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Hulks

Author
Corbin Blair
Doomheim
#41 - 2012-04-28 05:24:20 UTC
I think hulks should have the same tank as other medium T2 ships. I also think high sec income needs a nerf. These two things should happen at the same time.
FT Diomedes
The Graduates
#42 - 2012-04-28 06:06:44 UTC
Bunnie Hop wrote:
FT Diomedes wrote:
And, after that long post, I would like to add that I agree completely with Petrus, Arazel, and the others who have posted good stuff in this thread. I'd love to see more fitting space on the Skiff and Mackinaw, and a more agile Hulk.

I disagree with the comparison between tank and cargo size on the transport ships. The trade off haulers make is between agility and cargo size. Yes, it's good to have as much tank as you can fit in the mid slots, but what makes you safe(r) is aligning faster and spending less time sitting on the gate. Align+cloak trick is great for making your hauler slightly safer in high sec. Or just use a blockade runner. You are much better off doing that than you are fitting for more tank.


I am not saying a Hulk should be gank proof, not at all. I am merely stating that given its cost and training time required it should take an equivalent ship in terms of training to gank it solo. One only needs read the crime section and see most gankers do it for the 'lulz or tears', not the value of any potential gains. So CCP gives players an option to play as miners-industrialists while at the same time giving gankers the ability to gank with a laughably low cost-low training required ship. That is way too one sided. Miners should not be sheep grazing in a pasture awaiting gankbears to attack with their disposable toy destroyers. No matter how you fit your Hulk currently, its too vulnerable for a 310 million isk ship.


You are not buying the Hulk for its EHP. You are buying the Hulk for its sustained tank and mining ability. That's what 310m gets you.

And you are completely missing the point that Eve is a dangerous place. If the only ship that could gank your Hulk was another 310m ISK ship that took a lot of training time, then Eve wouldn't be as dangerous. And that is a bad thing. High sec is a dangerous place precisely because a properly fit, cheaper ship can destroy a poorly fit expensive ship. The fact that a properly-fit, cheap ship can destroy a "better" ship is one of the features that makes Eve great.

You are also ignoring the fact that it does take an equivalent amount of training to fly a good, cost effective, gank ship.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tobiaz
Spacerats
#43 - 2012-04-28 08:39:39 UTC
FT Diomedes wrote:
On a side note, I realized I've been playing this game for just over 5 years now. I remember how disappointed I was when I saw that the there was this thing called an "Invulnerability Field" that didn't actually make you invulnerable. You are never safe in Eve. Assume that everyone out there who isn't blue, green, or purple, wants to kill you (and even some of them want to kill you too). The best you can hope for is to make the cost higher. But most people who complain about the Hulk's lack of tank want invulnerability, not decreased risk. There is no invulnerability in Eve - and that is a good thing.


If I remember correctly, Invul fields used to be a lot more effective in the early days of EVE. That was also before the stacking penalty was introduced. Invul-scorps where flying around at that time like freakin' Paladins in space.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#44 - 2012-04-29 06:17:19 UTC
Crazy anaolgy comming up: If I bought a $10,000 car, theres nothing stopping it from being smashed by bowling balls

Now, more than ever, we need a dislike button.

Lubomir Sakato
Sakato Engineering Services
#45 - 2012-04-29 22:12:38 UTC
I´m very surprised by the ignorance some miners show when it comes to this never ending Hulks/Suicideganking threadnaughts.

Even after the very well laid out, highly detailed and factual argumentations provided by Petrus, Arazel and FTDiomedes people seem still to refuse to see the real point of all this discussions.
There is no absolute safety in EVE. If sbdy want´s to play a game that gives him that feature it has to be different game. If ships in EVE would be tweaked in this manner the whole point of EVE would have been gone.

No matter how expensive or training intensive your ship is, it´s killable. And it needs to be killable, thats the whole point of the game.
When mining in Hisec is so dangerous as some depict it to be, then the miners have to adapt. Fit a tank to make the kill expensive and the problem is solved.
The provided fits have more than 22k EHP. Impossible to suicide for the flyby-ganker for the lulz. Just out of curiosity i put together some fits in eft and saw, that with fitting faction stuff it´s easy to even get to more than 33k EHP without further "gimping" (-6.7% yield is no gimping!!) the fit. So what??
Miners are willing to invest hundrets of millions of ISK in rare MLU´s or implants but want to tell me that a similar amout of ISK investet in survival would be a waste? Wrong world...

