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Hulks

Author
Petrus Blackshell
Rifterlings
#101 - 2012-05-01 20:03:40 UTC
TWHC Assistant wrote:
Petrus Blackshell wrote:
If the Hulk were so bad a ship that it's not worth flying, like you claim, then it wouldn't be flown... like Marauders, for instance.

You think Marauders are crappy ships? The Hulk is a crappy ship. Marauders are ok and they do not have a weak tank or a crappy DPS. The reason why you see so little Marauders is because you need to train a lot of skills before you can fly one and you can get faster into a Navy and pirate BS. If you need to compare Marauders with mining ships then you have to compare it with the Covetor.

Marauders are a completely different issue, and I was only using them as an example of a "broken" class of ships that very few people fly to give a real example of one.

Marauders aren't being flown because they have much higher requirements than T1/faction battleships without higher damage or significantly higher tank. They aren't being flown because for the investment of a marauder you can almost as easily get a faction battleship that does its job better. They aren't being flown because the Noctis has rendered their salvage bonus obsolete. They aren't being flown because they have the sensor strength of a T1 destroyer.

Hulks aren't being flown because... oh wait, they are being flown.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

TWHC Assistant
#102 - 2012-05-01 20:10:30 UTC
Petrus Blackshell wrote:
Marauders are a completely different issue ...
Hulks aren't being flown because... oh wait, they are being flown.

Way to shoot yourself into the foot. Roll

Are you still arguing against or for the Hulk? I need to ask. You are really crap at making any kind of argument.
Wuxi Wuxilla
The Scope
Gallente Federation
#103 - 2012-05-01 20:16:27 UTC
TWHC Assistant wrote:
Petrus Blackshell wrote:
Marauders are a completely different issue ...
Hulks aren't being flown because... oh wait, they are being flown.

Way to shoot yourself into the foot. Roll

Are you still arguing against or for the Hulk? I need to ask. You are really crap at making any kind of argument.


No, actually his arguments make sense, you are just whining
Airto TLA
Acorn's Wonder Bars
#104 - 2012-05-01 20:17:31 UTC
I do have a question, is there some exploit that is being used for catalyst to gank Hulks? I pulled out my hulk today and and was working on the fit today to increase yeild a bit and it got ganked (my fault should have stayed in), but the damage showed a 6,500 aprox on hte kill notes in game. I had a DC on it and I belive it was running and since I had no cargo expanders I should have had minimum 11k ehp vs incoming, now the belt rats were chewing in a little bit here and there, but still. I was looking at as just the 3k hull plus the 50% resists of the DC should be able to hold off the damage of the one destoyer did, two would have gotten me but just one ? Maybe I some how turned off the DC, but just curious if someone out there is cheating.
Wuxi Wuxilla
The Scope
Gallente Federation
#105 - 2012-05-01 20:20:38 UTC
Airto TLA wrote:
I do have a question, is there some exploit that is being used for catalyst to gank Hulks? I pulled out my hulk today and and was working on the fit today to increase yeild a bit and it got ganked (my fault should have stayed in), but the damage showed a 6,500 aprox on hte kill notes in game. I had a DC on it and I belive it was running and since I had no cargo expanders I should have had minimum 11k ehp vs incoming, now the belt rats were chewing in a little bit here and there, but still. I was looking at as just the 3k hull plus the 50% resists of the DC should be able to hold off the damage of the one destoyer did, two would have gotten me but just one ? Maybe I some how turned off the DC, but just curious if someone out there is cheating.


The damage taken on kill mails is really damage taken, not effective damage taken, so it is not the same as your ehp, it should be the same as Shield + Armor + Hull HP.
Petrus Blackshell
Rifterlings
#106 - 2012-05-01 20:25:00 UTC
TWHC Assistant wrote:
Petrus Blackshell wrote:
Marauders are a completely different issue ...
Hulks aren't being flown because... oh wait, they are being flown.

