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EVE New Citizens Q&A

 
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Taranis and Ares

Author
Nevaeh Serenity
The Scope
Gallente Federation
#1 - 2012-05-02 00:57:45 UTC
Well im starting to love the Atron frigate and im planning of going for the T2, my main focus will to solo PvP out there since i read this frigate can take on the big ships with no problems (is this true wouldnt a single missile blow this ship into pieces).
So questions:

1-If you are goign to PvP in 0.0 which is better Taranis or Ares
2-Whats your opinion on this Taranis fit http://eve.battleclinic.com/loadout/34577-Hull-tanking-Taranis.html bad, good?
3-Which is the best site to obtain ship fits, ive had ppl say bad things about battleclinic so where do i go to instead for fits?

Thanks
mxzf
Shovel Bros
#2 - 2012-05-02 01:58:11 UTC
1. It depends. They are two different ships with very different roles.

The Taranis is a brawler. It's designed to be sturdy and hit hard. It's especially favored for solo PvP (typically considered the best solo interceptor IIRC)
The Ares is made for fleet work. It has a range bonus to points and is designed to keep targets from running away while your fleet pounds on them.

The Ares will probably be more needed for fleets, but I doubt either one would be turned away from most fleets.

2. It looks like an ok fit, though the bulkheads seems an odd (if not horribly unreasonable) choice. I'd probably try to wedge a Mag Stab on there instead if possible.

3. The best place to get fits is through practice. Download and install EFT and play around with fittings until you find something you like and take it out for a spin. You'll either like it and stick with it, find some areas where it could be improved and tweak it, or dislike it and start over (I'm in the "find room for improvement and tweak it" stage with a Stiletto fit myself, mostly just waiting for Finals to be over to get back out to null to test it more).

Go ahead and ask people for critiques and advice on your fits (the Ships and Modules forum on here is good for that) , but remember that at the end of the day, you are the one that has to fly the thing, so how you feel about the fit is the most important thing.
ShahFluffers
Ice Fire Warriors
#3 - 2012-05-02 02:16:08 UTC  |  Edited by: ShahFluffers
Nevaeh Serenity wrote:
Well im starting to love the Atron frigate ... i read this frigate can take on the big ships with no problems (is this true wouldnt a single missile blow this ship into pieces).

It's good to know and understand weapon mechanics.

Missiles: they always hit but deal damage based on your ship's speed and its signature radius (see: "sensor footprint"). Because of the way these two things work, you won't always take "full" damage unless you are either really slow or your ship has a big signature radius.

Turrets: they can apply full damage to any ship regardless of its size, but they can "miss" their target if the target ship has high "transversal"** and/or speed and/or low signature radius. Generally speaking, the smaller, faster, and closer you are to a target the harder it is for the target to hit you (and vice versa).

Things to keep in mind:
- MicroWarpdrives give you a HUGE boost to speed but also increase your "sensor footprint"
- Afterburners give you a slight boost to your speed for no penalty
- **"transversal speed" is also referred to as "angular velocity" relative to you and another ship. Quite basically if you are heading straight to, straight away, or parallel to a target your "angular velocity" is going to be minimal... making you easier to hit. If you are flying perpendicular or at an angle to/from your target, your "angular velocity" is going to be much higher... making you harder to hit.
- "getting under the guns" is the act of getting very close to a ship and moving very fast so that the target's turrets cannot track you. This cannot be done with missiles.

edit: now that I think about it... I should probably put a disclaimer here. When someone says "a T1 frigate can take on a bigger ship" they are not necessarily saying you can kill one (though it is possible). What a small ship like the Atron CAN do is effectively "lock down" a larger ship using mods like stasis webifiers and warp scramblers. This allows your friends in larger, slower ships to close range, apply their damage, and kill the target... hopefully before you die (which, in a T1 frigate, isn't all that likely).

Nevaeh Serenity wrote:
1-If you are goign to PvP in 0.0 which is better Taranis or Ares

Depends on what you are going to do.

The Ares is a "fleet interceptor" geared towards moving fast, locking fast, and "pointing" (warp disrupting) at range. It has little capacity for dealing damage and even less for taking it. Best when used with heavier, more DPS oriented ships.
The Taranis is a "combat interceptor" geared equally towards locking down targets and dealing damage. It is not as fast as a "fleet interceptor" but it can take a bit of punishment and engage some targets solo.

Nevaeh Serenity wrote:
2-Whats your opinion on this Taranis fit http://eve.battleclinic.com/loadout/34577-Hull-tanking-Taranis.html bad, good?

