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Drake and Tengu - more popular than anything else by a huge margin

Author
Mfume Apocal
Brutor Tribe
Minmatar Republic
#41 - 2012-04-30 22:40:31 UTC
Lili Lu wrote:
The reason I said that about Black Legion was you guys are (or were Question) known for flying Munnins but you seemed to have converted to drakes like everyone else from my quick perusal of your killboard at that time.


BL was Drake before it was Muninn. You never heard about BL back then because Drakes are too easily countered. We still run Drakes periodically because people get lazy and bad flying nothing but HACs/T3s every day and occasionally need to remember what it's like on hard-mode.

Quote:
As for Hurricanes, how many months did they top the killboard? And what exactly was the ratio to second place?


For around six months they sat at #1, with a comfortable 3-1 margin over the next highest (Maelstrom). I don't recall where the Drake fell in that time period.

Quote:
And, so where are they now? Oh look, safely down in 3rd, not 3 times the number of #2 in first place. Meanwhile the Drake was tops before them and after them assuming you are correct that they topped the board. If Hurricanes did I'm sure it was a brief reign and the margin was nowhere near 3 to 1 over the second place ship.


The Maelstrom was top before then. And the Abaddon previously. Then the Drake was up there. It corresponded more or less to the favored fleet comp of the winning side in major nullsec conflicts.

Quote:
Is this really the best you can do is throw out some half baked ad hominem on me and straw man about canes? Pretty sad. I know I've seen better arguments and reasonable analysis from you in the past. Hopefully it's just an off day for you.Sad


It isn't a strawman at all. Did the Hurricane suddenly become nerfed in the last year? Was the Drake buffed? No, it was simply the CFC changing their comp from Alphafleet to Welpfleet to Perma-MWD Drakes. Before that it was PL vs. the South, running up the score (against Drakes!) with Hellcat Abaddons. This is all FOTM stuff, people looking at what works and what doesn't and constantly trying to counter each other.

And yeah, name-brand recognition plays a huge part in it.
Lili Lu
#42 - 2012-04-30 23:12:10 UTC
Drakes have been tops prior to CFC recent use. Stainwagon use was a big boost a couple years ago.

My memory of month end stats differs from yours. But I admit I don't have a way to post prior month end stats from eve-kill. If you have a link to month end stats from eve-kill for the last few years, please post it.

Or if anyone from eve-kill reads this please post it.
Misanthra
Alternative Enterprises
#43 - 2012-05-01 09:40:16 UTC
Roime wrote:
[quote=Blobber NL]Discussion is obviously open whether or not these are problems in a larger context, I just see the fact that Drakes completely dominate New Eden popularity contest is a sign of some sort of imbalance.



there would have to be a ship statisic out of whack for there to be imbalance. There isn't. Drake of today is the same drake I flew in Apocrypha. Back in them days it was armour armour armour.....you and the guy in the other drake (yes, like 2 out of 10+ were drakes with obligatory can you fly anyhintg better...oh wait your are faildari you can't joke usually made) alternated being bait until roam over or one of you wasn't saved in time.

Drake is still the same slow, low dps ship it was back then. It jsut rolls larger numbers. In an alternate universe with an alternate eve where crews rolled myrms to blot out the sun....they;d be havig nerf myrm threads. Roll in big enough packs and any ship will be op.

Lili Lu
#44 - 2012-05-01 14:53:34 UTC  |  Edited by: Lili Lu
Misanthra wrote:
there would have to be a ship statisic out of whack for there to be imbalance. There isn't. Drake of today is the same drake I flew in Apocrypha. Back in them days it was armour armour armour.....you and the guy in the other drake (yes, like 2 out of 10+ were drakes with obligatory can you fly anyhintg better...oh wait your are faildari you can't joke usually made) alternated being bait until roam over or one of you wasn't saved in time.

Drake is still the same slow, low dps ship it was back then. It jsut rolls larger numbers.

You're reaching pretty far back there sherlock. You know why that happened 3 or so years ago? Because people kept bringing brick regen drakes to fleet battles expecting to tank pvp fleets like they tank whole rooms of npc. Then some smart poeple went wait a minute, it's all about buffer and rr. By jove, this BC can get a BS buffer and still put out enough DPS out to 70+ km to get the job done. But sure if you want to cry about how people rejected your purger rigged drake 3 years ago go ahead.P

Misanthra wrote:
In an alternate universe with an alternate eve where crews rolled myrms to blot out the sun....they;d be havig nerf myrm threads. Roll in big enough packs and any ship will be op.

Yes, please do roll in a Myrm fleet. You have incredible bandwidth, why it's as big as a Vexor's. And your dronebay capacity is endless. So all your abundant and incredible DPS is indestructible and your Myrm fleets will surely kill any equal sized drake fleet and laugh at any smartbombs or bombs that attempt to get near your drones (or guns or missiles for that matter). Or hey, if you for some reason have to warp out I'm sure everyone will be able to wait for their scout drones to motor back. Or, I'm sure noone will mind being anchored in place with their 3 sentrys. There is no downside to immobility on a battlefield.