Way to shoot yourself into the foot. Roll

Are you still arguing against or for the Hulk? I need to ask. You are really crap at making any kind of argument.

I will recap:

Main point: In my opinion, the Hulk's base tank is fine as is. If it needs changes, it's in other areas.

Auxiliary points:

  • Hulk can already tank fine (>20k EHP) without a maxed-tank fit, but completely feasible one that even has higher yields than some of the fits in use.
  • It needs more agility so people who aren't bad can get away more easily with it.
  • It may need more PG/CPU to be able to fit a MSE or a tank more easily.
  • It does not need more plain EHP or resists.
  • It is not OMGWTFBBQBROKEN, it is just in need of some tweaks.
  • In the meantime (and if the buff doesn't happen) the Hulk can already fit a sizable tank.
  • Tank is not comparable across ship classes and roles, particularly not between PvE and PvP ships.
  • Most miners who lose Hulks to suicide ganks are just bad at fitting and flying ships.
  • Losses of untanked (or empty-slotted) Hulks are not proof that the Hulk needs a buff.
  • Losses of untanked (or empty-slotted) Hulks are proof that people are dumb.
  • Lack of losses of tanked Hulks is telling that either tanked Hulks don't get ganked, or they're not flown.
  • Marauders suck and aren't being flown.
  • Hulks don't suck and are being flown.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Petrus Blackshell
Rifterlings
#107 - 2012-05-01 20:27:51 UTC
Wuxi Wuxilla wrote:
Airto TLA wrote:
I do have a question, is there some exploit that is being used for catalyst to gank Hulks? I pulled out my hulk today and and was working on the fit today to increase yeild a bit and it got ganked (my fault should have stayed in), but the damage showed a 6,500 aprox on hte kill notes in game. I had a DC on it and I belive it was running and since I had no cargo expanders I should have had minimum 11k ehp vs incoming, now the belt rats were chewing in a little bit here and there, but still. I was looking at as just the 3k hull plus the 50% resists of the DC should be able to hold off the damage of the one destoyer did, two would have gotten me but just one ? Maybe I some how turned off the DC, but just curious if someone out there is cheating.


The damage taken on kill mails is really damage taken, not effective damage taken, so it is not the same as your ehp, it should be the same as Shield + Armor + Hull HP.

This. The damage on killmails is deceptive. A very tanky ship may look like it had 10,000 hit points, but what it doesn't show is that it had 90% resists across the board, meaning its attackers actually had to chew through 100,000 hit points, not 10,000.

Also, killmails are notoriously buggy and inaccurate with their numbers. Don't trust them.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Airto TLA
Acorn's Wonder Bars
#108 - 2012-05-01 20:36:26 UTC
So what is the reponse time on concord ? IF 6,500 is after resist damage and I have around 50% effective resists, he pumped out 13 k damage in x seconds, catalyst do 650 DPS overheated ? so we are looking at 20 seconds ?

I honestly do not care all that much I do not mine much and will use a covetor from now on if I do, just had the hulk laying around gathering dust anyway. I am just trying to get my head around the math, the odds are I somehow fat fingered the DC off, but just curious since every few weeks I am seeing a if you do z you are commiting an exploit and will be banned
Petrus Blackshell
Rifterlings
#109 - 2012-05-01 20:48:36 UTC
Airto TLA wrote:
So what is the reponse time on concord ? IF 6,500 is after resist damage and I have around 50% effective resists, he pumped out 13 k damage in x seconds, catalyst do 650 DPS overheated ? so we are looking at 20 seconds ?

I honestly do not care all that much I do not mine much and will use a covetor from now on if I do, just had the hulk laying around gathering dust anyway. I am just trying to get my head around the math, the odds are I somehow fat fingered the DC off, but just curious since every few weeks I am seeing a if you do z you are commiting an exploit and will be banned

CONCORD response time is a bit nebulous. The best guide I've found on it is this one, but even it has a lot of uncertainties.

