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Jamming Sleepers

Author
Shaky Ground
Doomheim
#1 - 2012-05-01 12:00:58 UTC
Does it work? Looking to step up from my C3 into something a little bigger, talking fleet logistics.
Sarina Berghil
New Zion Judge Advocate
#2 - 2012-05-01 12:16:02 UTC
All NPCs can be jammed, but in many cases it's not worth the trouble. In cases where NPCs are weak and numerous, jamming them is an ineffecient use of ressources.

Sleepers are sometimes worthwhile to jam and it can significantly reduce incoming damage. It depends on the actual fleet setup.
Shaky Ground
Doomheim
#3 - 2012-05-01 12:20:07 UTC
That's the answer I needed. Cheers
Daniel Plain
Doomheim
#4 - 2012-05-01 12:30:11 UTC
hm, when flying a drake solo in a c3, a jammer might be very useful against the neuting BS's... if it works somewhat reliably that is

I should buy an Ishtar.

Hathrul
School of Applied Knowledge
Caldari State
#5 - 2012-05-01 13:44:34 UTC
Daniel Plain wrote:
hm, when flying a drake solo in a c3, a jammer might be very useful against the neuting BS's... if it works somewhat reliably that is


doubtfull. the scanner strenght is rather high on sleepers. a single unbonussed jam wont do anything
Daniel Plain
Doomheim
#6 - 2012-05-01 14:15:00 UTC
Hathrul wrote:
Daniel Plain wrote:
hm, when flying a drake solo in a c3, a jammer might be very useful against the neuting BS's... if it works somewhat reliably that is


doubtfull. the scanner strenght is rather high on sleepers. a single unbonussed jam wont do anything

is there any hard data on sleeper scanner strength?

I should buy an Ishtar.

Bernie Nator
Seal Club Six
Plug N Play
#7 - 2012-05-01 14:24:28 UTC
Daniel Plain wrote:
Hathrul wrote:
Daniel Plain wrote:
hm, when flying a drake solo in a c3, a jammer might be very useful against the neuting BS's... if it works somewhat reliably that is


doubtfull. the scanner strenght is rather high on sleepers. a single unbonussed jam wont do anything

is there any hard data on sleeper scanner strength?

Not as far as I know. Let me go get some rifters and blackbirds and we can find out.
Rroff
Antagonistic Tendencies
#8 - 2012-05-01 15:38:32 UTC  |  Edited by: Rroff
I believe that with the latest update sleeper frigs have 10 strength, cruisers have 20 points and BS have 30 points - all racial ECM modules work just as well against them regardless of race so use them don't bother with multispec jammers. IIRC in the past the BS had between 20 and 24 for normal BS and 30 for elites but seems its the same for all types now.

When I last experimented with it different types of sleeper had different responses to being jammed - some would burn straight for the person jamming them and others would burn for range which meant you could take advantage of their behavior to do things like lower transversal against them for hitting with arty/x-l turrets with a bit of practise.
Mr Majestyk
The Scope
Gallente Federation
#9 - 2012-05-01 15:41:44 UTC
Jamming tends to draw a lot of aggro from sleeper ships. It is useful under certain circumstances.
AdZc
Legio Prima Victrix
#10 - 2012-05-01 16:21:00 UTC
We used to do our C4s with a jamming scorp....man they hated it!
Messoroz
AQUILA INC
#11 - 2012-05-01 20:52:44 UTC
Bernie Nator wrote:
Daniel Plain wrote:
Hathrul wrote:
Daniel Plain wrote:
hm, when flying a drake solo in a c3, a jammer might be very useful against the neuting BS's... if it works somewhat reliably that is


doubtfull. the scanner strenght is rather high on sleepers. a single unbonussed jam wont do anything

is there any hard data on sleeper scanner strength?

Not as far as I know. Let me go get some rifters and blackbirds and we can find out.



Dear nubs,

The NPC scanner strengths are in the eve database.

Signed,
Messoroz

For example:
Sleepless Guardian
http://games.chruker.dk/eve_online/item.php?type_id=30199

Strength: Gravimetric: 30 points
Ladar: 30 points
Magnetometric: 30 points
Radar: 30 points
RC Denton
Shazaam Industries
#12 - 2012-05-01 21:06:14 UTC
We used a three ship setup of 2 tempests and a scorp with RR for c4s and it worked out pretty good for things like barracks where there's not alot of big stuff on the field at once. The problem is you need very long ranged ships because jammed sleepers will retreat out to the edge of the jamming range ~150km or so with a scorp.
Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2012-05-01 21:21:09 UTC
An extra DPS ship is always more useful than an ECM ship in PVE.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Bernie Nator
Seal Club Six
Plug N Play
#14 - 2012-05-01 22:07:02 UTC
Jack Miton wrote:
An extra DPS ship is always more useful than an ECM ship in PVE.