I regularly fly Haulers, Blockade Runners and Deep Space Transports. I have to consider all the above mentions topics when I prepare for a trip in one of these ships. My Blockade Runner can NOT be fitted for max. cargo capacity. At the first low-/ nosec-Gate with only half decent campers I would be dead. It´s fit for agility, sneakyness and warpspeed. All factors only enhancing my survival rate, not income per run. It´s optimized for income on the long run by getting not caught.
The same is true for Deep Space Transports. It´s no problem to put some billions of worth into one of these. But if I want to do that, I have to asure it will be a really expensive kill for the gankers. Or maybe they get killed by Concord, then the lulz is on my side. Fit tank, not Cargo expanders, and I will live and be sucessful.

Not the Hulk has to reworked, it´s the attitude of it´s pilots that has to change!
Immortis Vexx
Onyx Moon Industries
#46 - 2012-04-29 22:39:14 UTC  |  Edited by: Immortis Vexx
Lubomir Sakato wrote:
I´m very surprised by the ignorance some miners show when it comes to this never ending Hulks/Suicideganking threadnaughts.

Even after the very well laid out, highly detailed and factual argumentations provided by Petrus, Arazel and FTDiomedes people seem still to refuse to see the real point of all this discussions.
There is no absolute safety in EVE. If sbdy want´s to play a game that gives him that feature it has to be different game. If ships in EVE would be tweaked in this manner the whole point of EVE would have been gone.

No matter how expensive or training intensive your ship is, it´s killable. And it needs to be killable, thats the whole point of the game.
When mining in Hisec is so dangerous as some depict it to be, then the miners have to adapt. Fit a tank to make the kill expensive and the problem is solved.
The provided fits have more than 22k EHP. Impossible to suicide for the flyby-ganker for the lulz. Just out of curiosity i put together some fits in eft and saw, that with fitting faction stuff it´s easy to even get to more than 33k EHP without further "gimping" (-6.7% yield is no gimping!!) the fit. So what??
Miners are willing to invest hundrets of millions of ISK in rare MLU´s or implants but want to tell me that a similar amout of ISK investet in survival would be a waste? Wrong world...

I regularly fly Haulers, Blockade Runners and Deep Space Transports. I have to consider all the above mentions topics when I prepare for a trip in one of these ships. My Blockade Runner can NOT be fitted for max. cargo capacity. At the first low-/ nosec-Gate with only half decent campers I would be dead. It´s fit for agility, sneakyness and warpspeed. All factors only enhancing my survival rate, not income per run. It´s optimized for income on the long run by getting not caught.
The same is true for Deep Space Transports. It´s no problem to put some billions of worth into one of these. But if I want to do that, I have to asure it will be a really expensive kill for the gankers. Or maybe they get killed by Concord, then the lulz is on my side. Fit tank, not Cargo expanders, and I will live and be sucessful.

Not the Hulk has to reworked, it´s the attitude of it´s pilots that has to change!



First off, if you put a warp speed rig on a cloaky hauler, that's a damn shame; complete waste of a rig slot. Second, what has been said (and what I have come to agree with) is that its not just a trade off between mining amount and tanking. It is full on sacrifice. You have to give up every tiny portion of mining boost and hauling capacity to tank it. Then, when all is said and done the tank you get out if it is the same level that you can get OUT OF A T1 HAULER.

This fit listed below is a badger mk2 with 28k EHP according to EveHQ. Oh and by the way, it has a 12,268m3 hauling capacity.
[Badger Mark II, test1]

4x Medium Shield Extender II
2x Adaptive Invulnerability Field II

Damage Control II
2x Expanded Cargohold II

2x Medium Core Defense Field Extender I
Medium Cargohold Optimization I

When I can take a T1 ship and build it for tank/haul and try the same with a T2 mining boat and fail, you have a problem. I agree that there is a problem with the way general people tank hulks. No argument.. The fact that I can do this though, is sheer nonsense.

