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Terrible launcher is terrible.

First post
Author
Francisco Bizzaro
#21 - 2012-04-28 09:03:15 UTC  |  Edited by: Francisco Bizzaro
Pres Crendraven wrote:
It start working for me once I disabled my av and my firewall. Old trick, av's are so much more well behaved that nobody mentions it anymore but the patcher modifies a program and hierustics flag that and interrupt the process and the launcher doesn't recover gracefully from interruptions.

In my case, I think the problem is that I connect through a proxy server and don't have any control over its firewall settings. I'm able to do most things - including play Eve - but for instance I can't get torrents, and can't get Eve patches via the automatic downloaders.

I may be unique in having this problem, and don't expect special snowflake treatment. If that problem can't be solved, I'll reluctantly just put this game behind me. I'm really bad at eve anyway, and all that.

But when an easy workaround exists (and it did work for me last Tuesday when they last provided self-applying patches), it seems an unusual move for CCP to turn away a paying customer who's approaching his 5th anniversary in the game.

Anyhow, it's not my usual habit to bring up tech problems in GD. No rant, I don't hate the launcher, I'm sure they did good work on it. I'm just posting here because the thread got some dev attention.
Missile War
Caldari Provisions
Caldari State
#22 - 2012-04-28 09:18:14 UTC
Seleia O'Sinnor wrote:
Can we get an auto start of the game feature in the launcher if nothing has to be patched?


It already exists...And it's easy to find in the launcher settings...
Citrute
Ascendance
Goonswarm Federation
#23 - 2012-04-30 18:32:47 UTC
Dyner
Brutor Tribe
Minmatar Republic
#24 - 2012-04-30 18:59:33 UTC
::notsureifsrsortrolling::

Here's my setup: http://i237.photobucket.com/albums/ff265/Simulo/EVE_multiclient_ftw.jpg


As for patching once the client's started. Meh, those are like ''hotfixes''. And you should know that some of those client updates ARE NOT NEEDED BY EVERYONE, which is why there's that "Uninstall Client Update" option under Settings.

Citrute
Ascendance
Goonswarm Federation
#25 - 2012-04-30 19:10:54 UTC
Much like CCP, I don't think you really read the thread.
Dyner
Brutor Tribe
Minmatar Republic
#26 - 2012-04-30 19:27:24 UTC
Citrute wrote:
Much like CCP, I don't think you really read the thread.



I'll assume you're responding to me...

Clarification would be nice if you are speaking about my post. Since I answered all the questions you had:

1) Why client updates aren't applied via the launcher
2) How to avoid using the launcher unless there's an update (this would be a game update like an expansion)
3) How to start multiple clients*

*Settings are saved and accessed globally, it's a pain but you simple start the game and change the settings per client.
Xercodo
Cruor Angelicus
#27 - 2012-04-30 19:31:33 UTC
Dyner wrote:
::notsureifsrsortrolling::

Here's my setup: http://i237.photobucket.com/albums/ff265/Simulo/EVE_multiclient_ftw.jpg


As for patching once the client's started. Meh, those are like ''hotfixes''. And you should know that some of those client updates ARE NOT NEEDED BY EVERYONE, which is why there's that "Uninstall Client Update" option under Settings.



OH GOD THAT THING IS TINY

oh and TWSS

The Drake is a Lie

Toshiroma McDiesel
Lupus Draconis
The Lost Drone Society
#28 - 2012-04-30 19:35:05 UTC
Wait....people still install games to c:/program files(x86)?

I"m not really the Evil One, I'm just his answering service.

Xercodo
Cruor Angelicus
#29 - 2012-04-30 19:35:58 UTC
Toshiroma McDiesel wrote:
Wait....people still install games to c:/program files(x86)?


Yes.

The Drake is a Lie

Dyner
Brutor Tribe
Minmatar Republic
#30 - 2012-04-30 19:43:24 UTC
Xercodo wrote:
Dyner wrote:
::notsureifsrsortrolling::

Here's my setup: http://i237.photobucket.com/albums/ff265/Simulo/EVE_multiclient_ftw.jpg


As for patching once the client's started. Meh, those are like ''hotfixes''. And you should know that some of those client updates ARE NOT NEEDED BY EVERYONE, which is why there's that "Uninstall Client Update" option under Settings.



OH GOD THAT THING IS TINY

oh and TWSS



...I hate you photobucket.

it's 3600x1080

*punts photobucket's interface*

There we go...
http://i237.photobucket.com/albums/ff265/Simulo/EVE_multiclient_ftw-1.jpg
Xercodo
Cruor Angelicus
#31 - 2012-04-30 19:51:14 UTC  |  Edited by: Xercodo
Dyner wrote:

...I hate you photobucket.

it's 3600x1080

*punts photobucket's interface*

There we go...
http://i237.photobucket.com/albums/ff265/Simulo/EVE_multiclient_ftw-1.jpg


Thank you. Now, as a clarification for thread readers:

- By checking the first box you can avoid the launcher all times it isn't necessary.
- By checking the second box the launcher will get rid of itself once you open EVE like any other launcher should.
- By leaving the second box unchecked you can very easily open several clients at once by clicking "PLAY" over and over and then closing the launcher once you have opened the clients you want.

