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No options for Hulk pilots?

Author
Xython
Federal Navy Academy
Gallente Federation
#41 - 2012-04-30 20:41:32 UTC
stoicfaux wrote:
SpaceSquirrels wrote:
You seriously dont think 10-20 players in thrashers should be able to gank you...or a single person when their organized and have numerical superiority?...

Uh what?

Ok one catalyst taking down a fully tanked hulk... Kinda BS... But a group of people or say bigger ships. Or say more ships... Ok in my book. Where is this sense of "i'm not allowed to be killed!" come from?

Also maybe move outta high sense you can't preempt them...

Getting ganked by 10-20 players thrashers isn't the problem. The problem lies with those same 10-20 players repeatedly ganking targets without any meaningful repercussions.



They lost their ships, they lost sec status. What more do you want? Auto porting them to Nullsec and temporarily banning them from Highsec? Make people who have lost a ship recently be immune to targeting for an hour or two?

It's a Sandbox, they're taking their fair punishment for their actions. Working as intended, kiddo! :)
c4 t
Cosmic Psychedelics
#42 - 2012-04-30 20:42:04 UTC
Use covetors you got damn crazies
Miilla
Hulkageddon Orphanage
#43 - 2012-04-30 20:42:58 UTC
I'm selling cheap hulks in Rens far below market prices if you ever need one should such a spontaneous combustion occur.
Ank Parkor
WildSpace Otters
#44 - 2012-04-30 20:47:21 UTC
1) Don't mine in belts. Use asteroids missions and/or gravimetric sites. Dock when probes appear on D-scan
2) Only mine what you need for your industry, fill your extra time with missions or whatever
3) Remember that you're at the bottom of the food chain but on the top of the industry chain. If all miners don't sell minerals during one month the game will crush.
4) Try something different than mining. You could discover new interests.

[u]Short time trader, short term missionner, long term ambitions.[/u]

Bring justice to EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1171333

RedLion
State Constructions
#45 - 2012-04-30 20:51:42 UTC
It's way to easy to gank a hulk. (or any other exhumers). It should ofc be possible, but it should probably take some more effort.

Let me elaborate:
1. Hulks are almost same size as battlecruisers (volume, visual, etc). they should have a tank similar to this. Surely design engineers of the future are not terrible.

2. Gameplay it would also be good to have better tanks on them. It's way to easy to gank a hulk (which is the best exhumer). I think buffed tank would also make carebears use these in lowsec / 0.0 more. (This could also be solved by introducing mining vessel only usable in lowsec/nullsec.) If buff to EHP is given, then maybe change module so your ship has to stop in order to activate mining lazers. (No aligning out).

Also,

Show me any hulk that can tank 10 thrashers.
Vio Geraci
Viziam
Amarr Empire
#46 - 2012-04-30 20:54:54 UTC
Have you considered leaving high-sec?
Xython
Federal Navy Academy
Gallente Federation
#47 - 2012-04-30 20:57:03 UTC
Vio Geraci wrote:
Have you considered leaving high-sec?


I for one would welcome these erstwhile miners in Merch Industrial. Come find where the real minerals are hiding. Contract a recruiting agent today!
Artur Paendrag Tanreall
Imperial Academy
Amarr Empire
#48 - 2012-04-30 20:59:57 UTC
RedLion wrote:
It's way to easy to gank a hulk. (or any other exhumers). It should ofc be possible, but it should probably take some more effort.

Let me elaborate:
1. Hulks are almost same size as battlecruisers (volume, visual, etc). they should have a tank similar to this. Surely design engineers of the future are not terrible.

2. Gameplay it would also be good to have better tanks on them. It's way to easy to gank a hulk (which is the best exhumer). I think buffed tank would also make carebears use these in lowsec / 0.0 more. (This could also be solved by introducing mining vessel only usable in lowsec/nullsec.) If buff to EHP is given, then maybe change module so your ship has to stop in order to activate mining lazers. (No aligning out).

Also,

Show me any hulk that can tank 10 thrashers.


Somalian pirates "gank" ships in the indian ocean with skiffs
and lots of navy ships from all around the countries can't stop them.
Do you think in the future it will be different?
Takseen
Federal Defense Union
Gallente Federation
#49 - 2012-04-30 21:09:41 UTC
RedLion wrote:
It's way to easy to gank a hulk. (or any other exhumers). It should ofc be possible, but it should probably take some more effort.

Let me elaborate:
1. Hulks are almost same size as battlecruisers (volume, visual, etc). they should have a tank similar to this. Surely design engineers of the future are not terrible.

2. Gameplay it would also be good to have better tanks on them. It's way to easy to gank a hulk (which is the best exhumer). I think buffed tank would also make carebears use these in lowsec / 0.0 more. (This could also be solved by introducing mining vessel only usable in lowsec/nullsec.) If buff to EHP is given, then maybe change module so your ship has to stop in order to activate mining lazers. (No aligning out).

Also,

Show me any hulk that can tank 10 thrashers.


Well if you want an in-game reason for the weaker tank, just look at the 8000m3 cargobay. That's gonna create some structural issues.
Gameplay wise I think you're on to something. Having some sort of nullsec mining ship that has to "deploy" in exchange for substantially increased yield, but can't just autodock if a non-blue enters local would be an interesting way to force conflict.
Kuehnelt
Devoid Privateering
#50 - 2012-04-30 21:09:59 UTC  |  Edited by: Kuehnelt
MeBiatch wrote:
methinks that this will become a reality soon after you guys reprocess all the crap you collected over the years and find out that tech does not make ships...