Damn, why have we all been flying in drake fleets when we could have been owning everything in Myrm fleets. Who needs an alternate universe. Do it. Do it now.Attention
Noisrevbus
#45 - 2012-05-01 19:07:39 UTC  |  Edited by: Noisrevbus
Lili Lu wrote:

You're reaching pretty far back there sherlock. You know why that happened 3 or so years ago? Because people kept bringing brick regen drakes to fleet battles expecting to tank pvp fleets like they tank whole rooms of npc. Then some smart poeple went wait a minute, it's all about buffer and rr. By jove, this BC can get a BS buffer and still put out enough DPS out to 70+ km to get the job done. But sure if you want to cry about how people rejected your purger rigged drake 3 years ago go ahead.P


Actually Lili, that's not the case at all.

Drakes were frowned upon because the paradigm at the time (2007-2008) were 150km Sniping BS that would slaughter any Drake on the field without it being in range of them (then-recent changes to Tachyon had also begun profiling Apocs over older trends of using Megathrons; while Rokhs were rarely used as the tier 3 BS did not have as forgiving insurance coverage, something that was also later changed to scale more fairly, affecting popularity).

Two more important changes occured: probing and rigs.

The probing changes made RRBS replace Sniper BS. Then just as now, it enabled you to just probe down ships at 150km, warp ontop of them, pop a bubble and begin the slugfest. This in turn promted the post-nano Sniper HAC trend that the current mobile sniping trends base upon (running ships with above-average speed, staying mobile to avoid bubble warp-ins, at ranges just under the minimal warp-distance to avoid direct on-grid warp-ins). Sometime in close sucession came the bomber changes that made RRBS less appealing and prompted ongoing trends of buffer + Logi tactics. The Drake benefitted from all those changes.

Additionally it benefitted from the changes to rigs, as a pre-rig Drake would net about the same as a battleship. A Drake back in the day would cost 30m for the hull plus 60m for the rigs (as LCDFE were almost 20m a pop; though i'm reserving myself a bit with the details here, the point is that the rigs cost more than the ship). It made a Drake at the time cost almost as much as a BS which made it pointless flying one when you got more raw volume on an equal sig for a similar price.

The rig changes threw the Drake down to cost half to one third the price of a BS, while letting the majority of the cost be covered by insurance as neither rigs nore weapon slots breached the 10m mark. Battleships then as now would spend 20m+ on both weapons and rigs - which is why the CFC still today can throw away Drakes at leisure but are a bit more reluctant to lose their Maels - even if tech one BS are also covered well by insurance.

So no, no "smart person" climbed above the unwashed masses to let them see the light.

Game design happened, trend followed.
Lili Lu
#46 - 2012-05-01 21:29:53 UTC
Noisrevbus wrote:
Lili Lu wrote:

You're reaching pretty far back there sherlock. You know why that happened 3 or so years ago? Because people kept bringing brick regen drakes to fleet battles expecting to tank pvp fleets like they tank whole rooms of npc. Then some smart poeple went wait a minute, it's all about buffer and rr. By jove, this BC can get a BS buffer and still put out enough DPS out to 70+ km to get the job done. But sure if you want to cry about how people rejected your purger rigged drake 3 years ago go ahead.P


Actually Lili, that's not the case at all.

Drakes were frowned upon because the paradigm at the time (2007-2008) were 150km Sniping BS . . .

. . .

So no, no "smart person" climbed above the unwashed masses to let them see the light.

Game design happened, trend followed.

3 years ago would be the beginning of 2009. And anyway that was an approximation. But indeed, some smart person(s) were the first to realize that massed buffer Drakes with logi support could compete with BSs.Idea

However, thank you for pointing out that probing developments in the game that ended the sniper battleship reign, and further economic boost to using drakes once medium rigs were introduced, allowed those smart people to recognize the Drake was essentially a BS and could be used the same way.Smile

Both your post and mine refute Misanthra's inability to recognize that while an animal may not itself evolve, the environment around it may change to its favor thus allowing it to propagate in huge numbers.P
Mfume Apocal
Brutor Tribe
Minmatar Republic
#47 - 2012-05-01 21:37:14 UTC
Lili Lu wrote:

3 years ago would be the beginning of 2009. And anyway that was an approximation. But indeed, some smart person(s) were the first to realize that massed buffer Drakes with logi support could compete with BSs.Idea


