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Solo pvp question

Author
Pyre Hawke
Doomheim
#1 - 2012-04-28 08:01:13 UTC  |  Edited by: Pyre Hawke
I have been trying to learn solo pvp for a bit now and while getting into a tough fights never stopped me so far my solo operations end more or less in disaster. Honestly I perscribe to the notion that you need to experiance to learn however considering my perticular penchant for picking the wrong systems to set up shop for solo pvp in and subsequently getting my ship destoryed I figured it was time to ask for some help.

I typicaly fly rifters or jaguars with a fairly robust fitting (tech 2 equipment, guns, ect) but I wanted to ask. What is the best way to set up to find decent pvp oppertunities and how (if possible) can a player predict hotspots or greater risk areas not sutible for a solo ship?
Kuehnelt
Devoid Privateering
#2 - 2012-04-28 08:58:21 UTC  |  Edited by: Kuehnelt
One suggestion: hunt militia in FW space. To do this, bring up the next two maps and fly to whatever's pink (= contested) at the time. A Rifter can get into all FW plexes; a Jaguar is only restricted from minor plexes.

1. http://evemaps.dotlan.net/map/Amarr_VS_Minmatar

2. http://evemaps.dotlan.net/map/Caldari_VS_Gallente

General knowledge about FW plexes:

They're anomalies, so you can see all of them within 64AU of your ship after ten seconds with the onboard scanner. When anyone initiates a warp to one, a beacon goes up. 'Outpost' sites (which have the weakest NPCs) will spawn every 30 minutes. Minor plexes have "minor" in the name, and are limited to T1 frigs, faction frigs, and destroyers. Medium plexes have neither "minor" nor "major" in the name, and restrict anything above T1+faction cruisers - so no BCs, in particular. All plexes except unrestricted majors have an acceleration gate.

And for your purpose:

If, say, Amarr militia are in a plex in an Amarr-occupied system, and the system is contested, then he'll be sitting on a timer inside the plex, and as little as one wave of rats will be waiting to aggress you when you warp in. If the same pilot is in a plex in a Minmatar-occupied system, then he'll be killing rats near the timer and will already have aggro. In either case, he's going to see you coming and will have time enough to move right to where you'll land if he wants.

Especially if you see defending (Amarr in Amarr-occupied systems) pilots around, or members of both militias around, you can open a FW plex yourself to invite a fight. Don't count on catching them outside the acceleration gate, though.

When you do run into a (militia) blob or gate camp, odds are they'll have small stuff for tackle instead of SEBO'd large stuff, as gate guns normally aren't an issue, so you should be able to run through in a frig.
Ka Jolo
The Tuskers
#3 - 2012-04-28 17:46:17 UTC
Working as intended.

You are gaining experience and on an accelerated course to becoming a competent PVP pilot.

What you should be asking is, "Where did I get the false assumption that learning through experience would mean I wouldn't lose ships?"

It is precisely because you will lose ships that people recommend you fly cheap Rifters (rather than those Jags).

One day, you will realize you haven't lost a Rifter in several days, during which time you killed a handful of other T1 frigates, a few destroyers, a couple of cruisers, and even one battlecruiser. The same sharks were out there trying to gank you, but you knew who most of them were and could guess by their actions the others, and you successfully evaded them. A couple of times you bit off more than you could chew, but you managed to shake their tackle and escape in deep structure. At that point you will have learned most of what you can learn flying T1 frigates, and you'll be ready to move on.
Lady Spank
Get Out Nasty Face
#4 - 2012-04-28 19:13:01 UTC
Everyone loses ships no matter how good. The only people who don't lose ships are risk averse cowards that prefer really boring gameplay over taking a risk and challenging themselves.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Kriegman
Deep Core Mining Inc.
Caldari State
#5 - 2012-04-29 02:34:59 UTC  |  Edited by: Kriegman
Solo PvP is a myth. Sure everyone gets a chance to murder some poor SOB on gate or trapped in bubble when traveling. However, it is much more enjoyable cruising null/lowsec with a cyno bait and hope some elite PvP gang egresses me. Why? Because EVE is a social game, and I have 100 dudes sitting on the titan waiting to murder everything on grid in a flash. We all wait with anticipation, and then when we are done podding and looting your wreaks we laugh at your pathetic fits.

