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(proposal) faction battlecruisors

Author
Jherik
The Scope
Gallente Federation
#1 - 2012-04-28 20:39:52 UTC
With the upcoming changes to Battlecruisers skills, ie making them racial. It makes BC a de facto new class of ship rather than big bulky cruisers with more dps. which is what i gather CCP was going for in the first place.

Anyway since we all like new ships to play with and in most cases the models already exist I propose CCP intorduce Navy and Pirate Issue Battlecruisors.

Brutix Navy Issue
Ferox Navy issue
Prophecy Navy Issue
Cyclone Fleet issue

as far as names for the Pirate class and bonus' for the ships i leave to brighter minds than i. but i imagine a good amount of fun could be had with these ships and they could add some always useful variation to pvp. and hell with any luck and reasonable LP costs the Navy ships could actually be cheap enough to regularly PVP with
Corbin Blair
Doomheim
#2 - 2012-04-29 01:46:30 UTC
That would be nice. Same for destroyers. Things shouldn't be implemented half way. There needs to be a t1, t2 and faction version of everything IMO.
Belshazzar Babylon
Doomheim
#3 - 2012-04-30 07:42:04 UTC
MOAR SHIPS!
Paintchk
Facepunch Industries
#4 - 2012-04-30 12:03:41 UTC
+1 We need more ships!!!(BTW you spelled battlecruisers's wrong on the title :) )
Kitt JT
True North.
#5 - 2012-04-30 23:08:24 UTC
Sure......

I've seen this before however, and there's the issue of finding a place for them

They would probably need different bonuses than the rest of their parent line.

Without doing that, it would muddle the border between them too much. For example, the sansha battlecruiser would put out nearly the dps of a nightmare, with amazing tracking. Likely obsoleting both the phantasm and the nightmare.

The issue is that the bonuses are intentionally overpowered, and there's a trend of having the "half the guns double the damage" approach.

Take the cruor as another example. Adding a battlecruiser sized one would mean that it could...... have extra mids? Have extra highs? more lows?

I think if either would be done, they would need a different set of bonuses from their parent line.
Jack Carrigan
Order of the Shadow
#6 - 2012-05-01 00:39:09 UTC
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Jayrendo Karr
Caldari Provisions
Caldari State
#7 - 2012-05-01 00:57:41 UTC
As long as there are no Faction Drakes or Canes, this might work.
Jherik
The Scope
Gallente Federation
#8 - 2012-05-01 22:44:08 UTC
yeah i purposefully left out the tier2 battle cruisers cause eve would explode if a faction drake was released. Plus im pretty sure all of the existing pirate BC models use the Tier 1 BC when they use any at all.
LinearBurn Aideron
Hells legion
#9 - 2012-05-01 23:29:11 UTC  |  Edited by: LinearBurn Aideron
Navy drake there is hardly any navy missle boats plenty of gunships sacerfice dps for tank maby h6 m7 5l rof bonus and resist bonus
Valerie Tessel
Center for Advanced Studies
Gallente Federation
#10 - 2012-05-01 23:35:24 UTC
Corbin Blair wrote:
That would be nice. Same for destroyers. Things shouldn't be implemented half way. There needs to be a t1, t2 and faction version of everything IMO.

Agreed... How about Aegis destroyers also? (see sig)

Tactical destroyers... I'll take a dozen Gallente, please.

Jherik
The Scope
Gallente Federation
#11 - 2012-05-02 02:35:07 UTC
LinearBurn Aideron wrote:
Navy drake there is hardly any navy missle boats plenty of gunships sacerfice dps for tank maby h6 m7 5l rof bonus and resist bonus



dont you already have a Navy caracal?
Blastfizzle
The Chosen 0nes
#12 - 2012-05-02 08:58:33 UTC
It is a rare sight - to see carebears and blobbers work together. But when they do, the results are spectacular!
Drake Navy Issue is a shining example of what two opposite factions can accomplish together. Designed no longer only for low-skill and low-skillpoint capsuleers, the Navy Issue is a pink-painted beast's power shine so brightly that it blinds everyone else, frind and foe alike.

Battlecruiser Skill Bonus: 10% self-destruct time reduction and 5% bonus damage of pink, blue, red, and green lazorz per level
Duchess Starbuckington
Doomheim
#13 - 2012-05-02 16:34:05 UTC
Why exactly do these need to exist?
Vaurion Infara
Doomheim
#14 - 2012-05-03 00:59:21 UTC
OR...



They could fix the broken ships already in the game before adding new ones to the thoughtless jumble heap of a ship roster we have.

this is it