These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaker solution

Author
El Geo
Warcrows
#21 - 2012-04-29 14:09:49 UTC
no problem with afk cloakers imo but i still do love the idea of the old 'sonar' destroyer idea, i think it adds gameplay and more uses for destroyers = win Big smile
Simi Kusoni
HelloKittyFanclub
#22 - 2012-04-29 14:14:53 UTC
El Geo wrote:
no problem with afk cloakers imo but i still do love the idea of the old 'sonar' destroyer idea, i think it adds gameplay and more uses for destroyers = win Big smile

Any idea that kills AFK cloaking would have to be accompanied by some kind of associated buff, this game is weighted heavily enough already in favor of allowing people to avoid combat. Nerfing sand box PvP even further is unwarranted, and it certainly isn't worth doing purely to give an extra use for dessies.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

El Geo
Warcrows
#23 - 2012-04-29 14:22:23 UTC
Simi Kusoni wrote:
El Geo wrote:
no problem with afk cloakers imo but i still do love the idea of the old 'sonar' destroyer idea, i think it adds gameplay and more uses for destroyers = win Big smile

Any idea that kills AFK cloaking would have to be accompanied by some kind of associated buff, this game is weighted heavily enough already in favor of allowing people to avoid combat. Nerfing sand box PvP even further is unwarranted, and it certainly isn't worth doing purely to give an extra use for dessies.


like blops being able to warp around cloaked you mean? to me the idea of adding something that gives more cat and mouse to a game is better than having just the cat
Simi Kusoni
HelloKittyFanclub
#24 - 2012-04-29 14:28:54 UTC
Not really, no. Black ops warping cloaked isn't particularly useful when the vast majority of targets are going to be docked up when your cyno 5 toon enters local.

30 second time delay on local would be more useful.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

El Geo
Warcrows
#25 - 2012-04-29 14:42:27 UTC
Simi Kusoni wrote:
Not really, no. Black ops warping cloaked isn't particularly useful when the vast majority of targets are going to be docked up when your cyno 5 toon enters local.

30 second time delay on local would be more useful.


yeah the lore isnt exactly correct, technically anything lighting a cyno (or via wh) into a system arent using gates so shouldnt show in local, lol theres tonnes of tweaks i'd like to see though, like not so direct cut off points for cyno's, like blops able to cyno into 0.5's or 0.6's (dont hate me)

Simi Kusoni
HelloKittyFanclub
#26 - 2012-04-29 14:59:49 UTC
Lol I wouldn't be against black ops cynos working in 0.5 high sec, would be hilarious using a neutral cyno5 toon to jump in a war target black ops gang onto miners/mission runners. That would probably be OP as hell though P

I would prefer it if they just made it harder to evade war decs, because lets be honest they are an absolute joke as they stand at the moment and the upcoming changes seem only to serve as a nerf for a few griefer tactics. Even the pricing changes serve only to lower cost for attacking e-uni and their dec shielding ilk, and who gives a crap about ISK?

Anyway, in terms of null sec I would like to see logistics chains needed into the ground and for CCP to finally release some kind of Intel tool replacement for local.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

El Geo
Warcrows
#27 - 2012-04-29 15:22:17 UTC  |  Edited by: El Geo
lol, people who mine and mission during decs should pay attention, besides if they know you can blops into 0.5 or even 0.6, dont run missions there, just like if theres an afk cloaker in system, dont run the damned anoms like a tool

i wouldnt say op tbh, but definatly a new change and more use to blops (they are extremely expensive dust gatherers half the time, and extremely expensive gankers the other half, it'd be nice to just be useful)
Simi Kusoni
HelloKittyFanclub
#28 - 2012-04-29 15:35:17 UTC
Aye, I have a widow on my alt, only thing I've ever used it for is breaking up the occasional gate camp with bait ship+recon/bomber gang. I rarely even jump it in until the fight is nearly over, even when you're out roaming its easier to just drop caps/supers or bridge a gang in than it is to try and jump cov ops ships in.

Still, I can't see CCP doing anything that would encourage killing miners or mission runner in high sec at the moment. Management at CCP atm seem to be of the opinion that making the game more difficult is counterproductive to increasing subs.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Alice Katsuko
Perkone
Caldari State
#29 - 2012-04-29 16:37:14 UTC
Kale Kold wrote:
Lets get to the real point in this discussion.

  • You want somebody's cloak removed because you don't feel safe.

Well, lets take the two only possible sides of the cloaked person.

  1. They are away from the keyboard and therefore they are no threat to you whatsoever.
  2. They are at the keyboard and are playing against you.

The first point shouldn't bother you, and the second point you should get used to because everybody is playing against you! That's the whole point of EVE!