I would be able to give feedback on your Hulk tank and speculate on the Catalyst's damage if I had the fit. A maximum damage, no-tank, full-gank Catalyst with perfect skills and overheated does 648 DPS. That means that, according to the guide I previously linked, in the top amount of time it would have had available (19-20 seconds in a 0.5 sec system) it would be able to do about 12000-13000 damage.

However, training all that requires several months, making it not a "disposable alt", and that Catalyst fit costs upward of 14-15 mil, which makes it not exactly disposable either. A more reasonable lower-skilled and cheaper fit would dish out about 400-450 DPS overheated, for a total of 8-9k damage -- enough to kill untanked Hulks, but far from enough to kill tanked Hulks.

All this is theorycrafting, as I don't have any ganking experience aside from killing a couple of Retrievers in low/nullsec. I can fly a near-max skilled Catalyst though, so I might give it a go. Blink

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

TWHC Assistant
#110 - 2012-05-01 20:55:27 UTC
Wuxi Wuxilla wrote:
No, actually his arguments make sense, you are just whining

No, it does not and why would I be whining?! He fails to make sense in almost every of his comment. Then take a look at your comment. Nothing on topic. You only post to hold his hand.

Petrus Blackshell wrote:
Main point: In my opinion, the Hulk's base tank is fine as is. If it needs changes, it's in other areas.

Understand one thing. You do not get points for making cute rants. You need to back your arguments up with facts.

Others and I have shown you where the Hulk is lacking and given you numbers.

Do the same or STFU.
Petrus Blackshell
Rifterlings
#111 - 2012-05-01 21:02:08 UTC
TWHC Assistant wrote:

Others and I have shown you where the Hulk is lacking and given you numbers.

Have some numbers: https://forums.eveonline.com/default.aspx?g=posts&m=1204016#post1204016

Have more numbers: https://forums.eveonline.com/default.aspx?g=posts&m=1205419#post1205419

Want numbers on ship usage? Have a (sort of dated, but likely still accurage) QEN: http://cdn1.eveonline.com/community/QEN/QEN_Q3-2010.pdf Check page 11 and tell me Hulks aren't being used.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Wuxi Wuxilla
The Scope
Gallente Federation
#112 - 2012-05-01 21:08:33 UTC
TWHC Assistant wrote:
Wuxi Wuxilla wrote:
No, actually his arguments make sense, you are just whining

No, it does not and why would I be whining?! He fails to make sense in almost every of his comment. Then take a look at your comment. Nothing on topic. You only post to hold his hand.

Petrus Blackshell wrote:
Main point: In my opinion, the Hulk's base tank is fine as is. If it needs changes, it's in other areas.

Understand one thing. You do not get points for making cute rants. You need to back your arguments up with facts.

Others and I have shown you where the Hulk is lacking and given you numbers.

Do the same or STFU.


I actually took some time and reread the first pages.
I have made my comments on topic before in this thread, others have given enough numbers and arguments against you.

A Hulk is not underpowered, it is well flown. If it wasn't that way people would fly t1 barges, not Hulks.
Your lack of posting killmails of tanked Hulks also clearly shows that getting suicided in a Hulk is a problem of the pilot, not the hull.
TWHC Assistant
#113 - 2012-05-01 21:39:05 UTC  |  Edited by: TWHC Assistant
Petrus Blackshell wrote:
TWHC Assistant wrote:

Others and I have shown you where the Hulk is lacking and given you numbers.

Have some numbers: https://forums.eveonline.com/default.aspx?g=posts&m=1204016#post1204016

Have more numbers: https://forums.eveonline.com/default.aspx?g=posts&m=1205419#post1205419

Want numbers on ship usage? Have a (sort of dated, but likely still accurage) QEN: http://cdn1.eveonline.com/community/QEN/QEN_Q3-2010.pdf Check page 11 and tell me Hulks aren't being used.


