These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

T2BPO why they should be removed and how.

First post
Author
Prekaz
The Exchange Collective
Solyaris Chtonium
#281 - 2012-05-02 21:30:27 UTC  |  Edited by: Prekaz
Brewlar Kuvakei wrote:


Now look at an item that has a T2BPO. Not only do you have idiot free miners undercutting you at a loss to yourself and them you also have a T2BPO undercutting you into financial loss while he still spins a profit.


What the...

It's sort of like you just said, "2+2 = popsicle" and someone else corrected you by saying, "No, see, 2+2 = 4. Here, look. || + || = ||||. Get it?"

But you didn't get it. Instead you replied, "No, see... those look kind of like popsicle sticks, therefor 2+2 = popsicle after all." And then someone points out that what something looks like has nothing to do with sums, and your basic response can be reduced to, "Well facts be damned, I'm still right because I say so, so there!"

It's a complete non sequitur. You argue that invention is unprofitable because of BPOs. Someone else points out that in some cases, invention is unprofitable without any BPOs.

You then go on to say, "Well, BPOs make it worse!" while completely ignoring the fact that other items that DO have BPOs are highly profitable to invent.

And, this comes hot on the heels of publicly demonstrating just how little you know about production in the first place.
Prekaz
The Exchange Collective
Solyaris Chtonium
#282 - 2012-05-02 21:33:42 UTC
nt
shar'ra matcevsovski
Doomheim
#283 - 2012-05-02 21:37:14 UTC
Brewlar Kuvakei wrote:

Because some one with a BPO undercuts them.



Prekaz wrote:

there is no maruader BPO


Brewlar Kuvakei wrote:

Well then orignal point is invalid Maurauders will be profitable


Lol

shar'ra phone home

Akita T
Caldari Navy Volunteer Task Force
#284 - 2012-05-02 21:46:31 UTC
Brewlar Kuvakei wrote:
Because of free mining/minerals I get it.

Not really.
A very distant cousin of it, maybe, so to speak.

"Stuff I get myself is free therefore worthless" plays a certain role for sure (datacores self-harvested, T1 BPCs self-made, T2 components self-manufactured, etc) but that's not the full story, probably not even the main story either, at least not for ships (might be most of the story for smaller items, but not for ships, and certainly not larger ships).

The actual main problem - at least for higher ticket items - is the RANDOM CHANCE factor.
Anybody who's a veteran inventor will tell you, if you're not going to do at least 100 runs, then you'd better just stay out of invention, because random chance is a pain in the posterior.
For modules and small ships, costs per invention try is low and success chances are decently high, so getting hundreds of runs is quite feasible.
However, things drastically change for expensive items like marauders and JFs. The cost for one invention try is high, success chances are low.
Those who repeatedly fail more than usual will soon move on to a different item and just go "eh, this sucks", however the ones that succeed more than usual will have a lower than normal total cost, and they NEED to recoup as much of the investment as fast as possible, while not realizing just how costly the item is SUPPOSED to be to actually produce, only going by market price instead of rigorous calculations.

All in all this means it's ALMOST GUARANTEED to end up with people selling them below ACTUAL average production price (they're still selling them above THEIR production price so far though).


Quote:
How CCP can admit that T2BPO was an error and allow it to exist at the same time is beyond me. ''Yeah we know it's broken but yeah we're not fixing it. Infact lets allow it to continue.'' Insane.

Not that insane at all, really.
Let me give you a RL example.
Not the best one, but should probably give you a good idea.

Say you got shot in the chest repeatedly.
You have a field medic near you, and he patches you up the best he can.
However, he makes one big mistake - he doesn't get all the bullets and bullet fragments out.
Sure, he saved your life, so obviously, you're better off compared to him not having been around and not having patched you up.
Now, after a while, you DO discover that you still have a few bullets or bullet fragments inside you.
The doctor however tells you that the internal wounds have healed nicely and the bullets and fragments still inside you pose no major risk for you. There's obviously still SOME risk, but it's quite small.
You have the alternative to get a new surgery either way, to remove them anyway. But you also get warned that the surgery will be long, complicated and very risky due to the locations the bullets and fragments are in, and due to how your body managed to heal itself around them.

