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Titan changes - update

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Author
Nalianna
Perkone
Caldari State
#1141 - 2012-05-03 00:52:24 UTC
Andski wrote:
Nalianna wrote:
Andski wrote:
Nalianna wrote:
arbitrary artificial limits to the abilities of certain weapons


the devs giveth and the devs taketh away

deal with it


Nope. I'm trying to get the Devs to stop doing that. It's a negative thing. It doesn't make any sort of sense in a logical world. Of course, one could say that the world of EVE isn't a logical world, and that's fine if people like that. I don't have to deal with it, I can vote with my feet. Or they can stop nerfing the game. Their choice.


oh no they might lose your subscription if they keep nerfing titans

(nerf titans)


Yes, exactly. One real-dollar subscription won't make any difference. Even the four I currently have won't make much difference either. But they had better hope that there aren't a lot more players like me out there that are hitherto silently putting up with the vandalism happening to the game at the hands of CCP at the behest of the vocal minorities. In any case, you will eventually have the game the way you like it, I'm sure.
Andski
Science and Trade Institute
Caldari State
#1142 - 2012-05-03 01:12:32 UTC
Nalianna wrote:
Yes, exactly. One real-dollar subscription won't make any difference. Even the four I currently have won't make much difference either. But they had better hope that there aren't a lot more players like me out there that are hitherto silently putting up with the vandalism happening to the game at the hands of CCP at the behest of the vocal minorities. In any case, you will eventually have the game the way you like it, I'm sure.


the vocal minority that wants titans nerfed at the expense of the majority of players

"the majority of eve players own titans" - you, 2012

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nalianna
Perkone
Caldari State
#1143 - 2012-05-03 01:23:59 UTC  |  Edited by: Nalianna
Andski wrote:
Nalianna wrote:
Yes, exactly. One real-dollar subscription won't make any difference. Even the four I currently have won't make much difference either. But they had better hope that there aren't a lot more players like me out there that are hitherto silently putting up with the vandalism happening to the game at the hands of CCP at the behest of the vocal minorities. In any case, you will eventually have the game the way you like it, I'm sure.


the vocal minority that wants titans nerfed at the expense of the majority of players

"the majority of eve players own titans" - you, 2012


Just making sure you know I never said that. :)
steave435
Perkone
Caldari State
#1144 - 2012-05-03 08:26:22 UTC
Yeah, you're right, let's boost the other 200 ships instead of nerfing these 4. That's not gonna take a ton more dev time or cause 50 new imbalances.
Nalianna
Perkone
Caldari State
#1145 - 2012-05-03 09:58:38 UTC  |  Edited by: Nalianna
steave435 wrote:
Yeah, you're right, let's boost the other 200 ships instead of nerfing these 4. That's not gonna take a ton more dev time or cause 50 new imbalances.


Yeah, that's just as bad as nerfing 4 ships, just in the other direction! I'm talking about a completely different way of CCP balancing the game. I've read plenty of posts indicating people believe CCP is too heavy handed about the way they do these things, either taking a good ship and ruining it or boosting a poor ship to make it unbeatable, usually the first not the second.

What I've been suggesting is a more gradual, evolutionary approach, adjusting ships and modules in small increments. That won't take much code, if it's done right and the adjustments could almost be done on the fly, or with each restart of the servers. So it wouldn't be a matter of nerfing OR boosting any ships, but adjusting the way weapons like AOE DDs work, particularly the ideas around DPS/EHP. Under this proposal, AOE weapons wouldn't deal the same base damage to every ship, regardless of size, but rather, this would be in proportion to mass of the ship, or perhaps HP, although I think this should be left out of the equation. In this I'm talking about all AOE weapons, not just the AOE DDs. I'm sure there will be plenty of people who are used to the way things are right now and won't want that to change, and the people who don't like titans would see this whole thing as a pointless exercise, but this would solve a lot of the problems I think people are experiencing.