It is not enough to say "eHP is fine". You have to compare it to the eHP of other ships before you see that it is not. 20k eHP on a Hulk is not fine. Compare it to a T2 transport, which is closest in its role to a mining ship, because it has got a large cargohold, is meant for deep space and not meant to deal damage. T2 transporters have different bonuses than a Hulk (the Skiff actually shares the +2 warp strength bonus with them), cost a fraction of a Hulk, but exceed it in eHP by 2-3 times. It then not may need more PG, it does need more PG and enough to fit at least an LSEII without any further help. And there is no further point in denying it with comments like "It does not need more plain EHP or resists."

Miners are being chased out of belts, because gankers know that miners fear them. It is still a mining ship and one with a large cargohold and as such will it need to have a high inertia. How are you going to explain the sudden high agility of a ship that can hold up to 18k m3 of ore and has got engines that do not allow it to fly faster than 90m/s? Battleships can fly and turn faster, because they not only have the size to be slow ships, but they have the engines to accelerate them fast. This is why battleships can not only fly faster but also align faster than mining ships. The alignment time of mining ships is therefore fine. You do not want mining ships that can spin in space nor do you want to support miners by allowing them to run like rabbits!

The rest of your nonsense "Marauders suck", "Hulks do not suck" is just more sign of your lack of experience. You then want to compare the numbers of mining ships flown with the numbers of combat ships flown. Do you even know how many combat ships there are and how many mining ships? The second most common object flown after the Hulk is the pod by the way. Why do you not go and fly, pvp and mine in your pod?
TWHC Assistant
#114 - 2012-05-01 21:51:51 UTC  |  Edited by: TWHC Assistant
Wuxi Wuxilla wrote:
Your lack of posting killmails of tanked Hulks also clearly shows that getting suicided in a Hulk is a problem of the pilot, not the hull.

No. You want to proof something then you stop posting, go and find the facts you want to present instead of talking about them.

As I told you before, I could not find any. Those that I found still do show that there are plenty of gankers around to kill any Hulk. It is not just destroyers, but cruisers and battlecruisers that are being used. You are not trying to tell me the Hulk can survive anything with only 25k-30k eHP?
Petrus Blackshell
Rifterlings
#115 - 2012-05-01 22:03:13 UTC  |  Edited by: Petrus Blackshell
TWHC Assistant wrote:
it is not enough to say "eHP is fine". You have to compare it to the eHP of other ships before you see that it is not. 20k eHP on a Hulk is not fine. Compare it to a T2 transport, which is closest in its role to a mining ship, because it has got a large cargohold, is meant for deep space and not meant to deal damage. T2 transporters have different bonuses than a Hulk (the Skiff actually shares the +2 warp strength bonus with them), cost a fraction of a Hulk, but exceed it in eHP by 2-3 times. It then not may need more PG, it does need more PG and enough to fit at least an LSEII without any further help. And there is no further point in deny it with comments like "It does not need more plain EHP or resists."

Comparing the EHP of ships works for PvP ships, or for transport ships, but Hulks and the other miners are in their own category. Your comparison doesn't make sense. Here is why:

Deep space transport:

  • What it does: transport large amounts of valuable stuff
  • What it has to defend against: people wanting to take said stuff
  • When it dies, the drop is: roughly half of its stuff
  • So therefore, the worth of the ships ganking it needs to be: at most half of its stuff


Nobody ganks DSTs for fun. They do so for profit.

If an Occator is carrying 300 mil worth of stuff, that means that suicide gankers can throw up to 150 mil worth of ships at it and expect a profit. The Occator needs its very large tank to resist the large amount of ships that will be thrown at it. Same goes for other DSTs, the Orca and freighters.

50k EHP is 4-5 Tornados, which are a total of 300-400 mil cost, which means that an Occator's tank makes it "safe" when it's carrying up to 700-800 mil ISK worth of stuff or so.