My point is, get friends and join a PvP oriented corp/alliance that will teach you how to fight as a team rather than a hobo gang waiting to be thrown in to a meat-grinder.
Darthewok
Perkone
Caldari State
#6 - 2012-04-29 03:40:46 UTC
What people think solo PVP is: Fit ship, undock, find solo fight in 15 mins, have fun fight.

What solo PVP is: 2 hours looking for a fight. Fight not suitable, run. Another half hour looking for a fight. Fight not suitable, run. Another half hour looking for a fight. Fight not suitable, run. OK this fight is fine. Fight.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Dibblerette
Solitude-Industries
#7 - 2012-04-29 06:54:13 UTC
Darthewok wrote:
What people think solo PVP is: Fit ship, undock, find solo fight in 15 mins, have fun fight.

What solo PVP is: 2 hours looking for a fight. Fight not suitable, run. Another half hour looking for a fight. Fight not suitable, run. Another half hour looking for a fight. Fight not suitable, run. OK this fight is fine. Fight.


It could very well be either of those two. More often then not, you roam around trying to get a good fight and then you realize you've been cruising for 3 hours, you didn't really need this ship anyways, and oh look there's a BC in belt one... and then you probably end up warping home in your pod. But hey, if I can bring something down with me of roughly equal value, I'm happy. Pirate
GenesisMike
Viziam
Amarr Empire
#8 - 2012-04-29 07:23:21 UTC
Give RvB a try.

Basically you will get consistent PvP daily. We have rules in place that will give you the option of solo pvp (1v1 are honored throughout RvB) if you want that or fleets running often enough that you can log in and get into some fights fairly quickly. There are a good mix of new players and veterans alike who will gladly lend you a hand. We also regularly run low/null fleets for laughs and are pretty laid back. Look up our KB and give it a try if you like.

Mike
Klown Walk
Science and Trade Institute
Caldari State
#9 - 2012-04-29 11:32:18 UTC
Don´t join a 0.0 alliance/corp, you will not learn anything from it. When I solo in small ships I look at the map with current average pilots checked and usually anything above 10 is either, a camp, ratters or afkers in a station. A good way to see camps is to look at the entry systems into 0.0, most of those are camped at one point of the day. I would avoid RvB and instead go into 0.0 to learn how bubles and things like that work.
Lady Spank
Get Out Nasty Face
#10 - 2012-04-29 22:23:02 UTC
Nice to see the quality of troll posts remains consistently pathetic.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Abbadon21
Ignotis Imperium
Down Under Syndrome
#11 - 2012-04-30 04:36:02 UTC
You should check out my frigate videos...

Most PVPers lose alot unless they wait all day for the "perfect fight" where their opponent takes all the risk and they can pull off an easy win. Doing that is VERY boring.

If you're having trouble getting blobbed all the time you should work on isolating your targets better. Force a fight where they can't blob you.

But the main advice I have is to have fun and instead of the old "never fly what you can't afford to lose" you should "never fly what you can't afford to lose 20 times or more" because doing it that way makes the game much more fun.

Learn How PRO Players Make Billions of ISK and Dominate PVP: http://www.EVEProGuides.com

Meditril
Lummerland GmbH
#12 - 2012-04-30 13:42:38 UTC
Join Faction Ware it really helps a lot because of these reasons:

  1. You have a great choice of war targets, so no need to go pirate.
  2. Plexes and missions help you to avoid being oversized or overblobbed if used correctly.
  3. You have the choice between active hunting or passive baiting.


If you want more information that contact my corp members in game or join our corp:
http://wiki.eveonline.com/en/wiki/T.R.I.A.D_%28Player_corporation%29
Super Chair
Project Cerberus
Templis CALSF
#13 - 2012-04-30 20:53:20 UTC
Remember, It's not solo PvP, its Solo PvPPPPPPPPPPPPPPPPPPPPPPP Big smile
Hrett
The Scope
Gallente Federation
#14 - 2012-05-01 02:03:05 UTC
Meditril wrote:
Join Faction Ware it really helps a lot because of these reasons:

  1. You have a great choice of war targets, so no need to go pirate.
  2. Plexes and missions help you to avoid being oversized or overblobbed if used correctly.
  3. You have the choice between active hunting or passive baiting.