These afk cloaking whines are always people basically saying "i want that cloak removed so that person gets killed and i can mine in peace."

It's the same as agreeing to play chess then telling the other person they are not allowed to take any pieces! Stop being such a wimp!


The problem with this sort of argument, which unfortunately comes up all too often, is that there is no way to distinguish between an active cloaky and an inactive cloaky. Consequently, there is no way to determine the level of risk a cloaked player poses at any given moment. Any good EVE player will rightfully presume that the cloaked player is active and hunting for them; if he does not, and gets ganked as a result, he will be ridiculed for being stupid, and rightly so. So even if the risk at any given moment of being attacked by the cloaked ship is fairly low, to any individual player the risk is enormous.

Consider the case of a player who runs anomalies in a 200-million-ISK tech-1 battleship, and makes about 40 million ISK per hour after taxes. That price is a bit on the low end for folk who rat in Abaddons; a bit on the high end for those who rat in Dominixes. That player would need five hours of safe ratting in order to make back the ISK from his ship. Would anyone reading this like to bet their ship on those odds?

Now consider the position of an AFK cloaky. I take my alt into a popular mining/ratting system in a stealth bomber fitted with a covert cyno, cloak and point. The inhabitants see me come in. I sit in system for two days doing absolutely nothing, from downtime to downtime. The real risk I pose is zero, but the inhabitants have no way of knowing that. Objectively, I pose no risk to them, as you try to argue. But subjectively, I pose as much risk as though I were active and ready to pop that cover cyno, because there is no way to determine risk objectively in this situation. And in EVE, the subjective risk is the only one that matters.

Lastly, consider the effort needed to counter my presence, as some folk propose, with apparent seriousness. Say three of the system's inhabitants fleet up and go ratting, using semi-PvP ships (you can't really PvE in a properly PvP-fit ship). I find their anomaly, pop the covert cyno, bridge in ten or twenty recons, bombers, and black ops. So much for countering my threat. If you are fighting fair in EVE, you're doing it wrong. Unless the target system is in the middle of a wide cluster of inhabited blue systems, there is no way to detect the presense of a black ops gang until it drops in on you. And assuming that black ops gang is detected, it can sit AFK in a staging system just like I can idle in the target system, for days on end, posing the exact same amount of subjective risk regardless of activity levels.

So, in summary. Cloaking is fine the way it is for active players. The problem with cloaking is that there is no way to tell how much of a threat a player poses once cloaked. In every other case, we can tell with absolute certainty whether or not an undocked player is AFK: if an undocked player is AFK and not sitting inside a POS forcefield, he can be probed down and killed. This is why we do not see complaints about non-cloaky ships ganking people; a player can tell whether they pose a threat, and can form a fleet to go kill them or force them to log off. A fleet of cloak-fitted ships has no such counter; it can idle in a system for several hours, at no effort, completely defeating the much greater efforts of the players hunting it.

The Op's proposal is quite good, all things considering. It does not particularly affect active players. An active player can bounce between safe spots while his cloak recharges, or can eat the costs of signature radius bloom. At the same time, it allows for AFK cloaked players to be probed down and killed, same as for AFK uncloaked players. The system may be open to exploitation, depending on how it is implemented, and I do not think it is the perfect solution, but it is better than some proposals I have seen.

What about adding a cloak booster that offsets the sig radius increase?


Simi Kusoni
HelloKittyFanclub
#30 - 2012-04-29 16:45:40 UTC
To the guy above: you don't understand the problems with AFK cloaking. It isn't merely hated because it ties up systems, we hate having to do it as much as you hate having it done to you.

Afk cloaking is just a symptom of a larger problem: local Intel and the ease with which combat can be avoided in Eve.

Also, your dominix and abaddon point is somewhat meaningless, relatively few people (excluding bots) bother to run anoms in crappy ships that make that little isk/hour. And 5 hours is not a long time, I've chained anoms for longer than that in a single session before. Although I used to use a carrier + a machariel and made considerably more than 40m an hour, all without risk due to local Intel.

Remove the risk free environment and we'll talk about removing afk cloaking. You cannot address one without the other.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Alice Katsuko
Perkone
Caldari State
#31 - 2012-04-29 21:58:33 UTC
There is already an environment without local. It's called wormhole space. Folk interested in it can and do live there. Not relevant to the discussion. Besides, good players catch miners and ratters on a fairly regular basis, despite local, intel channels, and all the other things you're complaining about. If you "hate" AFK cloaking, no-one is forcing you to engage in it. Plenty of other ways of ganking folk out there.

The actual price tag of the ship used is irrelevant. The time to return on investment actually increases with ship price, since ship effectiveness does not increase proportionately to ship price. For example, a Nightmare, properly fitted, can cost ten times as much as a properly fitted Dominix, but it is perhaps only twice as effective at making ISK. So more expensive ships need a longer streak of "luck," since it takes longer for them to pay for themselves.