So, what do you do - do you continue on as if nothing happened, and live with a minimal risk of future complications (you might still manage to get that operation if a problem starts developing, so you might be saved either way), OR do you take the much larger risk right now to completely remove a much smaller risk later ?
Most SANE persons will choose to NOT have the operation and just live with it.

In many ways, the lottery was the shooting incident followed by the emergency patch-up, and the T2 BPOs are the leftover bullets, while the patient is the EVE economy.
Yes, it was a mistake to let those fragments in, but getting them out is more likely to do more harm than good now.
It would also be a mistake to add even more fragments.


So, yes, "they are not good" and "removing them is bad" are compatible positions regarding T2 BPOs, as weird as that sounds to you at first.
Brewlar Kuvakei
Adeptio Gloriae
#285 - 2012-05-02 21:56:47 UTC  |  Edited by: Brewlar Kuvakei
''The actual main problem - at least for higher ticket items - is the RANDOM CHANCE factor.''

This falls into the free mineral/industrialist bracket they are losing ISK it's their choice. What I can't stomach is being undercut by a T2BPO owner that I simply can not comptete against in any form. Someone who got given an item that endlessly prints isk at zero effort who is able to undercut the best inventor out there in certain T2 lines. The only area where inventors can compete with these guys is in fields where demand far out strips supply of the T2BPO, this is simply wrong and in dire need of fixing. The simple fix is to remove the T2BPO or buff invention/ nerf BPO so that the BPO becomes irrelevent and that inventors can undercut the BPO. This would allow BPO's to compete in areas where demand outstrips all invention.
Akita T
Caldari Navy Volunteer Task Force
#286 - 2012-05-02 22:25:12 UTC  |  Edited by: Akita T
Brewlar Kuvakei wrote:
This falls into the free mineral/industrialist bracket they are losing ISK it's their choice.

But that's the thing - those that sell the stuff are NOT losing ISK !!!
The ones losing ISK are those that had bad luck on invention streaks, and they're not selling any product - they have none to sell !
Those undercutting average prices are MAKING a profit based on their limited above-average success so far. Sure, they might later end up with a streak of bad luck and lose ISK eventually, but for now, they are profiting. They might shift to another item or evengive up invention altogether afterwards.
The higher the pricetag of the item, the higher the chance of this happening.

Quote:
What I can't stomach is being undercut by a T2BPO owner that I simply can not comptete against in any form.

So DON'T compete with him directly.
He has his share of the market cut out, don't go into markets what can't support inventors volume-wise.
NOBODY IS FORCING YOU TO INVENT "ITEM X" - GO INVENT WHICHEVER ITEM IS THE MOST PROFITABLE INSTEAD. If you want "item x", use the damn invention profits to buy "item x" from the damn BPO holder !
The BPO owner has absolutely no REASON to undercut you heavily - he wants the best damn price he can get.
Just let him sell his stuff first.
The real competition will come from other inventors anyway.

Quote:
Someone who got given an item that endlessly prints isk at zero effort who is able to undercut the best inventor

The items were not GIVEN, they were either EARNED or PURCHASED.
Sure, luck might have played some factor for some of the lottery winners, but most of the good stuff went to people that broke their backs working for it for a long time.

It doesn't endlessly print ISK either. It has a quite limited amount of ISK that can be made from it nowadays, and it is capped by the inventors. BEFORE INVENTION, a T2 cap recharger BPO sold for nearly 200 bil ISK and was making that amount of money back in 5 months. Now, it would only make that amount of money in 300 months (give or take a few years).

And it's not zero effort either. Just because he doesn't have to go through the invention clicking doesn't mean he doesn't have to ship in T2 components, manufacture stuff then ship out the T2 items to the sales location. He might need less effort overall, but saying it's zero effort is an outright lie.