It has already been noted by CCP the potential the launcher has such as being able to login to multiple accounts at once and possibly moving the account login to the launcher itself and having only character select on the client (which would finally mean you could switch character without having to log back in). They are working on it ( '.')-b

The Drake is a Lie

Citrute
Ascendance
Goonswarm Federation
#32 - 2012-04-30 20:38:09 UTC
Its quite simple.

If you want to launch multiple clients across multiple monitors, each with their own settings, (my jita trader does not need Bloom shaders and AA) you have to either install multiple copies of the client, and patch each one.

Or

You can use a ntfs junction like any sane person should. If you use a ntfs junction and have both those box'es checked, on patch day when you go to launch your two clients, you WILL destroy your install by having two launchers try to patch the same files.




What i used to do:
See there is a patch, close extra clients, click 'okay'. Restart all clients and play eve

What i have to do now
See there is a patch, close all clients, run launcher & patch. Close launcher, Open clients, see there is another patch deployed in client. Close all extra clients. Click okay. Install patch, relaunch all clients, play eve. If i missclick on a step or forget to close clients while doing the above, run repair tool and try again.


"They are working on it" is a poor excuse. These sort of things should be developed on the test server, not pushed out as soon as you have a good looking splash screen and 'iterate'. Iteration is needed for those things that were never finished, its a good thing... what we don't need is more crap shoveled to us (that we never asked for) while saying 'it'll get better, i promise!'
Xercodo
Cruor Angelicus
#33 - 2012-04-30 20:51:18 UTC  |  Edited by: Xercodo
Citrute wrote:
Its quite simple.

If you want to launch multiple clients across multiple monitors, each with their own settings, (my jita trader does not need Bloom shaders and AA) you have to either install multiple copies of the client, and patch each one.

Or

You can use a ntfs junction like any sane person should. If you use a ntfs junction and have both those box'es checked, on patch day when you go to launch your two clients, you WILL destroy your install by having two launchers try to patch the same files.




What i used to do:
See there is a patch, close extra clients, click 'okay'. Restart all clients and play eve

What i have to do now
See there is a patch, close all clients, run launcher & patch. Close launcher, Open clients, see there is another patch deployed in client. Close all extra clients. Click okay. Install patch, relaunch all clients, play eve. If i missclick on a step or forget to close clients while doing the above, run repair tool and try again.


"They are working on it" is a poor excuse. These sort of things should be developed on the test server, not pushed out as soon as you have a good looking splash screen and 'iterate'. Iteration is needed for those things that were never finished, its a good thing... what we don't need is more crap shoveled to us (that we never asked for) while saying 'it'll get better, i promise!'



It was on the test server back in November.
Whatever you see now, it was WORSE on SiSi.

Also no one most likely asked for the launcher specifically but there have been people asking CCP for a better patching solution for years as there are inevitably people that have any number of issues that lead to a infinite loop of re-downloading the whole game. While the launcher has actually caused this ironically for a few people that didn't have it before it solved it for many others and they have more plans to fix the problems they introduced so really all you can do is just sit tight for a while and use their workarounds.

The Drake is a Lie

Citrute
Ascendance
Goonswarm Federation
#34 - 2012-04-30 20:56:42 UTC
I saw it on the test server, i thought it was a great idea, and even submitted my concerns i felt that needed to be addressed if it were to go live. The fact that it was worse back then is not relevant. It is to be expected that a test server would have issues, and i'm perfectly okay with that. That is what its for, to test and develop. Instead, it seems it was used as a platform to determine what the minimal acceptable feature set they can launch with and while still whispering 'iterate' into our ears.


Whatever happened to 'excellence', or was that scrapped a few years back?
Xercodo
Cruor Angelicus
#35 - 2012-04-30 21:05:29 UTC
Citrute wrote:

Whatever happened to 'excellence', or was that scrapped a few years back?


It created Incarna cause they got full of themselves.

My point in saying ti was worse as that to show how they DID take some feedback and did make it better and I could only expect that the improvements will take leaps and bounds based on how much better it was between SiSI and TQ.

The Drake is a Lie

Dyner
Brutor Tribe
Minmatar Republic
#36 - 2012-04-30 22:01:10 UTC
Citrute wrote:
Its quite simple.

If you want to launch multiple clients across multiple monitors, each with their own settings, (my jita trader does not need Bloom shaders and AA) you have to either install multiple copies of the client, and patch each one.

Or

You can use a ntfs junction like any sane person should. If you use a ntfs junction and have both those box'es checked, on patch day when you go to launch your two clients, you WILL destroy your install by having two launchers try to patch the same files.




What i used to do:
See there is a patch, close extra clients, click 'okay'. Restart all clients and play eve

What i have to do now
See there is a patch, close all clients, run launcher & patch. Close launcher, Open clients, see there is another patch deployed in client. Close all extra clients. Click okay. Install patch, relaunch all clients, play eve. If i missclick on a step or forget to close clients while doing the above, run repair tool and try again.


