These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Exhumers need a serious buff.

Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#41 - 2012-04-27 21:05:56 UTC
Infinite Force wrote:
Teshania wrote:
I spend more time on a belt then i care to say!

PVP is what keeps the Economy going in this game. With out people blowing each other up, there would be no need to be on a belt to build more ships.

You will die every time IF you are not paying attention!

Trust me fastest way to **** off a ganker is to survive it! Make them spend more isk then what it is worth to gang you! Flying with expanded Cargo holds in your low does not help you. Learn to fit your ships and watch your surroundings. 90% of the time you will see the warning signs you are about to become a target before you are!

I do agree Hulks should get a little more CPU/Power so they can fit a medium shield extender and 1 mining laser upgrade along with shield hardeners and Shield hardening Rigs.

But at the same time The Hulk Pilots Need to be paying attention!

This person gets it.

Even combat ships make trade-offs - more gank / less tank.

Hulks are no different - more yield / less shield.

However, in both cases, you should still have the option of a basic tank - which for a maxed yield hulk, means you have none.

More CPU, PG (means better tank), and definately, more agility.


I suggested moving the MLU to a medium slot item, specifically to create a more realistics tank/yield tradeoff.....

https://forums.eveonline.com/default.aspx?g=posts&m=1158814#post1158814

It wasn't well received...
Frau Leinsmarch
Mimics
#42 - 2012-04-30 04:38:09 UTC
So, let me get this straight, you want a mining/industrial ship to have better tank than a combat vessel... Sounds ballanced to me. Ugh

And referring to earlier statements about EVE being a pvp game, it is mostly PvP & is moving to be more & more PvP. CCP envision a true sandbox, that players will eventualy control every asspect of, with no need for NPCs at all. I look forward to this day.
Buzzy Warstl
Quantum Flux Foundry
#43 - 2012-04-30 04:51:54 UTC
Gizznitt Malikite wrote:

I suggested moving the MLU to a medium slot item, specifically to create a more realistics tank/yield tradeoff.....

https://forums.eveonline.com/default.aspx?g=posts&m=1158814#post1158814

It wasn't well received...

Maybe it wasn't as well considered as you thought.

On exhumers the main tradeoff is cargo capacity vs. production anyway, which is an appropriate tradeoff considering they are*industrial ships*.

You can get extra tank in there at the expense of both cargo capacity and production rate, but it's easy to understand why many dedicated miners don't make that choice.

I think that if the exhumers were to get a buff, just making their technical description fully accurate would suffice.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#44 - 2012-04-30 11:29:18 UTC
CryCryWah! - I can't afk mine for hours without any risk - Wah!CryCry


I feel so sorry for your plight.... Roll

BYDI recruitment closed-ish

Miss Whippy
Native Freshfood
Minmatar Republic
#45 - 2012-04-30 11:35:28 UTC
Exhumers need a larger power grid to fit large shield extenders. As a former hulk pilot, this is all it needs.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Miss Whippy
Native Freshfood
Minmatar Republic
#46 - 2012-04-30 11:38:18 UTC
Gizznitt Malikite wrote:

This is a properly tanked hulk:

[Hulk, Current]
Micro Auxiliary Power Core II
Damage Control II

Invulnerability Field II
Medium Shield Extender II
Invulnerability Field II
Additional Thermal Barrier Emitter I

Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Ancillary Current Router I
Medium Core Defence Field Extender I


Dual destroyer teams will NOT be able to gank it... especially if you overheat your IF's when they attack.

Read this guide: Fighting Hulkageddon

It has a lot of useful information for you....


It's a great fit for surviving small ganks, but great for mining? Nope, may as well get a covetor and save yourself 150 Million ISK.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Tarn Kugisa
Kugisa Dynamics
#47 - 2012-04-30 11:41:45 UTC
Daesul ShadoWind wrote:
Should be in line with HAC tankablility if anything or just a little beneath it.
Exhumors are cruisers that are T2 and have no active weapon systems.

Learn to throw a tank on them and don't equip for the 100% profit margin.


