These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Energy Vampires

Author
Immortis Vexx
Onyx Moon Industries
#1 - 2012-05-02 18:14:28 UTC
Hey All,

Do energy vampires actually work on PVE ships? Google/forum searches yielded no definitive results.

Thanks,

Vexx
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#2 - 2012-05-02 18:20:41 UTC
ya they give you cap if you are draining them, don't know if they cap out or what not.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Lyron-Baktos
The Scope
Gallente Federation
#3 - 2012-05-02 18:25:45 UTC
everything I have read tells me PVE bad guys have unlimited cap
Immortis Vexx
Onyx Moon Industries
#4 - 2012-05-02 18:34:31 UTC
Thanks guys! I appreciate it :)

Vexx
Petrus Blackshell
Rifterlings
#5 - 2012-05-02 18:40:54 UTC
I think they do. However, if you're in nos range in most PvE, there's something very wrong. At that range, the rats can use their scram, web, TP, TD, etc. and also hit you with their full damage (if they can track you). PvE with a nos is possible, but risky.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Yabba Addict
Legion of the Many
#6 - 2012-05-02 18:41:46 UTC
Lyron-Baktos wrote:
everything I have read tells me PVE bad guys have unlimited cap



Rats have limited cap, but can run their mods with -1 cap. There's some speculation that the boosting/repping chance is lowered if they have no cap, but that's something I don't know.
Hya Bam
It's Hammer Time
#7 - 2012-05-02 20:48:22 UTC  |  Edited by: Hya Bam
From my own experience, I think both Energy Vampires and Energy Neutralizers work in PvE, just on a more limited basis.

Energy Neutralizers used on NPCs feel like they lower the activation rate for their NON-weapon modules, like shield / armor boosters and E-war / warp jammers. It's not possible to "cap out" an NPC.

Energy Vampires used on NPCs do give you extra cap, but it seems like only for the first few cycles, then they give you nothing. They have no noticeable effect on enemy modules that I can tell.

Is this sig EVE related?