If you want more information that contact my corp members in game or join our corp:
http://wiki.eveonline.com/en/wiki/T.R.I.A.D_%28Player_corporation%29


This.

But Super Chair is right too.

spaceship, Spaceship, SPACESHIP!

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#15 - 2012-05-01 02:13:28 UTC
Lady Spank wrote:
The only people who don't lose ships are risk averse cowards that prefer really boring gameplay over taking a risk and challenging themselves.

That's not true, we still lose ships sometimes.
Gremund Austrene
Sons of Awesome MC
#16 - 2012-05-26 10:00:38 UTC
Hell, when I fly rifters, I go out looking for a fight. Even when I'm not taking a rifter out, I always undock with the philosophy that "90% of the time I undock this ship, I will not be docking in this ship again." By this philosophy, I don't worry as much as I normally would because it's already a lost ship. It also removes some of the restrictions of fights that I get into. Anyways, where I began, when I undock in a rifter or a thrasher, I go out planning on killing or being killed. Where I fly there's usually a fight waiting 2-3 jumps away and always it's unfair in one direction or the other. I love killing in Thrashers and I love losing thrashers.

The point is, there are fights out there to be had solo and you can almost find them anywhere, but Don't ignore 0.0 corps or alliances, but at the same time, be wary of who you talk to. I would agree that it's best to get with a group of people who share goals like yours and work with them. Solo is fun, but this game isn't about how badass you are solo... as there's always a better fish.
Samuel Wess
Doomheim
#17 - 2012-05-28 13:15:03 UTC
You can disguise in a carebear and let solo pvp come your way, always worked for me :)

Walk into the club like "What up? I got a big cockpit!"

Suleiman Shouaa
The Tuskers
The Tuskers Co.
#18 - 2012-05-28 15:33:30 UTC  |  Edited by: Suleiman Shouaa
Everyone who is good at PvP has lost ships, it's just a matter of how many you lose. Few people actually think about why they lost their ship, what they could have done differently and made a mental note to do that NEXT time the situation comes along in order to get a kill/escape etc.

Be different. Think about why you lost. Talk to the guys who killed you and get their feedback. Join Public Channels and ask questions from experienced PvPers.

Above all, have fun! Flying solo can get depressing if you suffer a streak of losses, but remind yourself how far you've come!

P.S. I suggest not joining RvB. Whilst they are a good venue for constant action, their artificial limitations is not realistic of ordinary PvP and you'll get a shock when you venture into low sec/0.0 and wonder why simply spamming approach -> F1 to F8 isn't working out that well for you.
Annie Anomie
Moira.
Villore Accords
#19 - 2012-05-28 22:26:32 UTC
Pyre Hawke wrote:
I have been trying to learn solo pvp for a bit now and while getting into a tough fights never stopped me so far my solo operations end more or less in disaster. Honestly I perscribe to the notion that you need to experiance to learn however considering my perticular penchant for picking the wrong systems to set up shop for solo pvp in and subsequently getting my ship destoryed I figured it was time to ask for some help.

I typicaly fly rifters or jaguars with a fairly robust fitting (tech 2 equipment, guns, ect) but I wanted to ask. What is the best way to set up to find decent pvp oppertunities and how (if possible) can a player predict hotspots or greater risk areas not sutible for a solo ship?


There's no definite guide to this stuff.

Deciding to engage and then engaging and not getting ganked in the face is part of "doing" solo PVP.
Mysterious Assailant
The Scope
Gallente Federation
#20 - 2012-05-29 02:48:18 UTC
First off you are right. The only way to learn is to get out there and pvp. Which means you will lose ships and you will kills ships too. But try not to think of it as winning or losing, try to think of it as whether or not you are improving. This will help you through some of those losing streaks that are discouraging to everyone.

As far where to pvp: in a frig, if you fit an mwd, you are gonna be safe in 99% of the lowsec and null. You're not invulnerable but most gatecamps wont be able to catch you so i would just open up ur map and select the average players in space in the last 30 min option and go where you see the big dot in lowsec/nullnec Lol.

fly safe out there o/
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