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Issues, Workarounds & Localization

 
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Anyone else having problems accessing orca hanger from fleet?

First post First post
Author
Steijn
Quay Industries
#121 - 2012-04-29 09:45:03 UTC
Daioh Azu wrote:
CCP Greyscale wrote:
That's not something that we're planning on supporting - if they're going to be corp hangars, they really should be corp-restricted, and trying to maintain all the code special-cases the old implementation needed was causing problems. That said, we're considering properly revisiting the functionality of these ships and changing it from a "corp hangar" to a "fleet hangar" that's more closely aligned with what the actual use-cases are.

Uncertain if serious...or trolling...however, I'll bite.

Following that logic, since they require corp roles to deploy no POS structures should be interactive with any non-corp user. Jump Bridges should not allow non-corp members to fuel or use them. Cap pilots should not be able to use out of corp Cynosural Generator Arrays. No POS should ever let any non-corp member within its shields, and certainly no-one but corporation specific Starbase Defense Operators should ever take control of a POS's defenses(think that one might already be the case). Personally, I think it would be a tremendous improvement if only corp members could use titan bridges. If this is the new design philosophy regarding corp assets can we assume all these changes have been implemented, or will be soon™?

If trolling, I bow to your superior forum-fu.


CCP, that reply basically sums up what you need to do now in order to 'balance' things out. You cant just decide that corp restrictions applies to npc players in 'this' situation but not 'that' situation. Its either all or nothing. Well, tbh you can decide not to balance it out as its your game, but I would expect a s**t storm of accounts suddenly been cancelled.
Rykuss
KarmaFleet
Goonswarm Federation
#122 - 2012-04-29 10:34:56 UTC
It shouldn't take this many years for a game developer to get their **** together. The crap I've put up with from CCP all these years, the things I've accomplished and built, all on my own. I did it my way and I'll be damned if I'm going to do it any other way. Which is why I'm biomassing my accounts. No, you can't has my stuff. Screw you guys, I'm going home. vOv

You, too, can be a Solid Gold dancer.

LTC Vuvovich
Old-Timers Department
GF Company
#123 - 2012-04-29 14:09:42 UTC
Well peeps... the way I see it is this... this game really only has two classes of citizens... those who mine and those that do not. Or if you prefer... industrialists and militants.

The problem for industrialists... is the only ships we have to work with or do our jobs with...are non-combatant with absolutely no offensive capabilities and precious little resources to mount a decent defense, which of and unto itself... is nothing new.

This is not what I would call a 'balanced' system of political or economical game mechanics - case in point.

It is a matter of recorded naval history... pirates were most decidedly always facing superior British and Spanish naval forces. The economic powers of the day... sailed the seven seas distributing wealth and commerce throughout the known world with much impunity.

Pirates made a living of raiding and looting from these empires, and attacked sea-faring armadas using ships that lesser rigged than those they pursued and with a little more daring and cunning... wreaked much havoc.

In comparison... I have always perceived this game to be something close to that history... with one very sharp exception. In my mind's eye... this game sorta borrows from that history but only in part.

The industrial empires within our 'sandbox' represent the British and Spanish Empires... rich and bloating with wealth... ripe and primed for a 'hostile' take-over... which of course, forms the basis of our game play. However, that’s where the similarity ends...

CCP in its infinite wisdom...has obviously parted from the historical accounts and created a universe which is in favor of the buccaneer’s way of life...and they accomplished this by setting the industrialist at a huge disadvantage.

Anyone can certainly recall that wooden warships in our past naval history...were ARMED to the teeth with cannon ports down both the port and starboard sides. This made 'gold' laden Spanish galleons of the day both offensive and defensive in their military posture.

But CCP did away with ALL of that... thereby rendering the Spanish galleons of our day... ( Barges, Exhumers, Haulers, Orcas, etc...) as being totally dysfunctional, and turning them into useless pieces of **** in a world which is hell-bent on destroying them. So now you'd say we are care bears, miners cant fight, or call us wimps. That luxury was only provided to you by the creators of this game, those of you whom seek to destroy or otherwise aggro miners, do so wantonly and unchecked... because the balance of power has always been tipped in your favor.

So... having laid it all out... it would ultimately appear that miner's in this game... serve as nothing more than 2nd-class citizens...whom have no more purpose in this game other than being served up as 'cannon-fodder' to every Tom, ****, and Harry...with so much as a slingshot in their back pockets... to take us out.