Also, so what if they can undercut you ?
They'd be stupid to undercut you by any significant amount of ISK anyway.
Afterall, they need to recoup the huge initial investment soon, so undercutting you aggressively is not something they're likely to do. They're FAR more likely to keep the inventory at whatever price they KNOW it's worth, and only undercut if prices change too much in their disfavour and the inventory has not sold yet.
Those that aggressively undercut you ARE FREAKING INVENTORS, NOT BPO OWNERS !!!

Quote:
The only area where inventors can compete with these guys is in fields where demand far out strips supply of the T2BPO, this is simply wrong and in dire need of fixing.

Not FAR outstrips. Even EVER SO SLIGHTLY outstrips.
Sure, the volume up for grabs might be a small percentage at first, but IN THAT SMALL PERCENTAGE OF THE TOTAL VOLUME you are simply NOT competing directly with any BPO owner, only with other inventors.

Quote:
The simple fix is to remove the T2BPO or buff invention/ nerf BPO so that the BPO becomes irrelevent and that inventors can undercut the BPO. This would allow BPO's to compete in areas where demand outstrips all invention.

That makes absolutely no sense.
If an inventor COULD undercut a BPO owner, then the BPO owner would have no reason to bother manufacturing from a BPO, instead resorting to invention.
Also, nothing can outstrip invention, since it scales up with whatever demand you throw at it. BPO manufacture however, that it totally capped volume-wise.
Akita T
Caldari Navy Volunteer Task Force
#287 - 2012-05-02 22:43:49 UTC  |  Edited by: Akita T
Just to be perfectly clear - in the overwhelming majority of cases when somebody significantly undercuts you (the inventor), it's NOT a T2 BPO owner that undercuts you - it's another inventor.

The inventors are sometimes unlucky, sometimes lucky. It's far less of an issue for inventors that stick with a single item for a long time, but it's a huge issue for "casuals" and for all inventors of very high ticket items.
Those unlucky have nothing or very little to sell, and what little they have to sell they want to get rid of ASAP, because they're bailing out of the item, and since it was a loss already, a bit more loss to be gone much sooner and make cash on something else instead matters a lot less to them, so they undercut big time.
Those lucky have an inaccurate appreciation of the actual production value of the item, and will sell slightly below the actual average if they are in even a bit of a hurry, because to them, in the short run, that's actually a win. They might undercut less aggressively than the former, but they'll still undercut often enough.
So, both lucky and unlucky inventors have all the possible reasons to aggressively undercut you, the other inventor.
Even long-term inventors on an item need to reroll their production lines (and most importantly, reroll the funds into the invention process too, not just the manufacture part), so even they have a reason to be in a hurry.

T2 BPO owners on the other hand just set a price and leave it sitting there most of the time.
They're in no particular hurry. They KNOW how much their stuff is worth. They know for how much it sells eventually. They can afford to wait. Afterall, their production cycles are almost always 30 days long anyway.
Once in a while, you might get undercut by a BPO owner, but that doesn't happen very often.
Sure, the BPO owner COULD THEORETICALLY EASILY AND AGGRESSIVELY UNDERCUT YOU IF HE WANTED AND STILL EARN A PROFIT, but he has no interest to do so.
So, no, you are not undercut by any BPO owners often.

To recap...
T2 BPO owners WON'T undercut you. They'll simply wait you out.
INVENTORS will undercut you. Almost always.
Jacob Staffuer
Doomheim
#288 - 2012-05-02 23:35:17 UTC
STFU about this.
Kara Books
Deal with IT.
#289 - 2012-05-03 00:08:35 UTC  |  Edited by: Kara Books
Just want to point out, the most profitable Industrialists are all in lowsec/nulsec where the minerals are 20-50% cheeper then highsec, in other words, Inventors stand no chance while even the worst T2 BPO is outright lucrative which is killing inventors left and right.

