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Feedback for new inventory system

Author
prolix travail
Blue Mountain Trails
#1 - 2012-05-03 09:27:25 UTC
What works well and adds something to the inventory experience are the filters and assembled containers being listed in the index, it was this that helped me understand what you are trying to do but it doesn't work as well for cargoholds and drone bays, containers in cargoholds or while in space. The way windows are currently handled on Tranquility does however. Adding this way of handling windows to the inventory system on sisi will give people the best of both worlds.

It's easier to asses information from different sources; i.e your cargohold and a wreck or cargohold and cargohold when they are side by side. It's visually immediate. This should be the default functionality of the inventory system. Make accessing the information quick and clear. It gets more relevant as the number of windows you are working from increases.

Please seperate cargohold, drone bay, loot and cans from the main inventory and items. In station it makes sense to have your inventory maximised as you have more things, in space your cargohold doesn't need to be this big. having to resize both of them every time you undock is a step back in functionality. The same reasoning for drone bays and containers.

Managing ships and assets should be quick and intuitive.


What could help with the above and other functionality issues is to:

* Seperate cargohold, drone bay, wrecks and cans from each other and from the main inventory and items. Default to them opening in a seperate window. This is particularly important in space.

* Make the icons of ships in the index the specific ship icon rather than the generic one you have now. As you have more ships it's harder to keep track of names but a visual icon is clearer.

* In the index, tag an open cargohold with the ship name it belongs to.

* Have the currently active ship as an icon in your ship hangar again.

* Default to opening a seperate window for cargohold, drone bay and containers from the right click menu.

* Default to opening cargohold when double clicking a ship, rather than it activating.

* Return 'open drone bay' option to the right click menu

* If you have gsc's open in seperate windows and select 'open cargohold' on a ship, don't change the gsc inventory to show the carghold contents.

* Only show what is in the cargohold when selecting 'open carghold' not the fitted moduels aswell, it's just confusing.

* make all functionality of the index able to be perfomed when it's minimised.

* have position, size and state (open or closed) of cargohold, drone bay etc.. remembered when you dock / undock.


Thanks for reading







Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#2 - 2012-05-03 11:36:01 UTC  |  Edited by: Grey Stormshadow
Ok...

- After opening a container inside main inventory system, please add "back"-button to return to previous window. I found myself clicking "hide browse menu"-button by accident many times thinking that it was the "back"-button.
- Neocom button should open second (new) inventory window while holding shift.
- Double clicking neocom button or keyboard shortcut (alt+c) should bring up all minimized inventory windows.
- Inventory window should have simple button to open another inventory window with 1 click.
- "open ships cargo"-right click selection should open it to new window while holding shift.
- double clicking container should open it to new window while holding shift.
- Double clicking ship in main ships window should open it's cargo.
- Double clicking ship in main ships window should open it's cargo to new window while holding shift.
- Double clicking hangar background should open ships cargo to new window, not to main inventory window.
- While in space and using inventory in compact mode (left menu hidden), there should be some hotspot where one can move single items from (loot) container to ships cargo. You don't want to "loot all"-every time and un-hiding browse menu just for this purpose is kind of an effort. You don't have to be able to move stuff back and forth, as to do this, you can always open another window and stack those. This is mainly a thing related to taking individual items from containers and moving them to your own cargo.
- It would be nice if inventory system had size, position and configuration (left menu hidden or not) saved for station and for space separately. In station I want to use rather big main window + possibly additional windows but in space I want to see only 1 compact window with left menu definitely always hidden. It is quite an effort to always resize and reposition the window when undocking/docking.
- Would be kewl if you could shrink the bottom bar with xxx number of items + isk value to 1 row instead of 2. Wasted space there.

and finally -> could you please make possible to drag and drop folders from "index menu" to neocom. Those buttons then should folders in main inventory window unless again if shift is being held down, they should open in new window. Opening mostly used windows directly from neocom would really convenient specially for corp windows.

Any way that is all what I could "find" after quick test run. The basic concept seems ok and most critical things have been covered well. Tweaking the stuff mentioned above should provide some further usability improvements to daily functions.

Thank you.

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olan2005
Caldari Provisions
Caldari State
#3 - 2012-05-03 12:12:42 UTC
also bring back the ship button on the neocom
Reqw
High House Of Shadows
#4 - 2012-05-03 12:38:17 UTC
As posted by Grey Stormshadow opening inventory in a new window while holding shift is very useful.
Ability to lock a window in a specific position. so the window always open at that same location of player choice and size.