Vexx


EDIT: Oh and the badger fit above has an 11.75s align time vs a hulk at 16.7s
EDIT 2: If you put faction modules on a hulk, you are an idiot. Plain and simple. You think a hulk isn't a target already? Lets put a 500m module on there and watch the sharks start circling.
Lubomir Sakato
Sakato Engineering Services
#47 - 2012-04-29 23:14:36 UTC  |  Edited by: Lubomir Sakato
Immortis Vexx,

I see your point. But as far as I see one has to give up the Cargo-capacity on a Hulk to tank it or a combination of Cargo and 1 MLU. I would not say it´s sacrificing to give up 6,7% yield. It sounds like a fair tradeoff to me.
The Cargocapacity is only a problem insofar, as one would have to warp more often to a station to dump the ore. But no matter if done more often or not, this solution is allways gimping your total yield per hour. Solomining without dedicated Hauler is allways suboptimal and gimps the endresult much more than any change in the fitting one could ever make.

The point of the alignment time is absolutely valid, here I´m with you. A closer look from the Defs could very well make some sense.

Concerning the Rigs in a Blockade Runner I only see 3 possible Rigs in total, all others are nonsens. These 3 are the Polycarbon Engine Housing, the Low Friction Nozzle Joints and above mentioned Hyperspatial Velocity optimizer. I personally prefer Engine Housing & Velocity Optimizer. This way I only lose 0,1 second alignment time but get a ship that warps almost as fast as an unrigged Interceptor. In my opinion a very nice and powerful combination.

regards
Lubo

Edit: Concerning the faction-module Idiot;)
iirc the only way to tank a Hulk for 0.0 BS-spawns was using 3 faction tanking mods (that might have changed, but the times I was active in the mining bisiness are long gone). If the 0.0 geeks think that is a feasible fit then it´s up to the miners to decide wich route they want to choose. Nobody says it´s needed, I just said it´s possible.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#48 - 2012-04-30 00:04:06 UTC  |  Edited by: Rel'k Bloodlor
the ORE ships if any thing should lose all tank and mine more. They are the bulldosers and backhoes of EVE not defensive power houses. Tho they need a T2 for gas.....

That roll of tough hi danger almost military industry dose need a hull tho....like a T2 based off the same hull as the lodgi, make it good at tanking and respectable at mining and mining/salvaging drones and just general resource gathering. Let it be good with the lazors leave strip miners for the ORE hulls and there ilk.

You indy guys need to pull your head out your arse, you don't need/deserve super tank high yield miners any more then we combat junkies deserve super tank Ewar hulls.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Raiz Nhell
PeregrineXII
#49 - 2012-04-30 00:22:17 UTC
I mine, I have several Hulks, I have been ganked on multiple occasions... I've come back to a lot of CONCORD and a dessie wreak on occasions...

It is like everything a compromise, in 1.0-0.7 my Hulk is fitted for yield, in 0.5 its fitted for tank... and in Low/Null I mine in a BS...

And something that has saved my ass multiple times:

TURN ON your Invul fields/DCU's... they do squat if they aren't cycling...

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Immortis Vexx
Onyx Moon Industries
#50 - 2012-04-30 00:52:36 UTC
Rel'k Bloodlor wrote:
the ORE ships if any thing should lose all tank and mine more. They are the bulldosers and backhoes of EVE not defensive power houses. Tho they need a T2 for gas.....

That roll of tough hi danger almost military industry dose need a hull tho....like a T2 based off the same hull as the lodgi, make it good at tanking and respectable at mining and mining/salvaging drones and just general resource gathering. Let it be good with the lazors leave strip miners for the ORE hulls and there ilk.

You indy guys need to pull your head out your arse, you don't need/deserve super tank high yield miners any more then we combat junkies deserve super tank Ewar hulls.


Seriously? The hulk has 50pg. there are some frigs that have more powergrid. The ship uses medium rigs but can't possibly equip a medium shield extender. When you put 3 mining lasers on you have very little left to do anything else. I dont think that the mining community is asking for much but 50pg on a ship like the hulk is lame. Also, see above regarding t1 haulers vs hulks.

Vexx
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#51 - 2012-04-30 02:45:48 UTC  |  Edited by: Rel'k Bloodlor
why should a hulk or any ORE ship


be more like a battle ship


now i could see some thing like this but that nether tanks nor mines well it just can kinda do both.

The miner and the tank are good comperisons if you read it up, as the miners are hard to upgrade and the tank is not. Its all in the design.

I wanted to paint my space ship red, but I couldn't find enough goats. 