I assure you, they cannot in any sort of reasonable odds. There were fights where Drakes beat BS fleets, but only because of a crushing numerical advantage on the Drake side. I think the one fight where I went against PL Hellcats (D-8) and won while flying a Drake was because we brought as many scorpions as they had BS in total. None of their Guardians could rep and half their BS weren't even firing, so they deaggroed and jumped out.
Lili Lu
#48 - 2012-05-01 22:03:09 UTC  |  Edited by: Lili Lu
Mfume Apocal wrote:
Lili Lu wrote:

3 years ago would be the beginning of 2009. And anyway that was an approximation. But indeed, some smart person(s) were the first to realize that massed buffer Drakes with logi support could compete with BSs.Idea


I assure you, they cannot in any sort of reasonable odds. There were fights where Drakes beat BS fleets, but only because of a crushing numerical advantage on the Drake side. I think the one fight where I went against PL Hellcats (D-8) and won while flying a Drake was because we brought as many scorpions as they had BS in total. None of their Guardians could rep and half their BS weren't even firing, so they deaggroed and jumped out.


Fleet type abilities are of course variable. Maels need a sufficient number to alpha depending on the buffer their opposing fleet has or logi type. AHACs work pretty well against Drakes til you reach about 200 in each fleet and then the AHACs lose. etc.

I'm not denying that there are counters to Drakes. You and Malcanis seem to be fixated on this. However, you don't see Myrm fleets massed like that. That is my point. No other BC with the exception of the Hurricane is going to appear in large fleet warfare. And the cane fleets are a niche role, you certainly wouldn't want them alone slugging it out if saving sov or a moon depended on it, whereas you might prevail in such a contest using a Drake fleet. That is what makes the Drake unique in its class.

Add to it the pve advantages and that is why we see heavy missile Drakes vastly outnumbering other ships on the twitter stats about stargate jumps and with its also overrepresented cousin the Tengu accounting for lopsided Heavy Missile Launcher II activation stats as well. We shall see though if CCP is serious about ending Heavy Missile Drakes and Tengus Online later this month, hopefully.Straight
Noisrevbus
#49 - 2012-05-01 22:38:49 UTC  |  Edited by: Noisrevbus
Lili Lu wrote:

Fleet type abilities are of course variable. Maels need a sufficient number to alpha depending on the buffer their opposing fleet has or logi type. AHACs work pretty well against Drakes til you reach about 200 in each fleet and then the AHACs lose. etc.

I'm not denying that there are counters to Drakes. You and Malcanis seem to be fixated on this. However, you don't see Myrm fleets massed like that. That is my point. No other BC with the exception of the Hurricane is going to appear in large fleet warfare. And the cane fleets are a niche role, you certainly wouldn't want them alone slugging it out if saving sov or a moon depended on it, whereas you might prevail in such a contest using a Drake fleet. That is what makes the Drake unique in its class.

Add to it the pve advantages and that is why we see heavy missile Drakes vastly outnumbering other ships on the twitter stats about stargate jumps and with its also overrepresented cousin the Tengu accounting for lopsided Heavy Missile Launcher II activation stats as well. We shall see though if CCP is serious about ending Heavy Missile Drakes and Tengus Online later this month, hopefully.Straight


You do realize you are repeating much of what we've told you all along now, right?

- Drakes "prevail in such a contest, involving sov or a moon".
- That is "why we see them outnumbering [being popular] on the twitter stats".
- You will see this first when "200 vs. 200 slug it out" over a static objective.

It still doesn't explain why you would want the Drake or the Tengu nerfed.

It says more about poor design looking at scaling and 0.0 hitpoint-based objectives, than poor ship-design.

Counters to Heavy missiles work perfectly fine up until the point where numbers is nigh the sole deciding factor.

Those are not grounds for nerfing the ship(s).


- Slugging it out over a moon or over SOV is a fairly unique situation, as there are so few actors left out there.
- Most alliances don't field 200 pilots of their own with frequency, that is a fairly unique trait of Goonswarm.
- Other groups usually band together to raise numbers, resulting in even less actors with their own direction.
- Other instances where 200+ pilots are amassed are massive pre-planned fights (no emergence, low frequency).
- When large groups clump up to fight in an isolated region, the life in all other regions die down (no emergence).
- If there is anything that have a negative impact on the game it is this scaling issue, that ruin emergent interaction.

How many standalone conflicts do you see going on at the moment? Fronts? yes, but not sovereign conflicts.

If CCP want to end "Heavy Missile Online" as you put it, they should balance numerical advantage (of infra, PvE).

That solves your specific problem without ruining a set of ships or the race that fly them. The Drake or Tengu isn't overpowered - numerical advantages are. The problem isn't Drakes, the problem is the scaling of numbers. The game isn't balanced around it, the community or player pool isn't balanced around it. Trying to do that is stupid. For the very same reason, balancing by popularity in that isolated part of the game, is stupid. Regardless statistic vol.

Nerfing the Drake will not help you overcome those problems. To breathe emergence into EVE you need to deal with the "big fleet fight" :awesome: that keep getting sponsored after monoclegate. One more PR-Dragon to slay.

