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PvE Tengu Tactics for New Tengu Pilot

Author
Charlie Crewes
Perkone
Caldari State
#1 - 2012-05-01 13:31:11 UTC
Hello Folks

The vast majority of my most recent mission running has been with the use of a logi alt, so I've basically been warping in and just shooting and not worrying about tactics. Whole room aggro? Big deal! But now I plan to put one in the Tengu, and the other to follow with the Noctis to make clean up quicker.

I've never flown a Tengu though, so I'm wondering about the proper way to speed tank. Is the common tactic with the Tengu to just orbit a BS at close range with the AB burning so you're "under" their guns (or simply too fast to be tracked), and then pick off all the smaller guys as they come into range? Once the small boys are dispatched, start working on the BS's?

Please let me know your thoughts folks! Thanks
Hawklandier Taranogas
Old American Syndicate
Optimistic Wasteland
#2 - 2012-05-01 13:45:58 UTC
Stick a 10MN Ab on it and orbit the gate at say around...5KM. Nothing should really hit and what does will be weak and get repped by your shield booster. Make sure yo kill frigates first because webbs will be a serious danger if your not careful. Other than that, just orbit the gate (or zoom out and find the beacon) at 5KM and let your heavy missles kill everything. Tengu can take full room aggro easy to just kill the frigs first and move up the chain. Frigs-cruisers-BS etc. Not that much too it :)

I have likes? How the hell did that happen? :D

notha atfast
Republic University
Minmatar Republic
#3 - 2012-05-01 13:46:31 UTC
With the Range of the missiles on the Tengu. Pick something in the middle of the room...Orbit at 50KM and spam them to death. Kill small frigs first to get rid of webs and scrams. The NPC's weapons will barely scratch you at that range. You are right about an AB since it keeps the sig small.
Charlie Crewes
Perkone
Caldari State
#4 - 2012-05-01 13:48:27 UTC  |  Edited by: Charlie Crewes
It can take full room aggro while orbiting a stationary object - for level 4's? Very nice! Thanks!
Aemynn
#5 - 2012-05-01 14:10:52 UTC
Do not let yourself get pulled too far from the acceleration gate or loot item drop so as not to waste time traveling.

However, closing the range in a Tengu is normally a good idea since it reduces missile travel time which (maybe) reduces NPC defender effectiveness, and it reduces the chance of wasting a volley on a dead target.

IIRC, the only level 4 mission that has a chance of killing a Tengu is Stop the Thief due to the spawning of webbing/scramming frigates at potentially close range.

Charlie Crewes
Perkone
Caldari State
#6 - 2012-05-01 14:20:33 UTC
Aemynn wrote:


IIRC, the only level 4 mission that has a chance of killing a Tengu is Stop the Thief due to the spawning of webbing/scramming frigates at potentially close range.



Thanks for the intel on Stop the Thief. Definitely good to know.
Zhilia Mann
Tide Way Out Productions
#7 - 2012-05-01 14:57:32 UTC
It's not a huge factor in missions, but do mind any neuts. Doubly so when you get bored with missions and decide to do something interesting with that Tengu.
notha atfast
Republic University
Minmatar Republic
#8 - 2012-05-01 15:25:23 UTC
you can also have troubles with worlds collide since the gate jumps you into web range of the sansha spies. But they don't scram thankfully. Once they are killed the room is a breeze to clear. Plus be careful and not get stuck on objects. I had one orbiting at 50KM and wasn't taking any damage when I had to grab my waking baby. Come back and I was dead. I had gotten stuck trying to fly through a roid. So now I go and kill Rocks to make them pay for what they did to my shiney! lol.
Effect One
Caldari Provisions
Caldari State
#9 - 2012-05-01 15:34:35 UTC  |  Edited by: Effect One
.

'This might be internet spaceships, but it's not rocket science to protect yourself and fly with a little common sense' - CCP Falcon

Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#10 - 2012-05-01 16:20:04 UTC


Effect One wrote:
[in warp]

Activate shield modules

[exit warp]

Right click central structure > orbit at 50km

Alt + F1

Target
F1
Target
F1
Target
F1
Target
F1
Target
F1
Target
F1
Target
F1
Target
F1
Target
F1
Target
F1
Target
F1
Target
F1
Target
F1
Target
F1
Target
F1
Target
F1
Target
F1
Target
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Target
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Target
F1
Heun zero
MAYHEM BOYZ
#11 - 2012-05-01 17:13:18 UTC
Here's a set up for a tengu I use:

[Tengu, Tengu PVE dual small booster]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Gistii B-Type Small Shield Booster
Gistii B-Type Small Shield Booster
EM Ward Field II
Adaptive Invulnerability Field II
Republic Fleet Target Painter
Republic Fleet 10MN Afterburner

Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

it breezes through lvl 4 missions easy. The dual small shield boosters are cheap, so the cost of the hole ship is not too expensive (especially since I think that a good mission ship for lvl 4 missions needs cn bcu's). it does 715 dps at all lvl 5. I's a pretty standard set up I think
Charlie Crewes
Perkone
Caldari State
#12 - 2012-05-01 17:18:50 UTC
Heun zero wrote:
Here's a set up for a tengu I use:

[Tengu, Tengu PVE dual small booster]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Gistii B-Type Small Shield Booster
Gistii B-Type Small Shield Booster
EM Ward Field II
Adaptive Invulnerability Field II
Republic Fleet Target Painter
Republic Fleet 10MN Afterburner

Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

it breezes through lvl 4 missions easy. The dual small shield boosters are cheap, so the cost of the hole ship is not too expensive (especially since I think that a good mission ship for lvl 4 missions needs cn bcu's). it does 715 dps at all lvl 5. I's a pretty standard set up I think


Thanks!
Dato Koppla
Spaghetti Militia
#13 - 2012-05-02 02:54:25 UTC
What they said about flying it, simply really.

I wouldn't recommend the fit above though, its overtanked and too expensive for L4s. Also you want a T2 Bay Loading Accelerator and 2 T1 Flare rigs as opposed to that rig setup, Heavies hit most things pretty well, so you'll only save 1 or 2 volleys on frigs, and since Tengus spit out missiles every 3 seconds, you save less than a minute per mission. The T2 damage rig adds a good chunk of dps despite the 4 BCUs because of the way stacking penalties are calculated and also further decreases your cycle time so wasted volleys matter less.

This is what I use and IMO is currently optimized in terms of price/tank/dps for level 4s.

[Tengu, L4s]

Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Defensive - Amplification Node
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile

Republic Fleet 10MN Afterburner
Pithi C-Type Small Shield Booster
Shield Boost Amplifier II
Explosion Dampening Field II
Invulnerability Field II
Republic Fleet Target Painter

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

Medium Bay Loading Accelerator II
Medium Warhead Flare Catalyst I
Medium Warhead Flare Catalyst I

Even this is overtanked if you're running Guristas/Serp in which case you can drop the SBA for an ECCM/Sebo, but against other factions this current setup is recommended to be safe. 4th BCU is T2 because Faction adds 5 dps for 100 million lulz.

How to use:
Load Vanilla/Faction when you first enter a room, mop up all the frigates/destroyers (w/ Faction + TP, normal frigs can be insta'd, elite frigs may take up to 3 volleys and spider drones 3-5). Destroyers can be insta'd with only 3 launchers w/faction. Switch to Fury and go to town on everything else with 800dps @ 100km with implants, tp only helps with Cruisers, you don't need it for BC/BS.
Kaikka Carel
Ziea
#14 - 2012-05-02 11:22:24 UTC
Jesus Christ someone has to make a sticky thorough comprehensive guide on Tengus/Drakes/Amarr Battleships for PVE.
Charlie Crewes
Perkone
Caldari State
#15 - 2012-05-02 12:36:29 UTC
Kaikka Carel wrote:
Jesus Christ someone has to make a sticky thorough comprehensive guide on Tengus/Drakes/Amarr Battleships for PVE.


Helpful - thanks for posting...Roll

Dato - thanks for the fit. I had mostly gone with the fit you didn't like, but threw on a web in place of the second small booster with the thought that it may help with those that got close in. After I killed all the nasties, I hit the booster and was not impressed with it's lackluster recharge. Apparently I've been spoiled with the logi alt! I think I'll be trading in the web for a shield boost amplifier and see if that helps things at all. If it doesn't, then perhaps I'll grab another target painter. I like the idea of a web, but don't know if it's really worth the slot or not. Those damn spider drones are pretty quick though!

My DPS is no where near yours though, as I'm using T1 missiles since I have 50,000 of each damage type I need to use up. I'm willing to waste a volley or two or 5 just to use these suckers up.
Daniel Plain
Doomheim
#16 - 2012-05-02 14:29:18 UTC
Dato Koppla wrote:
What they said about flying it, simply really.

I wouldn't recommend the fit above though, its overtanked and too expensive for L4s. Also you want a T2 Bay Loading Accelerator and 2 T1 Flare rigs as opposed to that rig setup, Heavies hit most things pretty well, so you'll only save 1 or 2 volleys on frigs, and since Tengus spit out missiles every 3 seconds, you save less than a minute per mission.


i'm not sold on this. how much EFT DPS does a loading accelerator add, assuming all5 and +5% implants?

I should buy an Ishtar.

stoicfaux
#17 - 2012-05-02 15:56:06 UTC
Daniel Plain wrote:

i'm not sold on this. how much EFT DPS does a loading accelerator add, assuming all5 and +5% implants?

6.6% with 4xCN BCUs
6.5% with 3xCN BCU + BCUII

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Heun zero
MAYHEM BOYZ
#18 - 2012-05-02 16:01:15 UTC  |  Edited by: Heun zero
Dato Koppla wrote:
What they said about flying it, simply really.