Hulk:

  • What it does: mine and do minor transport of small amounts of ore
  • What it has to defend against: people wanting easy fun and kills
  • When it dies, the drop is: not significant
  • So therefore, the worth of the ships ganking it needs to be: worth the ISK loss for the fun it gives


A Hulk doesn't need to have the Occator's HP to be safe; it merely needs to be tanky enough to be "unfun" or too expensive or hard to gank. 20-25k EHP, its current tank, requires:

  • 4+ destroyers: who wants to spend 4 destroyers on one Hulk, when you can ignore it and spend 4 destroyers on 3 or 4 other, untanked Hulks?
  • 2+ BCs: who wants to spend 100 mil ISK on ganking one Hulk?


The untanked 6-7k EHP Hulk is fun to gank, alone or with a friend/alt. Tank it a bit and it gets to be a chore and an ISK drain to gank it, so gankers will leave it alone. Or fail hilariously. Or get mad and get more ships, but the Hulk pilot should be aware of the danger and taking precautions by that point.

TWHC Assistant wrote:

Miners are being chased out of belts, because gankers know that miners fear them. It is still a mining ship and one with a large cargohold and as such will it need to have a high inertia. How are you going to explain the sudden high agility of a ship that can hold up to 18k m3 of ore and has got engines that do not allow it to fly faster than 90m/s? Battleships can fly and turn faster, because they not only have the size to be slow ships, but they have the engines to accelerate them fast. This is why battleships can not only fly faster but also align faster than mining ships. The alignment time of mining ships is therefore fine. You do not want mining ships that can spin in space nor do you want to support miners by allowing them to run like rabbits!

It's not really like rabbits, it's more like the deer stepping out of the damn road when it sees a truck's headlights approaching instead of standing there dumbfounded. This is, again, possible to do with Hulks as they are now, but I was venturing it as an alternative to tanking your Hulk, if you can't, or don't want to, or see an oncoming gank that your tank could not possibly survive.

That's better than sitting there in your pod next to your Hulk wreck and saying "I didn't have a chance Cry", yes?

Ed: Also, in-game physics arguments make very little sense. If you're going to say that battleships are so fast because they have big engines, I can equally say that Mastodons or Vagabonds tank so much better because they have milspec power cores, shield generators, and nanobots. RP/physics arguments get nobody anywhere and are just dumb.

TWHC Assistant wrote:

The rest of your nonsense "Marauders suck", "Hulks do not suck" is just more sign of your lack of experience. You then want to compare the numbers of mining ships flown with the numbers of combat ships flown. Do you even know how many combat ships there are and how many mining ships? The second most common object flown after the Hulk is the pod by the way. Why do you not go and fly, pvp and mine in your pod?

I strongly doubt that there are more Hulks flown than there are pods. But as can be seen from the QEN, there are more Hulks being flown than the Drake, a very popular ship in both PvP and PvE. My sole point linking the QEN was that the Hulk is clearly popular, which indicates it not being broken (who would fly a broken ship?)

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

TWHC Assistant
#116 - 2012-05-01 22:26:17 UTC  |  Edited by: TWHC Assistant
Petrus Blackshell wrote:
Comparing the EHP of ships works for PvP ships, or for transport ships, but Hulks and the other miners are in their own category. Your comparison doesn't make sense. Here is why:

No. They are all PvP ships. You mean combat ships, but your logic is also reversed. If T2 transports had a weak tank then they would get ganked for fun, too. With the tanks they have now does the effort need to pay off to be worth it. You have no point.

Petrus Blackshell wrote:
It's not really like rabbits, it's more like ...

Pointless! You only pick up my analogy and try to use it as a counter argument. It was only an analogy. The argument came before it and it was that battleships have better engines than mining ships and it shows in their speed and agility.

Petrus Blackshell wrote:
I strongly doubt that there are more Hulks flown than there are pods. But as can be seen from the QEN, there are more Hulks being flown than the Drake, a very popular ship in both PvP and PvE. My sole point linking the QEN was that the Hulk is clearly popular, which indicates it not being broken (who would fly a broken ship?)