The 'sandbox' therefore is not a sandbox at all... it is more like the Roman Colosseum... where Christians were thrown to lions purely for entertainment purposes. **** that !!!

So why hasn't CCP developed mining vessels capable of both mining and fighting...??? Whats the harm in that...? How else does CCP propose to 'level' the playing field...? CCP says there needs to be more warfare... and I think they right... but I do not and I will not subscribe to their idea 'balanced' war mechanics by disallowing miner's to get in the game... with the ONLY damned ship we have to carry out our industry-mission.

It is my humble opinion... there could have been many MORE wars waged in the high-sec asteroid belts... had CCP designed mining vessels able to fight as well. How many times... have you assembled a 'mining fleet' in some roid belt... and get run out by another fleet. If you wanted to fight them or RUN them off... right then and there would have been the time to do it. Not go back to station... then declare a war... wait 48 hours... then show back up in something other your mining vessels... then square off on them. I mean its like... WTF are you guys at CCP thinking...?

Having lost the ability for 'fleeted' miners to access an Orca's Corporate Hangars... is yet just another example of CCP's undying devotion to the warring factions in their little Colosseum and consequently, finds yet another way of of tying miners' hands behind their backs . CCP knew well in advance... that if they made it easier for peeps to declare war on another Corporation... some Corp's (...including the ones that have no fighting capabilities whatsoever of their own...) would maneuver themselves into NPC status and just keep mining as usual. ( Yeah, like we're BUSTED...)

LTC Vuvovich
Old-Timers Department
GF Company
#124 - 2012-04-29 14:10:55 UTC  |  Edited by: LTC Vuvovich
So why hasn't CCP offered instead...to create a system of building Corporations and declaring wars that is neutrally based on a Corporation's ability to fight in the first place. Seems to me there should have been a system designed which accounted for things like combat training levels along with security status, and when coupled together... gives individual players and Corporations a 'Combat-Index'... in much the same way Corporation are rated by 'standings'. In this way... it would seem there could be some small measure of equilibrium, at least in the high-sec areas of the Colosseum.

In my mind... it is universally more acceptable to say that you cannot form a Corporation unless you can fight... that a Corporation of 1,000 members cannot declare war on Corporation of only two members. The ability to wage war must somehow be contained to those not only willing to do so... but ABLE to do so as well. A Corporation newly founded... must have as a minimum...some sort of combat training and/or experience as a Prerequisite... same as the ships we would fly to wage that war.

Oh but you CAN... hire mercenaries to fight the war for you... ( which I might add... is just another opportunity to for me to just bend over and say... "Thank You Sir - May I Have Another...” ) well isn't that just the chicken-shi* way to do things... instead of being able to do it myself. Thank you very much CCP... how generous of you. But CCP anticipated this complaint... by offering us a means of tracking a mercenary's record for reputable behavior... again... LAME...!!!

Just seems to me that CCP has completely went WAAY out of their way to avoid the most logical truth of this entire matter. Industrial-based spaceships - should have always been...both [ offensively & defensively ]... designed. I can't even imagine how code they could have saved themselves from writing for this patch & upgrade, had any of this been done from the game's beginning.

Imagine this: If you strip this game of every industrial-based activity there is presently... all you would have left is is a PC version of the arcade classic - Space Invaders...!!!

Hmmm... there's an empty COM port...!!! Get those joysticks ready boys...!!!Blink
Keeper O'Secrets
Imperial Academy
Amarr Empire
#125 - 2012-04-29 20:58:39 UTC
^ this :)

it does feel like the sandbox "selling point" of this game is being nerfed... i thought it was "we give you the tools, you do with it as you want"?... but it seems its turning into "we will give you the tools, and take them away unless you play THIS way... and if you dont play THIS way... you cant do anything... if you want to use this feature [aka orca corp hangers] you need to open yourselves upto the threats of war decs from much stronger corps of players who are obviously going to be able to own you in a fight cos firstly they have more experience, and secondly, they have pvp players..." cos hey... its a sandbox... all us players thought that term was meaning "do what you want with no end game".... when infact its "you can play in there until someone with a bigger ship and more guns comes in... then your fecked!"... is this truely what all us industrialists play for? mhm... its amazing how ccp have yet to respond to this thread...
Jarod Leercap
On Three 125
#126 - 2012-04-30 03:31:50 UTC
More clarification would be good, but I read CCP's replies as follows:

(1) The change to the behavior of the Orca hangar was a side effect of an overhaul of corp hangar code, and not intended. This explains why it wasn't advertiesd.

