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[Proposal] Actually make warp speed scale with the time spent in warp.

Author
Vaurion Infara
Doomheim
#1 - 2012-04-29 14:51:54 UTC  |  Edited by: Vaurion Infara
As it stands, all an increased warp speed changes is the maximum au/s you can achieve in the middle of the warp. This is absolutely useless, however, for any warp shorter than about 20 au. Most of the time spent warping is in the acceleration and deceleration phases, which are identical in length no matter how big your ship is/ what its warp speed is. Long warps shouldn't be the only time that higher warp speed actually helps.

I did a highly scientific test with a stopwatch to get these numbers. Bear in mind this is only time in warp, not align time.

Distance in au = time in seconds.

Stiletto (13.5 au/s warp speed)

0.5 au = 26
1 au = 27
5 au = 30
10 au = 30.5
15 au = 31
35 au = 32
70 au = 35

Hurricane (3 au/s warp speed)

0.5 au = 27
1 au = 28
5 au = 31.5
10 au = 32
15 au = 34
35 au = 40
70 au = 52

As you can see, the only time there was a substantial difference in warp times was on the longer distances. On any warp shorter than 15 au, the difference in warp time was less than 10% better for the Stiletto, despite its warp speed being 4.5 times higher.

It's a simple solution. Scale the acceleration and deceleration speeds with warp speed. This actually makes interceptors and faster ships more viable tackleboats than recons in one area. This would require some tweaking, but it's something that should be looked at.

this is it

Annalie Moli
Brave Newbies Inc.
Brave Collective
#2 - 2012-04-29 15:12:17 UTC
+1
Kusum Fawn
Perkone
Caldari State
#3 - 2012-04-29 15:30:52 UTC
yes

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Nick Bison
Bison Industrial Inc
#4 - 2012-04-29 15:36:33 UTC
+1
I'm with you on the whole "making faster warping ships useful" thing.
Not sure about the actual implementation of changing current acceleration mechanic though.
May be a bit much for current code (I have no real idea though).

Perhaps an across the board reduction in AU warp speed may accomplish the same?
That way, CCP could reduce overall warp AU by X factor, adjusting as necessary.

Not trying to derail your thread as I see this as fairly important ...

Nothing clever at this time.

Vaurion Infara
Doomheim
#5 - 2012-04-29 17:29:50 UTC
Nick Bison wrote:
+1
I'm with you on the whole "making faster warping ships useful" thing.
Not sure about the actual implementation of changing current acceleration mechanic though.
May be a bit much for current code (I have no real idea though).

Perhaps an across the board reduction in AU warp speed may accomplish the same?
That way, CCP could reduce overall warp AU by X factor, adjusting as necessary.

Not trying to derail your thread as I see this as fairly important ...



I like my idea, and I don't see A. how it would be too much for current code, or B. how a reduction in warp speed across the board would help anything.

this is it

Drake Draconis
Brutor Tribe
Minmatar Republic
#6 - 2012-04-29 19:07:14 UTC
Your throwing a fit over a 5-10 seconds accel/decel issue?

Maybe you should make sure your able to align faster?

I'm sorry but I fail to see how this proposal is useful let alone constructive.

Perhaps you could give some exampls?

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Vaurion Infara
Doomheim
#7 - 2012-04-29 19:21:44 UTC
Drake Draconis wrote:
Your throwing a fit over a 5-10 seconds accel/decel issue?

Maybe you should make sure your able to align faster?

I'm sorry but I fail to see how this proposal is useful let alone constructive.

Perhaps you could give some exampls?


You do understand what the phrase throwing a fit means, right? But I'll answer your poorly spelled question anyway.

Right now, the time it takes to get to actual advertised warp speed is 10 seconds, regardless of the ship you're in. The deceleration time is 20 seconds. That means with a warp speed of 3au/s, regardless of the size ship you're in, a 20 au warp will take about 36 seconds, 30 of which are eaten by acceleration/deceleration. All i'm saying, is that the accel/decel times, which make up the largest majority of time spent warping, scale with the warp speed of the ship. This would make warp speed a viable factor in choosing a ship, especially for tackling/ chasing down gangs. So yeah, I would call that useful, and constructive.

this is it

Tyran Scorpi
The Scope
Gallente Federation
#8 - 2012-04-29 19:28:52 UTC
I like the idea, but if it gets implemented, the maximum speeds of all ships need to be brought closer to one another, otherwise a freighter will take days to travel a big system.
Vaurion Infara
Doomheim
#9 - 2012-04-29 19:34:13 UTC
Tyran Scorpi wrote:
I like the idea, but if it gets implemented, the maximum speeds of all ships need to be brought closer to one another, otherwise a freighter will take days to travel a big system.


Well, since all I'm suggesting is to scale the accel/decel times, it really wouldn't affect freighters because they warp so slowly to start with. But I agree, there would need to be tweaks to account for what the average warp speed is.

this is it

Gizznitt Malikite
Agony Unleashed
Agony Empire
#10 - 2012-04-29 22:32:22 UTC
Vaurion Infara wrote:
Tyran Scorpi wrote:
I like the idea, but if it gets implemented, the maximum speeds of all ships need to be brought closer to one another, otherwise a freighter will take days to travel a big system.


