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New Dev Blog: Time Dilation Video Demo

First post First post
Author
CCP Fallout
C C P
C C P Alliance
#1 - 2011-09-30 18:57:03 UTC  |  Edited by: CCP Zymurgist
Now on Singularity: Time Dilation. Watch CCP Vertias' new video blog for a personal demo on how we are winning the War on Lag.

CCP Fallout Associate Community Manager EVE Online @ccp_fallout

Chaos Incarnate
Faceless Logistics
#2 - 2011-09-30 18:58:54 UTC  |  Edited by: Chaos Incarnate
Cool video, and I approve of the content 100%

Is the camera panning slowdown something we might be able to turn off? It sounds like it'd be a bit irritating, tbh.
Two step
Aperture Harmonics
#3 - 2011-09-30 19:02:45 UTC
2nd.. :)

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Darius III
Interstellar eXodus
The Initiative.
#4 - 2011-09-30 19:02:56 UTC
\P/ Hurray for GGB?

Hmmm

Thebriwan
LUX Uls Xystus
#5 - 2011-09-30 19:03:32 UTC
Whoooooooooot!

\o/

This is endless fun - no more whining about lag - the forums will have their bandwidth halved Bear
Two step
Aperture Harmonics
#6 - 2011-09-30 19:05:35 UTC
Also, the most important part of this blog is that Veritas' hair is growing back.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Meissa Anunthiel
Redshift Industrial
Rooks and Kings
#7 - 2011-09-30 19:06:19 UTC
Awesome :-)

Member of CSM 2, 3, 4, 5, 6 and 7

Seleene
Body Count Inc.
Mercenary Coalition
#8 - 2011-09-30 19:07:05 UTC
No pink Afro? I AM DISSAPOINT!!!! Evil

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Chribba
Otherworld Enterprises
Otherworld Empire
#9 - 2011-09-30 19:07:34 UTC
What a friday this turned out to be!

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#10 - 2011-09-30 19:07:47 UTC  |  Edited by: Abdiel Kavash
I would love some more information about the actual mechanics. For example,

- Does the effect affect everything running on one node? One system? One grid?
- What are the implications for items and abilities crossing node boundaries? I.e. cynoing or bridging from a healthy node to a dilated one?
- How does TD interact with various POS and sovereignty timers?
- You mentioned "several hundred" ships, I counted about 200 - 250 in the video (I counted 50 - 60 ships in one quarter of the ball and multiplied by 4, no, I'm not that much of a nerd). The TD counter was at about 70% at the beginning of the fight, and steadily at 50% during the rest of the video. Even assuming server load grows linearly with the number of people (it actually grows quadratically or even worse), two full fleets clashing would push TD to the maximum. How well does this scale with massive engagements, say, 500 ships per side?
- Are there any mechanics in place or even considered to prevent abuse? I.e. get 200 ibises to shoot at each other to deliberately slow down time?
Zirse
Risktech Analytics
#11 - 2011-09-30 19:12:42 UTC
\o/
CCP Veritas
C C P
C C P Alliance
#12 - 2011-09-30 19:12:48 UTC
Abdiel Kavash wrote:
- Does the effect affect everything running on one node? One system? One grid?
- What are the implications for items and abilities crossing node boundaries? I.e. cynoing or bridging from a healthy node to a dilated one?
- How does TD interact with various POS and sovereignty timers?


- Everything on the node. Not ideal, but it was the simplest implementation to get the idea out there. We may sometime change it to be system-specific but there are no plans currently.
- Jumping/Cynoing in is not treated specially. You jump, you land, you proceed slowly.
- POS and Sov timers do not dilate.

CCP Veritas - Technical Director - EVE Online

Cailais
The Red Pill Taker Group
#13 - 2011-09-30 19:14:23 UTC
Impressive. Most impressive.

C.
Raivi
State War Academy
Caldari State
#14 - 2011-09-30 19:14:30 UTC
I want to have your manbabies Veritas.

Gridlock ftw.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#15 - 2011-09-30 19:19:00 UTC
CCP Veritas wrote:
Abdiel Kavash wrote:
- Does the effect affect everything running on one node? One system? One grid?
- What are the implications for items and abilities crossing node boundaries? I.e. cynoing or bridging from a healthy node to a dilated one?
- How does TD interact with various POS and sovereignty timers?


- Everything on the node. Not ideal, but it was the simplest implementation to get the idea out there. We may sometime change it to be system-specific but there are no plans currently.
- Jumping/Cynoing in is not treated specially. You jump, you land, you proceed slowly.
- POS and Sov timers do not dilate.


Nice whats the next projectTwisted

CrimeWatch????

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

bldyannoyed
Sebiestor Tribe
Minmatar Republic
#16 - 2011-09-30 19:22:21 UTC
Really could do with getting rid of the camera and targetting effect (and in fact any UI) dilation. Whats the point of developing a system that will help beat lag if you then go out of your way to make everything still look like its lagged to hell?

I dunno about you but stuttery cameras and stuff are just going to irritate the hell out o fme.
Shamrock1
24th Imperial Crusade
Amarr Empire
#17 - 2011-09-30 19:23:28 UTC
I do not approve! How are you supposed to make real time target calls when the server it self is slowed? How is a logi pilot supposed to rep the members of its fleet when time is slowed?
Nex apparatu5
GoonWaffe
Goonswarm Federation
#18 - 2011-09-30 19:23:32 UTC  |  Edited by: Nex apparatu5
The first thing I noticed?

This takes place in Poitot, the only named system in Syndicate.
CCP Veritas
C C P
C C P Alliance
#19 - 2011-09-30 19:24:24 UTC
My spies are telling me some folks aren't seeing how or why that helps them in an overloaded situation. If you are one of those people, please go refresh up on my mountain of words on the subject then come berate me with questions.

CCP Veritas - Technical Director - EVE Online

CCP Veritas
C C P
C C P Alliance
#20 - 2011-09-30 19:27:03 UTC
bldyannoyed wrote:
Really could do with getting rid of the camera and targetting effect (and in fact any UI) dilation. Whats the point of developing a system that will help beat lag if you then go out of your way to make everything still look like its lagged to hell?

I dunno about you but stuttery cameras and stuff are just going to irritate the hell out o fme.


The advancement of time changes rarely enough that I really wouldn't call it stuttery. The goal was to convey that time is, in fact, slowed. There's no point in pretending its not.

CCP Veritas - Technical Director - EVE Online

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