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Best L4 mission ship

Author
Lijah Sai
Viziam
Amarr Empire
#1 - 2012-05-01 19:04:03 UTC
I'm running L4's from Dresi (security) what would you guys recommend the best ship to be to solo them. My skills are specialised the be amarr (currently flying an apoc.) but I could cross train if need be, thanks in advance, love you guys, such a great community helping noobs like me here :)
SexTrader
LOst BrotherhoOd
#2 - 2012-05-01 19:24:21 UTC
You might try a google search for amarr lvl4 mission shipWhat? You will come up with quite a bit of stuff. The Eve forum search is still pretty lame.....doesn't come up with anything.
drdxie
#3 - 2012-05-01 19:48:08 UTC
I'll summarize what you will see in most of the other thread. If fighting em weak rats, NM( I can confirm this is probably the best ship as I use one Big smile). For other races a mach seems to be the choice. This obviously if you salvage separately. A marauder if you want to salvage while shooting.
Some will come up with golem being king, I can tell you though that one of my corp mates has stopped using his golem in favor of a NM, he goes through missions faster in a NM with faction guns than a golem with T2 torps or cruise missiles. He is training for T2 beams at the moment, we obviously mission in amarr at the moment.
As all things eve, it will depend on what you like to fly and how you like to fly I suppose.
I have never used a mach, but have used a maelstrom, and was pretty impressed with it, so I am sure one day when I leave amarr, I will switch to a mach. I also use a Tengu, which is great for PVE and very difficult to mess up with.

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Daniel Plain
Doomheim
#4 - 2012-05-01 21:21:27 UTC
if you are ok with staying in amarr space for a while, get a nightmare with faction tachyons. you will not regret it.

I should buy an Ishtar.

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#5 - 2012-05-02 00:58:12 UTC
As said above, Nightmare, it's expensive though. An upgrade from an Apoc would be an Abaddon for the damage bonus, sure you lose some range, but not enough rats orbit past 50km to make the Apoc better.
ValentinaDLM
SoE Roughriders
Electus Matari
#6 - 2012-05-02 02:58:31 UTC
The best is the machariel, it is simply amazing, and dishes out loads of of em damage, or any other type for when you get Angel, drone, etc missions.

While the machariel is the best, I like the gila/ishtar more because i can also go exploring in the same fit (you could make an exploration machariel but it would be able to do 3-4/10s)
Lady Aja
#7 - 2012-05-02 03:23:21 UTC
ValentinaDLM wrote:
The best is the machariel, it is simply amazing,



you say mach i say nightmare

my reasons are as follows.

uses up **** all ammo and does a good amount of damage.

i my self tried a mach and was guttered how much ammo i had to cart in.
where is my ability to link a sig properly CCP you munters!!
Ira Infernus
Knights-of-Cydonia
#8 - 2012-05-02 12:14:53 UTC
Lady Aja wrote:
ValentinaDLM wrote:
The best is the machariel, it is simply amazing,



you say mach i say nightmare

my reasons are as follows.

uses up **** all ammo and does a good amount of damage.

i my self tried a mach and was guttered how much ammo i had to cart in.



What she said.

Having used both, I can say I prefer the nightmare... I started off using the mach loads, but then slowly used it less and less (resorting to using it for only angel missions)...

The nightmare is literally the balls out best; granted it has 50% less tracking, but it is ALWAYS functioning in optimal, and I have never received less than a "hit", the mach mostly gets hits, although with the nightmare it is not uncommon to get excellent and wrecking hits as the norm.

If you are running against angels frequently, I would suggest the mach, if you are running against bloods/sanshas, the nightmare; between them (serps etc) they are equal.

If however, you want to salvage while you shoot, and save some time per character, go with a marauder (the paladin is awsome)
Layckhaie Kaele
Sebiestor Tribe
Minmatar Republic
#9 - 2012-05-02 23:03:55 UTC  |  Edited by: Layckhaie Kaele
Ira Infernus wrote:
If you are running against angels frequently, I would suggest the mach, if you are running against bloods/sanshas, the nightmare; between them (serps etc) they are equal.


This pretty much. And it's true that Mach eats lots of ammo but on the other hand it's much faster than Nightmare so you save some time on travels.

