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Player Features and Ideas Discussion

 
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Exhumers need a serious buff.

Author
Stroh Blatz
Garoun Investment Bank
Gallente Federation
#61 - 2012-04-30 19:31:08 UTC
Katran Luftschreck wrote:
Vaju Enki wrote:
You have mention PvP activities in the game, you probably just to dumb to understand it.


More Yawn



LOL....no doubt.
I've spent the last three weeks on line every day building ships.
Ya know how much PVP I was involved in?
Z E R O
Dragon Outlaw
Rogue Fleet
#62 - 2012-04-30 19:59:59 UTC
I think this whole debate about gankers vs high sec miners is that people "living" in high security space expects more "long term" consequences against people blowing up ships that are minding their own business. For example, if real life pirates would be attacking merchant ships not long after they leave any major port of any western country (for example), it would not take long to see NATO navy and air force scramble out, hunt down and destroy the attackers. Anyone suspected in helping and even supporting the pirates would be hunted down as well in a relentless manner. Basically, in the "real world" pirates and terrorists have it much harder then in Eve and I think a lot of players in this game would like to see law and order be enforced just as it would be in RL.

All this being said, the debate is not about making ships harder to kill by giving them more defensive capabilities but how law & order is being held up in an area of the game where people are being told is "HIGH" security.

Now I think the question that should be asked here is, should Eve be perceived as a simulation of a futuristic "real" universe (with ALL of what most would expect from an organized high tech and "civilized" society), or should it just be seen as ...just a game?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#63 - 2012-04-30 20:02:00 UTC
Stroh Blatz wrote:
Katran Luftschreck wrote:
Vaju Enki wrote:
You have mention PvP activities in the game, you probably just to dumb to understand it.


More Yawn



LOL....no doubt.
I've spent the last three weeks on line every day building ships.
Ya know how much PVP I was involved in?
Z E R O


Depends on what you quantify PvP.....

Most people consider all forms of competition in EvE a form of PvP. Thus, if you put anything on the player market, you are engaging in competition with other players for acceptable pricing for your efforts (supply side economics). If you buy anything from the market, your purchase is picking and chosing acceptable pricing vs convenience...

If you are mining for minerals in a belt or grav site, your activities could easily be seen as competing with other miners that may potentially mine those minerals too. By extracting PI resources will deplete resources your neighbor might be mining.

The nature of EvE's free market means the goods you create, buy, and/or sell all have an effect on the supply vs demand curves, and hence the profitability of all related activities... While this might not count as PvP to you, most people view any activity that alters their sources of income a form of PvP.
Dragon Outlaw
Rogue Fleet
#64 - 2012-04-30 20:07:40 UTC
Gizznitt Malikite wrote:
Stroh Blatz wrote:
Katran Luftschreck wrote:
Vaju Enki wrote:
You have mention PvP activities in the game, you probably just to dumb to understand it.


More Yawn



LOL....no doubt.
I've spent the last three weeks on line every day building ships.
Ya know how much PVP I was involved in?
Z E R O


Depends on what you quantify PvP.....

Most people consider all forms of competition in EvE a form of PvP. Thus, if you put anything on the player market, you are engaging in competition with other players for acceptable pricing for your efforts (supply side economics). If you buy anything from the market, your purchase is picking and chosing acceptable pricing vs convenience...

If you are mining for minerals in a belt or grav site, your activities could easily be seen as competing with other miners that may potentially mine those minerals too. By extracting PI resources will deplete resources your neighbor might be mining.

The nature of EvE's free market means the goods you create, buy, and/or sell all have an effect on the supply vs demand curves, and hence the profitability of all related activities... While this might not count as PvP to you, most people view any activity that alters their sources of income a form of PvP.


When I drive my car on the highway to go to work, I am doing PvP. Smile
Nariya Kentaya
Ministry of War
Amarr Empire
#65 - 2012-05-01 00:15:59 UTC
Hortense Sledgemallet wrote:
Danika Princip wrote:
Hortense Sledgemallet wrote:

I fail to see how PVP needs to be in every aspect of the game.



But it is and always has been. This is a PVP game.