Fact of the matter is that AFK cloaking has no viable counter. It provides the cloaked player with absolute safety while undocked, which is contrary to EVE's core premise that no player should ever be safe while undocked, especially not while AFK. At the same time, a cloaked ship poses the exact same risk to others regardless of whether its owner is active or not, merely by being in space, because there is no way to determine the risk a cloaked player poses after going AFK. The cloaked player may be scanning the system, or he may be at work; there is no way to tell.

My own view is that we need an active mechanic for scanning down cloaked ships that sit in space for prolonged periods of time. The difficulty is in preventing that mechanic from interfering with active players, because cloaking is fine when used actively. There is nothing wrong with a player who camps a system in a cloaked stealth bomber, provided that player is active.


Buzzy Warstl
Quantum Flux Foundry
#32 - 2012-04-30 02:58:01 UTC
I recommend 10% Ethanol, applied to the victim until it's no longer a problem.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Simi Kusoni
HelloKittyFanclub
#33 - 2012-04-30 03:09:53 UTC
Alice Katsuko wrote:
There is already an environment without local. It's called wormhole space. Folk interested in it can and do live there. Not relevant to the discussion. Besides, good players catch miners and ratters on a fairly regular basis, despite local, intel channels, and all the other things you're complaining about. If you "hate" AFK cloaking, no-one is forcing you to engage in it. Plenty of other ways of ganking folk out there.

So because there is already dangerous space, all other space should be kept safe? I kind of disagree.

Alice Katsuko wrote:
The actual price tag of the ship used is irrelevant. The time to return on investment actually increases with ship price, since ship effectiveness does not increase proportionately to ship price. For example, a Nightmare, properly fitted, can cost ten times as much as a properly fitted Dominix, but it is perhaps only twice as effective at making ISK. So more expensive ships need a longer streak of "luck," since it takes longer for them to pay for themselves.

Yes, but they do not need to "pay for themselves", because realistically these ships will not ever be lost if piloted by a pilot who can keep an eye on local. The only real danger to anyone who isn't an idiot in null sec is awoxers.

Alice Katsuko wrote:
Fact of the matter is that AFK cloaking has no viable counter. It provides the cloaked player with absolute safety while undocked, which is contrary to EVE's core premise that no player should ever be safe while undocked, especially not while AFK. At the same time, a cloaked ship poses the exact same risk to others regardless of whether its owner is active or not, merely by being in space, because there is no way to determine the risk a cloaked player poses after going AFK. The cloaked player may be scanning the system, or he may be at work; there is no way to tell.

I'm not arguing that AFK cloaking isn't a stupid mechanic with limited counters, I'm merely pointing out that it is currently a necessary mechanic.

Alice Katsuko wrote:
My own view is that we need an active mechanic for scanning down cloaked ships that sit in space for prolonged periods of time. The difficulty is in preventing that mechanic from interfering with active players, because cloaking is fine when used actively. There is nothing wrong with a player who camps a system in a cloaked stealth bomber, provided that player is active.

And my view is that null sec is already too safe, join a major power block and you can just chain anoms all day with zero risk. Or fully upgrade a few systems and chain rated complexes, which gives an even greater reward for even less risk. (and allows you to ignore AFK cloakers.)

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Substantia Nigra
Polaris Rising
Goonswarm Federation
#34 - 2012-04-30 03:19:29 UTC
Alice Katsuko wrote:

Fact of the matter is that AFK cloaking has no viable counter.


Also an AFK cloaker can’t do anything. If they’re AFK they’re absolutely no risk to you at all. They become a risk when they return to their keyboard and start doing stuff again.

The difficulty is that people do not know whether their cloaky camper is afk or not and they, quite sensibly, assume the worst and act accordingly. Having crippled a system with a solo stealth bomber I remain at a loss to understand this. Why they simply did not, after I had shown my ship with my first fail-attack on a hulk, have a ceptor or falcon on standby whenever they were mining I do not understand. A single cloaky, even in a recon, cannot do an awful lot of damage and is easily enough rebuffed. Why all the angst?

Alice Katsuko wrote:

It provides the cloaked player with absolute safety while undocked …


Pretty safe, but never absolute. I’ve probed out and killed a few guys who thought they were cloaked …. Oooops. And just last session one of our fleet mates had the be euthenased. He AFK cloaked at our ammo store and somehow drifted to near a can.

Alice Katsuko wrote:

At the same time, a cloaked ship poses the exact same risk to others regardless of whether its owner is active or not …


This is absolutely not correct. If a cloaky is AFK he presents no risk whatsoever to others in the system. He suffers a small risk himself, of being uncloaked and killed, but is otherwise in a pretty low-risk situation.
If the cloaky is active at his keyboard then he presents a risk … depending on his intentions, skills, and ship.