TWHC Assistant
#52 - 2012-04-30 11:10:55 UTC
Lubomir Sakato wrote:
I´m very surprised by the ignorance some miners show when it comes to this never ending Hulks/Suicideganking threadnaughts.

Even after the very well laid out, highly detailed and factual argumentations provided by Petrus, Arazel and FTDiomedes people seem still to refuse to see the real point of all this discussions.
There is no absolute safety in EVE. If sbdy want´s to play a game that gives him that feature it has to be different game. If ships in EVE would be tweaked in this manner the whole point of EVE would have been gone. ...

The ignorance is with you. People like you constantly rant about how they know what others think and what others do wrong. Miners know quite well that it is not safe. You on the other hand keep telling yourself the same old meme like the dumbest trolls do. When are you going to start to realize it? To me are you just some kid on the Internet who constantly rants about how weak mining ships need to be and that they do not need to be brought in line with the rest as if you were afraid of standing of the wrong side. One can tell the difference between a player who knows what he is doing and one who hides behind his guns. You then do not see miners telling you how to fit and fly your ship, do you? Hardly anyone who flies a Hulk in high-sec is still only a miner. So please tell when do you stop being ignorant. I would really like to see a discussion with facts and good arguments and none of this troll crap.
Petrus Blackshell
Rifterlings
#53 - 2012-04-30 13:45:32 UTC
TWHC Assistant wrote:
One can tell the difference between a player who knows what he is doing and one who hides behind his guns. [...] I would really like to see a discussion with facts and good arguments and none of this troll crap.

Then perhaps you should stop. *******. trolling.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Ayame Tao
#54 - 2012-04-30 14:17:00 UTC
My mining character adopts a simple philosophy: Don't start mining and go clean the house/read a book/watch netflix.

Any miner who is at keyboard and passive aligned fitting a decent tank is extremely difficult to gank.

Being at keyboard doesn't mean I can't be doing stuff on my dual boxed alt. It simply means I can't set my strips going and forget about it.

In 0.7 or higher hisec, nothing can put out enough DPS to solo kill a max tanked Hulk before Concord arrives to save the day. They will need friends, which is not impossible, but you've just increased the effort and cost of ganking you.

In 0.5 hisec, you're still needing a max skill, max gank Talos, Tornado or similar to solo kill a tanked Hulk. Said Talos will take around 50-60 days of training to achieve this (best guess in EvE-Mon) Vs. the 56 days required to fly a Hulk, plus 14 or so for decent fittings, so the "equivalent training time" debate seems largely invalid.

A tanked hulk with decent skills and a smattering of T2 kit hits about 29k EHP and you can bump this a little more with extreme fitting. A max gank, well skilled Catalyst (Hulk gank ship du jour) puts out about 650 DPS tops, maybe a smidge more with extreme skills and fit. This means it will take at least 4 Catalysts to gank your tanked Hulk, which removes the lone gunman drive-by element. Anything less and you'll have time to either align and warp (if not scrammed) or for Concord to arrive and generate ganker tears aplenty.

Accordingly, if I'm not going to be AFK mining or botting, why do I need any more cargo space than 1 cycle of maxed out T2 strips gets me? If I'm seriously mining, I'm going to be using GSC or Jetcans, so I've never felt that cargo capacity is relevant on Hulks.


I see Hulk ganking and Hulkageddon as a real threat to the unprepared, unwilling or unavailable. Bots, AFK mining and 'free' ISK generation is what many of the complaints actually boil down to. Would I be happy to see some buffs to mining ships grid, CPU or tank? Hell yes, but it's not as bad out there as you might think.

I've mined all through Hulkageddon before, and intend to this time too. Very rarely, I might lose a ship, but; This. Is. New Eden! (/spartan)
Petrus Blackshell
Rifterlings
#55 - 2012-04-30 16:02:46 UTC
Ayame Tao wrote:
My mining character adopts a simple philosophy: Don't start mining and go clean the house/read a book/watch netflix.

Any miner who is at keyboard and passive aligned fitting a decent tank is extremely difficult to gank.

Being at keyboard doesn't mean I can't be doing stuff on my dual boxed alt. It simply means I can't set my strips going and forget about it.

In 0.7 or higher hisec, nothing can put out enough DPS to solo kill a max tanked Hulk before Concord arrives to save the day. They will need friends, which is not impossible, but you've just increased the effort and cost of ganking you.

