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Suggestion [Multiple static wormholes]

First post
Author
Frau Leinsmarch
Mimics
#21 - 2012-04-29 04:45:25 UTC
Ampoliros wrote:
Oxandrolone wrote:
a potential problem would be changeing the statics of already populated wormholes


c) Like b), but add a new higher class of wormhole systems with lots of extra statics and no moons. They become a sort of 'communal backyard' for w-space to meet and shoot each other in the face. Blink


This is somthing we've been disscussing alot lately.

I would like to see the implementation of a C7 system, containing no moons and possibly 2 of each wormspace static(eg C1,C2,C3,C4,C5) This would then act as a focus point for WH PvP.

Of course there wouldn't be any wormholes with Static 7 as that would give an unfair advantage.


I think allowing people to pick and choose their statics is kinda against the WH environment. Whilst adding random statics to people's holes could cause problems for people, whats to say that they couldn't move?

Perhaps if they didn't add additional statics but just increased the spawn rate of random wormholes in systems, this would make for a more interesting environment whilst still allowing people to close holes that they dont like.
Nendail Smith
Lockheed Nighthawk
#22 - 2012-04-29 05:29:24 UTC
Oxandrolone wrote:
im going to suggest this in here because this is where wormholes are likely to read it. If the thread takes off and there is some good discussion maybe it can be moved to Features and Ideas forum... We all know that c2's have multiple statics which is great but my question is why only c2's?

Currently in wormholes there is very little reason to fight over a system because you can probably find another system with the same effect and same static thats empty. If there was some c5's or c3's for example with multiple statics there might be some reason to fight over them.

Most of the time when scanning a chain from the c5 i live in it just goes from static to static eventually leading to k-space, its just a straght line which can only be scanned efficiently by 1-2 people.

I would love to see a wormhole chain that branched all over the place where there was more wormholes than 2 people could scan at a time and you could literally send out a swarm of scanners can be connected to 10,15,20 wormholes all at once.

So anyone know the reasoning why only c2's have multiple statics? would others like to see other wormholes have multiple statics or is it just me?

Benefits:
- Multiple wormhole chains, more variety
- More difficult to wall off a so called 'fortress wormhole'
- I ncreased chance of PvP and encountering other players

Problems:
- Changing existing wormholes may give current owners an advantage due to luck
??? help me out guys



The only way I'd go for this is if they double or triple the number of wormspace systems I already feel there isn't enough wormspace.
Nendail Smith
Lockheed Nighthawk
#23 - 2012-04-29 05:30:49 UTC
Frau Leinsmarch wrote:
Ampoliros wrote:
Oxandrolone wrote:
a potential problem would be changeing the statics of already populated wormholes


c) Like b), but add a new higher class of wormhole systems with lots of extra statics and no moons. They become a sort of 'communal backyard' for w-space to meet and shoot each other in the face. Blink


This is somthing we've been disscussing alot lately.

I would like to see the implementation of a C7 system, containing no moons and possibly 2 of each wormspace static(eg C1,C2,C3,C4,C5) This would then act as a focus point for WH PvP.

Of course there wouldn't be any wormholes with Static 7 as that would give an unfair advantage.


I think allowing people to pick and choose their statics is kinda against the WH environment. Whilst adding random statics to people's holes could cause problems for people, whats to say that they couldn't move?

Perhaps if they didn't add additional statics but just increased the spawn rate of random wormholes in systems, this would make for a more interesting environment whilst still allowing people to close holes that they dont like.


this sort of c7 wouldn't get my vote. You'd have to get lucky to get in, and whoever was in the c7 would have a huge tactical advantage over every other system. Both in protecting their system and in launching attacks.
Leontyne Gaterau
The Scope
Gallente Federation
#24 - 2012-04-29 12:08:53 UTC
I need a cold shower after thinking about a C5->C5/C3.
Lexylia
Caldari Provisions
Caldari State
#25 - 2012-04-29 13:15:48 UTC
I like the idea of a Full random wh there the exit is random mean can lead into c1,c2,c3,c4,c5 or c6 :D would be so nice
Myz Toyou
Nekkid Inc.
#26 - 2012-04-29 13:17:02 UTC
Leontyne Gaterau wrote:
I need a cold shower after thinking about a C5->C5/C3.