How many people actually invent as a main source of income in eve?
5?
10?
1?

Indeed I do think 78% of all tech 2 items are created from BPO's this sounds about right to me.

edit:
nulsec
Salo Aldeland
Sebiestor Tribe
Minmatar Republic
#290 - 2012-05-03 00:17:45 UTC
Jacob Staffuer wrote:
STFU about this.


He's either the most brilliant troll or the biggest idiot I've seen in a decade. Either way, this thread is worth posting in. When you see a mountain like that, you damn well climb it.
Salo Aldeland
Sebiestor Tribe
Minmatar Republic
#291 - 2012-05-03 00:43:14 UTC
Kara Books wrote:
Just want to point out, the most profitable Industrialists are all in lowsec where the minerals are 20-50% cheeper then highsec, in other words, Inventors stand no chance while even the worst T2 BPO is outright lucrative which is killing inventors left and right.


Well, that's just The-Materials-I-Buy-Are-Cheap syndrome right there. It's not the BPO's fault if your competitors are making up for their manufacturing losses by playing buy-low-sell-high. You've got to be careful not to confuse where the profit is coming from. Moving goods from point A to B, moving goods from buy orders to sell orders, extraction, or actually turning goods from one thing into another. Each of those are entirely distinct sources of revenue but they tend to get lumped together in the excitement of min-maxing your debits and credits.
Kara Books
Deal with IT.
#292 - 2012-05-03 00:49:21 UTC
Salo Aldeland wrote:
Kara Books wrote:
Just want to point out, the most profitable Industrialists are all in lowsec where the minerals are 20-50% cheeper then highsec, in other words, Inventors stand no chance while even the worst T2 BPO is outright lucrative which is killing inventors left and right.


Well, that's just The-Materials-I-Buy-Are-Cheap syndrome right there. It's not the BPO's fault if your competitors are making up for their manufacturing losses by playing buy-low-sell-high. You've got to be careful not to confuse where the profit is coming from. Moving goods from point A to B, moving goods from buy orders to sell orders, extraction, or actually turning goods from one thing into another. Each of those are entirely distinct sources of revenue but they tend to get lumped together in the excitement of min-maxing your debits and credits.


Still couldn't compete unless I jumped into a covetor and got "free" minerals.
Mechael
Tribal Liberation Distribution and Retail
#293 - 2012-05-03 01:07:57 UTC
Kara Books wrote:
[quote=Salo Aldeland]Still couldn't compete unless I jumped into a covetor and got "free" minerals.


Or just mined/purchased in a different region, where materials are actually worth less. Which region's prices are you going by? Stuff isn't the same price everywhere, after all.

Whether or not you win the game matters not.  It's if you bought it.

Haulie Berry
#294 - 2012-05-03 01:27:19 UTC
Kara Books wrote:
Just want to point out, the most profitable Industrialists are all in lowsec/nulsec where the minerals are 20-50% cheeper then highsec, in other words, Inventors stand no chance while even the worst T2 BPO is outright lucrative which is killing inventors left and right.




I guess this would be relevant if minerals were a huge portion of T2 items...

...or even a portion that was particularly affected by ME in most T2 items....

...but they're not.

For most T2 items, the mineral cost is a relatively small fraction of the overall production cost, and is mostly or entirely wrapped up in the T1 item, which is unaffected by the ME of the T2 print. So this pretty much has nothing to do with anything.

Salo Aldeland
Sebiestor Tribe
Minmatar Republic
#295 - 2012-05-03 01:28:56 UTC
Kara Books wrote:

Still couldn't compete unless I jumped into a covetor and got "free" minerals.


Sure you can. Buy him out and re-list at a reasonable price. All of sudden he's not a competitor, he's an employee.
Zifrian
The Frog Pond
Ribbit.
#296 - 2012-05-03 01:35:45 UTC  |  Edited by: Zifrian
The minerals I mine are free argument doesn't really go far with me honestly. If they are high volume, traders/reprocessors will buy them up. If they are low demand, someone will just undercut that price until someone hits a price point that people want to buy from. Either way, the market is self-correcting. Sure there are people that do not include the price of datacores or copies in their production but that assumes everyone is doing the same thing. Furthermore, if by not including these costs they do not make a profit, then they won't be in business long enough to matter.