Or find a Null Alliance that wants miners.
They are in high demand

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Hortense Sledgemallet
Doomheim
#48 - 2012-04-30 12:21:59 UTC
Being able to suicide a large mining vessel with two or less destroyers in high sec is basically an exploit and makes the game unbalanced.
Large mining vessels need to be buffed.
Velicitia
XS Tech
#49 - 2012-04-30 13:36:23 UTC
Infinite Force wrote:

Even combat ships make trade-offs - more gank / less tank.


Correct

Infinite Force wrote:
Hulks are no different - more yield / less shield.


Correct

Infinite Force wrote:
However, in both cases, you should still have the option of a basic tank - which for a maxed yield hulk, means you have none.


INCORRECT.

One can fit a small shield booster, and a resist module when fit for "max yield". It's not much, but it's definitely a "basic tank".

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Katran Luftschreck
Royal Ammatar Engineering Corps
#50 - 2012-04-30 13:59:39 UTC  |  Edited by: Katran Luftschreck
Danika Princip wrote:
Please explain to me what aspect of the game you feel does not include any elements of PVP whatsoever.


*Looks at insanely long list of Science skills*

Roll

Hmmm, let's see. Planetary interaction. Moon mining. Blueprint copying. R&D for Datacores. T2 Invention.

Y'know, all those things that actually make all those ships that make PvP possible?

But hey, I'm not worried. Once the gankers have blown up every last mining barge in EvE, then there won't be anyone left to make those PvP ships, and then the gankers will blow each other up out of boredom, and then when they look for new ones they'll see that the only ship left for sale in the region is an old Breacher... on auction, and the bidding is already up past the six PLEX mark. Then the gankers will cry and unsubscribe because there is nothing left to fly but disposable noobships. And after they're gone maybe the miners will actually start coming back and kick the entire economy out of it's coma again. Maybe... maybe not... you'll probably have to ask them nicely, first. Or beg like a dog, whichever suits their fancy. I'm betting on the latter.

You should study the ecology of predator-prey relationships sometime.

http://youtu.be/t0q2F8NsYQ0

Vaju Enki
Secular Wisdom
#51 - 2012-04-30 14:57:16 UTC  |  Edited by: Vaju Enki
Katran Luftschreck wrote:
Danika Princip wrote:
Please explain to me what aspect of the game you feel does not include any elements of PVP whatsoever.


*Looks at insanely long list of Science skills*

Roll

Hmmm, let's see. Planetary interaction. Moon mining. Blueprint copying. R&D for Datacores. T2 Invention.

Y'know, all those things that actually make all those ships that make PvP possible?




You have mention PvP activities in the game, you probably just to dumb to understand it.

The Tears Must Flow

Duchess Starbuckington
Doomheim
#52 - 2012-04-30 15:10:33 UTC
Hortense Sledgemallet wrote:
Being able to suicide a large mining vessel with two or less destroyers in high sec is basically an exploit and makes the game unbalanced.
Large mining vessels need to be buffed.

An exploit? Bahahahaha oh wow you lose more credibility with every post.
Infinite Force
#53 - 2012-04-30 15:28:59 UTC  |  Edited by: Infinite Force
Velicitia wrote:
(misc quotes)
Infinite Force wrote:
However, in both cases, you should still have the option of a basic tank - which for a maxed yield hulk, means you have none.

INCORRECT.

One can fit a small shield booster, and a resist module when fit for "max yield". It's not much, but it's definitely a "basic tank".

Considering these Hulk discussions mostly revolve around the "gank tank" (how gankable a Hulk is), then this is still correct because a "gank tank" is determined by EHP.

If we are considering active tanking, then yes, I stand corrected as a SSB and Inv II (or other resist mod combo) constitute a tank to me.

My "rules of thumb" are:
  • Fit for max yield? Active tank - turned on, of course.
  • Fit for safety? Buffer tank w/ DC.