Oxandrolone
Center for Advanced Studies
Gallente Federation
#27 - 2012-04-29 23:54:42 UTC
Nendail Smith wrote:


The only way I'd go for this is if they double or triple the number of wormspace systems I already feel there isn't enough wormspace.


completely disagree, most wormholes we open onto are empty or just have a few pos's and floaty ships. there almost all empty or inactive, adding more wormholes just makes this even worse...
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#28 - 2012-04-30 00:07:31 UTC
The last thing I would think we want is CCP making crazy changes to wh space. Lets get a better system for POS's before we even think about messing with statics.

No trolling please

discordigant
Doomheim
#29 - 2012-04-30 00:12:20 UTC
Bane Nucleus wrote:
The last thing I would think we want is CCP making crazy changes to wh space. Lets get a better system for POS's before we even think about messing with statics.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THIS ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Trinkets friend
Sudden Buggery
Sending Thots And Players
#30 - 2012-04-30 02:56:24 UTC
I agree with the OP; it would be nice to have some more connections in wormholes aside from C2's. We live in a C2 because you do get the branching wormhole chains to scan out; I also treat hisec as a branching wormhole chain where some of your systems don't have wormholes.

Adding second statics to higher-end wormholes would change the dynamics significantly, for the better in my opinion. C5 space can often be "turtles all the way down", which results in serial static rolling to actually get fights, or a k-space exit.

I don't think that a bit of chaos during implementation is a bad thing. The advent of PI saw quite a bit of conflict in C4 to C1 space as people who previously thought their 4 planet system was fine suddenly yearned for more riches, and went looking for the mythical 3 plasma C1 known affectionately as "robotron". This also goes for C5's, tbh, because PI fuel capability is important in the deep rabbit hole.

So, if you suddenly get a second static and your C5>C2 gets a C3, you may decide this is too lame and leave, or find somene else is quite a bit happier punching your donuts for that configuration and you end up fighting. I can't see how this is a more adverse effect that some of the stuff CCP has just invented into the game recently.

But my biggest pet peeve are C4's. You never, ever get a damn k-space connection in C4 space. Its easier to do logistics in a C6 because you connect to C5's which get k-space to hisec, and voila, a freighter full of fuel. C4's, you're frever doing hauler runs with fuels via your statics - and f you're stupid enough to live in C4>C4 you see why this constealltion is 90% empty.

Rashino Zea
State War Academy
#31 - 2012-04-30 04:04:36 UTC
Kyros Xero wrote:
Efraya wrote:


They are the crossroad wh's. They always have 1 K-Space and 1 W-Space static.

C3's always have a k space.

C1's can have K-Space or W-Space static. Only one or the other.


Can C1s really have a w-space static? I was under the impression that my dream of a C1 with a C1 static was not possible.


Sorry boss, they don't exist.

The only C1 to C1 WH is H121 which is wandering.

Actually, i don't think C1s have any statics to other WH space. hmm...
Trinkets friend
Sudden Buggery
Sending Thots And Players
#32 - 2012-04-30 04:08:35 UTC
I saw my first H121 the other week. I have only been doing wormholes since, well, forever.
Two step
Aperture Harmonics
#33 - 2012-04-30 14:57:43 UTC
I have asked several times for CCP to think about adding a 2nd static to another class of wormholes, my vote would be for C4s or C5s. I have also mentioned the C7 with no moons but lots of statics idea, I think that would be really interesting as well...

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Scoto Timta
The Scope
Gallente Federation
#34 - 2012-04-30 15:01:38 UTC
I'm not sure I like the idea of more statics (full disclosure: I live in a c2) because it would mess with existing setups, but if they did that -- adapt. But I *do* fully support the idea of adding more dynamic/roaming/random connections. And go ahead and add a few more hisec connections (roaming) to or from the C4-C6 systems. More connections will lead to a bit more interaction with everyone else, which is a good thing.
Nendail Smith
Lockheed Nighthawk
#35 - 2012-05-02 02:21:41 UTC
Oxandrolone wrote:
Nendail Smith wrote:


The only way I'd go for this is if they double or triple the number of wormspace systems I already feel there isn't enough wormspace.


completely disagree, most wormholes we open onto are empty or just have a few pos's and floaty ships. there almost all empty or inactive, adding more wormholes just makes this even worse...