I had to laugh when I saw the statistic with the pod being on second place after the Hulk. Someone had posted it about a week ago in another thread. But again, it is not my point. My point still is that you have only a few mining ships but a whole lot more combat ships. The Drake is flown about as often as the Hulk. As impressive as any of the two numbers are are you ignoring that the Drake is one of three Caldari battlecruisers and that it has four races and that each race has got their own frigates, cruisers, destroyers, battlecruisers, battleships, industrials, and more. So what exactly are you talking about when you say the Hulk is the most commonly flown ship? All it says is that the Hulk is the most common mining ship, but it does not say that mining ships are flown more often than combat ships. Is it so surprising when the Hulk turns out to be the most common mining ship? Tell me what it is you see in those numbers.
Arazel Chainfire
Aliastra
Gallente Federation
#117 - 2012-05-01 22:44:15 UTC
For those showing hulk kills with only 4-6k damage taken, even though they have hardeners etc. on, I would like to remind you that killmails show DAMAGE taken, not EHP SHOT THROUGH. Ex. I have a ship with 5k hp (not EHP, just straight HP). It has 0% resists across the board. I then have a second ship with 5k HP, and 80% resists across the board. The first has 5k EHP. The second has 25k ehp. But any killmail will show 5k damage taken, even though the second took 5x the firepower to take down.

-Arazel
TWHC Assistant
#118 - 2012-05-02 00:16:51 UTC
Arazel Chainfire wrote:
For those showing hulk kills with only 4-6k damage taken, even though they have hardeners etc. on, I would like to remind you that killmails show DAMAGE taken, not EHP SHOT THROUGH. Ex. I have a ship with 5k hp (not EHP, just straight HP). It has 0% resists across the board. I then have a second ship with 5k HP, and 80% resists across the board. The first has 5k EHP. The second has 25k ehp. But any killmail will show 5k damage taken, even though the second took 5x the firepower to take down.

-Arazel

What is this nonsense about? Are you searching for the one Hulk that could have survived a gank?

There is no ungankable Hulk. Stop trying to put any relevance into those numbers. People used four Thrashers against a completely untanked Hulk and they used a Tornado against a tanked one. They will use whatever they can to make the kill. There is no precioussss Hulk fit to rule them all.
Tauranon
Weeesearch
CAStabouts
#119 - 2012-05-02 00:37:00 UTC
TWHC Assistant wrote:
Arazel Chainfire wrote:
For those showing hulk kills with only 4-6k damage taken, even though they have hardeners etc. on, I would like to remind you that killmails show DAMAGE taken, not EHP SHOT THROUGH. Ex. I have a ship with 5k hp (not EHP, just straight HP). It has 0% resists across the board. I then have a second ship with 5k HP, and 80% resists across the board. The first has 5k EHP. The second has 25k ehp. But any killmail will show 5k damage taken, even though the second took 5x the firepower to take down.

-Arazel

What is this nonsense about? Are you searching for the one Hulk that could have survived a gank?

There is no ungankable Hulk. Stop trying to put any relevance into those numbers. People used four Thrashers against a completely untanked Hulk and they used a Tornado against a tanked one. They will use whatever they can to make the kill. There is no precioussss Hulk fit to rule them all.


If all the mouthbreathers on the hulkageddon loss board that didn't fit a tank, did fit a full 25k+ ehp tank, then hulkageddon would be sitting at 600 kills, not 1550. 4 thrashers = 4 gankers on 15 minute minute cooldown for 1 hulk. 4 untanked hulks = 4 pilots on GCC for 4 hulk kills.

ie its collectively irresponsible to not fit a tank to your hulk, just as its collectively irresponsible to not have sufficient capacitor skills to not need a capacitor mod, and its collectively irresponsible to not have the major shield skills at least up to IV.
Andski
Science and Trade Institute
Caldari State
#120 - 2012-05-02 00:57:06 UTC
my hulk should have 30 million ehp and the agility of a dramiel just because abloobloobloo

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar