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Make CONCORD a player run police force

First post
Author
Zane Kaiser
The Scope
Gallente Federation
#1 - 2012-05-01 03:18:16 UTC  |  Edited by: Zane Kaiser
Get rid of all the NPC Concord forces and replace them with players. Players who join the CONCORD force get a certain rank and are rewarded either ISK or loyalty points based on how many criminals they apprehend.

There will be little problem with abuse since you still can only shoot flagged players, and this will give gankers a fighting chance.
Roll Sizzle Beef
Space Mutiny
#2 - 2012-05-01 03:20:40 UTC
Zane Kaiser wrote:
give gankers a fighting chance.


HHHahahaha.
Bluddwolf
Heimatar Military Industries
#3 - 2012-05-01 03:21:16 UTC
I just posted this in another thread:

1. Eliminate Concord

2. Replace CONCORD with player based poilce force / faction police for specific region.

3. Criminals that are tagged with a -3.0 or worse can be hunted down by faction police, within their jurisdiction (regional).

4. Create a new skill for Faction Policing, where higher level unlocks Border Patrol skill that allows for jurisdiction to cross over into next jurisdiction by +1 jump per level. Have an even more advanced skill that allows for tru Bounty Hunting, extending jurisdiction to an entire Empire.

This system would create more opportunities for PVP. It would create a safer environment for miners, because a would be ganker would now have to worry more about getting podded by a player, and not an NPC. NPC kills don't register on the kill boards, these kills would.

CCP could even test this system out on a limited basis. They could start it out in the Starter areas, and then expand it from there.

The major trade hub systems (ie. Jita, Rens, etc.) could then remain under CONCORD control, and all PVP in those systems would be prohibited. No more Corporate offices or HQ's in those systems either. No mining, POSs, or PI. Nothing but safe access to trade hubs.

EVE Online Fan ... Looking for "End Game" since 2006 ... Happily, I still havn't found it

Gil Roland
Roma Aeterna
#4 - 2012-05-01 03:38:27 UTC
/signed
Nylith Empyreal
Blood Marauders
#5 - 2012-05-01 03:42:09 UTC
Suddenly, police state.

Who's the more foolish the fool or the fool who replies to him?

Fredfredbug4
The Scope
Gallente Federation
#6 - 2012-05-01 03:44:02 UTC
What would stop players from abusing their power?

What if alts of the criminals exist in the police force?

How could security be maintained if these players are killable?

Wouldn't criminals be able to have an easier time evading limited humans rather than invincible bots?


Any player controlled police force would just result in the accidental creation of another lowsec.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Roll Sizzle Beef
Space Mutiny
#7 - 2012-05-01 03:48:58 UTC  |  Edited by: Roll Sizzle Beef
Player Concord ships with jump drives, a GCC event creates a concord cyno that Concord player ships can jump to as quickly as they notice it.

Even Less time to gank as long as you have a player force awake and active within the sector.

Concord ships cant lock suspect or better ships and can only be flown in highsec. To counter the 150 man destroyer gank, player concord has the ability to call in NPC concord to take care of extra targets. This particular reward system would only be used to improve on their white knighting patrol craft. and offers nothing that can be used under .5
MeestaPenni
Mercantile and Stuff
#8 - 2012-05-01 03:55:00 UTC
And a cute little jail down on the town square where the town drunk can sleep off his latest bender.

I am not Prencleeve Grothsmore.

Baby ChuChu
Ice Cream Asylum
#9 - 2012-05-01 04:08:23 UTC
No.
Arkady Vachon
The Gold Angels
Sixth Empire
#10 - 2012-05-01 04:15:51 UTC
Be a lot of CONCORD player cops on the take soon after implementation if they did this.

Nothing Personal - Just Business...

Chaos Creates Content

Shivus Tao
Brutor Tribe
Minmatar Republic
#11 - 2012-05-01 04:21:34 UTC
I am in favor, only if consumable donuts are added that give us concord bonuses for 30 minutes or the duration of one ship chase.
Kietay Ayari
Caldari State
#12 - 2012-05-01 04:26:13 UTC
Small government please

Ferox #1

EVE Stig
Doomheim
#13 - 2012-05-01 04:52:21 UTC
Itd be at least good is they made iy so that your buddies cant kill you to get your bounty.
Like you have to have a positive 4 (there was no reason for this number, I hit it randomly)sec status to collect bounties or something

"Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"!

Ioci
Bad Girl Posse
Somethin Awfull Forums
#14 - 2012-05-01 05:27:01 UTC
They gave us CSM, we got The Mittani.

You really want Player Concord?

R.I.P. Vile Rat

Kietay Ayari
Caldari State
#15 - 2012-05-01 05:29:39 UTC
Ioci wrote:
They gave us CSM, we got The Mittani.

You really want Player Concord?


I do. Power to the (capitalist) people.

Ferox #1

Be4st
Back Passage Explorer's
#16 - 2012-05-01 05:32:23 UTC
I would love this idea. I thought it was possible the first day I played this game but was disappointed to find out that it was all NPC's. The problem with this idea is like what another player pointed out, you would have issues of corrupt CONCORD players. Its all a bit like RL. You could just implement a Internal Affairs Division that chases up these accusations of corrupt players from the miners that say "He was sat there in my belt and let this all happen. Then he typed "LOL!! PWND!! in local!"

There is another problem though. CONCORD has its invincibility. Do you really want a player that has that? It would get abused at times of war.

I reckon if this got implemented, it would have to go to a panel of CCP and GM's to decide who gets this power and delegates a few people to run checks on applicants. You will need a complete and utter carebear to run it all or it will go to hell. Only a carebear cares about carebears. The PvP'ers do not see them that way, Remember... Carebears are not people, they are giant, flying, pinata's.
qDoctor Strangelove
Doomheim
#17 - 2012-05-01 05:34:17 UTC
Ioci wrote:
They gave us CSM, we got The Mittani.

You really want Player Concord?


not empty quoting.
Lola Humpsalot
The Scope
Gallente Federation
#18 - 2012-05-01 05:37:12 UTC
Bluddwolf wrote:
The major trade hub systems (ie. Jita, Rens, etc.) could then remain under CONCORD control, and all PVP in those systems would be prohibited. No more Corporate offices or HQ's in those systems either. No mining, POSs, or PI. Nothing but safe access to trade hubs.


You lost something during the campain didn't you... more please...
Astrid Stjerna
Sebiestor Tribe
#19 - 2012-05-01 05:37:41 UTC
Zane Kaiser wrote:
Get rid of all the NPC Concord forces and replace them with players. Players who join the CONCORD force get a certain rank and are rewarded either ISK or loyalty points based on how many criminals they apprehend.

There will be little problem with abuse since you still can only shoot flagged players, and this will give gankers a fighting chance.


A player-run police force would be A) prone to corruption, and B) Horrendously ineffective.

CONCORD is online 24/7, they don't sleep, they don't take bribes and they never have to have a coffee (or other) break.

I...really don't see the problem with CONCORD.

I can't get rid of my darn signature!  Oh, wait....

Vaal Erit
Science and Trade Institute
Caldari State
#20 - 2012-05-01 05:48:39 UTC
I would support this for say all .5 and .6 sec space. To take out concord in all high sec is a bit much.
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