The Drake is a good ship, but it's reasonably balanced without massive numerical advantages or ludicrous scale.

Hic sunt dracones, kill the right one.
Lili Lu
#50 - 2012-05-02 02:11:52 UTC
You seem fixated on use of Drakes by Goons. While the CFC is a large block of pvp pilots it is not just they that use them. Drakes predominate in smaller gang warfare as well, because everyone wants that cheap powerful tank.

Fine you have a point that blobbage is a problem. Noone would argue with you there. But those blobs don't choose any other BC except occasionally Hurricanes now do they. Even with the introduction of the tier 3s Drakes still predominate. You seem to think that if somehow CCP broke up the large fleets Drake dominance would disappear. It wouldn't, it doesn't. 30-40 ship roaming gangs very often are drake centered.

I have explained itt why drakes need, and CCP has decided they need a nerf. Heavy missiles are on their radar. That is why we are getting info that TDs will get a script(s) to affect them. They will be called weapon disrupters apparently. The Drake resist bonus is slated for elimination. I hope they nerf shield regen for all BCs. It's stupidly skewed. These things might be enough to end the Drake fleet dominance. Although one wonders whether window licking lack of concern for range or flight direction will ever allow those other factors to knock them out of top place. As long as the statistical ratios aren't so stupid maybe that will be enough to make the game more dynamic. No matter how you complain about scale of fleets it will not change that CCP has finally decided to do something about drake and tengu overusage.

Sure other missiles may need a buff to not be rendered even less used in pvp. I would love large missiles to be buffed slightly in dps or alpha (cruises) or maybe the explosion factors (torps). But when Heavy Missile Launcher II gets 7+ million activations in a day and the second place module 800mm AC II gets 2 million and then salvager and tractor at 1mil, and when Drakes are the vast majority of ships actually used as indicated by stargate jumps how do you deny that the game has degenerated into Heavy Missile Drakes and Tengus Online?

I think you finally said something that displayed your real concern- "That solves your specific problem without ruining a set of ships or the race that fly them." This nerf is not coming in isolation. A whole load of balancing changes appear to be coming among them tiericide. Wouldn't you rather be optimistic that other Caldari ships become worth using and not just the Drake and Tengu? I would. I would love to see so many of the unused ships in this game gain some utility back. Really, no matter what race you fly in this game it's a rush to BC and tech III. HACs, combat commands, combat recons are all underused. Tech I Cruisers are useless fodder (except maybe the Blackbird) in pvp. You rarely see roaming cruiser gangs, it's all BCs and even then mainly just Drake and Hurricanes.

You complain that somehow these skewed stats are the result of player desires for "numerical advantage". Do you have a solution to it? I doubt it will ever go away. Do you seriously think if there was no blobbage there would be no Drake supremacy? A cheap battleship alternative is going to somehow lose favor if somehow the drive for "numerical advantages" are eliminated? Really, open your mind past complaining about the blob. That blob, and many smaller gangs, and much of pve use, has been settling on a specific ship to a ridiculous extent, the Drake. Finally, CCP grudgingly has recognized he solution is changing the ship. No Drake addict should be crying. It's had a very long life at the top of usage.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#51 - 2012-05-02 03:48:36 UTC
Are some people dim or what ?

You say that its a problem with missiles that you can negate the low dps by bringing a massive blob of the missile shooting ships ?
And they say weed doesent have ill effects ... Id beg to differ after that logic.

My dear god ... bring enough noobships and you still get enough dps to kill stuff. Nerf noobships !

I guess its a terrible injustice that we dont fly just the rustbucket race.
Viribus
Bayraktar Warlord
Aurora. Australis
#52 - 2012-05-02 04:08:59 UTC  |  Edited by: Viribus
You are hilariously ignorant about pvp, it's pretty entertaining for you to type out an essay-length post without any indication you know what you're talking about.

The only large-scale drake-centric fleets are perma-mwd HML drakes that are almost exclusively used to counter AHACs, and they don't even do that very well. They get completely crushed by battleships, which tank twice as hard and do over twice as much DPS at the same range. The only really widely-used and effective small-gang drake doctrine is nanodrakes which are pretty well eaten alive by tier-3s or, again, battleships. Tengus are either used with 10mn ABs in large fleets, or 100mns in small gang/solo. This somehow translates to drakes/tengus online? lmao

Aside from the above fleets, people tend to fly drakes in gangs with BCs/HACs because:

- If you train caldari and missiles, this is pretty much the only viable pvp DPS ship you have other than the tengu
- They're extremely low-priority targets, having lots of tank and doing poor dps (and not really being able to fit neuts) so if you fly a drake every fleet you're not likely to lose it
- (outside nano-drakes) don't require much actual skill to fly, since you don't have to manage transversal and hardly have to manage cap

Pretty much every pots-and-pans HD gang I've run into has some idiot in a drake that basically whores on every mail and doesn't really do much dps or contribute to the fleet at all. Yet people fly them, because no one shoots at drakes.