The MIMAF would be an issue if the market system were more like WoW's, but it's not. It's a supply and demand system so a lot of normal economic principles affect the price. In short, I see it as nothing other than a complaint for people not able or are unwilling to diversify their production. Or do their homework. Hell, I've been profiting off the same 3 items for 3 years now.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

shar'ra matcevsovski
Doomheim
#297 - 2012-05-03 02:00:41 UTC  |  Edited by: shar'ra matcevsovski
Kara Books wrote:
Just want to point out, the most profitable Industrialists are all in lowsec/nulsec where the minerals are 20-50% cheeper then highsec.


hokay, so you want to point out, that of all indutrialists in this game, you know who are the most successfull ones? mind me asking wich statistics u basing this on? probably the same source that told you that the T2 Rig BPO`s are destroying the NPC drop BPC value, right? Also T2 ships/items prices arent rly based on mineral prices, more on T2 comps (wich are also not made of minerals)



Kara Books wrote:

Indeed I do think 78% of all tech 2 items are created from BPO's this sounds about right to me.


if that sounds right to you, im not suprised that numbers are not your friend and you have to fight on the forum line.

simply check a well traded Ship in Jita, for example a Hulk, Sabre, HIC,s Logis, , see how often it is getting sold in avg. per day, and check how many ships a single T2 BPO actually can produce. (btw. there are around 20 of each ship BPO in the game, not more).

For example, 1x Hulk BPO wich is save to say, the best T2 BPO in the game, can manufacture 1 hulk per day, so even if all the ~20 hulk BPO`s are still activly producing Hulks, that is just 20 hulks of aorund 200-220 Hulks traded per day JUST in Jita.
so less than 10% even...

Also 10b worth of mech. eng. Datacores are getting sold every day.gues for what.

but i am sure there are more accurate numbers about this on twitter.
it got explained numerous times why there are certain items/ships that are exculsevly gettign build by T2 BPO`s because its just not getting sold that much.

good post...

shar'ra phone home

Zifrian
The Frog Pond
Ribbit.
#298 - 2012-05-03 02:10:22 UTC  |  Edited by: Zifrian
Brewlar Kuvakei wrote:

Well then orignal point is invalid Maurauders will be profitable to make for inventors but just sell very slowly at least people can produce mauraders on an equal footing and sell for profit. For sure like every item you will get some free miner syndrome but at least maurader inventors don't get crushingly undercut by a T2BPO.

Infact maurders are the perfect example of why T2BPO should be removed? Surely if T2BPO's are good for eve CCP should make some Maurader BPO's? Why not afterall T2BPO's are sweet?

OK, not sure why I'm going to continue bothering but you still don't seem to understand simple economics 101 and your credibility of a knowledgeable or semi-serious industrialist is completely shot (if it ever existed). Furthermore, this entire thread is your argument - the task is for you to convince everyone else to switch their opinion of the topic. However, simply saying you are right does not make it so and you have yet to get one person to agree with you that did not in the first place.

But not to display my own hypocrisy, I will not only say your argument is flawed but I will show you in a simple way.

Here are three scenarios that show you are not understanding how the T2 market (or markets in general) works. For sake of argument, assume that it takes the same amount of time (1 week) to make 1 unit of X. Assume the profit from invention is 1mil isk and for the T2BPO holder, 5mil isk. These are simple scenarios but mirror the market pretty closely from my experience.

Scenario 1 - Item X is sold in a market with 9 inventors and 1 T2BPO holder. If the market demand is satisfied by selling 10 units per week, all industrialists have the same chance to make a profit. The T2 BPO holder makes 5mil of his sale and the other 9 make 1 mil.