It's tanky... but because of the nature of blasters you have to go into scram-web range (aka the "zone of death")... where you may be scrammed and webbed into utter ineffectiveness (making your MWD kinda useless).
It is probably best suited for taking on T1 frigates and maybe some cruisers like the Omen.

I personally prefer the "Dual-prop" Taranis.

[Highs]
Light Ion Blaster (Caldari Navy Antimatter)
Light Ion Blaster (Caldari Navy Antimatter)
Light Ion Blaster (Caldari Navy Antimatter)
(empty)

[Mids]
Limited 1MN MicroWarpdrive I
1MN Afterburner II
Warp Scrambler II

[Lows]
Micro Auxiliary Power Core II
Magnetic Field Stabilizer II
Damage Control

[Rigs]
Small Hybrid Burst Aerator I
Smaller Hybrid Collision Accelerator I

[Drones]
Hobgoblin II
Hobgoblin II

Tactics: Dive right on in, turn off the MWD when you get in range, turn on the AB, orbit, overload guns, deploy drones, and pray.

Also... there is no such thing as "the best" fit for any ship (hell, there might be someone who comes along and trashes the fit I posted here)... rather, there are "optimal fits" and "sub-optimal fits" according to both the strengths of the ship and the situation you are in.

Nevaeh Serenity wrote:
3-Which is the best site to obtain ship fits, ive had ppl say bad things about battleclinic so where do i go to instead for fits?

Battleclinic isn't bad per se... rather it's chock full of bad fits and people who make fits according to "the numbers" and not tactics. Take every fit you see on that site with a grain of salt.
Failheapchallenge is another site where people theorycraft fits and tactics, so you can check that out as well.
Personally, other players will provide you with TONS more "tired and true" fits than any website can (and will even teach you how to use them and explain why certain mods are where they are).
L'ouris
Have Naught Subsidiaries
#4 - 2012-05-02 05:58:11 UTC
second the opinons above:

Solo: ranis

Fleet: depending on need ares or ranis

Both good choices.
Nevaeh Serenity
The Scope
Gallente Federation
#5 - 2012-05-02 09:39:03 UTC
Tnx alot everybody, i have another question. I see that there is an empty hight slot in those fits, can i put a cloaking device in there and give the ship some stealth, are cloaking devices effective in frigates, can i warp and still remained cloaked?
Louis deGuerre
The Dark Tribe
#6 - 2012-05-02 10:51:33 UTC  |  Edited by: Louis deGuerre
I use them both. Agree with above, Taranis for intercept brawler, Ares for pro-tackle.
Don't use cloaks on frigates, only use covert op cloak on covert op frigates like Helios and Nemesis. They give a massive targeting penalty otherwise.
If you go Taranis, got for all out damage + web + DC2
If go Ares, consider using dualprop AB + MWD and sensor booster with scripts for insane fast tackle.
Corbin Blair
Doomheim
#7 - 2012-05-02 11:53:05 UTC  |  Edited by: Corbin Blair
Nevaeh Serenity wrote:
i read this frigate can take on the big ships


ShahFluffers wrote:
It's good to know and understand weapon mechanics.

I can help with that.

http://www.evealtruist.com/2011/12/video-tracking-and-spiralling.html
Serge Bastana
GWA Corp
#8 - 2012-05-02 12:17:18 UTC
You can find some useful information on Failheap Challenge, both in the Ship Setup Hangar and Piloting in Practice forums.

PVP Taranis

PVP Ares

Soloing in Interceptors

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Gizznitt Malikite
Agony Unleashed
Agony Empire
#9 - 2012-05-02 16:24:55 UTC

I'm a BIG fan of new players taking cheap fit t1 frigates into nullsec and soloing... It's one of the best ways to learn about PvP in this game, and its a rush far greater than any "mission" you do in this game!!



A couple of thoughts:



1.) For solo PvP, the Taranis is better.... There is no question... Note: You CAN fit a real nifty combat ares, and they can be deceptively potent... but the taranis is generally better. The Ares primary role is a fleet tackler, and packs much less dps compared to the taranis... One thing to note, the ares is very fast, and as such, makes a very good "explore the area and make bookmarks ship" because it can avoid a lot of trouble simply by powering away....