Well, since all I'm suggesting is to scale the accel/decel times, it really wouldn't affect freighters because they warp so slowly to start with. But I agree, there would need to be tweaks to account for what the average warp speed is.


+1....

Although the warp speeds, accel/decel times, and base align times for all vessels could use some tweaking ....


Americe Zane
The Scope
Gallente Federation
#11 - 2012-04-30 10:58:19 UTC
Sincere question:

Isn't warp accel/decel somewhat balanced by align times and accel to warp time?

I know in my Interceptor, that align times are real fast as are the accel time to enter warp. Times get longer as ships get bigger. If these factors do balance warp times, how would you recommend changing them?
Vaurion Infara
Doomheim
#12 - 2012-04-30 15:49:04 UTC
Americe Zane wrote:
Sincere question:

Isn't warp accel/decel somewhat balanced by align times and accel to warp time?

I know in my Interceptor, that align times are real fast as are the accel time to enter warp. Times get longer as ships get bigger. If these factors do balance warp times, how would you recommend changing them?


I've updated the original post with numbers, let me know if that answers your question.

this is it

Tyran Scorpi
The Scope
Gallente Federation
#13 - 2012-04-30 17:22:49 UTC  |  Edited by: Tyran Scorpi
Vaurion Infara wrote:
Tyran Scorpi wrote:
I like the idea, but if it gets implemented, the maximum speeds of all ships need to be brought closer to one another, otherwise a freighter will take days to travel a big system.


Well, since all I'm suggesting is to scale the accel/decel times, it really wouldn't affect freighters because they warp so slowly to start with. But I agree, there would need to be tweaks to account for what the average warp speed is.


I was originally picturing an increase in warp acceleration for ships that currently have a high max warp speed, and a reduction in warp acceleration for ships with low max warp speed. Which would have required the suggested tweaking to balance. However, if you arent reducing any of the warp accelerations then my point was moot. I will add however that if you make the high max warp speed ships get to their max speed faster, you will need to reduce that max speed some, otherwise they will be way too fast at the longer warps.
Vaurion Infara
Doomheim
#14 - 2012-04-30 23:27:16 UTC
Tyran Scorpi wrote:
Vaurion Infara wrote:
Tyran Scorpi wrote:
I like the idea, but if it gets implemented, the maximum speeds of all ships need to be brought closer to one another, otherwise a freighter will take days to travel a big system.


Well, since all I'm suggesting is to scale the accel/decel times, it really wouldn't affect freighters because they warp so slowly to start with. But I agree, there would need to be tweaks to account for what the average warp speed is.


I was originally picturing an increase in warp acceleration for ships that currently have a high max warp speed, and a reduction in warp acceleration for ships with low max warp speed. Which would have required the suggested tweaking to balance. However, if you arent reducing any of the warp accelerations then my point was moot. I will add however that if you make the high max warp speed ships get to their max speed faster, you will need to reduce that max speed some, otherwise they will be way too fast at the longer warps.



This could be easily adjusted, IMO. I'd throw some adjustment numbers out myself, but can't be bothered. With the numerous other complicated things that need fixing this really shouldn't take long at all.

this is it

Americe Zane
The Scope
Gallente Federation
#15 - 2012-05-01 04:38:11 UTC
Vaurion Infara wrote:
Americe Zane wrote:
Sincere question:

Isn't warp accel/decel somewhat balanced by align times and accel to warp time?

I know in my Interceptor, that align times are real fast as are the accel time to enter warp. Times get longer as ships get bigger. If these factors do balance warp times, how would you recommend changing them?


I've updated the original post with numbers, let me know if that answers your question.



It doesn't really answer my question, but i appreciate the numbers. I'd like to see some examples of total warp time, starting from beginning align time to landing time.

It does seem reasonable that less mass would be able to accel faster in warp as it does any other time.
el alasar
The Scope
Gallente Federation
#16 - 2012-05-01 11:59:52 UTC
+1, that might also make warp rigs useful for more people

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Aerich e'Kieron
Peace.Keepers
#17 - 2012-05-01 14:25:12 UTC
+1
Draconus Lofwyr
The Scope
Gallente Federation
#18 - 2012-05-01 15:26:28 UTC
while they look at this, perhaps they can look at the freighter max warp speed. The details on the freighter and jump freighter show max warp speed of 0.75AU/s but actual displayed max AU on TQ and SIS is 0.70AU/s.

I know .05AU/s is not a lot of difference, but for a freighter in an over 180AU that time can add up.



Blastfizzle
The Chosen 0nes
#19 - 2012-05-02 09:05:43 UTC
+1
Kaeda Maxwell
Screaming Hayabusa
#20 - 2012-05-02 14:17:13 UTC
+1
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