Or better depending on your perspective.
Drunein
Blackwater USA Inc.
Pandemic Horde
#36 - 2012-05-02 02:51:31 UTC
Oxandrolone wrote:
Nendail Smith wrote:


The only way I'd go for this is if they double or triple the number of wormspace systems I already feel there isn't enough wormspace.


completely disagree, most wormholes we open onto are empty or just have a few pos's and floaty ships. there almost all empty or inactive, adding more wormholes just makes this even worse...



Your either not sticking around long enough or your having extremely terrible luck. I been doing PvP ops for a few months, and I at lest step inside of another Jhole once a day. And I have only ever seen one empty wormhole.
Oxandrolone
Center for Advanced Studies
Gallente Federation
#37 - 2012-05-02 13:15:01 UTC  |  Edited by: Oxandrolone
this is an MMO and if you have to go through 20 c5's in order to find a player outside of a pos shield who you can interact with i consider that a problem. adding more wormholes just spreads people out even more.

tbh i dont really want the thread to derail into a discussion about if there are or are not enough wormholes but just say that more multiple staic wormholes would increase the likelyhood that you will encounter other active players.

C4's are fairly empty, maybe they should have multiple statics aswell as c2's...
chris elliot
Treasury Department
Plug N Play
#38 - 2012-05-03 00:16:05 UTC
How does the idea of turning the c4 constellations that are just c4/c4 into a clone of the c2/LS+c2 constellations.

Since it already has a c4 static you can make a second one go up to c5-6 space and one going back down to c3-c1 space.

How one decides which second static to assign I dunno, but if there is more than one of these constellations that would solve the problem. Make one constellation go up, and the other go down.

Although this could probably have the effect of a lot of lower classes looping back in on themselves, and the higher classes doing the same.

Just an idea though.
Narzis
Federal Navy Academy
Gallente Federation
#39 - 2012-05-03 02:43:32 UTC  |  Edited by: Narzis
Ampoliros wrote:
Oxandrolone wrote:
a potential problem would be changeing the statics of already populated wormholes


I'd be concerned about this as well

what i'd probably want is (one or several of the below):

a) A POCO-like system that let you choose another type of static. You anchor a structure at a specific location in-system, it lets you choose a static type from reasonable lists of statics (no static highs from c5/c6s, for example :P ) and has some sort of maintenance/fuel requirement to keep that static active.

I like this one because it adds a bit of ~mystery~ to the whole thing; you can't just look up on the intertubes which extra statics a system has, it involves some figuring and intel, and it adds a nice point of contention to w-space.

b) Add new w-space regions of the same classes that exist now, but with no moons and extra statics. Add 1 new c6 region, couple of new regions for the other wh classes per each. They kinda become the true wilderness territory that no man can own.

c) Like b), but add a new higher class of wormhole systems with lots of extra statics and no moons. They become a sort of 'communal backyard' for w-space to meet and shoot each other in the face. Blink


Your C option sounds interesting. This can be avoid the problem of the modifying of already existing wh-s, and without moons these systems wont be uber-profitables (for example: living in a c2 with two c4-c5 static = infinite money).


Edit: absolutely agree with Two Step's C7 idea

How I look like when I win a fight? https://dl.dropbox.com/u/32571986/out-2.gif

Slaktoid
Perkone
Caldari State
#40 - 2012-05-04 23:42:16 UTC
I don't think we have to hold back, or "pull our punches" when discussing new features. CCP has more people than ever working on the game, I think it's allright that some feature requests have some amount of work attached. I can certainly see another Apocrypha addon-expansion somewhere down the line, when core systems have been reworked.

I think the easy way out would be to add another random static to all wormholes. Yeah, some inhabitants could possibly get luckier than others, but we adapt like we always do. I feel it's time to shake things up abit.