  • I may have misspoke in my definition of a 'basic' tank, but I stand by my remarks that a better EHP (only found by more PG, CPU and maybe slot layout changes, e.g. +1 low / +1 mid?) would make the hulk much more robust. Still gankable, but much more hardy.

    HROLT CEO Live Free; Die Proud

    http://tinyurl.com/95zmyzw - The only way to go!

    Infinite Force
    #54 - 2012-04-30 15:43:57 UTC
    Hortense Sledgemallet wrote:
    Being able to suicide a large mining vessel with two or less destroyers in high sec is basically an exploit and makes the game unbalanced.
    Large mining vessels need to be buffed.

    LOL - you need to lose a few multi-billion ISK ships - with cargo - before you start crying foul.

    Ganking a ship in high-sec is NOT an exploit.

    Just like in grammer school, let's repeat that 3 times:

  • Ganking a ship in high-sec is NOT an exploit.
  • Ganking a ship in high-sec is NOT an exploit.
  • Ganking a ship in high-sec is NOT an exploit.
  • HROLT CEO Live Free; Die Proud

    http://tinyurl.com/95zmyzw - The only way to go!

    Lubomir Sakato
    Sakato Engineering Services
    #55 - 2012-04-30 16:45:14 UTC
    Miss Whippy wrote:
    Gizznitt Malikite wrote:

    This is a properly tanked hulk:

    [Hulk, Current]
    Micro Auxiliary Power Core II
    Damage Control II

    Invulnerability Field II
    Medium Shield Extender II
    Invulnerability Field II
    Additional Thermal Barrier Emitter I

    Modulated Strip Miner II, Veldspar Mining Crystal I
    Modulated Strip Miner II, Veldspar Mining Crystal I
    Modulated Strip Miner II, Veldspar Mining Crystal I

    Medium Ancillary Current Router I
    Medium Core Defence Field Extender I


    Dual destroyer teams will NOT be able to gank it... especially if you overheat your IF's when they attack.

    Read this guide: Fighting Hulkageddon

    It has a lot of useful information for you....


    It's a great fit for surviving small ganks, but great for mining? Nope, may as well get a covetor and save yourself 150 Million ISK.


    Ok, then what about this fit:

    [Hulk, tanked]
    Mining Laser Upgrade II
    Damage Control II

    Small Shield Extender II
    Adaptive Invulnerability Field II
    Limited Adaptive Invulnerability Field I
    ML-3 Amphilotite Mining Probe

    Modulated Strip Miner II, Veldspar Mining Crystal II
    Modulated Strip Miner II, Veldspar Mining Crystal II
    Modulated Strip Miner II, Veldspar Mining Crystal II

    Medium Anti-EM Screen Reinforcer I
    Medium Core Defense Field Extender I

    Mining Drone II x5

    This fit has 22,5k EHP
    You lose less than 7% yield compared to max-yield Hulk. This Hulk can´t be ganked by a single offender, no matter what he fields. So the solo "for the lulz" flyby ganker is out of the picture. The only way to gank this Hulk in highsec is a coordinated attack, and to make this happend you had to **** on sbdy foot beforehand.
    I don´t see any issue with the tank of a Hulk.

    The only thing that might be mehh on the Hulk could be it´s alignment time, but thats another topic.

    Not the Hulk has to be buffed, the attitude of the miners has to change. It´s that simple.

    regards
    Lubo
    Joe Risalo
    State War Academy
    Caldari State
    #56 - 2012-04-30 18:21:09 UTC
    Lubomir Sakato wrote:
    Miss Whippy wrote:
    Gizznitt Malikite wrote:

    This is a properly tanked hulk:

    [Hulk, Current]
    Micro Auxiliary Power Core II
    Damage Control II

    Invulnerability Field II
    Medium Shield Extender II
    Invulnerability Field II
    Additional Thermal Barrier Emitter I

    Modulated Strip Miner II, Veldspar Mining Crystal I
    Modulated Strip Miner II, Veldspar Mining Crystal I
    Modulated Strip Miner II, Veldspar Mining Crystal I

    Medium Ancillary Current Router I
    Medium Core Defence Field Extender I


    Dual destroyer teams will NOT be able to gank it... especially if you overheat your IF's when they attack.

