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Issues, Workarounds & Localization

 
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Anyone else having problems accessing orca hanger from fleet?

First post First post
Author
Draconus Lofwyr
The Scope
Gallente Federation
#141 - 2012-05-01 20:15:16 UTC
Doublewhopper wrote:
Why is this not fixed already?

Why is there no "feature" announcement?

Is it starting all over again, with CCP not listening?

If you look around, the belts are already starting to be less populated from day to day.

Is it again time to put subscriptions on hold again?


At least tell if it is a planned feature or a bug. And if it shall be labeled a feature, why was it not announced or discussed with the playerbase. Why is there no input from the CSM regarding this matter?

Why do we have a CSM again?


I will give CCP a bone here (they can use it on their bone heads if they choose) CCP released this change (not sure if nerf/bug/oversight ) the week before hulkageddon started, so that can partially account for the belts being empty. Because of that, they don't yet see the full impact of this change. I have stopped mining ice because of the change, not because of hulkageddon, but would probably have cut way back on mining during hulkageddon as i have alternate forms of income. It would be interesting to have The host of hulkageddon step in with the current hulkageddon kill stats compared to previous years ( without the marketing speech and bolstering from the pvp'rs but not holding my breath) but even that wont be a good indicator due to all the CONCORD buffs.

The situation is currently fooked, but with so many dynamic activities, its not an easy "oh look, that's fooked up, we need to fix it" metric. As far as the code is concerned, this reaches much farther back than the release of the Orca, the Corp hangar code is left over from the original release of carriers, pos corp hangers and titan hangers when they just took the code from the Station corp hanger and slapped it in a ship(little bit of short sited laziness led to massive repercussions without realizing it ) now the mistake was "fixing" the code and not testing it fully, let alone allowing US to know its being changed. Ironically, the situation was probably brought on by the boomerang exploit fixes.

The only really massive SNAFU in this case is the lack of consistent and timely communication regarding the issue. We have had everything from an oops, were looking at it to a working as intended, HTFU and deal with it. I read somewhere that today may be a holiday for the devs, so the timing is even more FUBARED.

I'm sure there's even a large contingent at CCP that have the oppinion of "its just the carebears, let em simmer while we work on it, they wont go anywhere" not realizing, its not just the carebears that are impacted. the rest just haven't noticed it yet.

Wait till the titan or the supercarrier dies because just as he needs to swap modules from a fellow alliance member in combat, they can no longer drop the gear over in a hurry because "Where the he11 did your corp bay go?" and the titan goes pop. Batphones will be ringing that day, and replacement petitions will be flying.


Can we get something from the Dev's? or do we need a followup of the mass cancellations like we had for the NeX market communications failure fiasco?



Dun Bar
Baba Yagas
The Initiative.
#142 - 2012-05-01 21:24:22 UTC
Knock Knock...

Any CSM's or Devs even reading this.


Hello....McFly...
Xuva
Science and Trade Institute
Caldari State
#143 - 2012-05-01 22:31:30 UTC  |  Edited by: CCP Navigator
GM correspondence removed. Navigator.



The whole reason mining w multiple accounts works, as so many of us do, is because we DONT have to join a player made corp. Griefing has become an epidemic in eve, and is extremely prevalent toward miners and mining corporations through war deccing or flat out ganks. Forcing us to create a corp just to access the hangar in an orca, isnt going to work. How is a corp of defenseless miners going to twart off career griefers? What ccp should do, bc concord is a joke in hs, is give mining ships a greater ability to defend against ganks not take away roles from mining fleet members.

I understand the motive, perhaps, behind such action- to unite the players to fully utilize the functionality of the game through forging player interaction with one another either through merc corps or the formation of new alliances as a preventative measure for war- perhaps. However such extremes arent always readily accessible to players, or a viable solution to this problem. I have multiple accounts, and my main char is in a player based corp and alliance, needless to say, there are often times when i observe situations where individuals become much more of a nuisance than a team member- hindering progress and disrupting the chain of command for no purposeful reason. What happened to freely playing the game as WE choose, isnt this supposed to be a "sandbox" or have i left the playground??