The fact that other residents cannot be certain whether a cloaky is afk or active may result in stereotyped responses, but it does not mean that the risk is at all similar.

Alice Katsuko wrote:

There is nothing wrong with a player who camps a system in a cloaked stealth bomber, provided that player is active.


As someone who has done this in nullsec in the past, and currently spends a lot of time similarly disposed in w-space, I do not agree.

If you have someone in a system you consider yours, then go about your business in a way that counters your fears. Escort your ratters, escort your miners, set traps and ambushes. If you take some responsibility for your own activities it’s not too terribly hard to counter that solo hound that you’re currently allowing to turn your eve-life into a misery.

The same dynamic applies in w-space. It just requires me to uncloak occasionally to remind the locals that I’m there. Some systems let themselves get crippled by this, and some just continue about their business but make some changes to accommodate my presence … escorts, stabs, EC-drones etc. The latter group has been instrumental in my education and have provided a few really good fights where either I’ve died, or no-one does, or we all die and sit in our pods laughing about it afterwards. The former group usually has trouble maintaining their shutdown and so provide me with easy hauler/noctis kills.

So, don’t mess with the cloaking dynamic. Take an active role in defending the systems you consider your own … and simply make life impossible for your cloaky visitor. If you don’t you’re accepting sovereignty defeat to a solo, sometimes AFK, cloaky … Wow!

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Kusum Fawn
Perkone
Caldari State
#35 - 2012-04-30 03:33:08 UTC
the guy talking about wh space is forgetting a big part of what happens in null. hotdrops.

this is where the cloakers get their power to instill fear for the most part. you dont know whether or not that guy is afk, has a cyno or whatnot, all you know is that hes can dscan while cloaked, find your hulk fleet in a belt and call in a recon gang or larger in less then two minutes of being active. a schedule hes setting without any warning or ability to counter.

were it always a solo cloaky or even a cloaky gang that would be a different story, and one that you see a difference in response to in wh space.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Substantia Nigra
Polaris Rising
Goonswarm Federation
#36 - 2012-04-30 03:43:02 UTC  |  Edited by: Substantia Nigra
Kusum Fawn wrote:
... is forgetting a big part of what happens in null. hotdrops.


Good point. Another implied threat ... but a much bigger one than just the ship that happens to be cloaked.

I still reckon cloaking is fine as is and that the possibility of being watched, or harrassed without notice, is an entirely valid and reasonable game mechanic.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Kusum Fawn
Perkone
Caldari State
#37 - 2012-04-30 04:14:06 UTC
I think that thats true, outside of sov space.

but in sov space there should be some controls that allow you to force people that are not actively fighting you out of your space, a triggerable pos module that uncloaks people after a time limit. a probe that can only be used in your own sov space, a ship that connects to the ihub, whatever the mechanic is, something ought to be there to secure sov space.

while, at the same time not breaking the cloaking mechanic for people who are active.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Frau Leinsmarch
Mimics
#38 - 2012-04-30 04:43:25 UTC
I have a solution to your problem, stop using local as an intel source.

You talk about cloaks not being used as intended, which by the way is crap, and yet you sit using local to inform you when your in danger. I'm sure that when CCP created local chat this was its intended purpose, to warn carebears that hostiles were in system. Nothing to do with chat, clearly....

I live in wormhole space where we dont have a magical list of people in system, we just get on with it.

This issue needs to be filed under "Fix Local Chat"

Francisco Bizzaro
#39 - 2012-04-30 07:21:12 UTC
There's some good advice in post #4 of this thread for how to live with a cloaker in local. As long as you are actively flying and keeping aligned to a safe, you're in pretty good shape to avoid most of the trouble he can bring. For the case of the domi mentioned above, this is trivial. Problems do arise when you are multi-boxing 4 domis, in which case you may not get them all away in time. vOv. Whose fault is that?

Think of the poor cloaker. Whenever he shows up in a system, everyone scurries to the stations. They have 100% immunity there, and can wait him out for as long as they want. They might even go AFK! It's no wonder that the cloaker goes AFK himself.

So with the nerf to AFK cloaking, I propose a compensating buff. Ships that can fit a cov-ops cloak should also be able to fit a module which bumps ships out of station. This should save both parties a lot of boring waiting time and do away with AFK problems.
Simi Kusoni
HelloKittyFanclub
#40 - 2012-04-30 07:24:09 UTC
Kusum Fawn wrote:
I think that thats true, outside of sov space.

but in sov space there should be some controls that allow you to force people that are not actively fighting you out of your space.

Why?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]