I know this thread is about titans, but everything I've been saying applies to all ships and modules, not just titans and AOE DDs.
Sigras
Conglomo
#1146 - 2012-05-03 21:25:45 UTC
again, this is power creep, allow me to illustrate with a little reductio ad absurdum:

If someone fat fingers a stat in a balance change and accidentally enters a 56% increase per level instead of a 5% increase per level, under your system, you couldnt "nerf" that ship back to the level it should be, you just have to increase all the other ships to compensate . . . you see how ridiculous that is?

youre saying that devs should never have the ability to look at something they did and say "woah, we made that ship way too powerful" Im saying that the devs should use all of the tools available to them to balance the game.
Nalianna
Perkone
Caldari State
#1147 - 2012-05-03 21:54:50 UTC  |  Edited by: Nalianna
Sigras wrote:
again, this is power creep, allow me to illustrate with a little reductio ad absurdum:

If someone fat fingers a stat in a balance change and accidentally enters a 56% increase per level instead of a 5% increase per level, under your system, you couldnt "nerf" that ship back to the level it should be, you just have to increase all the other ships to compensate . . . you see how ridiculous that is?

youre saying that devs should never have the ability to look at something they did and say "woah, we made that ship way too powerful" Im saying that the devs should use all of the tools available to them to balance the game.


No, if you read all of what I wrote, I actually dealt with fat fingers - if a mistake is made and quickly discovered (as this would be), it would be corrected as a fix for a bug. The thing about using coding techniques such as parameters is that just as easily as the mistake could be made, it could be fixed, without any need for frantic coding of bug fixes. I'm not talking about endlessly improving every ship, just dealing with a mistaken over-buffing. I'm quite sure that some of the nerfs that have been proposed over time have been to fix previous over-buffs. However where a ship or weapon has been around for some time, and only after such a length of time, it's seen as necessary to nerf that ship, in the meantime, others could have been adjusted under my proposed approach, so that over time, the nerf wouldn't be necessary. And if that approach was adopted universally, the game would remain roughly in balance.

As for power creep, in itself, I don't see it as a problem. Over time, I would expect any ship, weapon, module, etc, to gradually improve. In the RL world, it would, why not in a game which tries to be as realistic as EVE? And again, I'm not talking about sudden revolutionary changes, as a general rule, but gradual, incremental improvements, always seeking to level the odds, but allowing pilots to discover new and better ways to use the equipment they have already, without that equipment and the skills for it suddenly being made redundant or pointless by nerfing. This doesn't preclude sudden revolutionary changes like the introduction of a new weapon. That would be something that could be introduced for a single race, to see if it's worth having and then copied over time to other races.
Andy Landen
Deep Core Mining Inc.
Caldari State
#1148 - 2012-05-03 22:13:40 UTC
Mfume Apocal wrote:
Andy Landen wrote:

If the DD was AoE AND the EHP for supers were reduced a lot AND the damage was scaled to ship signature radius so that ships took about the same percentage of damage to their shield and armor, then and only then the tactic of nose poking for DD firing would prove difficult for the Titans because they would be hitting each other as well as the opposing fleet AND if they stayed inside the shields then they could not be RR'd unlike the opposing fleet.


They wouldn't hit each other through the POS shields. The idea is to nose out one, two or three at a time, instapop w/e subcaps were assembled and scurry back inside. Incidentally, this would also clear any bubbles placed around the POS, so if they somehow were truly hurt, they could simply cap up and jump out.


I didn't know that AoE damage did not penetrate pos shields, and in that case, returning the AoE DD to the Titan would definitely prove really bad in that situation. I always figured that pos shields only protected objects inside from being targeted. The graphic when shooting a pos is quite misleading then, because while shooting a pos, weapons appear to penetrate the shields to obtain direct hits on the pos within the shields. CCP, how about changing the animation to have the shields hit directly when the pos is under attack. Something like hiding the weapon animation within x km of the pos, depending on pos size. Of course, if a Titan pokes out of the shields, before it turns around, 4 webs bring its speed down to 6 m/s, but I imagine the Titan would probably eventually make it back in without much risk. Anyhow, good point about pos shields protecting objects within from damage. Didn't know that.

I really must voice my support for making the Titan primarily an anti-super ship, and an anti-structure ship. Let the MOM be the anti-cap ship. The Dread also to some degree.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nalianna
Perkone
Caldari State
#1149 - 2012-05-03 22:52:00 UTC  |  Edited by: Nalianna
Andy Landen wrote:
I really must voice my support for making the Titan primarily an anti-super ship, and an anti-structure ship. Let the MOM be the anti-cap ship. The Dread also to some degree.




