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Client loses connection to server - known issue?

Author
Christa Larne
Pator Tech School
Minmatar Republic
#1 - 2012-04-20 10:41:45 UTC
I have read through the other crash threads and didn't spot anything quite like what I am seeing - but they are pretty long threads so maybe I missed it. If so apologies for a duplication.

The problem I am having is that intermittently my client seems to lose connection with the server. There is no actual crash or any obvious indication until I notice that modules are not changing state and that the r-click menu has stopped working. I hit escape and select 'log out' and then log back in and that fixes it.

As I often run multiple clients I get to see the other side of the issue. Sometimes the character whose client has lost connection disappears from local and the ship e-warps off but other times it is still there in space, not realising that there is no longer anyone at the helm. In each case the impacted client continues blissfully unaware that it isn't doing what it was previously.

The problem is completely random. Sometimes I can have this happen several times over a space of 20 minutes, other times I can go for hours without a problem. i run multiple clients and it will happen to different ones, again at seemingly random intervals, although it seems to be more noticeable when I first start up and tails off the longer I play for.

It's not bad enough to stop me playing but it is keeping me out of PvP as I can't risk losing connection in the middle of a fight.

Computer is a 2010 Macbook Pro 15"
OS X 10.7.3 (with all updates)
2.66 GHz i7 processor
8 GB RAM

Using Eve Clone Maker to run multiple clients.

If anyone has seen this before and/or can give any suggestions that would be greatly appreciated.
Christa Larne
Pator Tech School
Minmatar Republic
#2 - 2012-04-27 10:26:30 UTC
Well I seem to have finally found a solution to this so posting it up in case it helps anyone else.

I connect to the Internet using a wireless router. It was by default configured to allow it to change wireless channel if it detected congestion or interference. Disabling that feature has resolved the connectivity / timeout problems I was experiencing. So it looking like Eve cannot cope with the brief interruption that happens when the channel change occurs (most other games just seem to suffer from a brief lag spike).
Manssell
OmiHyperMultiNationalDrunksConglomerate
#3 - 2012-04-27 15:24:26 UTC
Christa Larne wrote:
Well I seem to have finally found a solution to this so posting it up in case it helps anyone else.

I connect to the Internet using a wireless router. It was by default configured to allow it to change wireless channel if it detected congestion or interference. Disabling that feature has resolved the connectivity / timeout problems I was experiencing. So it looking like Eve cannot cope with the brief interruption that happens when the channel change occurs (most other games just seem to suffer from a brief lag spike).



Keep an eye on it, many people are having this problem and they are not playing wireless.

But just wondering, how do you disable that feature? I can't find it in my menus?
Christa Larne
Pator Tech School
Minmatar Republic
#4 - 2012-04-30 06:46:25 UTC
Well I had hoped that was the fix, and had several stable days, but the problem was back with a vengeance this weekend and I have had to resort back to cabled connection. So pretty frustrating all round.
Dersen Lowery
The Scope
#5 - 2012-04-30 19:06:25 UTC
I saw this once. I was in Mumble, wondering aloud why it was taking my ship 30 seconds to lock reds, and the other guys told me I'd vanished from the game. Quit/relaunch fixed the problem, but why is there not even an effort by the client to reconnect? I don't run torrents or anything, so I'm not sure what would have caused the hiccup.

This hasn't happened to me before Inferno. Before Inferno, the client would just straight-up crash, or freeze.

Proud founder and member of the Belligerent Desirables.

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Christa Larne
Pator Tech School
Minmatar Republic
#6 - 2012-05-01 10:59:26 UTC
It's pretty frustrating, especially when I get a response to my bug request telling me this is a support issue and I should raise a petition (this after raising a petition and after going through all the various options before being asked to raise a bug request).

To be honest it has got me scratching my head. My background (a long time ago) is in data communications so I keep looking for some sort of logic in this. For example it definitely happens more frequently when on direct wireless connection. Moving to a wireless access point (which ironically means the laptop is on a cable but the data is still going over the wireless network) does dramatically improve the stability although it doesn't eliminate the problem entirely. So the implication there is that this is indeed something to do with data communications between the client and the server.

Could be some unexpected result of the Cider layer sitting between Eve and OS X.

I'm going to see if I can get hold of some network analyser software for the Mac and see if there is anything I can spot.
Manssell
OmiHyperMultiNationalDrunksConglomerate
#7 - 2012-05-01 16:18:15 UTC
Christa Larne wrote:
It's pretty frustrating, especially when I get a response to my bug request telling me this is a support issue and I should raise a petition (this after raising a petition and after going through all the various options before being asked to raise a bug request).

To be honest it has got me scratching my head. My background (a long time ago) is in data communications so I keep looking for some sort of logic in this. For example it definitely happens more frequently when on direct wireless connection. Moving to a wireless access point (which ironically means the laptop is on a cable but the data is still going over the wireless network) does dramatically improve the stability although it doesn't eliminate the problem entirely. So the implication there is that this is indeed something to do with data communications between the client and the server.

Could be some unexpected result of the Cider layer sitting between Eve and OS X.

I'm going to see if I can get hold of some network analyser software for the Mac and see if there is anything I can spot.



There is defiantly more than one thing going on with the client and the sever for macs since I have had connection problems even on a wired connection. But I have long suspected that cider and mac wireless do not get a long even more. I just do not have the computer savvy to pin down why.
Christa Larne
Pator Tech School
Minmatar Republic
#8 - 2012-05-01 17:09:54 UTC  |  Edited by: Christa Larne
I installed Wireshark which is a network analyser / packet capture tool and ran it while I logged in over the wireless connection and played the game with my usual three clients. Everything went fine for 72 minutes then according to the log the CCP host (srv200-g.ccp.cc) simply stopped responding. After that the log is full of the three clients desperately spamming TCP retransmissions of their last packets but not getting any response until I finally close the clients (one closed itself).

What I find interesting - although I do not claim to make sense of it - is that there is over a minute between the first client losing connection (TCP packet sent requesting ACK which was never received) and the retransmissions starting. During that time none of the three clients communicate with the server. From what I can see, the second client send a packet 30 seconds later which is not acknowledged and it immediately starts to retry. The third client send a packet and then starts to retry after a further 20 seconds. After 55 seconds of retrying the first client terminates, closing itself down to the logon screen - I then terminate the other 2 clients.

Given that the game is usually very chatty (up to a dozen packets per second from the three clients) I find these sudden silences to be very interesting. Why the long wait for the acknowledgement before beginning to retry? Why is there no traffic from all three clients during this time? I guess I don't know enough about how Eve works to be able to even hypothesise.

I doubt this is going to really help anyone but I will link this post to my bug report in the hope that it will be of some value to CCP.
Vincent Athena
Photosynth
#9 - 2012-05-01 20:32:49 UTC
From a comment made in fanfest, such long pauses with no packets CAN occur in normal gameplay (Sitting in space, no other ships on grid, no chat). Thus the client is not designed to be concerned about them.

That said, what you are finding is interesting, and I hope helpful.

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Dersen Lowery
The Scope
#10 - 2012-05-02 18:44:35 UTC
Vincent Athena wrote:
From a comment made in fanfest, such long pauses with no packets CAN occur in normal gameplay (Sitting in space, no other ships on grid, no chat). Thus the client is not designed to be concerned about them.

That said, what you are finding is interesting, and I hope helpful.


That makes sense, and that's fine. But it's a bit alarming to lose a connection when you're at 90% shields, quit, relaunch, and warp back in at 70% armor.

I was actively locking targets, and getting shot at, when my client disconnected.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!