    Read this guide: Fighting Hulkageddon

    It has a lot of useful information for you....


    It's a great fit for surviving small ganks, but great for mining? Nope, may as well get a covetor and save yourself 150 Million ISK.


    Ok, then what about this fit:

    [Hulk, tanked]
    Mining Laser Upgrade II
    Damage Control II

    Small Shield Extender II
    Adaptive Invulnerability Field II
    Limited Adaptive Invulnerability Field I
    ML-3 Amphilotite Mining Probe

    Modulated Strip Miner II, Veldspar Mining Crystal II
    Modulated Strip Miner II, Veldspar Mining Crystal II
    Modulated Strip Miner II, Veldspar Mining Crystal II

    Medium Anti-EM Screen Reinforcer I
    Medium Core Defense Field Extender I

    Mining Drone II x5

    This fit has 22,5k EHP
    You lose less than 7% yield compared to max-yield Hulk. This Hulk can´t be ganked by a single offender, no matter what he fields. So the solo "for the lulz" flyby ganker is out of the picture. The only way to gank this Hulk in highsec is a coordinated attack, and to make this happend you had to **** on sbdy foot beforehand.
    I don´t see any issue with the tank of a Hulk.

    The only thing that might be mehh on the Hulk could be it´s alignment time, but thats another topic.

    Not the Hulk has to be buffed, the attitude of the miners has to change. It´s that simple.

    regards
    Lubo


    Actually, you're lieing to the population, or you're not checking the stats. if you remove both mining laser upgrades from the low slots you're actually losing about 16% of your yield.

    The hulk has about 10k ehp without any tanking mods, so, it's been said that a lone destroyer at all skills lvl 5 could take down a hulk solo before concord got there. If this is true, then the difference between 10k ehp and 22.5 ehp is 1 more destroyer, and maybe 1 frigate.

    However, any time I've ever seen a hulk get ganked it's been by 3-5 ships. However, the cost of these 3-5 ships is significanly less than the hulk, so even if you were forced to double the amount of ships you ganked a hulk with to 8-10 ships, you'd still be spending 100mil or less to blow up a ship that is currently going for over 300 mil.

    See, here's the thing. You can't stop hulks from getting ganked until you make it much less cost effective to gank a hulk. In other words, either the hulk would need to have it's ehp brought up so that it would take close to the same amount of isk involved to gank it, or you would need to reduce the costs of a hulk to make them as cheap as it would cost to gank them.

    These two options are the only ways to stop hulk high sec ganking.

    However, these are valid changes, why?

    Well, because in allowing hulks to be ganked by players using much less isk than the cost of the hulk, then you're basically invalidating the hulk as a cost effective ship.

    Now, at a certain point you can flip the costs on this. Lets say, at base without any modules it costs other players approximately 200mil worth of ships to gank the hulk, but the hulk costs 300 mil. Now, if the player fits tank mods he makes his ship much more cost effective in attempts to gank.. So, it would cost 300 mil or SLIGHTLY more/less in order to gank him, meaning the gankers have to decide whether that target is worth the isk or not. Now, if that player decides to focus purely on yield, cargo, and mining, then he's a bit cheaper to gank than a tanked hulk, but not so cheap as it currently is now, thus requiring the gankers to still think twice if they want to gank him, but, it will be more cost effective for them to do so.

    I feel that this is a fair trade off, but still, it requires quite a large buff to the standard EHP of a hulk, and requires a buff to the amount of EHP they can fit.
    Lubomir Sakato
    Sakato Engineering Services
    #57 - 2012-04-30 18:38:34 UTC
    @ Joe Risalo

    Please recheck the fit I posted, it has 1x LMUII + 1xDCUII in the lows, so no lieing on my part here!