A graded profile for AoE DD damage, based on ship mass or HP of the affected ships would effectively make the Titan more a supercap killer, and less a blob killer. I still think the AoE DD, used in this way is far more believable than either targetted or the way it used to be where it could just kill whole subcap blobs (the I-win button).
Andski
Science and Trade Institute
Caldari State
#1150 - 2012-05-04 06:18:57 UTC
sorry but if you think AoE DDs that barely dent other capitals are a good idea you're out of your mind

targeted doomsdays that take triage carriers and dreads off the field are fine as they are

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nalianna
Perkone
Caldari State
#1151 - 2012-05-04 07:00:04 UTC
Andski wrote:
sorry but if you think AoE DDs that barely dent other capitals are a good idea you're out of your mind

targeted doomsdays that take triage carriers and dreads off the field are fine as they are


Yes I get that you like it the way they are but it's too simplistic and unreasonable. No, the way I'm talking, AoE DDs would deal damage to other capitals in the same proportion to those ships' relative masses or HP as much smaller ships. So a supercap would receive damage in proportion to its size just like a subcap would receive damage in proportion to its size. A ship 100 times the mass would receive 100 times as much damage. l can't see how that would "barely dent" other capitals. I know this is nothing like AoE weapons work now, I'm suggesting we change that. Even better would be if a ship received damage in proportion to its profile to the explosion, then the orientation of the ship to the explosion could be a factor. But I think that would be too much to expect of the game at this point.
Killerhound
State War Academy
Caldari State
#1152 - 2012-05-05 11:39:31 UTC  |  Edited by: Killerhound
Sad to see but the new titans ingame are called Dreadnoughts:

- They have superior damage
- They have superior flexibility since they can dock
- They have superior tracking since they dont have the double Malus from the guns
- They are in every way superior in cost since they cost only 400 mio if insured
- Nearly every average player in eve can buy one
- They have no counter since they can blap support as did the titans before
- They are much easier to skill and train for
- Ewar immunity is given by siege module
- No movement in Siege module is compensated by the fact that transversal should anyway be as small as possible, no movement means no own movement in oposite direction


I am curious if that was really the intended destiny for titans? Now only role reduced to bridge support, which is not very effective since the dreads have higher range and therefore usage of gate travelling is advised anyway.
Pink Marshmellow
Caucasian Culture Club
#1153 - 2012-05-05 20:06:03 UTC  |  Edited by: Pink Marshmellow
Killerhound wrote:
Sad to see but the new titans ingame are called Dreadnoughts:

- They have superior damage
- They have superior flexibility since they can dock
- They have superior tracking since they dont have the double Malus from the guns
- They are in every way superior in cost since they cost only 400 mio if insured
- Nearly every average player in eve can buy one
- They have no counter since they can blap support as did the titans before
- They are much easier to skill and train for
- Ewar immunity is given by siege module
- No movement in Siege module is compensated by the fact that transversal should anyway be as small as possible, no movement means no own movement in oposite direction


I am curious if that was really the intended destiny for titans? Now only role reduced to bridge support, which is not very effective since the dreads have higher range and therefore usage of gate travelling is advised anyway.


Uhmm.

While in siege:

-Can't Receive RR
-Can't Warp
-Can't Move
-Can't Jump
-Still Vulnerable to Neuts
-Heavily Penalized Scan Resolution it takes over 40 seconds to lock a Battleship
-Reliant on Active Tanking which scales poorly in fleet warfare
-Missiles get huge exp velocity penalty
-Requires Strontium to run siege mod, no Stront no Siege

Not to mention:

-Has only a 1/10 of ehp of a Supercap
-Has smaller capacitor
-Very inflexible compared to Titan
-Useless out of siege - same dps as a battleship with bad tracking
-Stuck in siege and must commit for 5 Minutes
-Will mostly likely die in one hit to Doomsday


Dreadnoughts have big disadvantages and weaknesses to compensate for what they do. Any nullsec fleet can easily alpha strike a Dreadnought when its in siege. It can't receive RR for 5 minutes, its stuck with active tanking which will only protect it from a single dread or a squadron of battleships. Any group bigger is pretty much game over.