But in an ideal world (or if you want to maximize profits) you should get like 2-3 different ships for mission running and change the ships according to the mission. A battleship like NM/Mach is an overkill for quite a few missions and those can be completed much quicker in smaller ships (T3 for example).

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Kalpel
School of Applied Knowledge
Caldari State
#10 - 2012-05-03 05:01:40 UTC
Tengu hands down! it can do it all and do it faster than any ship in the game, vs all factions it can tank like no other ....... I have personally pulled full rooms and tanked everything they had to throw at me, There isn't a lvl 4 mission that a Tengu can't handle.

You failed to target nothing! ≡v≡ online ... (╯°□°)╯︵ ┻━┻

stoicfaux
#11 - 2012-05-03 13:18:54 UTC
Kalpel wrote:
Tengu hands down! it can do it all and do it faster than any ship in the game, vs all factions it can tank like no other ....... I have personally pulled full rooms and tanked everything they had to throw at me, There isn't a lvl 4 mission that a Tengu can't handle.

Tengu is great, but it's not "faster than any ship in the game."

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Malcanis
Vanishing Point.
The Initiative.
#12 - 2012-05-03 15:29:40 UTC
Kalpel wrote:
Tengu hands down! it can do it all and do it faster than any ship in the game, vs all factions it can tank like no other ....... I have personally pulled full rooms and tanked everything they had to throw at me, There isn't a lvl 4 mission that a Tengu can't handle.


A nightmare will easily beat a tengu at killing em rats. Tank isn't an issue; a nightmare manages fine with a t2 tank because it kills stuff so fast.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Fozzy Dorsai
Friendly but Irritating
#13 - 2012-05-03 15:39:00 UTC
As you can see, it's hard to say what's best. But the poster that says to match the ship to the mission is correct. I mission mostly in Amarr, so for Sansha/Blood missions I break out the Nightmare. If I've got rats where the EM hole is not a weakness then I'll use my Tengu or my CNR (on some missions the Tengu is best, on some the CNR, but hands-down the Tengu is more fun). If it's a mission I'm unfamiliar with I might bring in my old SNI to have a bit more forgiving tank and a weapons reach beyond 100km. Then there are the times I need to talk on the phone, water the yard, or otherwise am distracted by RL issues, so the Rattlesnake and its AFK capabilities come in handy.
Daniel Plain
Doomheim
#14 - 2012-05-03 19:48:31 UTC
just out of curiosity: how does a rail rokh do in gurista missions compared to a nightmare? i do have good tengu skills but i cringe at flying it with gunnery implants

I should buy an Ishtar.

Kalli Brixzat
#15 - 2012-05-03 21:29:23 UTC
Daniel Plain wrote:
just out of curiosity: how does a rail rokh do in gurista missions compared to a nightmare? i do have good tengu skills but i cringe at flying it with gunnery implants


Rokh is overall a pretty mediocre BS - especially compared to other turret bigs. A BlasteRRokh has solid deeps, but the tank leaves something to be desired given how close you'll be engaging. A RailRokh is a pretty good sniper, but still not as good as some.

In other words...fly a CNR while you save/skill up for a Nighmare or Macharial. Better yet...just fly your Tengu. The end.
Katja Faith
Doomheim
#16 - 2012-05-03 22:12:38 UTC
I prefer Tengu hands-down, but it most certainly isn't the fastest. That aside, I prefer SNI: good tank, good damage, and drones-a-plenty. I may try a 'snake again just to play with; it's been about 2 years since I flew one, and it really didn't impress me at all.

My Lg lazor and projectile skills aren't at T2 level yet, so I won't bother with Mach or Nightmare.
drdxie
#17 - 2012-05-03 22:13:54 UTC
Daniel Plain wrote:
just out of curiosity: how does a rail rokh do in gurista missions compared to a nightmare? i do have good tengu skills but i cringe at flying it with gunnery implants


I have on occasion flown my tengu with gunnery implans.. its not so bad if you have decent missile skills. I tried a rail rokh way before the changes, and I was not very impressed. I can say that the 350mm rails give better applied dps than the 425 and will allow for an easier fit. I found this one of the most frustrating ships to mission with. It does make a great wh miner though Big smile

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Kalli Brixzat
#18 - 2012-05-03 22:22:15 UTC
Katja Faith wrote:
I prefer Tengu hands-down, but it most certainly isn't the fastest. That aside, I prefer SNI: good tank, good damage, and drones-a-plenty. I may try a 'snake again just to play with; it's been about 2 years since I flew one, and it really didn't impress me at all.

