These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

Desiring an explanation for the skill "Advanced Spaceship Command"

Author
Swearte Widfarend
Ever Vigilant Fountain Defenders
#1 - 2012-04-30 15:21:24 UTC  |  Edited by: Swearte Widfarend
To train any freighter you need Advanced Spaceship Command I.
There is no requirement for ASC II.
There is no requirement for ASC III.
To train any jump freighter, you need Advanced Spaceship Command IV.
To train Capital Ships or industrial capital ship, you need Advanced Spaceship Command V.

Seriously, what is the point of this skill in the current skill tree? I've been thinking about it for a long time, and it almost seems like it was lost or forgotten in the world of skills.

I think Advanced Spaceship Command as a skill makes sense: "The advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command. Cannot be trained on Trial Accounts"

I don't think the current implementation or application makes sense. I'm willing to discuss it. Tell me why this skill isn't just a timesink for CCP.

Oh, and before the inevitable comment about "wahh I don't want to train it" I have it trained to V on two three accounts already.

And in relation to the skills discussion that has been about, why in the world would you need ASC V to get into a carrier but not Battleship V?

Democracy is only as good as the despot managing the voting booth.

Grawr Hatter
MeowMageddon
#2 - 2012-04-30 15:41:32 UTC
No need to worry too much, they are on the case already http://community.eveonline.com/devblog.asp?a=blog&nbid=9129

[u]Resurrection Ventures is currently recruiting. Join our Public channel Resurrection Cafe for more information.[/u]

https://gate.eveonline.com/Corporation/Resurrection%20Ventures

Swearte Widfarend
Ever Vigilant Fountain Defenders
#3 - 2012-04-30 15:43:35 UTC
Grawr Hatter wrote:
No need to worry too much, they are on the case already http://community.eveonline.com/devblog.asp?a=blog&nbid=9129


Doesn't discuss Advanced Spaceship Command at all.

Does discuss changing Carrier requirements to BS IV (which still leaves ASC V as a pre-requisite).

Democracy is only as good as the despot managing the voting booth.

Vito Antonio
Doomheim
#4 - 2012-04-30 15:46:56 UTC
Advanced Spaceship Command allows you to command advanced spaceships. Duh!
Zhilia Mann
Tide Way Out Productions
#5 - 2012-04-30 16:11:13 UTC
Swearte Widfarend wrote:
I don't think the current implementation or application makes sense. I'm willing to discuss it. Tell me why this skill isn't just a timesink for CCP.


Yup. That's pretty much it.
Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2012-04-30 21:00:35 UTC
It's a time sink for cap ships because the big ships should take time to skill into.
Because the skill does nothing, it's a great deterrent for people to just jump into caps with no skills.
For the same reasons they should leave the BS5 requirement.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Lunkwill Khashour
Ministry of War
Amarr Empire
#7 - 2012-05-01 11:58:45 UTC
It'ld be nice if T2 BS's and T2 BC's would require Adv Spc Cmd 1 to fly.
Vito Antonio
Doomheim
#8 - 2012-05-01 13:40:18 UTC
Lunkwill Khashour wrote:
It'ld be nice if T2 BS's and T2 BC's would require Adv Spc Cmd 1 to fly.

It would be nice if rifters required minmatar titan 5 to fly.
Lucas Schuyler
Federal Navy Academy
Gallente Federation
#9 - 2012-05-01 13:54:34 UTC  |  Edited by: Lucas Schuyler
Just a timesink!

As for Battleship V and Carriers... Because they aren't gunships? I mean we can come up with rationalizations but generally speaking the decisions for much of the skill tree choices are more based on time sinks and the like than anything meaningful.
Alice Katsuko
Perkone
Caldari State
#10 - 2012-05-07 05:53:14 UTC
It reduces align time for certain ships. Considering how long capital ship base align time is, you would want that skill maxed-out anyway. So CCP is doing silly players a favor by forcing them to train it to a decent level.

But mostly it's a time sink to try and keep people who have no business flying a capital ship from flying a capital ship. Sometimes it even works.
Jorma Morkkis
State War Academy
Caldari State
#11 - 2012-05-07 06:36:38 UTC
Vito Antonio wrote:
Lunkwill Khashour wrote:
It'ld be nice if T2 BS's and T2 BC's would require Adv Spc Cmd 1 to fly.

It would be nice if rifters required minmatar titan 5 to fly.


Those ships already require Spaceship Command 5. Advanced Spaceship Command 1 is only few minutes and 45 million ISK from that point.
Lunkwill Khashour
Ministry of War
Amarr Empire
#12 - 2012-05-07 06:53:03 UTC
Jorma Morkkis wrote:
Vito Antonio wrote:
Lunkwill Khashour wrote:
It'ld be nice if T2 BS's and T2 BC's would require Adv Spc Cmd 1 to fly.

It would be nice if rifters required minmatar titan 5 to fly.


Those ships already require Spaceship Command 5. Advanced Spaceship Command 1 is only few minutes and 45 million ISK from that point.

This. And those ships would benefit nicely from the increased agility.
Copine Callmeknau
Callmeknau Holdings
#13 - 2012-05-07 08:15:03 UTC
I'd like to see this be a pre-req for T2 ships, maybe ranging from needing it at lvl 1-4 depending on the ship (eg inty needs lvl 1, marauder needs lvl 4)

At least gives a nice little agility boost to T2 ships, though the base agility of capitals would need adjusting and the 5% agility bonus would have to be something more like 2% or it would be totally OP

There should be a rather awesome pic here

Boomhaur
#14 - 2012-05-08 20:21:26 UTC
Lunkwill Khashour wrote:
Jorma Morkkis wrote:
Vito Antonio wrote:
Lunkwill Khashour wrote:
It'ld be nice if T2 BS's and T2 BC's would require Adv Spc Cmd 1 to fly.

It would be nice if rifters required minmatar titan 5 to fly.


Those ships already require Spaceship Command 5. Advanced Spaceship Command 1 is only few minutes and 45 million ISK from that point.

This. And those ships would benefit nicely from the increased agility.


As a Nighthawk pilot I would love it if they required Advance Spacceship Command 1, it take me a grand total of 29min to train or probably closer to 35min, including travel time to the station to pick up the skill book and it be more agile. Thing is already slow, I wouldn't mind if they help remedy it a bit.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.