Titans give:
-Big leadership bonus to fleet
-Jump Bridge to hotdrop fleets
-Doomsday Device that Instakills Capital Ships
-Packs massive tank
-Ewar immunity - requires bubbles or hictor to point


Titans are far from useless.
Andy Landen
Deep Core Mining Inc.
Caldari State
#1154 - 2012-05-06 15:53:18 UTC  |  Edited by: Andy Landen
Andski wrote:
sorry but if you think AoE DDs that barely dent other capitals are a good idea you're out of your mind

targeted doomsdays that take triage carriers and dreads off the field are fine as they are


I rather like carrier and dreads. And rather dislike anything that makes their use so risky that they are not widely used. The titan and MOMs being chief among those reasons. The limitations of siege and triage being strong secondary reasons. I haven't flown my carrier in about a year, except on SiSi, and I know that CCP wants to keep their veteran normal cap pilots happy. So figure out how to keep us happy, CCP, because I do not consider being insta-popped by a single titan DD to be the kind of thing I sign in for...I don't care how much he paid for his precious I-WIN ship. The only meaningful change you could make to the Titan is to make it stop being the I-WIN ship.

My solution to Titan changes is actually focused on the capitals:

Allow RR to triaged carriers! Nid is back in the game. Yay! And other carriers actually mean something.

I mean, what if Sieged dreads were not allowed to put their dps out. A fleet of sieged dreads effectively adds to their fleet dps tank. So a fleet of triaged carriers should add to their fleet RR tank similar to the sieged dread fleet, but currently carriers can't because triage prevents their RR from doing any good for any of them. So the best case scenario is that maybe one or two of the carriers is effective and hoping that they are not discovered while the rest are completely ineffective.

Also, let the carriers use their fighters while in triage and also move while in triage even if they can't warp out. And let sieged dreads get RR too. Even sub-cap fleets are allowed to RR their BS, as well as their logi.

With those changes, the supers are more reasonable and need far fewer changes. How about the DD is 1/100 of the damage, 1/100 of the cycle time, and AOE? That would mostly complete the fix to Titans as far as I can see it.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Andski
Science and Trade Institute
Caldari State
#1155 - 2012-05-07 02:30:54 UTC
Andy Landen wrote:
How about the DD is 1/100 of the damage, 1/100 of the cycle time, and AOE? That would mostly complete the fix to Titans as far as I can see it.


have you done the math on this or are you just throwing numbers out

aoe doomsdays are dumb and you should feel bad for bringing them up

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andy Landen
Deep Core Mining Inc.
Caldari State
#1156 - 2012-05-07 13:50:21 UTC
Andski wrote:
Andy Landen wrote:
How about the DD is 1/100 of the damage, 1/100 of the cycle time, and AOE? That would mostly complete the fix to Titans as far as I can see it.


have you done the math on this or are you just throwing numbers out

aoe doomsdays are dumb and you should feel bad for bringing them up

From 2 mil dmg every 600s to 20k dmg every 6s, scaled by ship signature.

If AOE is bad, should we not also phase smartbombs and regular bombs out of the game? Or do you see a difference that could not be fixed with some thought?

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Mfume Apocal
Brutor Tribe
Minmatar Republic
#1157 - 2012-05-07 17:51:56 UTC
DD was a gridwide AoE, smartbombs are very limited in range.
Nalianna
Perkone
Caldari State
#1158 - 2012-05-07 22:39:14 UTC  |  Edited by: Nalianna
Andy Landen wrote:
From 2 mil dmg every 600s to 20k dmg every 6s, scaled by ship signature.

If AOE is bad, should we not also phase smartbombs and regular bombs out of the game? Or do you see a difference that could not be fixed with some thought?

My thoughts exactly. I can't see the difference really between one AoE weapon and another except for scale. Phasing them out of the game would be negative for the game. For one, they add an ability that is clearly disliked by many, which means they are extremely successful in their role. For another, they add a degree of variability to the game, an element of chance that you may or may not be in the vicinity of an AoE weapon when it goes off or that you may or may not be lucky to survive (if appropriate changes are made to the way they work). Again, this is clearly disliked by some which means it's very effective and quite annoying. Again, good for the game. The game should not boil down to a simple calculation of superior numbers, or it becomes too simple and boring.