No, it is not.

lets see, you mine minerals, you want to sell them at amrket...
to do that you ahve to UNDERCUT every other player selling minerals, that requires MARKET PvP, also, assuming there are alot fo people in system, you were also pvp'ing to make sure you mined those asteroids before your opponent.

everything in eve is pvp so long as their are 2 people in the same activity, your arguement that this is not the case is a prime example of hwo you need to either HTFU and realize what game your playing, or try outt he free-trial for WoW (i eahr you can play up to level 20 for free now).
Markus Reese
Deep Core Mining Inc.
Caldari State
#66 - 2012-05-01 06:47:18 UTC
Personally, I wouldn't mind seeing a hull buff to them. Regardless of task, they are a bit frail. I always thought that the industry ships should benefit the most from high structure that way people who want to tank them fit a shield bulkhead combo with dcu. My concept T3 industrial I actually had one of the defensive subsystems as one that bonuses to structure tank.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Katran Luftschreck
Royal Ammatar Engineering Corps
#67 - 2012-05-02 03:18:40 UTC
Gizznitt Malikite wrote:
Depends on what you quantify PvP.....

Most people consider all forms of competition in EvE a form of PvP. Thus, if you put anything on the player market, you are engaging in competition with other players for acceptable pricing for your efforts (supply side economics). If you buy anything from the market, your purchase is picking and chosing acceptable pricing vs convenience...

If you are mining for minerals in a belt or grav site, your activities could easily be seen as competing with other miners that may potentially mine those minerals too. By extracting PI resources will deplete resources your neighbor might be mining.

The nature of EvE's free market means the goods you create, buy, and/or sell all have an effect on the supply vs demand curves, and hence the profitability of all related activities... While this might not count as PvP to you, most people view any activity that alters their sources of income a form of PvP.


There is true logic to this, and in this regard, I agree completely. Idea

http://youtu.be/t0q2F8NsYQ0

Endeavour Starfleet
#68 - 2012-05-02 04:15:12 UTC
All mining barges and exhumers need a serious HULL HP increase.

Not shield or armor where tanking becomes easier just the ability to resist serious alpha.
Indorian
Dominations Vanguard
#69 - 2012-05-02 13:14:52 UTC
Katran Luftschreck wrote:
Danika Princip wrote:
Please explain to me what aspect of the game you feel does not include any elements of PVP whatsoever.


*Looks at insanely long list of Science skills*

Roll

Hmmm, let's see. Planetary interaction. Moon mining. Blueprint copying. R&D for Datacores. T2 Invention.

Y'know, all those things that actually make all those ships that make PvP possible?

But hey, I'm not worried. Once the gankers have blown up every last mining barge in EvE, then there won't be anyone left to make those PvP ships, and then the gankers will blow each other up out of boredom, and then when they look for new ones they'll see that the only ship left for sale in the region is an old Breacher... on auction, and the bidding is already up past the six PLEX mark. Then the gankers will cry and unsubscribe because there is nothing left to fly but disposable noobships. And after they're gone maybe the miners will actually start coming back and kick the entire economy out of it's coma again. Maybe... maybe not... you'll probably have to ask them nicely, first. Or beg like a dog, whichever suits their fancy. I'm betting on the latter.

You should study the ecology of predator-prey relationships sometime.



ROFL THIS GUY IS FUNNY AS HELL! Did you see what he did here? He made references to things that have non-combat pvp AND the discovery channel at the same time. Priceless!
Buzzy Warstl
Quantum Flux Foundry
#70 - 2012-05-02 13:31:49 UTC
Endeavour Starfleet wrote:
All mining barges and exhumers need a serious HULL HP increase.

Not shield or armor where tanking becomes easier just the ability to resist serious alpha.

And change the exhumer tank bonus from a shield bonus to a bonus to DCU resists?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

RAP ACTION HERO
#71 - 2012-05-02 15:38:49 UTC
it's your own fault when you fit your hulk to have maximum cargo space and yield, and suddenly you find your tank inadequate, and then you proceed to whine to ccp for extra bonuses. no

vitoc erryday

Draconus Lofwyr
The Scope
Gallente Federation
#72 - 2012-05-02 16:36:59 UTC  |  Edited by: Draconus Lofwyr
damn forum, ate the entire post
Infinite Force
#73 - 2012-05-02 16:44:35 UTC
Draconus Lofwyr wrote:
damn forum, ate the entire post

Ugh .. CCP so needs to fix that.

I hate that I find myself copying the entire post once every minute or so (Ctrl-A / Ctrl-C) just to avoid this issue :(

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Joe Risalo
State War Academy
Caldari State
#74 - 2012-05-02 17:09:40 UTC  |  Edited by: Joe Risalo
In the case of all exhumers NEED an EHP buff in order to compensate for the players, which has apparently become a part of balancing when you look at super carriers, titans, and the upcoming nerfs to tengus and drakes.
So, with this in mind I would like to suggest and ALTERNATIVE to a straight up EHP buff.
This suggestion is based off the Caracal, which has low ehp, but when fitted with a passive shield tank can increase its ehp quite a bit.
So, they retain their base EHP but are given the cpu/pg/cap/shield recharge rate and slot layout to allow for them to comfortably fit a passive shield tank comperable to that of the Caracal, which like the caracal, drake, rattlesnake, and other passive shield tanked ships allows for them to fit for more durability, better yield, or a more middle grounded fit.
This buff to cpu/pg/ blah blah blah should also be able to factor in afterburners and mwds. So, like with a caracal/drake/etc.etc.etc.