Also the reason there are so many HML II activations and tengu gate jumps is because a ton of people bot in tengus.

You're an idiot for not taking these things into account and just using the raw numbers of "HMLs and Drakes are popular!" and shoehorning that into your preconceived notion of drakes and tengus being overpowered.

For the record I don't really care about drakes and don't fly them because they're slow, they do horrible damage, no one engages them (because they're either bait or take forever to kill), and they're boring to fly.

EDIT: I thought it was funny how you thought that a nerf to the drake's passive regen would keep it from being flown in fleets, that's some comedy gold man
Mfume Apocal
Brutor Tribe
Minmatar Republic
#53 - 2012-05-02 04:31:25 UTC
Lili Lu wrote:
You seem fixated on use of Drakes by Goons. While the CFC is a large block of pvp pilots it is not just they that use them. Drakes predominate in smaller gang warfare as well, because everyone wants that cheap powerful tank.


This is the really annoying part you keep bringing up and I'd like to (again) address it: the most common solo/small gang Drake fit has roughly the same EHP as the shield Cane. Both of which are more/less obsoleted by Tier 3s and only regain dominance when you move upwards past small gangs (more than 10 participants), then throw in recon, logi, FCing competence etc.

Quote:
I'm not denying that there are counters to Drakes. You and Malcanis seem to be fixated on this. However, you don't see Myrm fleets massed like that. That is my point. No other BC with the exception of the Hurricane is going to appear in large fleet warfare. And the cane fleets are a niche role, you certainly wouldn't want them alone slugging it out if saving sov or a moon depended on it, whereas you might prevail in such a contest using a Drake fleet. That is what makes the Drake unique in its class.


You also do not see massed HAC fleets other than (increasingly rare) Zealots.
-Does this mean the Zealot needs a nerf?
-Would nerfing the Zealot solve the problem of HACs being viable in large fleet fights?

One ship in the class being viable for one niche does not make it "broken" or "overpowered".

Quote:
We shall see though if CCP is serious about ending Heavy Missile Drakes and Tengus Online later this month, hopefully.Straight


Well, since you keep bringing PvE into the discussion, CCP went out of their way to nerf incursions, the one form of PvE where HMLs were second-class at best. I'm not sure why they did so, since it was nice to be able to say, "hey if you're specced into a turret race, there is high-end PvE for you" instead of "roll a Caldari and beeline for Tengu."
Malcanis
Vanishing Point.
The Initiative.
#54 - 2012-05-02 08:02:26 UTC
Lili Lu wrote:
You seem fixated on use of Drakes by Goons. While the CFC is a large block of pvp pilots it is not just they that use them. Drakes predominate in smaller gang warfare as well, because everyone wants that cheap powerful tank.

Fine you have a point that blobbage is a problem. Noone would argue with you there. But those blobs don't choose any other BC except occasionally Hurricanes now do they. Even with the introduction of the tier 3s Drakes still predominate. You seem to think that if somehow CCP broke up the large fleets Drake dominance would disappear. It wouldn't, it doesn't. 30-40 ship roaming gangs very often are drake centered.

I have explained itt why drakes need, and CCP has decided they need a nerf. Heavy missiles are on their radar. That is why we are getting info that TDs will get a script(s) to affect them. They will be called weapon disrupters apparently. The Drake resist bonus is slated for elimination. I hope they nerf shield regen for all BCs. It's stupidly skewed. These things might be enough to end the Drake fleet dominance. Although one wonders whether window licking lack of concern for range or flight direction will ever allow those other factors to knock them out of top place. As long as the statistical ratios aren't so stupid maybe that will be enough to make the game more dynamic. No matter how you complain about scale of fleets it will not change that CCP has finally decided to do something about drake and tengu overusage.

Sure other missiles may need a buff to not be rendered even less used in pvp. I would love large missiles to be buffed slightly in dps or alpha (cruises) or maybe the explosion factors (torps). But when Heavy Missile Launcher II gets 7+ million activations in a day and the second place module 800mm AC II gets 2 million and then salvager and tractor at 1mil, and when Drakes are the vast majority of ships actually used as indicated by stargate jumps how do you deny that the game has degenerated into Heavy Missile Drakes and Tengus Online?

I think you finally said something that displayed your real concern- "That solves your specific problem without ruining a set of ships or the race that fly them." This nerf is not coming in isolation. A whole load of balancing changes appear to be coming among them tiericide. Wouldn't you rather be optimistic that other Caldari ships become worth using and not just the Drake and Tengu? I would. I would love to see so many of the unused ships in this game gain some utility back. Really, no matter what race you fly in this game it's a rush to BC and tech III. HACs, combat commands, combat recons are all underused. Tech I Cruisers are useless fodder (except maybe the Blackbird) in pvp. You rarely see roaming cruiser gangs, it's all BCs and even then mainly just Drake and Hurricanes.