No no, someone said it, now we have to do it. With glorious traps action. Rifters and blackbirds.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#15 - 2012-05-02 00:19:55 UTC
When I was trying to work out how to solo C5 sites I’d head into SiSi and play around with my DPS-ship options and jamming to isolate sleepers as I became familiar with the sites. I used a falcon with some armour for tank and pretty high jamming strength across the modes.

My memory of that effort is that the sleepers were very unreliable when it came to being jammed. It was a setup that would pretty reliably permajam anyone / anything else, but they kept breaking through and retargeting at inconvenient times. I also learned that it didn’t take long at all for an elite sleeper battleship to reduce a falcon to space dust … and would probably use a tankier scorp if I tried that approach “for real” in TQ.

At around that time I was told that people were using jammers to run some C5 sites (?mag/radar), in that they’d kill the sleepers to a mid-point where there was only one (?BS) on the field and then jam that sleeper while they brought in their can-opening ship to grab the stuff from the cans. I understood that this approach had since been nerfed somehow, but never actually tested it myself.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Rroff
Antagonistic Tendencies
#16 - 2012-05-02 02:11:35 UTC
If your running armor setups then in a C5/6 armor tanked PVP ECM tengus (yes there is actually a viable fit tho its not the cheapest) are far easier to keep alive than scorpions or falcons - even if they don't jam quite as well.

I don't really see much value in jamming sleepers other than for experimental/learning purposes myself tho there are a lot more effective setups.
Mr Majestyk
The Scope
Gallente Federation
#17 - 2012-05-02 03:13:03 UTC  |  Edited by: Mr Majestyk
Jack Miton wrote:
An extra DPS ship is always more useful than an ECM ship in PVE.



When doing tri/quad escalations being able to tell the sleepers who to attack is invaluable.

Trying to be sneaky but if I get bored I may just post an explanation/video of Tri escalations, Quad is only done for giggles no real benefit to it.
Frau Leinsmarch
Mimics
#18 - 2012-05-02 03:31:29 UTC
Mr Majestyk wrote:
Jack Miton wrote:
An extra DPS ship is always more useful than an ECM ship in PVE.



When doing tri/quad escalations being able to tell the sleepers who to attack is invaluable.

Trying to be sneaky but if I get bored I may just post an explanation/video of Tri escalations, Quad is only done for giggles no real benefit to it.



Indeed, doing Tri escalations allows us to bring the site run time down to below 10 minutes, including a full clearance.
Jack Miton
School of Applied Knowledge
Caldari State
#19 - 2012-05-02 05:04:36 UTC
Frau Leinsmarch wrote:
Mr Majestyk wrote:
Jack Miton wrote:
An extra DPS ship is always more useful than an ECM ship in PVE.



When doing tri/quad escalations being able to tell the sleepers who to attack is invaluable.

Trying to be sneaky but if I get bored I may just post an explanation/video of Tri escalations, Quad is only done for giggles no real benefit to it.



Indeed, doing Tri escalations allows us to bring the site run time down to below 10 minutes, including a full clearance.


quad escalations are worth a lot more than tri escalations over time.
means you get 8 more BSs without needing to move your caps which is far more efficient than moving on to the next site with 3 caps.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Mr Majestyk
The Scope
Gallente Federation
#20 - 2012-05-02 05:08:40 UTC
Jack Miton wrote:
Frau Leinsmarch wrote:
Mr Majestyk wrote:
Jack Miton wrote:
An extra DPS ship is always more useful than an ECM ship in PVE.



When doing tri/quad escalations being able to tell the sleepers who to attack is invaluable.

Trying to be sneaky but if I get bored I may just post an explanation/video of Tri escalations, Quad is only done for giggles no real benefit to it.



Indeed, doing Tri escalations allows us to bring the site run time down to below 10 minutes, including a full clearance.


quad escalations are worth a lot more than tri escalations over time.
means you get 8 more BSs without needing to move your caps which is far more efficient than moving on to the next site with 3 caps.


What I mean by tri/quad escalation is spawning 20 or 28 battleships at once instead of 6/8 at a time.
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