My only other thought about your suggestion, Andy, is that DDs by their definition are Doomsday Devices, which kind of implies they are much more powerful than what you are proposing, and should take a commensurate duration for cooldown/recharge. Scaling by ship signature, however, is a must for these devices I agree.
Andski
Science and Trade Institute
Caldari State
#1159 - 2012-05-08 09:22:13 UTC
when titans had AoE doomsdays they also didn't have the ability to fit 60m ehp tanks or do massive turret damage

i suppose you want the ability to fire a doomsday through a cyno too

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Baki Yuku
Doomheim
#1160 - 2012-05-08 10:20:05 UTC
Pink Marshmellow wrote:
Killerhound wrote:
Sad to see but the new titans ingame are called Dreadnoughts:

- They have superior damage
- They have superior flexibility since they can dock
- They have superior tracking since they dont have the double Malus from the guns
- They are in every way superior in cost since they cost only 400 mio if insured
- Nearly every average player in eve can buy one
- They have no counter since they can blap support as did the titans before
- They are much easier to skill and train for
- Ewar immunity is given by siege module
- No movement in Siege module is compensated by the fact that transversal should anyway be as small as possible, no movement means no own movement in oposite direction


I am curious if that was really the intended destiny for titans? Now only role reduced to bridge support, which is not very effective since the dreads have higher range and therefore usage of gate travelling is advised anyway.


Uhmm.

While in siege:

-Can't Receive RR
-Can't Warp
-Can't Move
-Can't Jump
-Still Vulnerable to Neuts
-Heavily Penalized Scan Resolution it takes over 40 seconds to lock a Battleship
-Reliant on Active Tanking which scales poorly in fleet warfare
-Missiles get huge exp velocity penalty
-Requires Strontium to run siege mod, no Stront no Siege

Not to mention:

-Has only a 1/10 of ehp of a Supercap
-Has smaller capacitor
-Very inflexible compared to Titan
-Useless out of siege - same dps as a battleship with bad tracking
-Stuck in siege and must commit for 5 Minutes
-Will mostly likely die in one hit to Doomsday


Dreadnoughts have big disadvantages and weaknesses to compensate for what they do. Any nullsec fleet can easily alpha strike a Dreadnought when its in siege. It can't receive RR for 5 minutes, its stuck with active tanking which will only protect it from a single dread or a squadron of battleships. Any group bigger is pretty much game over.

Titans give:
-Big leadership bonus to fleet
-Jump Bridge to hotdrop fleets
-Doomsday Device that Instakills Capital Ships
-Packs massive tank
-Ewar immunity - requires bubbles or hictor to point


Titans are far from useless.


dumb ppl shouldnt be talking dumb ****.. dreads have no disadvantages when used in mass with blap fit apply'd use say 100 of them which is possible for most 0.0 alliances and neut ehp and everything else you listed wont matter! Cant warp certainly wont matter since zero zero warfare is about structures but I guess its to much to expect wh dudes to realize that. And missile dreads for blapping? Seriously have you ever used a titan for blapping? I sure as hell would like to know because once someone starts talking about missile penalty's he just proves he has now ******* clue.

And yeah Titans are obsolete now they are not a capital killer CCP advises them to be not even close to it an Anti-Capital Weapon that can only be uses every 10 minutes at the cost of not being able to jump or cloak afterwards is not an anti-capital weapon at all with the drawbacks on DD its basically ****. Anti-Capital DPS once every 10 minutes oh wow that 85-100b sure are worth it that isk is better spend on 4 super-carriers. Because they are what I call Anti-Capital ships titans arent sorry to break it to you. But CCP better hurry up and find a ******* role for them right now they are useless. Safe for bridging oh wow.. The damage reduction is ******* dumb by the way because a target that is painted and webbed to **** (not moving at all) should take full damage from a titan. The way titans are now you win just by bringing small signature ships against them no pilot skill required.. Thats not what I call an improvement if you wanted to improve upon you should have changed tracking all together because whats broken aint titans it tracking and the way it is working or better not working.