You complain that somehow these skewed stats are the result of player desires for "numerical advantage". Do you have a solution to it? I doubt it will ever go away. Do you seriously think if there was no blobbage there would be no Drake supremacy? A cheap battleship alternative is going to somehow lose favor if somehow the drive for "numerical advantages" are eliminated? Really, open your mind past complaining about the blob. That blob, and many smaller gangs, and much of pve use, has been settling on a specific ship to a ridiculous extent, the Drake. Finally, CCP grudgingly has recognized he solution is changing the ship. No Drake addict should be crying. It's had a very long life at the top of usage.



How many times do you have to be told that Drake fleets aren't "dominant" by people who actually regularly participate in fleet fights before you finally admit it?

I mean give us a number here; how close are we to reaching the goal?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mike Whiite
Deep Core Mining Inc.
Caldari State
#55 - 2012-05-02 12:04:10 UTC
Might the fact it's the only T1 missle Battlecruiser contribute to it's popularity.

Lost of players come from PvE, where Missiles are considered the best option. Because specialisation works when you are a young pilot, many people start off with missiles.

So when they make the step to PvP you probably got 1337 missile skills and nada to none turrest skills. Only logical step is to bring a missile ship to the battle, you have the skills, know the tactics, their strenght and weaknesses.

By the time you come to understand the turret tactics and have the skills, you have so many flight hours in the Drake you will always feel more comfortable than in any other ship.

If CCP or anyone wants to change this, they should probably enter more missiles ships with specialsations to wards a single missile. Drake gives bonuses to all medium missiles, Caracal even to light as well.

They should split the drake up, in a Heavy Assault and a Heavy missile ship. hand range and shield to the Assault missile one and damage and speed to the other or something in those lines.

And you'll see that people will fly onther ships.

if you take the count of medium art/auto cannon kills you probably aint so far of of the numer of Drake kills.

As for the Tengu, well it's the only option for smal gang and solo aside from the Nighthawk, but the Tengu is also one of the best ships to travel through dangerous terain and go explioring or play the pirate wolf and give you a good chance to escape the reinforcements.
Lili Lu
#56 - 2012-05-02 16:15:58 UTC
Cedo Nulli wrote:
Are some people dim or what ?

You say that its a problem with missiles that you can negate the low dps by bringing a massive blob of the missile shooting ships ?
And they say weed doesent have ill effects ... Id beg to differ after that logic.

My dear god ... bring enough noobships and you still get enough dps to kill stuff. Nerf noobships !

I guess its a terrible injustice that we dont fly just the rustbucket race.

It seems you have a lot of attachment to noob ships seeing as you have stayed in your npc noob corp for almost 3 years now. I think your noobship is getting a graphics upgrade. No word on it being nerfed. I hope not for your sake.P

Anyway, nice trolling I guessWhat?
Lili Lu
#57 - 2012-05-02 16:32:45 UTC
Viribus wrote:
You are hilariously ignorant about pvp, it's pretty entertaining for you to type out an essay-length post without any indication you know what you're talking about.

The only large-scale drake-centric fleets are perma-mwd HML drakes that are almost exclusively used to counter AHACs, and they don't even do that very well. They get completely crushed by battleships, which tank twice as hard and do over twice as much DPS at the same range. The only really widely-used and effective small-gang drake doctrine is nanodrakes which are pretty well eaten alive by tier-3s or, again, battleships. Tengus are either used with 10mn ABs in large fleets, or 100mns in small gang/solo. This somehow translates to drakes/tengus online? lmao

Yes, this is why Drakes aren't 3 to 1 on kills over the second place Maelstrom on eve-kill. I suppose everyone is just stupid to be using them so much.Straight

Viribus wrote:
Aside from the above fleets, people tend to fly drakes in gangs with BCs/HACs because:

- If you train caldari and missiles, this is pretty much the only viable pvp DPS ship you have other than the tengu
- They're extremely low-priority targets, having lots of tank and doing poor dps (and not really being able to fit neuts) so if you fly a drake every fleet you're not likely to lose it
- (outside nano-drakes) don't require much actual skill to fly, since you don't have to manage transversal and hardly have to manage cap

Pretty much every pots-and-pans HD gang I've run into has some idiot in a drake that basically whores on every mail and doesn't really do much dps or contribute to the fleet at all. Yet people fly them, because no one shoots at drakes.

Also the reason there are so many HML II activations and tengu gate jumps is because a ton of people bot in tengus.

Ah, well I think you are trying to answer your own conundrum. But having a few random idiots flying drakes in pvp would not account for the eve-kill stats in pvp. So while some of what you say here is valid it doesn't explain the stats. What does explain the stats is that lots of organizations and people, and not just the CFC are flying Drakes. Why because they are a cheap BS alternative, and it appears that even Hurricanes are not as favored in that role. It's just the stats that I'm highlighting, sorry to disappoint you that I'm not just spewing my opinion without any evidence.

Viribus wrote:
You're an idiot for not taking these things into account and just using the raw numbers of "HMLs and Drakes are popular!" and shoehorning that into your preconceived notion of drakes and tengus being overpowered.

For the record I don't really care about drakes and don't fly them because they're slow, they do horrible damage, no one engages them (because they're either bait or take forever to kill), and they're boring to fly.

EDIT: I thought it was funny how you thought that a nerf to the drake's passive regen would keep it from being flown in fleets, that's some comedy gold man

It's good that you included your disclaimer of not caring or flying Drakes yourself, because you seem aweful mad about their impending nerf. As for your EDIT, train reading comprehension some more. This has been a mixed discussion of Drakes in pvp and Drakes in pve. I suppose I should be generous and figure you did not read the entire thread. I talk with Malc and Mfume about pvp because they would rather talk about pvp and discount pve. However, the OP is highlighting a stat that is mainly due to pve use. When I mention passive regen it is in referrence to pve use.

I'm sorry it's hard for you to follow two themes in one post, or thread. But go back and reread and read the other threads about Drakes. Eve-kill stats are displaying pvp use, the OP's twitter link is reflecting mainly pve use. If you read and understand one of my earlier posts you will see that another stat I cited from the twitter feed also reflects disproportional heavy missile launcher use from all pvp and pve activities. That is catching all the pve blinged tengus as well as the noobish pve drake and stupid (at least according to you) pvp drake use as well.

So, I'm happy you read what you wanted to read into my post and it gave you a laugh. It's good to laugh. Maybe it will help you get over your anger about drakes getting nerfed. I don't suppose you feel so strongly about it because you have another character or account that uses them? I do by the way.Blink
Lili Lu
#58 - 2012-05-02 16:55:50 UTC  |  Edited by: Lili Lu
Mfume Apocal wrote:
This is the really annoying part you keep bringing up and I'd like to (again) address it: the most common solo/small gang Drake fit has roughly the same EHP as the shield Cane. Both of which are more/less obsoleted by Tier 3s and only regain dominance when you move upwards past small gangs (more than 10 participants), then throw in recon, logi, FCing competence etc.


Well, I think you may be too focused on the latest Drake fleet theories. My killboard investigation and experience is that the 2 LSE and two resist mod pvp drake is still in use and it has a better tank and range than a 2LSE 1 resist mod 425ac Cane. But really the more telling thing is I keep referring to the stats. Tier 3s are not topping Drakes on eve-kill. Someone(s) is flying all those Drakes and not tier 3s. I've said it multiple times but you don't want to hear it. I'm not arguing that Drakes can't be countered. But Drakes are still being heavily used because they can do things Canes can't. Perma MWD with 70km range and a still beefier shield tank, whatever. People are not getting 300k kills with Canes. PVE activity is not filled with Canes like it is with Drakes.

"I'm not denying that there are counters to Drakes. You and Malcanis seem to be fixated on this. However, you don't see Myrm fleets massed like that. That is my point. No other BC with the exception of the Hurricane is going to appear in large fleet warfare. And the cane fleets are a niche role, you certainly wouldn't want them alone slugging it out if saving sov or a moon depended on it, whereas you might prevail in such a contest using a Drake fleet. That is what makes the Drake unique in its class."

Mfume Apocal wrote:
You also do not see massed HAC fleets other than (increasingly rare) Zealots.
-Does this mean the Zealot needs a nerf?
-Would nerfing the Zealot solve the problem of HACs being viable in large fleet fights?

One ship in the class being viable for one niche does not make it "broken" or "overpowered".


But are Zealots accounting for first place and 300k kills and a 3 to 1 ratio over second place on the eve-kill stats? This is a red herring. This thread started about gate jumps and how Drakes are topping that. Zealots are not. The day Zealots have these same stats I'll be here applauding CCP's impending nerf of them. If Canes take the exact same place after a Drake nerf I'll be applauding CCP if they announce a Cane nerf. BTW, this could be happening with tiericide anyway. I really wish CCP would get on with introducing their balancing changes. I would love to see that the hitherto tier 1s will have a role and some utility roughly equal to the present tier 2s. We've waited a long time.

Mfume Apocal wrote:
Well, since you keep bringing PvE into the discussion, CCP went out of their way to nerf incursions, the one form of PvE where HMLs were second-class at best. I'm not sure why they did so, since it was nice to be able to say, "hey if you're specced into a turret race, there is high-end PvE for you" instead of "roll a Caldari and beeline for Tengu."