Sure it does. Tech makes ships in the same way that you can grow cars in a wheat field. It works like this: you harvest the wheat, put it on a boat, send it to Japan, and then the boat comes back with cars.
Amanda Holland
Doomheim
#51 - 2012-04-30 21:19:07 UTC
Noofels wrote:
Ganking season!

There is no possible way to prevent yourself from being ganked in high-sec unless you stay docked. If there are enough enemies and money in their pockets, they can alpha any of my ships, is that correct?


no... of course not, youre totally safe

ლ(ಠ益ಠლ) vroom vroom motorcycle CCP to the sandbox: "This "adapt or die" attitude is nothing new to EVE, but we want to give it a constant rhythm that is a bit more under our control than in the past"

Geoscape
Imperial Academy
Amarr Empire
#52 - 2012-04-30 21:21:07 UTC
If you insist on mining in highsec consider mining in one of those highsec pockets surrounded by lowsec systems. Many of them are rarely visited, let alone by gankers looking for miners.

Mine to your hearts content, compress to t1 items, take it to your favorite market hub with a blockade runner or jump freighter once a week.

TWHC Assistant
#53 - 2012-04-30 21:24:00 UTC
Stop bothering about Hulkageddon, start profiting from it. Buy minerals before Hulkageddon, dock your mining ship for 4 weeks, wait until it is over and then sell your minerals with a profit. Run missions to get a standing above 6.67 with a few corps. Live happily ever after.
Takseen
Federal Defense Union
Gallente Federation
#54 - 2012-04-30 21:27:12 UTC
TWHC Assistant wrote:
Stop bothering about Hulkageddon, start profiting from it. Buy minerals before Hulkageddon, dock your mining ship for 4 weeks, wait until it is over and then sell your minerals with a profit. Run missions to get a standing above 6.67 with a few corps. Live happily ever after.


That's fine for those just in the money. But what about those poor souls who actually enjoy mining?

Personally I'd just make a game out of it. Tank the crap out of your Hulk, try and get them to overkill you as much as possible. The more money they spend, the more you win!

If you're a dedicated miner you can afford to throw some money away, just like the gankers do.
Ranger 1
Ranger Corp
Vae. Victis.
#55 - 2012-04-30 21:28:47 UTC  |  Edited by: Ranger 1
1: You might consider that 10 Thrashers would take down most ships in game, including combat ships outfitted specifically to fight at their most effective level. Why should a strictly non-combat ship fare better?

2: If you tank your Hulk and survive a gank attempt by a few Thrashers (which is entirely possible) why would you stupidly stay in that belt mining when they come back with enough to do the job?

3: Every other player in the game has to make decisions on what to fly (and how to fit) depending on the prevailing conditions where they will be operating. Most people prefer flying small, fast ships in combat... but if they will be up against a fleet where that will be pointless they fly what is appropriate. Why would miners be any different?

4: Every other player in game uses D Scan, Intel channels, standings, etc. to safeguard their activities. You have the same tool set as everyone else, why don't you use them?

5: Is it that you don't understand why you need to fly a non-combat ship cautiously in a hostile environment... or is it that you lack the personal skills (or perhaps desire) to do so?

6: Why should the rules be different for you?

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Takseen
Federal Defense Union
Gallente Federation
#56 - 2012-04-30 21:29:21 UTC
Oops doublepost.
Beekeeper Bob
Beekeepers Anonymous
#57 - 2012-04-30 21:31:57 UTC
Dyner wrote:
Beekeeper Bob wrote:
Dyner wrote:
Fredfredbug4 wrote:
Roll Sizzle Beef wrote:
standings, local, d-scan, not being afk.


Also, hire mercs, start scouting, mine in groups, draw concord to the belt, EHP fittings.



I recall that being a bannable offense.




Drawing Concord? Not anymore than drawing Concord away from a belt. Shocked




One could say the same for abandoned drones and concord, and CCP all ready said what it was :P

Best to chill in you CQ watching **** flicks



Care to link anything regarding your incorrect assumptions?

Signature removed - CCP Eterne

MeBiatch
GRR GOONS
#58 - 2012-04-30 21:32:16 UTC
^ obvious troll... no one enjoys mining...

just like no one should enjoy getting a prostate exam...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Etil DeLaFuente
Aliastra
Gallente Federation
#59 - 2012-04-30 21:33:28 UTC
Playing for 2 years (in an npc corp ofc) and still have no clues about not getting your ship blown up by other people ?

Eve is PvP Online, not mining online !
stoicfaux
#60 - 2012-04-30 21:36:20 UTC
Xython wrote:

They lost their ships, they lost sec status. What more do you want? Auto porting them to Nullsec and temporarily banning them from Highsec? Make people who have lost a ship recently be immune to targeting for an hour or two?

It's a Sandbox, they're taking their fair punishment for their actions. Working as intended, kiddo! :)

Heh, nice, but no. They need to be kill on sight by anyone (NPCs and players) for months in high-sec by the faction they committed the crime in. Meaning, if you ganked in Jita, then all the sentry guns and faction police in Caldari space should engage a criminal automatically and "deputized" players should be able to attack the criminal at will.

It's not much of a sandbox when the victims have to rely on CCP's aggression mechanics for protection and/or to mete out justice. I would be more impressed if high-sec residents could spend isk to upgrade their systems (e.g. have police patrol the belts, add more sentry guns, decide at what sec status a sentry gun fires, etc..) The current (arbitrary) mechanics instill a victim mentality instead of enabling the community members to be proactive in their defense.

And it's not working as intended, hence Crimewatch: https://forums.eveonline.com/default.aspx?g=posts&t=84723

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.