In 0.5 hisec, you're still needing a max skill, max gank Talos, Tornado or similar to solo kill a tanked Hulk. Said Talos will take around 50-60 days of training to achieve this (best guess in EvE-Mon) Vs. the 56 days required to fly a Hulk, plus 14 or so for decent fittings, so the "equivalent training time" debate seems largely invalid.

A tanked hulk with decent skills and a smattering of T2 kit hits about 29k EHP and you can bump this a little more with extreme fitting. A max gank, well skilled Catalyst (Hulk gank ship du jour) puts out about 650 DPS tops, maybe a smidge more with extreme skills and fit. This means it will take at least 4 Catalysts to gank your tanked Hulk, which removes the lone gunman drive-by element. Anything less and you'll have time to either align and warp (if not scrammed) or for Concord to arrive and generate ganker tears aplenty.

Accordingly, if I'm not going to be AFK mining or botting, why do I need any more cargo space than 1 cycle of maxed out T2 strips gets me? If I'm seriously mining, I'm going to be using GSC or Jetcans, so I've never felt that cargo capacity is relevant on Hulks.


I see Hulk ganking and Hulkageddon as a real threat to the unprepared, unwilling or unavailable. Bots, AFK mining and 'free' ISK generation is what many of the complaints actually boil down to. Would I be happy to see some buffs to mining ships grid, CPU or tank? Hell yes, but it's not as bad out there as you might think.

I've mined all through Hulkageddon before, and intend to this time too. Very rarely, I might lose a ship, but; This. Is. New Eden! (/spartan)

Doing It Right™

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Immortis Vexx
Onyx Moon Industries
#56 - 2012-04-30 17:08:03 UTC
Ayame Tao wrote:
My mining character adopts a simple philosophy: Don't start mining and go clean the house/read a book/watch netflix.

Any miner who is at keyboard and passive aligned fitting a decent tank is extremely difficult to gank.

Being at keyboard doesn't mean I can't be doing stuff on my dual boxed alt. It simply means I can't set my strips going and forget about it.

In 0.7 or higher hisec, nothing can put out enough DPS to solo kill a max tanked Hulk before Concord arrives to save the day. They will need friends, which is not impossible, but you've just increased the effort and cost of ganking you.

In 0.5 hisec, you're still needing a max skill, max gank Talos, Tornado or similar to solo kill a tanked Hulk. Said Talos will take around 50-60 days of training to achieve this (best guess in EvE-Mon) Vs. the 56 days required to fly a Hulk, plus 14 or so for decent fittings, so the "equivalent training time" debate seems largely invalid.

A tanked hulk with decent skills and a smattering of T2 kit hits about 29k EHP and you can bump this a little more with extreme fitting. A max gank, well skilled Catalyst (Hulk gank ship du jour) puts out about 650 DPS tops, maybe a smidge more with extreme skills and fit. This means it will take at least 4 Catalysts to gank your tanked Hulk, which removes the lone gunman drive-by element. Anything less and you'll have time to either align and warp (if not scrammed) or for Concord to arrive and generate ganker tears aplenty.

Accordingly, if I'm not going to be AFK mining or botting, why do I need any more cargo space than 1 cycle of maxed out T2 strips gets me? If I'm seriously mining, I'm going to be using GSC or Jetcans, so I've never felt that cargo capacity is relevant on Hulks.


I see Hulk ganking and Hulkageddon as a real threat to the unprepared, unwilling or unavailable. Bots, AFK mining and 'free' ISK generation is what many of the complaints actually boil down to. Would I be happy to see some buffs to mining ships grid, CPU or tank? Hell yes, but it's not as bad out there as you might think.

I've mined all through Hulkageddon before, and intend to this time too. Very rarely, I might lose a ship, but; This. Is. New Eden! (/spartan)


Ayame you are 100% correct. The hulk can be tanked to make it "expensive" to gank. The problem with this is that it offers none of the flexibility that we see in every other ship class. Typically with any other ship I have a "slider bar" that I can move between tank and gank, or in the case of haulers, tank and hold. The hulk has none of this ability, either you have 100% tank or you have fail fit. It fully goes against the philosophy of how things are generally done in EVE. Check out this fit I have below of a Hawk (tech 2 caldari frig)

[Hawk, testhawk1]

2x Medium Shield Extender II
2x Adaptive Invulnerability Field II
Small Shield Extender II

Damage Control II

2x Small Core Defense Field Extender I

This hawk has 26,853 EHP, 56.25 power grid, and 237.5 CPU. Granted, there are no weapons on this frig but its still JUST A FRIGATE. This is the level of flexibility that other ships have. Shouldn't I be able to tank a hulk even slightly better than a frig? Both are tech 2 ships and as such should have SOME extra survivability.