Well I made some billions in highsec vanguard farming. It got rather boring. I'm glad they nerfed incursions. The reward for risk was stupid. But yes it is good that they made at least one PVE environment that disfavored drakes and favored turret users. Meanwhile we still have wormholes also helping to skew the pve drake and tengu usage. It's funny to read the recruitment threads for wormhole corps. It's all you should at least be able to fly a drake and tengu or work toward them. The system effects and sleeper mechanics on the whole have heavily favored them. What were the devs thinking. We already had heavy pve drake use and they intorduced a large new pve environment that further favored them.Ugh
Lili Lu
#59 - 2012-05-02 17:14:51 UTC
Malcanis wrote:
How many times do you have to be told that Drake fleets aren't "dominant" by people who actually regularly participate in fleet fights before you finally admit it?

I mean give us a number here; how close are we to reaching the goal?

Lol, Malcanis I have given you a number, the eve-kill stats. Last month it was 300+k kills with drakes and second place Maels with 100+k.

You keep reading into my posts your own preconception that I'm saying Drakes can't be beaten or countered. They can, yes. pretty much anything has a counter. BUT THEY ARE STILL BEING MASSIVELY USED THE MOST OF ALL SHIPS. And, Harbingers, Myrms, Canes and each of the tier 3s are not.

Ditto with pve usage. The OP gave you a number on that. In an earlier post I gave you another number from the twitter feed reflecting massive drake and tengu use mostly coming from pve but also reflecting the eve-kill stats on heavy missile launcher use.

But you are correct. I'm getting fatigued answering all the misunderstanding posts by you and others. Maybe one more post to address the guy after you.

Fine, keep shouting that there is no problem with the Drake, or Tengu, or heavy missiles. Surely the heavy beam laser Harbinger supremeacy is just as likely to occur in the game. There is no reason why Drakes etc are accounting for the stats they are putting up. Roll I'm sure CCP will buckle under your hand waving that there is no drake dominance in the stats.

Lili Lu
#60 - 2012-05-02 17:36:41 UTC
Mike Whiite wrote:
Might the fact it's the only T1 missle Battlecruiser contribute to it's popularity.

Lost of players come from PvE, where Missiles are considered the best option. Because specialisation works when you are a young pilot, many people start off with missiles.

So when they make the step to PvP you probably got 1337 missile skills and nada to none turrest skills. Only logical step is to bring a missile ship to the battle, you have the skills, know the tactics, their strenght and weaknesses.

By the time you come to understand the turret tactics and have the skills, you have so many flight hours in the Drake you will always feel more comfortable than in any other ship.

If CCP or anyone wants to change this, they should probably enter more missiles ships with specialsations to wards a single missile. Drake gives bonuses to all medium missiles, Caracal even to light as well.

They should split the drake up, in a Heavy Assault and a Heavy missile ship. hand range and shield to the Assault missile one and damage and speed to the other or something in those lines.

And you'll see that people will fly onther ships.

if you take the count of medium art/auto cannon kills you probably aint so far of of the numer of Drake kills.

Ok, your argument has some merit. I suppose the first thing I would ask in response is which came first the chicken or the egg? You see it is a feedback loop. People went hey, my pve heavy missile passive regen drake won't die like other options and can even do level 4s albeit not very fast. They told others about it. Those other new folks rolled Caldari to get into a Drake. Then comes the Tengu. Hey an even better Drake. You save on weapon skills but you might have to active tank it or rely on logi support but no big deal. It puts out great damage at great ranges.

Sure those folks then benefitted when people stopped poopooing the regen noobs x-ing up and said buffer that thing and we'll create a pvp fleet around it. And later oh look we could instead perma mwd the thing. Oh and great we can get some nifty fits and fleets with those tTengus also. I just would like to know that Proteus, Legions, and Lokis were used as heavily as well. That wormhole corps wouldn't for the most part be knowingly saying your really should at least be able to fly a drake and tengu pve, and nullsec alliances would be saying let's roll out the pvp Legion fleets in roughly equal measure to choosing Tengu fleets.

I would love it if other ships got a or more of a missile focus. Prophecy, Cyclone are obvious candidates. Some of the frigs and cruisers as well. I think CCP may be realizing that Racial differences may not need to be so stark. Gallente have some ships that use missiles. Almost every Caldari ship has a drone bay, albeit a small one often as there do have to be thematic differences.

I love mixed fleets for pvp. Monoculture fleets are so boring. Rokhs and Maels living together is a wonderful world in my eyes. Cyclones and Drakes would be too. Now if we could also see armor Harby and Cane fleets rolling around with a similar utility that would be even better. I sincerely hope tiericide diversifies the eve battlefields and pve environments.

Welp, that does it for me for a while I think. It's quite taxing to have all one's arguments misconstrued and have people say ignore the stats. Anyway, CCP is going to finally get to it "soon."Roll They really need to get quicker about balancing and stay at it. And also to take more measured steps at it instead of sledgehammers or massive buffs.