I wouldn't recommend the fit above though, its overtanked and too expensive for L4s. Also you want a T2 Bay Loading Accelerator and 2 T1 Flare rigs as opposed to that rig setup, Heavies hit most things pretty well, so you'll only save 1 or 2 volleys on frigs, and since Tengus spit out missiles every 3 seconds, you save less than a minute per mission. The T2 damage rig adds a good chunk of dps despite the 4 BCUs because of the way stacking penalties are calculated and also further decreases your cycle time so wasted volleys matter less.

This is what I use and IMO is currently optimized in terms of price/tank/dps for level 4s.

[Tengu, L4s]

Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Defensive - Amplification Node
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile

Republic Fleet 10MN Afterburner
Pithi C-Type Small Shield Booster
Shield Boost Amplifier II
Explosion Dampening Field II
Invulnerability Field II
Republic Fleet Target Painter

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

Medium Bay Loading Accelerator II
Medium Warhead Flare Catalyst I
Medium Warhead Flare Catalyst I

Even this is overtanked if you're running Guristas/Serp in which case you can drop the SBA for an ECCM/Sebo, but against other factions this current setup is recommended to be safe. 4th BCU is T2 because Faction adds 5 dps for 100 million lulz.

How to use:
Load Vanilla/Faction when you first enter a room, mop up all the frigates/destroyers (w/ Faction + TP, normal frigs can be insta'd, elite frigs may take up to 3 volleys and spider drones 3-5). Destroyers can be insta'd with only 3 launchers w/faction. Switch to Fury and go to town on everything else with 800dps @ 100km with implants, tp only helps with Cruisers, you don't need it for BC/BS.


Your fit isnt noticably less expensive the only real difference is the 4th CN BCU. The difference in dps is indeed small, but I dont think it's a bad choice, since you should never ever loose a mission ship as long as you stay under the gank radar.

The Bay loading accelrator rig is a matter of taste. But it takes up so many calibration points that you cant use rigor rigs anymore (which are more effective then flares). I assume that you're suggestion to use faction/t1 missles is due to this fact as well, since fury's benefit more from the signature /velocity rigs. However this also means that any dps increase you get from the bay loading rig is nullified or diminished because you're not firing fury's all the time and extra reloads.

tl;dr set ups are similar, only they are a different flavour. I like my food spicy though

edit: spelling
Charlie Crewes
Perkone
Caldari State
#19 - 2012-05-02 16:40:44 UTC
Let me preface this post by saying I do NOT know fittings. Every fit for every ship I've ever had came from someone else. Eve is a casual thing for me, and fittings bore me (usually), so I just don't bother to learn about them.

With that being said...I find myself very much leaning to the Adaptive Shielding to get the resists bonuses. The downside is that it would create a utility high that I have no use for, and I'd be losing a mid. The mid loss I can justify as just losing the web I was considering dropping anyway (still not so sure that's a good idea though to lose the web), but I've nothing to put in the high. The plus side is that instead of 2 bcu ii's and 2 bcu i's, this allows me to fit 4 bcu ii's (CN BCU's aren't realistically affordable for me now), plus I get the resistance bonus.

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Gistii B-Type Small Shield Booster
Experimental 10MN Afterburner I
Photon Scattering Field II
Photon Scattering Field II
Phased Weapon Navigation Array Generation Extron (Meta 4 target painter)

'Malkuth" Heavy Missile Launcher I
'Malkuth" Heavy Missile Launcher I
'Malkuth" Heavy Missile Launcher I (these are T1 for reason stated in earlier post - I do not anticipate fitting T2 anytime soon)
'Malkuth" Heavy Missile Launcher I (T2 launchers also create CPU issues for me. I'm a completionist anyhow - not a blitzer)
'Malkuth" Heavy Missile Launcher I
'Malkuth" Heavy Missile Launcher I

Medium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst I
Medium Warhead Flare Catalyst I

Tengu Defensive - Adaptive Shielding
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

Keeping in mind the unrealistic expectation of CN BCU's, the overabundance of T1 missiles I am looking to use up, and the CPU issues caused by the T2 Heavies (which has me scratching my head - but I don't know fitting so I'm sure there's a simple explanation)...suggestions? Subsystem skills are all at 3 and have priority over other skills until all 5's.
Zhilia Mann
Tide Way Out Productions
#20 - 2012-05-02 16:52:04 UTC  |  Edited by: Zhilia Mann
Charlie Crewes wrote:
Keeping in mind the unrealistic expectation of CN BCU's, the overabundance of T1 missiles I am looking to use up, and the CPU issues caused by the T2 Heavies (which has me scratching my head - but I don't know fitting so I'm sure there's a simple explanation)...suggestions? Subsystem skills are all at 3 and have priority over other skills until all 5's.


Missile rigging skill? That will reduce the CPU penalty on the rigs. Then there's Weapon Upgrades of course. CN BCUs also require less CPU, so there's that. Since those are too rich, Domination/RF BCUs are cheaper and offer the same benefit as T2 with less fitting costs.
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