They would have several available options. Making them more like most other ships in Eve.
High speed/mod tank/base yield
high speed/base tank/mod yield
mod speed/low tank/ good yield
mod speed/good tank/low yield
mod speed/mod tank/mod yield
low speed/mod tank/good yield
low speed/good tank/mod yield
etc.
etc.
etc.

Basically what i'm saying there is that they would have much more capabilites than they currently do but without actually effecting their base ehp or yield and allowing for the players to have much more availability in fitting, which is what every other ship including transport ships, orcas, t1 industrials etc. etc. etc.

This way they would fit better in the world of eve as a ship with modules as compared to what they are now, which is generally a difficult to fit, with limited options ships.
Endeavour Starfleet
#75 - 2012-05-04 01:21:46 UTC
Buzzy Warstl wrote:
Endeavour Starfleet wrote:
All mining barges and exhumers need a serious HULL HP increase.

Not shield or armor where tanking becomes easier just the ability to resist serious alpha.

And change the exhumer tank bonus from a shield bonus to a bonus to DCU resists?


No. DCU needs to stay as is and a straight change to structure HP. That is by far easiest to do.
XXSketchxx
Sniggerdly
Pandemic Legion
#76 - 2012-05-04 03:05:29 UTC
Post your loss mail.
Jack Carrigan
Order of the Shadow
#77 - 2012-05-04 05:19:58 UTC
Hortense Sledgemallet wrote:
Eve has changed.
Suiciding exhumers in high sec is so popular it is necessary to buff the exhumers.
Apparently the 12 year old style of play grows every day. Roll
Buff the exhumers or change the rules.
Suiciding in high sec is just idiotic.
Industry is not that much fun when it is so stressful.
I fail to see how PVP needs to be in every aspect of the game.


No.

Exhumers are manufactured by ORE, which is the main producer of Industrial ship-types, and therefore, would have no military influence over the designs. With this said, they are at the core, Industrial ships, which are meant to be utilized for mining, hauling, and the like. These vessels are not designed to be able to stand up against vessels designed for combat applications, and thus, you crying about them being too easily picked off by destroyers or battlecruisers (which are designed for combat applications) is not only ignorant, but a shameless cry of "the pirates are violencing my boat and I don't like it" and thus are trying to make people conform to your style of play because you don't like the way others choose to play the game.

Furthermore, it his high security space, not absolute security space. That would be like claiming that people shouldn't be able to commit crimes in cities (yet they still do, and are punished for them). CONCORD rolls in and smacks them down for committing crimes in high security space, and thus, it is balanced. Not to mention, without people destroying ships, there would be no need for an industrial career path, as everything would stagnate. If anything, Industrial pilots are to blame for this due to the fact that they produce too many gank ships, and don't charge enough for them. So if you want to blame someone, don't blame EVE, or CCP, or the gankers. Blame yourself.

Every aspect of EVE is PvP. PvP is found in the following locales:
- Mining (getting the best belts with mining fleets and clearing them before others can)
- Manufacturing (building vessels for low cost (material) due to research done, and selling at competitive rates)
- Marketing (buying at the lowest price, and selling at the highest possible prices, even if it means sniping prices for fractions of an ISK to have the lower price)
- Incursions (out-DPSing other people to win sites)
- Combat (self-explanatory)

Essentially, EVE is merely an acronym for "Everyone Versus Everyone." This game is PvP in its truest sense, and in every aspect. It is designed that way. So to scream and stomp your foot to get what you want, you'd be breaking the game. So quit ****ing crying and try harder.

Also, a smart miner can avoid being ganked through the following steps:
- Remain aligned to a celestial, or station
- Keep a keen eye on Local (check their info), Directional Scanner and Overview
- Don't AFK mine
- Have a standing fleet (off-grid boost, remote reps, et cetera)
- Mine in gravimetric sites (as they make it take a bit longer to find you)

All in all, this is just another thread where I see nothing but "Boo hoo, the pirates touched me here and I want CCP to make it impossible." So, with all of this said, if it is too much for you to bear, don't hesitate to give me your stuff before you leave.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Joe Risalo
State War Academy
Caldari State
#78 - 2012-05-04 06:26:59 UTC
Jack Carrigan wrote:

Exhumers are manufactured by ORE, which is the main producer of Industrial ship-types, and therefore, would have no military influence over the designs.