My Lg lazor and projectile skills aren't at T2 level yet, so I won't bother with Mach or Nightmare.


The SNI's DPS will leave you unimpressed...it certainly did for me. In addition, my properly fit CNR had nearly as much tank, which was far more than necessary for any L4 solo. The extra Launcher and ~25% scan resolution really saves more completion time than you think.
drdxie
#19 - 2012-05-03 22:40:56 UTC  |  Edited by: drdxie
Katja Faith wrote:
I prefer Tengu hands-down, but it most certainly isn't the fastest. That aside, I prefer SNI: good tank, good damage, and drones-a-plenty. I may try a 'snake again just to play with; it's been about 2 years since I flew one, and it really didn't impress me at all.

My Lg lazor and projectile skills aren't at T2 level yet, so I won't bother with Mach or Nightmare.


You will be amazed at how well faction lrg beams work.


Kalli Brixzat wrote:


The SNI's DPS will leave you unimpressed...it certainly did for me. In addition, my properly fit CNR had nearly as much tank, which was far more than necessary for any L4 solo. The extra Launcher and ~25% scan resolution really saves more completion time than you think.


I prefer the SNI, even though on paper the CNR gets better paper dps, the SNI with extra mids allows for a better tank or similar tank to the CNR and depending on how you tank you can fit 1 to 2 target painters.

EDIT.. it also looks way cooler Big smile

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Korgan Nailo
5ER3NITY INC
The Gorram Shiney Alliance
#20 - 2012-05-03 22:43:38 UTC  |  Edited by: Korgan Nailo
Nightmare / Machariel.

I prefer the Nightmare 7 in 7 days of the week.

I would say each ship has its strengths, and both are shield tanked, which to me again is the best way to go for Missioning.

Nightmare:
- Can fit a great tank
- Can easily use Tachyons for missions with tons of mobs at 70-80 kms
- Lasers are just a few crystals and not 80% of your cargo
- Using Tachyons it is affordable to use Faction (Imperial Navy) ammo, thus reaching 950+ DPS
- Using Pulses you can reach 1100+ DPS

Machariel:
- Can fit a great tank (although contrary to the NM, it is not able to run for too long as you'll most likely use cap boosters)
- Projectiles don't use cap, so, whenever you need your repairer chances are you'll have 80%+ of cap for it
- Easier to fit an AB and fly at 600 m/s (which is bullshit for a BS, but whatever, CCP will never fix it)
- Using ACs you melt down anything within 20kms with over 1000 DPS or 1100+ with faction / t2 ammo (which you're probably insane if you do)

Now, for crying out loud, these are NOT cheap ships, so please, for everything's sake, fly them properly.

If you do NOT have ISK to buy a Pith or Gist X-large, even the C one, don't fly it. Chances are that if you screw up just that bit on X mission you'll loose a billion ship that can't have a worth mentioning insurance on.

3 damage mods. Period. If you want to go with the 4th, fine, but 3 is a must.

Other hints:
- Angel: go with Pulses. These fags like to hug you all the time orbiting at 5kms... seriously...
- Guristas: put an ECCM on (specifically for your ship Amarr = Radar, Minmatar = Ladar) in place of a TC, be happy with almost no jamming. Drop an Inv. for a Kinetic. Fit an Auto Targeting II for laziness.
- Sansha: Two Invulnerabilities will get you killed, go with One Inv. + EM. Adjust this to whatever you're flying.
--> WARNING: Sansha's Blockade is the ONLY mission I every got in trouble with so far. Fit Tachyons / Arts, warp in at 70kms or 100km, blow them all from distance before the fuc.king TD takes place. Profit.
- If flying the Nightmare, know your optimals and use the proper crystal.
- you don't need a Caldari Inv. Field, but they help a lot. Yet, Gist X-Large repairer is priority.

Enjoy rocking missions. =)

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