(2) CCP aren't going to back off the deployment of the overhauled code, since doing so would limit its abilities to address headaches elsewhere.

(3) The situation isn't ideal, so CCP may re-implement the old functionality later through an alternate code path. However, that won't happen immediately, as development and testing would be required.

This isn't a great situation, but from a software development standpoint I can understand where CCP is coming from. That said, the impact is not light, and the timing is rather poor. It would be reasonable to have the CSM raise this, so that CCP can either issue a formal statement saying this was intended or receive guidance on how this might need to be prioritized.



Incidentally, my reading of the whole "collectors items" fiasco was that code was *not* involved, just database changes. Some code may have been put together to restore the deleted entities, but every sign points to the game logic not having been touched. Thus, I don't think there is room to argue that the restoration of the collector items took undue development away from other issues.
Yuda Mann
Republic Military School
Minmatar Republic
#127 - 2012-04-30 05:50:08 UTC
We mined just fine for YEARS without orcas and now according to some of the more egregious offenders, all of a sudden we might as well just quit mining! I swear this game is slowly being ruined by crybaby whiney-assed spoiled rotten arrogant little children. I hope burn jita and hulkageddon clear this game of all these damn pansies.
Steijn
Quay Industries
#128 - 2012-04-30 08:28:03 UTC  |  Edited by: Steijn
Yuda Mann wrote:
We mined just fine for YEARS without orcas and now according to some of the more egregious offenders, all of a sudden we might as well just quit mining! I swear this game is slowly being ruined by crybaby whiney-assed spoiled rotten arrogant little children. I hope burn jita and hulkageddon clear this game of all these damn pansies.


I think you will find that a fair few of the complaints in here are not about nerfing mining, they are about the fact that the nerf applied is a selective nerf.

If an Orca's corp hangar is unaccessable to anyone not in a corp, then so should other corp structures eg. safety behind POS shields, fueling POS etc. etc.

By all means make non-corp members not able to access corp structures etc, but do it across the whole game.
Rex Ruthless
Caldari Provisions
Caldari State
#129 - 2012-04-30 11:23:30 UTC  |  Edited by: Rex Ruthless
Yuda Mann wrote:
We mined just fine for YEARS without orcas and now according to some of the more egregious offenders, all of a sudden we might as well just quit mining! I swear this game is slowly being ruined by crybaby whiney-assed spoiled rotten arrogant little children. I hope burn jita and hulkageddon clear this game of all these damn pansies.




Ten dollar words - like - egregious... will not change the issues in this thread. As a matter of record... Orca's were already in use when I started playing this game. Quit mining...??? Absolutely...why not... take it all out of the equation... no more mining, no more planetary interaction, no more moon harvesting. CCP can supply you with ALL the minerals you will ever need to build your combat ships by simply seeding the Markets. No problemo amigo. You are able purchase anything you need from the profits you garner as a byproduct of your hostilities.

But that is not REALLY what you want is it... because you and I both know, the only thing that would be left in game... is aggros, griefers, gankers, etc... and you wouldn't have anyone else to shoot at except each other. Now wouldn't that... be a befitting end to this cruel world...
Keeper O'Secrets
Imperial Academy
Amarr Empire
#130 - 2012-04-30 11:28:56 UTC
Yuda Mann wrote:
We mined just fine for YEARS without orcas and now according to some of the more egregious offenders, all of a sudden we might as well just quit mining! I swear this game is slowly being ruined by crybaby whiney-assed spoiled rotten arrogant little children. I hope burn jita and hulkageddon clear this game of all these damn pansies.


wonder why this guy has 0 likes? anyway...
Buck Futz
Sebiestor Tribe
Minmatar Republic
#131 - 2012-04-30 14:46:55 UTC  |  Edited by: Buck Futz
Rykuss wrote:
It shouldn't take this many years for a game developer to get their **** together. The crap I've put up with from CCP all these years, the things I've accomplished and built, all on my own. I did it my way and I'll be damned if I'm going to do it any other way. Which is why I'm biomassing my accounts. No, you can't has my stuff. Screw you guys, I'm going home. vOv



AHAHAHA. The Biomass vat claims another carebear.

Awesome.

I did it.....MYYYYYY WAYYYYYYYY....
Verran Demrock
Sebiestor Tribe
Minmatar Republic
#132 - 2012-04-30 18:03:45 UTC
This is why i left Eve online 6 Months ago. Because i felt unappreciated as a miner and it did not make enough isk with all that bots.. Now that the ore prices are rising i have to bend over again as a miner.
The "2nd class citizen" term mentioned by LTC Vuvovich describes it quite well how i feel again.