I propose to change the hangar name to "fleet" rather than "corporation" so that fleet members could utilize the service, and not have to create/join the corp of the orca pilot just to do so, and to upgrade mining vessels w the ability to better protect themselves from an attack.
Barbara Pastis
Something Something Dark-Side
#144 - 2012-05-01 23:01:24 UTC
I don't think the CSM is very useful. It's reactionary at best. We need to have changes like this stopped before release.

We need a release manager that weighs in on behalf of the players. Someone who has release veto authority and assures that all the changes are documented in the release. And those changes don't have a severely negative impact on a large portion of the player community. It needs to be someone paid sitting with CCP and making sure the changes rolling o
Ignalious
Bi-Polar Tendencies
#145 - 2012-05-02 07:20:02 UTC
Ever heard the term : "if it aint broke , dont fix it"... i feel this needs to be applied to this particular change...so CCp adds a new button to click which allows fleet members to use corp hangar ona orca...which doesnt work btw...i mine with more then 1 account ..one of which isnt in same corp as orca...as you can see this isa probelm because i have to jettison a can and let pirates drool ... this is such a bad idea i mean seriously ...alliance members not bein able to use another alliance pos labs is bad enough and now you take away dunmping into orca... this is bad fix ...i hope you fix it back
nVus Antollare
Center for Advanced Studies
Gallente Federation
#146 - 2012-05-02 10:57:47 UTC  |  Edited by: nVus Antollare
I've un-sub'd my Orca Alt, I suggest you all do the same, when you un-sub your accounts in the comment make sure you link this topic.

You really think a CSM or shooting at statue made of pixels n light gonna bring back your Orca's functionality? Think again, its their bottom line is all that counts not a bunch of whiny forum posts.

Of the 20 or so pilots in this thread I count at 15$ a month by x20 = 300$ or so loss of revenue per month, that's 3600€ per year.

Something for them to think about, when its someone's wages that gets effected n they have to let go a perfectly good intern/coffee boy n they have to make their own coffee Twisted
Corelin
The Fancy Hats Corporation
#147 - 2012-05-02 14:02:33 UTC
Barbara Pastis wrote:
I don't think the CSM is very useful. It's reactionary at best. We need to have changes like this stopped before release.

We need a release manager that weighs in on behalf of the players. Someone who has release veto authority and assures that all the changes are documented in the release. And those changes don't have a severely negative impact on a large portion of the player community. It needs to be someone paid sitting with CCP and making sure the changes rolling o


The CSM can only give suggestions on issues that are brought to them. Greyscale needs to be more proactive on bringing things to their attention before he does them.

As for the "DO THIS OR I'LL QUIT" mentality. Remember CCP made a video called Harden the F Up.
Hel Xaphod
Center for Advanced Studies
Gallente Federation
#148 - 2012-05-02 15:58:28 UTC
Summer in Eve checklist:

1) CCP breaks something affecting a lot of players - check.

2) CCP promises to fix said broken feature and claims it was deliberate in the same thread - check.

3) Subsequently, CCP tucks their heads in and pretends it didn't happen at all - check.

4) CCP locates the "promise to communicate better" document from last summer in the basement next to the empty beer bottles and burns it - check.

It's official, it's summer in New Eden again.
Ame Umida
Federal Navy Academy
Gallente Federation
#149 - 2012-05-02 16:14:23 UTC
I petitioned about it and after recieving my responce i promptly responded back:

I've just read the thread and so far it doesn't appear that the thread is being monitored at all. You have a lot of angry players that want this fixed as well. I mean why give the players something for a while and then say "oops you're too good with that so we gave you so we need to take it away" I think someone needs to explain to the general audience why the need for perpetual change toward the worse and find some way to resolve this issue. Other than saying "this is the way we want it and if you don't like it too bad"
Doublewhopper
Temporary Assignment
#150 - 2012-05-02 17:26:05 UTC
Well aside from last years promise to have listened to the players and the promise of better communication, which is clearly NOT taking place with incidents like this...

The main problem is the same as always:


CCP doesn't play their own game and doesn't understand it's mechanics and how they are used by the players.


The hangar of the Orca delivered a social function. Now it hurts loosely connected mining gangs, befriended corp mining actions and even the alliances when the corps go mining together.


The functionality can be replaced by jettison cans. That is not so much the point. What will backfire is the lost social component. And to be forced to join or merge corps to avoid ore thiefs.
GM Tiny
Game Masters
C C P Alliance
#151 - 2012-05-02 18:14:10 UTC
Hey guys,

After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.