As for expanding on this C7 idea, there are a few ways we could make it really interesting, instead of the usual “meh...whatever”. At first I wasn’t a a huge fan of making regions uninhabitable. I get this picture of farmers living out of Orcas, and logging off whenever they see new sigs on scan. But maybe there is a way...

ALLRIGHT! Brainstorming-time:

Suppose we got a new C7 region with 40-50 systems.

Suppose these systems we’re permanently connected to eachother, like a Nullsec Region. *GASP*, right?

This region would effectively be a -1.0 Nullsec region with a new race. Lets call them “The Awakened”. The Awakened (Wakers) could be the grandparents of The Sleepers and they would be a mean race. Really, really mean and the region would be far, far away from New Eden (By far I mean more Lightyears than a carrier with JumpCal5 can reach, if you catch my drift).

Maybe these regions were divided into constellations of varying difficulty (pve-content, gaterats etc, much like W-Space itself).

This region would be accessible only through numerous dynamic wormholes. C1-3 leading to easy constellations, C4-6 leading to midrange constellations. And in the same way: Highsec dynamics leading into easy constellations, Lowsec/Nullsec into midrange constellations).

What if The Wakers had super-secret laboratories where they were working on a strange new technology that New Eden scientists could twist into new, modular-based shiptypes! *GASP* Wait...we already got Strategic Cruisers. Well, what the hell. Make them Strategic Battleships then!

What if the gasses required to produce Strategic Battleships simply could be looted from super-secret Waker Haulers (cornered, and tackled(!) in some long lost pocket of space, after a hard pve-encounter), instead of needing long and mindless gas-mining-sessions-of-horrible-horrible-boring-doom in completely helpless ships?

What if The Waker gaterats bubbled the gates sometimes? *GASP*

What if the components of building Strategic Battleships were so unstable that parts would have to be manufactured on the spot?

What if the region was so unstable that if your ship was exposed to its environmental effects and radiation for too long, it would eventually damage your ship beyond use. Maybe after 12 hours (or whatever) all your modules would reach 100% damage. (Yes, losing power/isp/incoming CCP hotpatch/whatever stranding you in the region for a couple of days would cripple your ship and you’d have to Self-Destruct or Eject from the ship and podjump back to K-Space. DEAL with it!)

Would it be interesting if all hauling to and from this Region would have to be done through W-Space (ie wormholes FROM this region would only go to C1-C6 space)?

Wormholes to this region should be short duration (6-12 hours), limited mass, maybe 1.5 billion kg, and maxjumpmass of no higher than Battleship. All wormholes to and from this region should be size 10, easy and quick to scan from anywhere.

What if there were rumors of incredibly rich, random wormholes, that only appeared in the toughest sections of this Region, after certain pve escalations, that nobody had managed to come back from alive. Rumors of Waker capital ships, and secret building plants and facilities able to produce strange and wonderful ships and modules. How about a “Projected Warp Disruption Probe I” that could be fitted on Heavy Interdictiors. This module would spew forth a warp disruption field, like a spiderweb, travelling through space like a missile. We could all huddle together and blow bubbles...in space...and think happy thoughts. And maybe sing songs. Who knows, right!?!?

This region would be a place that reward tactics, knowledge and expensive and well thought out fleet compositions, over numbers. End-game content for veterans of Eve Online, with strong organization and experience.

Maybe you would have to train some new skills to make your ship better suited to exposure to this new, exotic and unstable environment.

See where I’m going with this? Would you come here to fight, to claim your price?

I’d be there, that I can promise you. And when we meet, we’ll FIGHT for the rights to exploit this wonderful, harsh and unforgiving place! But we’ll fight in even numbers and similar shipclasses (frig up to BS), and none of us will have an advantage over the other, except maybe in willpower, knowledge, motivation, stamina, pilotingskills, bravery etc etc, you get the idea...So when you kick our asses, you can do so safely knowing we can't escalate with 214 Dreads and a Phoenix.

Like Cooller once said on Live on Three: “Lets dream together!”

Mind you, people have often times called me crazy =)
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