I built a hulk from the ground up putting tank on before any strip miners and seeing what I would have left over afterwards. what I got was a hulk that had 32,472 EHP but was only able to equip 2 strip miners. This fit has only 17.4% more tank than the frig that I displayed above. Should a hulk really run with 2/3 of its mining capability to out tank a frigate by 17.4%?

Vexx
Petrus Blackshell
Rifterlings
#57 - 2012-04-30 17:42:49 UTC
Immortis Vexx wrote:
I built a hulk from the ground up putting tank on before any strip miners and seeing what I would have left over afterwards. what I got was a hulk that had 32,472 EHP but was only able to equip 2 strip miners. This fit has only 17.4% more tank than the frig that I displayed above. Should a hulk really run with 2/3 of its mining capability to out tank a frigate by 17.4%?

Frigates (and other PvP ships) are made to venture into combat situations, and every time you run into one there is a very good chance you will die. That means that a combat ship is a sunk cost at the point of buying it. Very seldom will a Hawk get you a positive return on your investment, and it's even less often that a Sleipnir (ship comparable in price to a Hulk) will do the same. It's a sunk cost. You throw 300 mil ISK on the ship knowing that you will lose it probably sooner than you expected, at which point you will need a new one. The tank on a combat ship is meant to give it some chance to survive with absolutely overwhelming numbers all determined to kill it, in an environment where CONCORD or other safeguards don't exist.

With industrial ships, freighters, and miners (and even mission-running or ratting/exploration ships) it's different. It's an investment that will pay off over time. They have less tank, and in the case of ratting/exploration ships, sometimes less damage, but they trade this for the ability to make money and cover their own cost.

As they're subpar for "PvP" ships, they tend to come under fire from ub3r1337 hisec PvPers. However, unless you were dumb and got aggressed to them somehow (or are disregarding a wardec), they can only shoot you for a few seconds, compared to in actual PvP where fights can last for minutes, or even much longer with warping games. When protected by CONCORD you do not need as huge a tank as an equivalent-sized PvP ship.

Something else that ub3r1337 hisec PvPers do is go for the weakest target. If they warp to an asteroid belt and see two Hulks, one with an invulnerability field effect around it, and one without the effect... who do you think they are going to gank? Standard ganking setups aren't going to be set up for overkill. Overkill wastes money, which gankers do not earn while ganking. So, what happens if a ganking setup shoots the former Hulk, that has an above-average tank? It fails, and the ganker loses his ship for nothing. What if the ganker comes back with a bigger ship, or friends? That's when situational awareness comes in, and sitting at your computer ready to warp actually helps.

Pro tip: good anomaly/belt ratters don't put drones out of their Dominix and go AFK. There is no way to have enough tank to "get help" or "strike back" or other such carebear delusions, since the enemy can always have more gank. You are only really safe if you stay aligned, stay at your keyboard, watch directional scan or local, and actively keep your ship safe. Why should mining be any easier or different?

Is it a bit silly that a big heavy ship like the Hulk doesn't have much better defenses than an assault frigate? Yeah, seems counterintuitive.

Is it bad for game balance? No, the Hulk is not a combat ship and should not be able to tank as well as one.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Ayame Tao
#58 - 2012-04-30 18:20:07 UTC
Immortis Vexx wrote:
Ayame you are 100% correct. The hulk can be tanked to make it "expensive" to gank. The problem with this is that it offers none of the flexibility that we see in every other ship class. Typically with any other ship I have a "slider bar" that I can move between tank and gank, or in the case of haulers, tank and hold. The hulk has none of this ability, either you have 100% tank or you have fail fit. It fully goes against the philosophy of how things are generally done in EVE.


I don't disagree witht he sentiment Vexx, it does seem illogical that a whacking great big industrial lump has crappier EHP than a teeny frigate.

I would debate whether the "slider bar" has as much effect on exhumers as on other industrials and other ship classes.