Please CCP Developers make a crystal clear statement about the orca problem now!
Draconus Lofwyr
The Scope
Gallente Federation
#133 - 2012-04-30 18:26:19 UTC
Verran Demrock wrote:
This is why i left Eve online 6 Months ago. Because i felt unappreciated as a miner and it did not make enough isk with all that bots.. Now that the ore prices are rising i have to bend over again as a miner.
The "2nd class citizen" term mentioned by LTC Vuvovich describes it quite well how i feel again.

Please CCP Developers make a crystal clear statement about the orca problem now!




bolded and underlined the official stance for us miners from CCP!!!!
Niko medes
Freeman Technologies
#134 - 2012-04-30 18:27:21 UTC
bump because this is bs.
Grubgrafter
Fortis fortuna adiuvat
#135 - 2012-04-30 20:53:00 UTC
Steijn wrote:
Yuda Mann wrote:
We mined just fine for YEARS without orcas and now according to some of the more egregious offenders, all of a sudden we might as well just quit mining! I swear this game is slowly being ruined by crybaby whiney-assed spoiled rotten arrogant little children. I hope burn jita and hulkageddon clear this game of all these damn pansies.


I think you will find that a fair few of the complaints in here are not about nerfing mining, they are about the fact that the nerf applied is a selective nerf.

If an Orca's corp hangar is unaccessable to anyone not in a corp, then so should other corp structures eg. safety behind POS shields, fueling POS etc. etc.

By all means make non-corp members not able to access corp structures etc, but do it across the whole game.



Since this patch POS corp hangers can no longer be set for alliance use... Corp Hangers of other Capital Ships likewise can no longer be access by fleet.

The functionality of Corp Hangers would appear to have been changed to be in-line with its name, rather than the realistic practical sharing of resources that would happen within an alliance or fleet..

The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.

I would like to invite CCP to comment on why this changed was deemed necessary, and what was hoped to be achieved, apart from CCP managing to alienate significant percent of the player base who wish to do more than just pew pew?

Clearly a side effect of this change is that CCP have wiped out a lot of skill time and isk for many people who have invested in doing something other than just pew pew... Bang bang 12 pts.. 'Call of Eve 1' , ' Eve Battlefild1', 'Eve warzone 1'
Ger Rees
EntroPrelatial Vanguard
EntroPraetorian Aegis
#136 - 2012-05-01 11:49:59 UTC
BUMP.... Because CCP has chickened out of responding...
Keeper O'Secrets
Imperial Academy
Amarr Empire
#137 - 2012-05-01 17:01:04 UTC
Ger Rees wrote:
BUMP.... Because CCP has chickened out of responding...


and again
Draconus Lofwyr
The Scope
Gallente Federation
#138 - 2012-05-01 18:02:32 UTC
Keeper O'Secrets wrote:
Ger Rees wrote:
BUMP.... Because CCP has chickened out of responding...


and again



Bump because it seems the industrialists don't have a batphone to the devs to get anything changed. The real players of eve work for a living, not pew for fun.
Barbara Pastis
Something Something Dark-Side
#139 - 2012-05-01 19:13:34 UTC
Wow just like the vastness of space your ability for poor judgement and player rage are limitless.

This is not a fix. CCP broke this and now is spinning it to be a fix.

We have had this ability to "share" the corp hanger since the Orca launched so how the hell is this a fix?

When was it considered broken?

Why wasn't this information included in the patch notes BEFORE it was released?
Isn't that the point of notes? To communicate to the players what changes to expect and allow feedback?

EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL EPIC FAIL

And what about forums? You could have easily posted your half-ass idea of fix in the forums and let the players tell you how to implement the change properly. instead you (CCP) had your drones drag their knuckles across the keyboard and launch another mess.

I thought CCP was done making stupid changes. Guess that was lost in the patch notes too. I'm not holding my breathe anymore for you idiots. See you on Star Wars.
Doublewhopper
Temporary Assignment
#140 - 2012-05-01 19:53:20 UTC
Why is this not fixed already?

Why is there no "feature" announcement?

Is it starting all over again, with CCP not listening?

If you look around, the belts are already starting to be less populated from day to day.

Is it again time to put subscriptions on hold again?


At least tell if it is a planned feature or a bug. And if it shall be labeled a feature, why was it not announced or discussed with the playerbase. Why is there no input from the CSM regarding this matter?

Why do we have a CSM again?