Can't stop the signal.

Tiny | EVE Online Customer Support Team | Game Master

Sentinel Smith
Center for Advanced Studies
Gallente Federation
#152 - 2012-05-02 18:18:44 UTC
GM Tiny wrote:
Hey guys,

After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.

Can't stop the signal.

Thankyou. It's nice to know someone is listening :)
Keeper O'Secrets
Imperial Academy
Amarr Empire
#153 - 2012-05-02 19:00:28 UTC
GM Tiny wrote:
Hey guys,

After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.

Can't stop the signal.


thank you for responding :) i appreciate how the problem happened with the changing of code... but it was disconcerting how there was no response for days about this... thanks :)
Vfrain
Perkone
Caldari State
#154 - 2012-05-02 19:12:36 UTC
I believe the Corporate Hangars on an Orca should work as follows:

The Orca pilot should be allowed to let Fleet members add and/or remove items from the hangar at will. The setting would be a box for "Allow Fleet Member Access". A drop-down box with the following 3 options would set the ability: 1. Allow Add, 2. Allow Remove, 3. Allow Add/Remove.

Hangar names are nice if you want specific fleet members to put items into specific areas; but, I don't see a point of them having anything to do with a corporation. I think a renaming from Corporate Hangars to Fleet Hangars would be a good decision.
Tonksai
Garoun Investment Bank
Gallente Federation
#155 - 2012-05-02 19:13:13 UTC
GM Tiny wrote:
Hey guys,

After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.

Can't stop the signal.

thanks! nice to see the community is being listened to, I was getting worried seeing the 8 page topic without any good response about a proper fix (reverting to fleet access).

Good job CCP (assuming this fix comes promptly)
Weaselior
GoonWaffe
Goonswarm Federation
#156 - 2012-05-02 19:34:49 UTC
GM Tiny wrote:
Hey guys,

After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.

Can't stop the signal.

If I'd like to support this should I launch a wave of petitions as well to make clear how appreciated this change is?

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

None ofthe Above
#157 - 2012-05-02 20:34:59 UTC  |  Edited by: None ofthe Above
Corelin wrote:
Barbara Pastis wrote:
I don't think the CSM is very useful. It's reactionary at best. We need to have changes like this stopped before release.

We need a release manager that weighs in on behalf of the players. Someone who has release veto authority and assures that all the changes are documented in the release. And those changes don't have a severely negative impact on a large portion of the player community. It needs to be someone paid sitting with CCP and making sure the changes rolling o


The CSM can only give suggestions on issues that are brought to them. Greyscale needs to be more proactive on bringing things to their attention before he does them.

...



I think this one is the big WTF issue out of this particular incident. The rest of CCP was very straightforward about the changes proposed for this release. Did a great job.

The corp access code, I can't find any mention of proposed changes or even patch notes. As near as I can tell this wasn't shared with the CSM either.

Just seems like small group or individual hasn't gotten with the program yet? Or does this signal the beginning of a backslide?

Why rewrite the corp code, without any of the nuances added for fleets or alliances? Why think that's going to go over well as a stealth update?

Very perplexing.

The only end-game content in EVE Online is the crap that makes you rage quit.

None ofthe Above
#158 - 2012-05-02 20:36:18 UTC
GM Tiny wrote:
Hey guys,

After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.

Can't stop the signal.


Thank you,

That's very much appreciated as it was starting to look like we where going to get left twisting in the wind here on this issue.

The only end-game content in EVE Online is the crap that makes you rage quit.

Dun Bar
Baba Yagas
The Initiative.
#159 - 2012-05-02 20:42:18 UTC
GM Tiny wrote:
Hey guys,

After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.

Can't stop the signal.



Sweet. Someones got us 2nd class citezen's back. Thnx Tiny
Dark Angelis
Tedium Partners
#160 - 2012-05-02 21:47:23 UTC
GM Tiny wrote:
Hey guys,

After reviewing many of the petitions regarding this change, us Game Masters have been in contact with our developers due to the concerns raised by players, both through the petition system and on the forums. I wanted you guys to know that we are looking into reverting these changes and we will be sure to keep you guys posted.

Can't stop the signal.


I'll believe it when I see it....