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[Proposal] Jovians

Author
Slightly Mental
Doomheim
#1 - 2012-04-19 23:41:02 UTC  |  Edited by: Slightly Mental
not sure if this has been said before if it has then it's time to refresh

new ships / modules / rigs and implants being dropped by random jove encounters
be it at first useing the Exploration machanics then it to bring more into life with Incursions and major null sec sov wars
ie in the middle of a incursion have a small rogue jove fleet warp in, same with large scale null sec sov battles
they after all crave knowledge and a x amount of ships in battle could bring a rare curiosity for the odd few Jovians
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2012-04-20 00:06:59 UTC
I too would like to have a ship better than quite literally everything else in all of new eden.

Roll
Slightly Mental
Doomheim
#3 - 2012-04-20 01:25:22 UTC
i think your missing the point
iam not talking about fully opening up jove ships for new eden, ccp at fanfest talked about new ships and new mods
a % of stuff we have now comes from partly jove tech

random rare jove encounters would open up a endless part of the game.. and the story lines could go on for years

for example

wh's woke sleepers
sleepers could = old enemy of jove
jove tech that could *drop from encounter = wormhole stabilizer
due to bubble type effect of a wormhole stabilizer only ship able to fit it could be a Heavy indictor
wormhole stabilizer effects for x amount of time, drawback once counter reaches 0 wormhole entrance collapses due to mass stress
mod use's high slot

Jack Carrigan
Order of the Shadow
#4 - 2012-04-20 01:28:24 UTC
No.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Jayrendo Karr
Caldari Provisions
Caldari State
#5 - 2012-04-20 05:09:31 UTC
Can we instalock threads proposing silly idears like this?
Drake Draconis
Brutor Tribe
Minmatar Republic
#6 - 2012-04-20 12:50:03 UTC
Jack Carrigan wrote:
No.



Have to agree...lack of presence..sure.

But we don't need "I win" buttons.


OP is living up to name sake a little to much.

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Jack Carrigan
Order of the Shadow
#7 - 2012-04-20 14:33:32 UTC
Slightly ****tarded is more like it. While he is having ****ty ideas let's just add Terrans to it.

Come back when you have an idea that isn't game
-breaking.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Slightly Mental
Doomheim
#8 - 2012-04-20 15:06:56 UTC  |  Edited by: Slightly Mental
not talking about i win buttons .. just how new items are introduced

Jack try i know it may be hard but look at the bigger picture, we have a form of this with
Incursions my Proposal would just spice them and null up alittle bit

breaking in down to most basic i can for you

long time ago there was a event with a Jovian ship
bring back the jovain event as a way introduce new items *new items that ccp are already looking at
but use mass huge fleets as a trigger for the random spawn,

*wh's woke sleepers
sleepers could = old enemy of jove
jove tech that could *drop from encounter = wormhole stabilizer*
i was trying to use this as a example on how it could fit as a back story
ShahFluffers
Ice Fire Warriors
#9 - 2012-04-20 16:14:20 UTC  |  Edited by: ShahFluffers
Slightly Mental wrote:
long time ago there was a event with a Jovian ship
bring back the jovain event as a way introduce new items *new items that ccp are already looking at
but use mass huge fleets as a trigger for the random spawn,

You remember how CCP did a couple of events a few month back? The ones where they hopped into NORMAL ships and ran around in circles like headless chickens until they died? Do you remember how much flamage occurred because of that?

Example 1: "Why did CCP have to go into low-sec? Why couldn't they keep the event in high-sec where most of the players would have had access to shoot them?"
Example 2: "CCP made a fleet that only a blob could take down. It's clear proof that CCP doesn't like solo or small gang warfare!!"
Example 3: "OMG! Something valuable dropped from the CCP ships!! This is a clear example of favoritism because only the biggest and most powerful people could kill them and claim those drops!"
Example 4: "CCP should never have even come into the game! It's gamebreaking and anti-sandbox because they are introducing items that were not made and creating situations that are not organic... froth, froth!!!!!"

