earlier, as in leaving the corporation with it in you hanger, insurance should pay the payout to the corporation. A stolen ship is no different as a destroyed ship. A stolen ships should go through some process of being shot by CONCORD and deemed not able to be sold in high security space or in systems that are owned by that corporation and its alliance, this include to the robbed corporation as well. CONCORD should have an arrival delay to give some chance of making it to low security space or out of the original owner's sovereignty, just not enough to use it for what is is meant to be used for, like mining and combat. That is what low security space is for, outlaws. Alliance should have the option to respect each other stolen ships. The theft should be able to pay the insurance back to the insurance firm for the ability to sell the stolen item back to the corporation for ransom.

This list has been updated. May 3, 2012; 1749 UTC

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#6 - 2012-04-18 13:25:06 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=90759&find=unread

Go here!

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#7 - 2012-04-19 17:54:32 UTC
I just thought of a big idea. I added ingame spreadsheets to my list of corporate improvements for traders and corporate management. Cool

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#8 - 2012-05-01 13:18:34 UTC  |  Edited by: PlatinumMercSEAL
PlatinumMercSEAL wrote:
Chwarisma Sarum wrote:
Xaqa wrote:
    The Fatties

  • Change the way market orders are resolved. If you sell for a price under the current buy, or buy above the current sell price, fill the order at the market prices, not the prices typed in by the player.


This should never, ever be changed. EVE would loose some of it's 'Drama-Potential'. The same applies to ideas like "region-wide buy order for high-sec only".


This is controversial. Two ways of looking at this. If from to stupidity of a trader or consumer of not looking at current prices. Other side is that why make the market more complicated for those who do not trade. There is really no way of picking traders from consumers when it comes to buyers.
The idea for high sec regional might be good. This will prevent gankers from easily setting up haulers. I see insurance fraud here, which is easy to do.

If you create an order, you must have taken time to read the competition, why not check the other side to see if you can make more ISK or make sure you don't get taken for extra ISK.

My Solution: The price should be set by the order updated earliest. This will lay any losses to the person with the most newly updated order, since it should be their responsibility to check outstanding orders before creating or updating a order.
Allow the idea for buy orders to have space security status requirements. It will boost trade and trust between traders and haulers, reducing the scams in ganking and insurance.


This is another issue that I think should be moved to the front on this idea for a trade expansion. Thanks.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

Brisco County
Deep Core Mining Inc.
Caldari State
#9 - 2012-05-01 19:59:56 UTC
Quote:
5. If a ship is stolen out of the corporate fleet specified earlier, as in leaving the corporation with it in you hanger, insurance should pay the payout to the corporation. A stolen ship is no different as a destroyed ship.


I agree, and I see absolutely no way this can be exploited. (that's sarcasm, this is a terrible idea)

Quote:
7. Corporations should be able to put up sentry turrets on their systems' stargates. This will make it easier to enforce corporate policy and defend against stragglers and traitors.


If I could change my avatar's expression, he'd be expressing seething hatred right now.

A lot of the people who play this game play it because they can be miscreants. Stealing is encouraged, piracy is legitimate, and larceny is the driving force behind pretty much everything we do. Stop trying to change that. You make enough ISK already.
Blastfizzle
The Chosen 0nes
#10 - 2012-05-02 09:01:30 UTC
+1.

Scratch that.
+10000.
PlatinumMercSEAL
Center for Advanced Studies
#11 - 2012-05-02 17:31:37 UTC
Brisco County wrote:
Quote:
5. If a ship is stolen out of the corporate fleet specified earlier, as in leaving the corporation with it in you hanger, insurance should pay the payout to the corporation. A stolen ship is no different as a destroyed ship.


I agree, and I see absolutely no way this can be exploited. (that's sarcasm, this is a terrible idea)

Quote:
7. Corporations should be able to put up sentry turrets on their systems' stargates. This will make it easier to enforce corporate policy and defend against stragglers and traitors.


If I could change my avatar's expression, he'd be expressing seething hatred right now.

A lot of the people who play this game play it because they can be miscreants. Stealing is encouraged, piracy is legitimate, and larceny is the driving force behind pretty much everything we do. Stop trying to change that. You make enough ISK already.