"They are working on it" is a poor excuse. These sort of things should be developed on the test server, not pushed out as soon as you have a good looking splash screen and 'iterate'. Iteration is needed for those things that were never finished, its a good thing... what we don't need is more crap shoveled to us (that we never asked for) while saying 'it'll get better, i promise!'


Uh-huh, so instead of just using a 'standard' like what's achieved with "Memory" preset you go through the hassle of setting up symbolic links...

So while you go through a Safari Tour to update your clients here's what I do:

1) Launch the Launcher
2) Patch
3) Click 'Play'
4) Install the OPTIONAL Client update(s)
5) Restart game
6) Click 'Play' 5-times
7) Login to each client


I'm perfectly fine with Step 4, because I know that these Client Updates are sometimes only needed by a handful of players that have trouble, but are recommended to those who don't.

I would like to be able to input the Username and Password for my accounts into the launcher so in say a grid-layout or what not I can click "EVE Client 1" and it will login with User: John; Pass: 1234. But "EVE Client 2" will use the User: Smith; Pass: 9876. This goes inline with what I say down below my response to Xercodo.


--

@Xercodo

If you want to run multiple clients it's best to leave the box to close the Launcher unchecked as it will throw an error about not being able to "update a directory from which process are running". So that's something that'll need to be fixed

--

As for placing the settings into the Launcher...no.

How about, instead, a folder with the name of each account as the Folder Name and you simply link EVE Client #1-(whatever) to the corresponding folder.
Toshiroma McDiesel
Lupus Draconis
The Lost Drone Society
#37 - 2012-04-30 23:40:28 UTC
Xercodo wrote:
Toshiroma McDiesel wrote:
Wait....people still install games to c:/program files(x86)?


Yes.


The reason I asked this is that there have been known issues on many other games that patch on a regular basis running into problems with the game files when they are in any of the Windows Vista and 7 "Program Files" folders. They have special protections that can interfere with patching.

I ran into it when I first got Vista and was playing AO, when I posted in in tech help, first thing they asked was if I had the game in Program Files, if I did... re install it to a separate folder.

I"m not really the Evil One, I'm just his answering service.

Citrute
Ascendance
Goonswarm Federation
#38 - 2012-05-01 00:03:52 UTC
Dyner wrote:
I completely missed the point

Its great you use 5 clients on one monitor, I am glad you also needed a wall of text to describe how to patch, instead of a single, simple line like it used to be.
I'm happy for you. I really am, its awesome it works for you, but this thread isn't about your non issues with the new launcher.


The launcher also interferes with the ability to take advantage of aero and the way windows handles taskbar grouping. (Look closely, there are two groups there) I cannot achieve this if i start my clients with the launcher. grouping 'by monitor'

I'd really like to have a dialog about this, It's a pity the only dev response's have been to lock the thread or post a smug remark.




Toshiroma McDiesel, that is directly related to UAC, simply turning it off will solve those issues. (or running the application as administrator)
Hayaishi
The Scope
Gallente Federation
#39 - 2012-05-01 00:36:48 UTC
I run 4 clients,one client is real, the other three are just symbolic links to the original. When it's patch day, I start up one client (as I always do), and it'll patch by the client downloading the patch, closing, then the launcher opens, it patches, then I just close the launcher.

I have four links to my EVE clients, all are the same except they go "installdir/eve1", eve2, eve3 etc etc. and link directly to the eve EXE that runs when the game is running.

All four clients run with different settings, on different monitors, everything.

I suppose you'd nitpick that I still have to apply the client patches on each client on login, yes, you have to do that, but that's just how it works. Other than that, you only run the main patch once.
Lenore Leelu
Obsidian Dynamics
#40 - 2012-05-01 00:42:15 UTC
Citrute wrote:
Its quite simple.

If you want to launch multiple clients across multiple monitors, each with their own settings, (my jita trader does not need Bloom shaders and AA) you have to either install multiple copies of the client, and patch each one.

Or

You can use a ntfs junction like any sane person should. If you use a ntfs junction and have both those box'es checked, on patch day when you go to launch your two clients, you WILL destroy your install by having two launchers try to patch the same files.




What i used to do:
See there is a patch, close extra clients, click 'okay'. Restart all clients and play eve

What i have to do now
See there is a patch, close all clients, run launcher & patch. Close launcher, Open clients, see there is another patch deployed in client. Close all extra clients. Click okay. Install patch, relaunch all clients, play eve. If i missclick on a step or forget to close clients while doing the above, run repair tool and try again.


"They are working on it" is a poor excuse. These sort of things should be developed on the test server, not pushed out as soon as you have a good looking splash screen and 'iterate'. Iteration is needed for those things that were never finished, its a good thing... what we don't need is more crap shoveled to us (that we never asked for) while saying 'it'll get better, i promise!'



I do the multiple folders thing. For large patches, after patching one client use the launchers export tool to send the patch data to the next folder. When the launcher is run for your next folder it will pick up the patch you exported.
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