Scenario 2 - Item X demand on the market in scenario 1 is now for 100 units per week. Now the industrialists cannot supply the market with the required demand, so the price increases. Additionally, this draws in more industrialists to supply the market due to the profit incentive. Because there are far more inventors than T2 BPO owners, supply from invention will determine the price point, not T2 BPOs. However, at no point would the T2 BPO owner undercut the invention set price if they are a rational actor. If they did, with high demand the incentive to buy low and sell at the higher price point exists and is exactly what happens. If the T2 BPO owner lowers the price too low, the are only reducing their profit since the movement is high.

Scenario 3 - Item X demand drops to 5 units per week. Now the market is in over supply and the price will drop. Normally this is where the price will drop below the cost to build the item and industrialists will leave the market due to a lack of profit incentive and will likely drop prices of the stock they have on hand to move to another item or market. The T2 BPO holder has a larger cushion to his price margin however, also runs into a point where he may no longer supply the market if the demand is so low.

In the above three scenarios we find the following re-occurring themes:

  1. The T2 BPO owner can make more profit than an inventor under my simplified assumptions
  2. The market price self-corrects based on supply and demand
  3. A T2 BPO owner can find a point where they still have an expensive asset (even if they got it for free it has a substantial value) that does not earn them a profit
  4. The presence of a T2 BPO owner for a market item is unknown to other industrialists and this knowledge alone does not affect the price of goods sold when rational actors are involved. See #2.


Now your argument is that the T2 BPO owner can "severely undercut" the inventor. So it sounds to me that your argument is that you can't make a profit, or that you cannot compete. The T2 BPO owner can make more of a profit. This is true but you can make a profit too and you can easily compete with them where items meet or exceed demand.

Does this give enough of a reason to remove T2 BPOs? In my opinion, no. They are not harming the market nor are they hampering invention in any way - they are another way to supply the market with items. If you have a T2 BPO for the same market item I have, my decision to make that same item does not rest on the fact you have a T2 BPO - it rests on whether I can sell the item at a profit and within a time period that fits my business plan. Your ability to undercut me has no bearing on my decision at all because if you were to do this (market pvp) I will just buy you out. Since you are limited by the amount you can produce (I have three characters that can produce items whereas you have 1), there is no way for you to compete with me. So as a rational actor, you will NOT undercut me to a level that endangers your profits, which will be larger than mine.

Leaving T2 BPOs in the game does very little overall, if anything, to the larger market or the future of T2 production through invention. In the end, the only valid argument that you have is that they can make more profit than an inventor. Under my assumptions above, that is true. Does it matter? Not if you know what game you are playing.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

qDoctor Strangelove
Doomheim
#299 - 2012-05-03 04:47:14 UTC
I have now tried some invention.
I can run 9 slots.
When inventing 'modules', it takes just under 2 hours to complete.
After this, I have to start clicking again.

Invention is just as click-intensive as PI, and that is just stupid.

How about CCP changing the Invention interface so you can tell for how many rounds you want the module-invention process to run, and make that count as 1 job?

INVENT T2 Target Painter -> 25 runs -> Use this stack of T1 mods -> use BPC's from this hangar -> use MATS from this hangar..

now, about 2 days later, click button, get some prints.


Haulie Berry
#300 - 2012-05-03 05:23:13 UTC
qDoctor Strangelove wrote:
I have now tried some invention.
I can run 9 slots.
When inventing 'modules', it takes just under 2 hours to complete.
After this, I have to start clicking again.

Invention is just as click-intensive as PI, and that is just stupid.

How about CCP changing the Invention interface so you can tell for how many rounds you want the module-invention process to run, and make that count as 1 job?

INVENT T2 Target Painter -> 25 runs -> Use this stack of T1 mods -> use BPC's from this hangar -> use MATS from this hangar..

now, about 2 days later, click button, get some prints.




Yes, this is probably the only complaint about invention I really agree with. Module invention is a clicky nightmare. Would love to see this improved.