What I mean by that is; I don't really feel the Hulk loses out all that much on its slider. If you take a combat ship and go all out HP, its gonna totally suck and not even be able to fight its way out of a wet Small Secure Container. The Hulk still has top yield of all the barges and exhumers, even when fitted for maximum survivability.

Only when you bring in min/max or ISK/hr and start doing actual maths does fitting full T2 Strips with crystals and mining upgrades plus boosts and drones to squeeze every single ISK out of every minute that it becomes an issue. And even then, a Hulk with no fittings whatsoever related to mining apart from highslots only underperforms a max yield fit bit a little bit.

This is very different to the extremes of the "slider" performance gaps in any other ship, even within industrials let alone combat ships.

Honestly, I would love to see the Hulk get more base EHP. Most of the mining vessels are paper thin, but this is definitely by design. I just think they need a small update since combat ships have moved on since they were introduced and barges/exhumers have not.

What gets to me is the self delusional belieifs some miners and industrialists have that their 300 million ISK ship will get popped by harsh language in local, when that's just not the case.


My miner might not exhume as much as a meticulously planned character with perfect skills and a fully tech 2 fitted exhumer optimised to an inch of its limits, but they have to mine 300 million ISK worth more than me to replace every ship they lose that my tanked Hulk survives, which balances out a lot more yield than the 10% I'm losing on my tank fit.
Immortis Vexx
Onyx Moon Industries
#59 - 2012-04-30 18:20:41 UTC  |  Edited by: Immortis Vexx
Petrus Blackshell wrote:
Immortis Vexx wrote:


too much to quote again....


Had my example been anything bigger than a frigate I would 100% agree with you. Should hulks be able to tank anything? No, that's nonsense. Should a frigate be able to out tank a hulk? No, that is also nonsense. I shouldn't lose 33% of the effectiveness of my ship's primary function to match the tanking power of a frigate. I do not give a damn what that frigate is made for, it should not be able to withstand the same punishment that a much larger ship could handle.

To take this to different terms, lets look at an X-Wing Vs. a Corellian corvette. The Corellian corvette is one of the more flexible ships but considered to be a "capital" which I don't agree with. Anyway.. The Corvette is 150m long according to wookiepedia (giggle). This is far smaller than the hulk (which is ~500m long); point is, hulk is bigger and thus more room for stuffs. I seem to remember that a Corellian corvette was putting up with blaster fire from a star destroyer (while they couldn't sustain shields vs a star destroyer, they took a number of hits).

With the logic that you presented, basically you are telling me that an X-wing (which is a highly specialized warship) should be able to take as much damage as one of those? No. The idea of that is crazy. It's not a question of "survivability" its that one *MAYBE* two blaster shots from a SD would melt an x-wing (if it could actually hit it).

Yes, I understand that a hulk is a mining boat. If you read back in this forum I was arguing AGAINST buffing of hulks for this very reason. What caused me to change my mind is that it was brought to my attention that you could out tank a hulk with a very basic T1 hauling ship. After that I started looking at what other ships could out tank it. I have now added frigates to that list. All I am trying to say here is that something doesn't add up right.

Vexx

Edit: It's funny that I am even arguing this, I don't fly hulks hehe. If I mine (and I mine quite a bit). I do it in covetors. A rifter can pop one in .8 but I can build and fit 14 covetors for the cost of 1 hulk and I mine 12% less ore than a hulk.
Petrus Blackshell
Rifterlings
#60 - 2012-04-30 19:22:57 UTC  |  Edited by: Petrus Blackshell
Immortis Vexx wrote:
:Star Wars analogy:

I suppose you have a point. The Hulk at least needs the ability to be more tanky. I disagree with an overall HP buff, but being able to somewhat easily fit a MSE makes sense for such a big ship.

To clarify: I am not fine with an untanked / active tanked Hulk being able to survive suicide ganks. I am perfectly fine with the Hulk being able to set up a dissuasive tank to make most suicide ganks unfeasible, without giving up too much yield. This is to promote actively protecting yourself and HTFU rather than easy-mode infinite mining.

I happen to think that it can do that now, even if the numbers look quirky compared to AFs. IMO Hulks need more agility and and a bit more fittings, not more raw tank. They (and many of the other barges) are not balanced, but they're not OMGWTFBROKEN, either. Ed: and I should mention, it does not merit the giant amount of tears and bitching for buffing it.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)