True, they are industrial producers. However, there's nothing in the rules or restrictions to keep industrial producers from beefing up their designs in order to make their product for functional in the application it's used for.

Also, the same people that typically say all this crap that you spewed out in this comment are the very same people that always say you don't balance the game based on lore, so why are you stating a balance on lore?

Quote:
If anything, Industrial pilots are to blame for this due to the fact that they produce too many gank ships, and don't charge enough for them. So if you want to blame someone, don't blame EVE, or CCP, or the gankers. Blame yourself.


lol, silly...The people to blame for the low cost of ganking ships aren't the miners in high sec. It's the alliances in null sec who have players and/or alt characters in high sec that they use with maxed out blue prints in order to burn out production on ships and are able to undercut pretty much everyone they want to. All the high sec miners do is produce the bottom of the line minerals needed for production. However, i'm pretty sure there's a lot more involved in that production that doesn't come from high sec miners, so telling them to blame themselves for something they have little to no control over is kinda like blaming my local mayor for something congress is doing. He might have ties to it, but it's far from his fault.

Quote:
Every aspect of EVE is PvP. PvP is found in the following locales:
- Mining (getting the best belts with mining fleets and clearing them before others can)
- Manufacturing (building vessels for low cost (material) due to research done, and selling at competitive rates)
- Marketing (buying at the lowest price, and selling at the highest possible prices, even if it means sniping prices for fractions of an ISK to have the lower price)
- Incursions (out-DPSing other people to win sites)
- Combat (self-explanatory)


I'm so tired of hearing this load of crap. There are many players in the world of Eve who would be much happier with the game if it didn't involve other players at all. We play pve related content because we enjoy it. When someone comes in and f's that up, that's no more different than if CCP were to come into low/null sec and make all non-wardec related actions concordable. You probably wouldn't be too happy about it and you would start complaining that this is a pvp oriented game, so why are they taking pvp out of it? You'd be super p!ssed if I countered your argument by dropping some bull crap comment about mining and missioning in Eve being pvp centric.

As far as your comments on each individual pvp aspect
- Miners rarely engage each other because they're mining in their high sec belts. The VAST majority of destroyed industrial ships come from ganks and grief/mail padding wardecs that have absolutely no relation to mining competition.
- As far as your comment on manufacturing I will again state what I said above. The major alliances control the VAST amount of the market are able to determine the isk pricing because they have much more room to work with. Why do you think hulkageddon started in the first place? A major alliance that produces the VAST amount of hulks on the market wanted to make sure they sold, so why not pay the winner of a competition a small amount of rewards compared to the income they would receive from new hulk purchases.
- Marketting is again VASTLY controlled by major alliances.
-out-DPSing others in incursions has no tie to pvp. Perhaps running the incursions to gain isk is because you're taking that isk from another group who could have run that site, but again, the people actually running the sites could care less about the other people running it. It's PVE content they wish to be a part of and they're not gonna run around wardeccing and ganking people over it because that's time they lose from actually running the incursions, thus allowing someone else to get that isk.


Quote:
Essentially, EVE is merely an acronym for "Everyone Versus Everyone." This game is PvP in its truest sense, and in every aspect. It is designed that way. So to scream and stomp your foot to get what you want, you'd be breaking the game. So quit ****ing crying and try harder.

All in all, this is just another thread where I see nothing but "Boo hoo, the pirates touched me here and I want CCP to make it impossible." So, with all of this said, if it is too much for you to bear, don't hesitate to give me your stuff before you leave.


lol...again another person suggesting that high sec players are crying because they see a blatently noticable balancing issue.
So, they are not allowed to rage over issues related to what they do, but people like you can drop all the tears you want about super carriers, titans, tengus, drakes, etc. etc. being imbalanced because they're pvp ships.

If Eve is ALL PVP then wouldn't that mean that exhumers needed to be balanced around a potential pvp aspect?

Oh, and as far as that crap about having fleet support in system or even in belt. You and I both know damn good and well that this solves nothing in high sec. You can have a belt filled with drakes and one hulk with logistics and fleet boosters and it's not gonna stop a gank fleet from taking out your hulk with much less isk than what you spent on that hulk.

Stupid double standards.
Nicolo da'Vicenza
Viziam
Amarr Empire
#79 - 2012-05-04 06:55:16 UTC
RAP ACTION HERO wrote:
it's your own fault when you fit your hulk to have maximum cargo space and yield, and suddenly you find your tank inadequate, and then you proceed to whine to ccp for extra bonuses. no

Malinae Jor
McClardy Fiduciary Logistics
#80 - 2012-05-06 16:39:33 UTC
EVE is only as dangerous as you are stupid.