The list of whines goes on and on and on and on. Back in the day, when the population was smaller and less angsty, this would have been a good idea. These days, anything involving "events", "profit" and "CCP" in the same sentence is likely to be met with some serious ear bleeding. As a result, you have to confine such events to purely "RP fluff" that has no gain or loss (well... SOME risk of loss).


Also, "no" with the Jovians. I prefer to see them as something mysterious and "untouchable." There is also widespread understanding that CCP uses them as a "plot device" for expansions and explaining away bugs/glitches/happenings that generally don't make any sense. Blink
Drake Draconis
Brutor Tribe
Minmatar Republic
#10 - 2012-04-20 16:49:36 UTC
Slightly Mental wrote:
not talking about i win buttons .. just how new items are introduced

Jack try i know it may be hard but look at the bigger picture, we have a form of this with
Incursions my Proposal would just spice them and null up alittle bit

breaking in down to most basic i can for you

long time ago there was a event with a Jovian ship
bring back the jovain event as a way introduce new items *new items that ccp are already looking at
but use mass huge fleets as a trigger for the random spawn,

*wh's woke sleepers
sleepers could = old enemy of jove
jove tech that could *drop from encounter = wormhole stabilizer*
i was trying to use this as a example on how it could fit as a back story



In-spite of Jack's weakness's.... he's right on the money....and I can tell you this much....your getting nowhere real fast.

Just asking for "stuff" from a well known race in the game that is vastly superiour in every shape form and fashion...is not going to fly here.

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Ayla Hanaya
Imperial Academy
Amarr Empire
#11 - 2012-04-21 00:54:33 UTC
Slightly Mental wrote:
jove tech that could *drop from encounter = wormhole stabilizer
due to bubble type effect of a wormhole stabilizer only ship able to fit it could be a Heavy indictor
wormhole stabilizer effects for x amount of time, drawback once counter reaches 0 wormhole entrance collapses due to mass stress
mod use's high slot



This right here, ruins the main draw of WH space, which is people having to depend on the good graces of WH's to deliver them to where they need to go. If I can rip open and hold a WH so a titan can go through, I have just ****** WH space up. Not supported.
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#12 - 2012-04-29 12:17:38 UTC
Slightly Mental wrote:
i think your missing the point
iam not talking about fully opening up jove ships for new eden, ccp at fanfest talked about new ships and new mods
a % of stuff we have now comes from partly jove tech



no it dont...

the only remotely jovian asset that is used by POD pilots is the POD its self

sleeper is not jove enemy. sleeper is a drone

Corian Teranos
Deep Core Mining Inc.
Caldari State
#13 - 2012-04-29 21:43:02 UTC  |  Edited by: Corian Teranos
I think the issue most people have with this idea is the fact that Jovian tech has come to mean gm modules and ships. i see no reason why there cant be jovian technology available to players if it is balanced properly. i don't think he means to give players access to gm ships. i think he means to have technology reverse engineered from Jovian drops like how the tengu came out of sleeper space.

if this is the case than i fully support it

if you want everyone to get gm ships and death rays than no i dont support it
Nariya Kentaya
Ministry of War
Amarr Empire
#14 - 2012-05-01 00:24:05 UTC
Slightly Mental wrote:
not talking about i win buttons .. just how new items are introduced

Jack try i know it may be hard but look at the bigger picture, we have a form of this with
Incursions my Proposal would just spice them and null up alittle bit

breaking in down to most basic i can for you

long time ago there was a event with a Jovian ship
bring back the jovain event as a way introduce new items *new items that ccp are already looking at
but use mass huge fleets as a trigger for the random spawn,

*wh's woke sleepers
sleepers could = old enemy of jove
jove tech that could *drop from encounter = wormhole stabilizer*
i was trying to use this as a example on how it could fit as a back story

yeah sorry, the seocnd i read "wormhole stabilizer" you lost any and all respect i MIGHT have ahd for your opinions.

learn to amke betterideas that arent game-breaking for a significant field of the game, THEN come abck and repropose your idea.