I think I left out the CONCORD clause in number 5. It is on the notebook paper I designed these on. Either you left it out or I forgot it. This is more to prevent CEO from robbing themselves for shareholder money. Number 7 is to take place of Concord in null security space that was supposed to be mention in number 5. I am trying to boost the idea of public corporations, not prevent actual theft. This will prevent all loop holes in the corporation value calculator. CONCORD is the "police," and corporation should be allowed to enforce it policies a lot more firmly to its members in its own space.

I will add in the Concord clause. Thanks for pointing out my typo.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#12 - 2012-05-02 17:46:01 UTC
PlatinumMercSEAL wrote:
Brisco County wrote:
PlatinumMercSEAL wrote:
5. If a ship is stolen out of the corporate fleet specified earlier, as in leaving the corporation with it in you hanger, insurance should pay the payout to the corporation. A stolen ship is no different as a destroyed ship.


I agree, and I see absolutely no way this can be exploited. (that's sarcasm, this is a terrible idea)

PlatinumMercSEAL wrote:
7. Corporations should be able to put up sentry turrets on their systems' stargates. This will make it easier to enforce corporate policy and defend against stragglers and traitors.


If I could change my avatar's expression, he'd be expressing seething hatred right now.

A lot of the people who play this game play it because they can be miscreants. Stealing is encouraged, piracy is legitimate, and larceny is the driving force behind pretty much everything we do. Stop trying to change that. You make enough ISK already.


I think I left out the CONCORD clause in number 5. It is on the notebook paper I designed these on. Either you left it out or I forgot it. This is more to prevent CEO from robbing themselves for shareholder money. Number 7 is to take place of Concord in null security space that was supposed to be mention in number 5. I am trying to boost the idea of public corporations, not prevent actual theft. This will prevent all loop holes in the corporation value calculator. CONCORD is the "police," and corporation should be allowed to enforce it policies a lot more firmly to its members in its own space.

I will add in the Concord clause. Thanks for pointing out my typo.


Here is the corrected #5.

5. If a ship is stolen out of the corporate fleet specified earlier, as in leaving the corporation with it in you hanger, insurance should pay the payout to the corporation. A stolen ship is no different as a destroyed ship. A stolen ships should go through some process of being shot by CONCORD and deemed not able to be sold in high security space or in systems that are owned by that corporation and its alliance. CONCORD should have an arrival delay to give some chance of making it to low security space or out of the original owner's sovereignty, just not enough to use it for what is is meant to be used for, like mining and combat. That is what low security space is for, outlaws. Alliance should have the option to respect each other stolen ships.

This will make stealing more challenging and fun, not impossible. My bad, how can it be more if it never was. "It will make it actually fun for once." Stolen items are supposed to have a lot of heat on it, making it harder during the "get away." LMAO!

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

Brisco County
Deep Core Mining Inc.
Caldari State
#13 - 2012-05-02 22:00:54 UTC
So I join a corp, contract a dread to the corp. They put it in the hangar, I take it out and drop the corp and the corp gets an insurance payout. Then I rejoin, give the dread back, and do it all again.

The idea is ******. You can't have insurance payouts unless you have a wreck.
PlatinumMercSEAL
Center for Advanced Studies
#14 - 2012-05-03 12:58:24 UTC
Brisco County wrote:
So I join a corp, contract a dread to the corp. They put it in the hangar, I take it out and drop the corp and the corp gets an insurance payout. Then I rejoin, give the dread back, and do it all again.

The idea is ******. You can't have insurance payouts unless you have a wreck.


Notice the #5. The ship would be deemed unable to be sold. I hope that would include re-entering back it into the corporate fleet.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#15 - 2012-05-03 13:02:59 UTC  |  Edited by: PlatinumMercSEAL
PlatinumMercSEAL wrote:
Brisco County wrote:
So I join a corp, contract a dread to the corp. They put it in the hangar, I take it out and drop the corp and the corp gets an insurance payout. Then I rejoin, give the dread back, and do it all again.

The idea is ******. You can't have insurance payouts unless you have a wreck.


Notice the #5. The ship would be deemed unable to be sold. I hope that would include re-entering back it into the corporate fleet.


This does give me an idea. The theft should be able to pay the insurance to CONCORD back and get the ability to sell it back to the corporation, and not anyone else but that corporation. This would allow the theft to hold it for ransom to that corporation.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)