    Your point of cost effectiveness of a gank misses one important point. The price of the hull is irrelevant, it doesn´t drop;)

    Suicide ganking Hulks is not about making money, in fact it costs money to gank them. They normally drop nothing of particular worth.
    Hulks get ganked to extract miner´s tears, not for ISK.
    Velicitia
    XS Tech
    #58 - 2012-04-30 18:40:43 UTC
    Lubomir Sakato wrote:
    Miss Whippy wrote:
    Gizznitt Malikite wrote:

    This is a properly tanked hulk:

    [Hulk, Current]
    Micro Auxiliary Power Core II
    Damage Control II

    Invulnerability Field II
    Medium Shield Extender II
    Invulnerability Field II
    Additional Thermal Barrier Emitter I

    Modulated Strip Miner II, Veldspar Mining Crystal I
    Modulated Strip Miner II, Veldspar Mining Crystal I
    Modulated Strip Miner II, Veldspar Mining Crystal I

    Medium Ancillary Current Router I
    Medium Core Defence Field Extender I


    Dual destroyer teams will NOT be able to gank it... especially if you overheat your IF's when they attack.

    Read this guide: Fighting Hulkageddon

    It has a lot of useful information for you....


    It's a great fit for surviving small ganks, but great for mining? Nope, may as well get a covetor and save yourself 150 Million ISK.


    Ok, then what about this fit:

    [Hulk, tanked]
    Mining Laser Upgrade II
    Damage Control II

    Small Shield Extender II
    Adaptive Invulnerability Field II
    Limited Adaptive Invulnerability Field I
    ML-3 Amphilotite Mining Probe

    Modulated Strip Miner II, Veldspar Mining Crystal II
    Modulated Strip Miner II, Veldspar Mining Crystal II
    Modulated Strip Miner II, Veldspar Mining Crystal II

    Medium Anti-EM Screen Reinforcer I
    Medium Core Defense Field Extender I

    Mining Drone II x5

    This fit has 22,5k EHP
    You lose less than 7% yield compared to max-yield Hulk. This Hulk can´t be ganked by a single offender, no matter what he fields. So the solo "for the lulz" flyby ganker is out of the picture. The only way to gank this Hulk in highsec is a coordinated attack, and to make this happend you had to **** on sbdy foot beforehand.
    I don´t see any issue with the tank of a Hulk.

    The only thing that might be mehh on the Hulk could be it´s alignment time, but thats another topic.

    Not the Hulk has to be buffed, the attitude of the miners has to change. It´s that simple.

    regards
    Lubo

    That's OK (not that the first on was bad -- people want max cycle and max tank and don't get that one suffers for the other to be better).

    One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

    Katran Luftschreck
    Royal Ammatar Engineering Corps
    #59 - 2012-04-30 18:47:31 UTC
    Vaju Enki wrote:
    You have mention PvP activities in the game, you probably just to dumb to understand it.


    More Yawn

    http://youtu.be/t0q2F8NsYQ0

    Joe Risalo
    State War Academy
    Caldari State
    #60 - 2012-04-30 19:03:56 UTC
    Lubomir Sakato wrote:
    @ Joe Risalo

    Please recheck the fit I posted, it has 1x LMUII + 1xDCUII in the lows, so no lieing on my part here!

    Your point of cost effectiveness of a gank misses one important point. The price of the hull is irrelevant, it doesn´t drop;)

    Suicide ganking Hulks is not about making money, in fact it costs money to gank them. They normally drop nothing of particular worth.
    Hulks get ganked to extract miner´s tears, not for ISK.


    This is true, but the reason ganking hulks is so popular is because you can destroy a lot of value to someone else for relatively low value to yourselves.

    When I mentioned cost effectiveness I was not considering the amount of money gankers get from pulling off a gank, because I am well aware that they generally get nothing in return.

    However, like you mentioned, ganking hulks is more generally performed just because they can do it. However, just because they can do it doesn't mean that they should be allowed to do it for significantly less than what they destroy.

    If you were to require them to have to put in more isk in order to destroy that hulk, then it would be more give and take. They may be destroying 300 mil worth of equipment, but in order to do so, they'd be losing 200-300 mil worth of equipment.