2.) I've seen the hull tanked Taranis used to good effect... Most people scoff at the Bulkhead, but since the majority of a taranis' HP is in buffer, the bulkhead is actually a good fit. This is my favorite taranis fit:



[Taranis, mine]

Damage Control II

Magnetic Field Stabilizer II

Small Armor Repairer II



Experimental 1MN Afterburner I

Fleeting Propulsion Inhibitor I

Warp Scrambler II



Light Ion Blaster II, Caldari Navy Antimatter Charge S

Light Ion Blaster II, Caldari Navy Antimatter Charge S

Light Ion Blaster II, Caldari Navy Antimatter Charge S

Small 'Knave' Energy Drain



Small Ancillary Current Router I

Small Hybrid Burst Aerator I



Hobgoblin II x2



Most people will scoff at it because it doesn't have an MWD which significantly reduces its surviveability in escaping a gate camp... but I've had amazing success with it (solo'd hurricanes, drakes, vagas, ruptures, every interidictor, and many other ships with it).



Before taking out a t2 frigate to go solo the masses, I'd suggest learning to "fish interceptors" in t1 combat frigates...
I updated this Fishing guide about a year ago, so some things have changed a little... but it has some fishing setups you can try out, most of which are with cheap ships that can be flown with low skills Fishing Guide. If you have any questions, just ask. Perhaps I'll update the wiki in the next week or so..
mxzf
Shovel Bros
#10 - 2012-05-02 16:57:15 UTC
Nevaeh Serenity wrote:
Tnx alot everybody, i have another question. I see that there is an empty hight slot in those fits, can i put a cloaking device in there and give the ship some stealth, are cloaking devices effective in frigates, can i warp and still remained cloaked?


Fitting a cloak on a combat ship is rarely a good choice due to the penalties that the cloak has. And only certain ships, just a couple, can warp cloaked; interceptors can't. So, no, no cloak on an interceptor, it's just not needed and it does nothing but hurt your fit.
Lost Greybeard
Drunken Yordles
#11 - 2012-05-02 17:37:54 UTC
Nevaeh Serenity wrote:
Tnx alot everybody, i have another question. I see that there is an empty hight slot in those fits, can i put a cloaking device in there and give the ship some stealth, are cloaking devices effective in frigates, can i warp and still remained cloaked?


It messes with your targeting, and probably uses more CPU than you have left. So probably I'd say no on that one.

Though, I guess, a caveat: you can stick an _offline_ cloak in there just in case, then if you warp to a safe you can probably swap enough modules on and off to get it active and cloak up before anyone scans you down. That would be more for solo work than work with any kind of gang, though, and even then mostly for cloaking in a corner somewhere to scare miners into their stations, no real combat benefit.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#12 - 2012-05-02 22:05:20 UTC
Lost Greybeard wrote:
Nevaeh Serenity wrote:
Tnx alot everybody, i have another question. I see that there is an empty hight slot in those fits, can i put a cloaking device in there and give the ship some stealth, are cloaking devices effective in frigates, can i warp and still remained cloaked?


It messes with your targeting, and probably uses more CPU than you have left. So probably I'd say no on that one.

Though, I guess, a caveat: you can stick an _offline_ cloak in there just in case, then if you warp to a safe you can probably swap enough modules on and off to get it active and cloak up before anyone scans you down. That would be more for solo work than work with any kind of gang, though, and even then mostly for cloaking in a corner somewhere to scare miners into their stations, no real combat benefit.


An offline cloak will still screw with your scan resolution... and if you need to quickly shoot down drones, that can hurt quite a bit...

Most combat vessels don't fit cloaks, because a cloak seriously hurts your setup....
ShahFluffers
Ice Fire Warriors
#13 - 2012-05-02 22:33:06 UTC
Nevaeh Serenity wrote:
Tnx alot everybody, i have another question. I see that there is an empty hight slot in those fits, can i put a cloaking device in there and give the ship some stealth, are cloaking devices effective in frigates, can i warp and still remained cloaked?

In my opinion... you should never fit a cloaking device on any PvP ship unless it's one geared towards cloaking for a variety of reasons.

- Doesn't matter if it is offline, just fitting a cloaking device dramatically reduces your scan resolution (see: "slows your target locking ability").
- Frigates generally don't have the CPU to fit one (that fit I posted above doesn't have much CPU or Powergrid left) without gimping the rest of the fit.
- Unless you are using a cloaking-oriented ship (ex. Covert-ops, Stealth Bombers, Force Recons) you cannot warp cloaked.
- Unless you are using a cloaking-oriented ship your movement speed is reduced when cloaked (making you slow and unable to escape a competent gatecamp).

For a frigate, your first and main line of defense is your speed and mobility. Most interceptors can align and warp off before a gatecamp can lock it.